Got the game at launch but did not have time to play till now (damn my thesis ...) For once I feel lucky that I skipped the final demo, since I can now binge play it in full lol.
Solid 30fps. No dips whatsoever.How does this run? I still haven't played the demo but my picking it up feels like an inevitability. With it reportedly running at 4K60 on Yuzu I'm thinking this might be a dumper if performance on the hardware is notably worse.
Definitely a dumper then! Gotta get that sweet 60 where I can!Solid 30fps. No dips whatsoever.
Huh, I guess I haven't made it far to experience this.It does chug quite a lot for me with special effects on the screen (things ablaze, the shimmering water etcetera). This is on handheld.
So it seems that some recruits may show up in later chapters if you did not get them in earlier ones. Interesting.I got Piccoletta and Narve.
I can't see me making prominent use of. Firstly because she is a child, but mostly because her utility is tied to item consumption and I'm the notoriously stingy type of RPG player. So far her main, well, only use has been in her ability do summon a decoy that soaks backstabs instead of my troops. Even there she lacks the HP pool to really act as a pseudo-tank, though.
The other kid immediately became a must-include. One unit covering all four elemental magic classes, and the best spells of each, too? Yeah, I'll overlook the fact he's probably a minor for that.
To be fair these things don't show up often but when they do it is definitely noticeable. Not that it detracts from the experience (imo).Huh, I guess I haven't made it far to experience this.
So it seems that some recruits may show up in later chapters if you did not get them in earlier ones. Interesting.
Because I just got Piccoletta in Chapter 7.
I think the only option that can sway people is always locked and requires prior investigation during exploration to accumulate relevant information. You can view what info you have collected so far in the War Chronicles.Is it impossible in some voting chapters to convince people? I tried twice to convince Frederica to not go to Hyzante but neither time worked.
I did use the locked information and a regular strong argument, neither workedI think the only option that can sway people is always locked and requires prior investigation during exploration to accumulate relevant information. You can view what info you have collected so far in the War Chronicles.
How far are you into the game? I just realized that conviction also has a weight which favors one option over the other. May be you pushed the conviction scale too far into one direction and can't go back.I did use the locked information and a regular strong argument, neither worked
That makes sense, that's probably why I couldn't convince certain people.How far are you into the game? I just realized that conviction also has a weight which favors one option over the other. May be you pushed the conviction scale too far into one direction and can't go back.
How far are you into the game? I just realized that conviction also has a weight which favors one option over the other. May be you pushed the conviction scale too far into one direction and can't go back.
I’m curious about how this works as well. I tried to convince everyone to go to Hyzantine, but Erador still wanted to go to Aesfrost despite my using the secret option. So either the secret option is not always the best one, some characters are decision locked, or it’s based on your conviction stat. I wonder how it all works, is it as simple as just three bars filling up behind the scenes or is there more too it?Is it impossible in some voting chapters to convince people? I tried twice to convince Frederica to not go to Hyzante but neither time worked.
I’m curious about how this works as well. I tried to convince everyone to go to Hyzantine, but Erador still wanted to go to Aesfrost despite my using the secret option. So either the secret option is not always the best one, some characters are decision locked, or it’s based on your conviction stat. I wonder how it all works, is it as simple as just three bars filling up behind the scenes or is there more too it?
Really enjoying the game so far although it is certainly story heavy in those first few chapters.
I could talk about the optional recruits all day.
I unlocked the Blacksmith, Jens, a while ago, whose entire playstyle revolves around deploying traps, and even ladders to make it easier for other characters to scale high places.
So much variety, I love it.
I'm glad you don't permanently lose your characters once they fall in battle. I would be in trouble. XD
At first I reloaded the battle if I lost even one, but I just wanna continue the story so I'm just gonna keep fighting even if I lose some warriors from now on since, hey, no perma death!
I made it throughI would have been screwed to no end if there were perma-death, because I finished the big battle after deciding to save Roland with Serenoa and Erador as lone survivors.
Still amazed I actually made it in the end. But I wanted to see if I could pull it off without using the traps. I ultimately had to use one, however, because I did not feel like restarting the entire battle. And I am now 90% certain you (or at the very least I) can not win that battle without using at least one of them.
I don’t think it’s like Fire Emblem where level caps mean you want to sit in a junior class until lv20 then promote to a lv1 elite class. Here, just promote as soon as you can, as you gain an attack boost, access to new skills, an extra TP on their gauge, and a new look.What's the optimal time for upgrading an unit ?
just upgrade whenever you have mats. lack of proper job systems means for each units, stats won't be varied that much per level up anywayWhat's the optimal time for upgrading an unit ?
you'll be able to see the values in ng+, so it should be easier to know how near you are in order to convince other membersI also like how the conviction stats as well as the dialogue choices that influence each one are kept a secret. It makes the whole system feel more natural. However, I guess it could be frustrating for someone wanting to experience all of the game's paths and alternatives, since you may not be able to sway characters to the decision you want to make from time to time. Still, I have been through quite a few branches already and in only one of them I was not able to convince my party to do what I wanted.
I don’t think it’s like Fire Emblem where level caps mean you want to sit in a junior class until lv20 then promote to a lv1 elite class. Here, just promote as soon as you can, as you gain an attack boost, access to new skills, an extra TP on their gauge, and a new look.
Oh, that is really cool and thoughtful of the team behind the game.you'll be able to see the values in ng+, so it should be easier to know how near you are in order to convince other members
Not doing the first thing you mention is a necessity (if you take that path) for that ending.One of my first objective in NG+ is to clear the you-know-what battle in Chapter 7
On the other hand, the big battle right after is relatively a cakewalkwithout burning down any houses. Idk why, but seeing the houses burnt down in the post-battle cutscene, plus a lack of perma-death (in Normal mode, not sure about Hard mode) gives me an idea to explore possible changes in that cutscene had an alternative battle outcome occurred.
Jens and Picoletta are truly the MVPs here. Jens' traps keep sending enemies to death due to fall damage and Picoletta's clone acts as a bait to either forest fire made by Frederica, or the puddles made by both Frederica and Corentin, which can be eletrocuted by Narva's thunder.
I don't think this game is for you. This game is half dialogue half combat. They are skippable but I don't think the battles are interesting enough in themselves without the weight of the plot.Question for everyone: I am very interested in this game and love ganes like Fire Emblem, Adcance Wars, Final Fantasy Tactics, etc. However, I really really hate long-ass, dialogue-filled cutscenes that go on and on and on. Are the story beats/cutscenes somewhat manageable here? And I know this will probably piss people off, but are cutscenes skippable at all? Long, unskippable cutscenes are sometimes enough to make me pass on a game.
You can play the first three chapters in the free demo, which should give you a good enough idea of what to expect from dialogue and cutscenes.Question for everyone: I am very interested in this game and love ganes like Fire Emblem, Adcance Wars, Final Fantasy Tactics, etc. However, I really really hate long-ass, dialogue-filled cutscenes that go on and on and on. Are the story beats/cutscenes somewhat manageable here? And I know this will probably piss people off, but are cutscenes skippable at all? Long, unskippable cutscenes are sometimes enough to make me pass on a game.