I had a good time. The thing is when you have a very limited set of dungeons using one of them with a temple like this feels more frustrating.It feels like I read a lot of complaints online regarding the Water Temple, but I just finished it and.... it's fun.
Maybe the extremely open concept threw some people off, especially those who want a return to the pre-BotW dungeons, but I thought the puzzles were pretty great and the combination of water plus low gravity was well-used. Maybe it was a bit short, but it was cool.
Fair enough.I had a good time. The thing is when you have a very limited set of dungeons using one of them with a temple like this feels more frustrating.
Can you even do anything more with it yet? I assumed you had to finish the regional quests first, since:Hmmm. I’ve apparently gotten all the geoglyphs. (story spoiler) The next step in that questline feels like endgame stuff. I’m thinking I should finish the Regional Phenomena first before tackling Zel-dra. And clean out a buncha sidequests.
Just have to add one to the pile here: this is an inspired idea! Thanks for sharing it, it's been super useful and super fun.Probably everyone's figured this out already, but I discovered this on my own and I'm very proud of it:
When you find a bunch of explosive barrels, don't use them. Instead, fuse them together, go to your Autobuild history and make them a favourite. You now have summonable explosive barrels. Autobuild has a lot of range, so you can safely call them far from an enemy camp and drop them from above
You can’t really do more but you can view the final cinematic for the quest independent of the regional quest.Can you even do anything more with it yet? I assumed you had to finish the regional quests first, since:
I went back to Impa in the Forgotten Temple and she says something like "Oh, there must be a way to return Zelda to herself, I'll go back to Kakariko Village now" and then when I go to Kakariko I can't actually find her and nothing seems different. I still can't access the final floating ring, either.
Great stuff. Felt the most like a different game.Don't know how many hours in but I did 3 dungeons and am saving Gerudo for last. Overall favorite phenomenon so far was the Goron regional phenomenon.
I fully agree. I mean, most of the "get crystal to shrine" quests are interesting traversal puzzles that align nicely with the building aspect of the game. I especially like those that take place in the sky.One of the few (only?) areas I feel TOTK is a step backwards from BOTW are the Shrine Quests. I loved Kass's riddles in the first game, having to figure out how to activate a Shrine was good fun. Here it just tends to be 'take this crystal and bring it here', 9 times out 10, which is a shame.
Otherwise, incredible game.
Such a pity. Those were the best botw quests for me.One of the few (only?) areas I feel TOTK is a step backwards from BOTW are the Shrine Quests. I loved Kass's riddles in the first game, having to figure out how to activate a Shrine was good fun. Here it just tends to be 'take this crystal and bring it here', 9 times out 10, which is a shame.
Otherwise, incredible game.
Agreed. And I mean, the game is utterly massive and highly impressive, but still, the sky islands in which most of this takes place have to have been compromised compared to what they had originally envisioned...right? The mundane and often copy-pasted things, in most cases being the type of shrine quest you're describing, for 90% of the content in the sky is at times baffling. This can't be what they had in mind.One of the few (only?) areas I feel TOTK is a step backwards from BOTW are the Shrine Quests. I loved Kass's riddles in the first game, having to figure out how to activate a Shrine was good fun. Here it just tends to be 'take this crystal and bring it here', 9 times out 10, which is a shame.
Otherwise, incredible game.
Agreed. And I mean, the game is utterly massive and highly impressive, but still, the sky islands in which most of this takes place have to have been compromised compared to what they had originally envisioned...right? The mundane and often copy-pasted things, in most cases being the type of shrine quest you're describing, for 90% of the content in the sky is at times baffling. This can't be what they had in mind.
Whether it's a technical thing or time, or both, barely having anything of note there aside from some noteworthy main quest stuff can't have been it.
Who did it better?
This, though, is a clear flaw. BotW’s shrine quests were one of my favourite aspects of that game and TotK conversely goes completely overboard with the orb transport missions.One of the few (only?) areas I feel TOTK is a step backwards from BOTW are the Shrine Quests. I loved Kass's riddles in the first game, having to figure out how to activate a Shrine was good fun. Here it just tends to be 'take this crystal and bring it here', 9 times out 10, which is a shame.
Otherwise, incredible game.
