Reyn
Class: Colony Sentinel (Defender – Spongy and has high attack but low DEX and AGI, slow animations)
Weapon: Gunlance
TP: 15
Arts
Wild Down – (Physical) Topple
Hammer Beat – (Physical) AOE / High Aggro
Sword Drive – (Physical) Knockback
Aura Burst – (Ether) AOE / Attack Down
Engage – (Stance) Faster aggro / Front atk+
(T) Infuriating Taunt – AOE / Taunt / Target Lock
Skills
Berserk – Adds an AOE to Auto-Attacks while a stance is active.
Last Stand - Once per battle, auto-revive on incapacitation and charges Party Gauge on revival.
Magnum Charge – Grants Powercharge after using Talent Art.
Shoulder to Shoulder – Allies in a fixed radius recover 10% HP when they take damage. (Defender circle effect)
Notes: In xc1, you could build Reyn to be more offense-oriented and mighty glacier like or go for a stonewall defensive build. Heavy Guard already plays like the stonewall version of Reyn so it made more sense to go with an offensive tank here. Reyn also had a fair share of passive healing skills so that's the direction I took his defender circle skill.
Dunban
Class: Strife-born Hero (Defender – Squishy but with high attack and evasion)
Weapon: Katana
TP: 30
Arts
Steel Strike – (Physical) Aggroed↑
Electric Gutbuster – (Physical) Cancel Break
Worldly Slash – (Physical) Evade / Phys. Def. down
Thunder – (Ether) AOE / Daze
Heat Haze – (Stance) Crit rate up / Faster aggro
(T) Blossom Waltz – (Physical) High aggro / Pierce / Evade
Skills
Peerless – Grants Attack Up to self and nearby allies when a stance is activated.
Binding Blossom – Continually absorbs aggro from allies in a fixed radius. (Defender circle effect)
Serene Heart – Boosts accuracy and evasion when HP is under half.
Battle Eye – Slightly recharges Arts when evading.
Notes: A little difficult to make Dunban meaningfully different than Lone Exile. Electric Gutbuster requires to be used as a cancel attack to attempt the Break referencing it being a combo art in the original game. His Talent Art's animation would reference Jin's spark waltz special from Xenosaga 3. And yea, Steel Strike doesn't topple, he just needed a damage art and LE took Gale Slash.
Sharla
Class: Field Medic (Healer)
Weapon: Ether Rifle
TP: 25
Arts
Heal Round – AOE / Heal
Thunder Bullet – (Ether) Damage Link
Metal Blast - (Physical) AOE / Break
Tranquilize – Field / Sleep
Shield Bullet – AOE / Armor Veil
(T) Cool Off – Heal party / Depletes Arts to boost healing
Skills
Headshot – Small chance to instantly kill dazed enemies when attacking.
Feather Touch – High chance not to wake sleeping enemies when attacking (affects all allies).
Rapid Healing – Reduces the recharge rate of healing arts.
Covert Stance - Arts have a chance of not generating aggro.
Notes: The sleep field effect would continually attempt to inflict sleep as long as an enemy is standing in it. So even if you wake them up, they can fall right back to sleep.
Riki
Class: Forest Dancer (Attacker – so-so attack power but healing is on par with actual healers)
Weapon: Biter
TP: 15
Arts
Lurgy – (Ether) AOE / Poison
Bitey Bitey – (Physical) Back Bleed
You Can Do It – AOE / Heal
Roly Poly – (Ether) Topple or Bind
Say Sorry – (Physical) Remove debuffs to boost damage
(T) Hero Time – One random buff (party) / Charges Party Gauge
Skills
Riki is Hungry! – Corrodes enemy debuff resistance each time a debuff is attempted. Resistance returns to normal when a debuff finally succeeds.
Riki is Angry! – Auto-Attacks always attempt to inflict Resistance Down when the user’s HP is full.
Happy Happy – Charges Party Gauge slightly when using Arts.
Yoink! – Boosts enemy drop rates.
And here's the Shulk one I made forever ago:
bee You Will Know Our Names begins playing you turn around and see this on the horizon: wyd
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