I agree that they could have done more with the sky islands but at least I always enjoyed my time up there. It's just very beautiful and it is fun to figure out how to get around. Some shrines, puzzles, mini-bosses and obviously the temples are really cool. Seeing beautiful Hyrule below you all the time always offers a nice scenery.Agreed. And I mean, the game is utterly massive and highly impressive, but still, the sky islands in which most of this takes place have to have been compromised compared to what they had originally envisioned...right? The mundane and often copy-pasted things, in most cases being the type of shrine quest you're describing, for 90% of the content in the sky is at times baffling. This can't be what they had in mind.
Whether it's a technical thing or time, or both, barely having anything of note there aside from some noteworthy main quest stuff can't have been it.
Yeah, they also explained that they are sparse per designer choice in the developer interviewsYeah, I don't think the sparse sky islands are the result of tech restrictions or some kind of development mishap. I just think they wanted to put more concentrated challenges in the game and this was their solution. As for the why it was marketed so heavily, probably because it's just easier to do vs. showing off the Depths. If you're on the marketing team, you ask yourself: should we spoil the entire other underground map (even though they did hint at it and outright show it in some trailers/commercials) or the sky which looks nice and contributes to the sort of 'free' atmosphere the first game had? Choice seems easy to me.
"The new actions and sky area were such novelties to us that we added one sky island after another to test out the different gameplay elements," Fujibayashi said. "Then one day, the designers scolded us. They said we'd made the skies messy by adding too many islands."
So Zelda stole our house I suppose
my order of the regional phenomena will be wind, fire, water and lighting, but in the moment i kinda of focusing on getting the side content first before i do all regional phenomena main questDon't know how many hours in but I did 3 dungeons and am saving Gerudo for last. Overall favorite phenomenon so far was the Goron regional phenomenon.
Yes, if you reach the point in the game where you're supposed to go fight the final boss now, Purah's like "hmmm where could he be? Maybe talk to Josha?"
Lend me your power! I was utterly confused when I first walked in that shrine and haven't been back sinceMe solving Alignment of the Circles without even trying.
Just finished a quest that Skyward Sword fans should definitely do
Doing the quests for each of the goddess statues at the three springs
White Sword of the Sky. Basically the original Goddess Sword from SS
Damn, I guess I got lucky and started the Master Kohga questline really early (my first full night in the depths 2.5 weeks ago) because I still have only done one regional phenomenon, lol. The freedom of this game is nuts
Lend me your power! I was utterly confused when I first walked in that shrine and haven't been back since
Are these the three springs in Hebra? If so, any pointers on where to look for the other two besides Sturnida?
Wow, I've played 100 hours and haven't even discovered this questline yet. Gotta love it!They're the three spring Zelda visits in the memories of Breath of the Wild. One is in Akkala, one in Lanayru, and one in Feron
my order of the regional phenomena will be wind, fire, water and lighting, but in the moment i kinda of focusing on getting the side content first before i do all regional phenomena main quest
I’m sort of in the opposite situation:I got the first item of a set after 80h and now I'm dying to know what happens when I get the others, but have no idea where to look for them.
I’m sort of in the opposite situation:
I know I need two other parts of the Yiga uniform to get into a door in the desert, but I have no idea where to find them!
That was frigging awesome. (cave spoiler) Even did something similar to the trailer where I was exchanging blows with an enemy on another minecart.there's one
I feel like that’s exactly what Nintendo wants you to doI always feel like I'm cheesing the game when it comes to getting to the various sky islands
Clocked in at more than 120 hours and there are regions I have barely taken a step into. This will easily surpass my BotW playtime of 165 hours.This game kind of feels infinite
It's going to stick with me for awhile. I still have the feels when I think about it.I'm fucked up
Wow
I am so shocked right now. I actually cried while extracting the master sword ahah. Honestly I could have figured it out sooner but I only saw the light dragon once from veeeery far away so it didn't immediately click when Rauru's sister mentioned the dragonification, but once I saw Zelda saying that she realized her role in the past I started going "no no no no no noooooo".
This moment is honestly unmatched by botw for me, so magical amd emotional. I got so panicked that I tried to speak to every relevant npc to get some insight or info on how to save her, also Impa sweetie you're a liar.
Now it's 2am so bed, but I definitely had to share this feelings, what a game oh god.
Crossing my fingers for giant sky island DLC featuring Kass from the Legend of Zelda seriesI wish there were more islands like the Great Sky Island.