SpaceGodzilla
Did You Get that Thing I Sent You?
- Pronouns
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game good, want DLC to actually explain what the fuck is actually up with the zonai
nah, depth were coolHyrule acting as like a loose shell over the depths makes no sense in-universe. The depths themselves feel entirely unexplained, but especially just in general having every piece of walkable land be floating over an abyss below is hard to really make sense of. Death Mountain is the worst because it now just being a hole to the depths not only contradicts it being a volcano but also contradicts how it was in BOTW.
I just don't know what they were thinking here, I would had rather have had a much more expanded sky, and more towns and dungeons on the surface rather than a mostly empty, visually bland and repetitious, underground world.
Nah I don't really see an issue with it. It's so deep underground that nobody doing any typical type of digging or excavation would ever notice it. Death mountain could've had a floor which fell out from under it when the upheaval happened.Hyrule acting as like a loose shell over the depths makes no sense in-universe. The depths themselves feel entirely unexplained, but especially just in general having every piece of walkable land be floating over an abyss below is hard to really make sense of. Death Mountain is the worst because it now just being a hole to the depths not only contradicts it being a volcano but also contradicts how it was in BOTW.
I just don't know what they were thinking here, I would had rather have had a much more expanded sky, and more towns and dungeons on the surface rather than a mostly empty, visually bland and repetitious, underground world.
Where was all the lava coming from then?Nah I don't really see an issue with it. It's so deep underground that nobody doing any typical type of digging or excavation would ever notice it. Death mountain could've had a floor which fell out from under it when the upheaval happened.
The layer of earth between the surface and the depths I guess. You see tons of lavafalls all throughout the depths, so it's not hard to imagine them naturally pooling into the only active volcano in the region,Where was all the lava coming from then?
That's very hard to imagine and kinda goes back to what I saying in that it contradicts Death Mountain being a Volcano. I honestly just wish they'd have sectioned off the Death Mountain part, similar to how other parts are sectioned off, at least then it wouldn't feel so jarring from a world-building perspective, plus it would actually feel like you're exploring the inside of Death Mountain in that scenario.The layer of earth between the surface and the depths I guess. You see tons of lavafalls all throughout the depths, so it's not hard to imagine them naturally pooling into the only active volcano in the region,
How? That's literally how volcanoes work, they are fed magma via underground pathways and then erupt once the pressure is high enough to push the lava out of the top. If the upheaval shook the earth enough to create massive fissures it's not exactly difficult to imagine one of them appearing underneath a shit ton of pooled magma after which all of that magma would fall down into the depths.That's very hard to imagine and kinda goes back to what I saying in that it contradicts Death Mountain being a Volcano. I honestly just wish they'd have sectioned off the Death Mountain part, similar to how other parts are sectioned off, at least then it wouldn't feel so jarring from a world-building perspective, plus it would actually feel like you're exploring the inside of Death Mountain in that scenario.
Because we have to assume the magma is being pulled from beneath the floor of the depths, from a pathway that's far away from Death Mountain itself, as there's no where in the depths where the magma could be being pulled up. It can't be being pulled up directly beneath the crater of Death Mountain otherwise everything around the Death Mountain area of the depths should have been completely covered in magma, including Gorondia. So at best we would have to assume that the magma is coming from somewhere outside of Hyrule proper, and being channeled directly to Death Mountain, which is hard to believe consider how much magma there is in BOTW.How? That's literally how volcanoes work, they are fed magma via underground pathways and then erupt once the pressure is high enough to push the lava out of the top. If the upheaval shook the earth enough to create massive fissures it's not exactly difficult to imagine one of them appearing underneath a shit ton of pooled magma after which all of that magma would fall down into the depths.
I would say this is the most difficult Zelda game outside of the NES duology. The final boss really requires you to have a mastery of weapon combat, but the game in general has a lot of really tough enemies that will steamroll an unprepared player. I feel like enemies also take longer to kill in this game, but it's been a while since I played BOTW.Both amazed and shocked that they actually gave us a real difficult boss fight this time. The whole sequence really, up till the last part was pretty challenging.
tied with demise from skyward swordthe best final boss (first 2 phases) in the franchise
Yeah just today I discovered ice caves in the snow region and thought that was so cool. Desert/lava/snow regions all have unique caves which is quite nice.I've seen tons of variety in the caves and wells, there's all sorts of different climates and challenges between the different regions, some are man-made while others are naturally occurring. The brightcaps and brightbloom seeds are extremely abundant, but they do also have more area-specific resources too.
In general the amount of dialogue checks and incidental dialogue in this game is crazy! Bring Yunobo to Bludo after you cure the former, but before fixing the Gorons - Bludo acknowledges it. Freeing Lurelin and talking to a Lurelin refugee elsewhere - dialogue. Already have the Master Sword? Fifth Sage found before going to Hyrule Castle? It's cold, hot, raining?
There's unique dialogue if you do the four regions before you get the Paraglider (not my playthrough).
Man, I do not want to imagine doing Hebra without the glider
There's unique dialogue if you do the four regions before you get the Paraglider (not my playthrough).
I have no idea how you even could. The climb to the Wind Temple seems impossible otherwise.Man, I do not want to imagine doing Hebra without the glider
Yeah, and how would you be able to land in the depths under Death Mountain for that matter?I have no idea how you even could. The climb to the Wind Temple seems impossible otherwise.
Maybe people need to realize the "BOTW experinece" may just be a one game thing? I feel like it's unfair to TOTK or any other game for that matter to expect it every single time? It's the new "This is the Super Mario 64 of X"
I agree with this sentiment, but that doesn’t mean the two can’t be compared. I prefer Breath of the Wild, analyzing the differences between the two doesn’t mean I want Tears of the Kingdom to be a Breath if the Wild clone too. It’s just a good way to highlight the changes they made, and why I think those changes ultimately resulted in a worse experience overall for me. Still a great one, but a worse one nonetheless.I find it's easier to enjoy each game on its own merits instead of wishing it chased the same impression as a previous one.
Maybe I just looked in the wrong area? Felt like i hit well over 100 caves, and very few did much to differentiate themselves in terms of resources or visuals. There were a couple cool Gerudo caves, but that was about it.I've seen tons of variety in the caves and wells, there's all sorts of different climates and challenges between the different regions, some are man-made while others are naturally occurring. The brightcaps and brightbloom seeds are extremely abundant, but they do also have more area-specific resources too.
I agree with this sentiment, but that doesn’t mean the two can’t be compared. I prefer Breath of the Wild, analyzing the differences between the two doesn’t mean I want Tears of the Kingdom to be a Breath if the Wild clone too. It’s just a good way to highlight the changes they made, and why I think those changes ultimately resulted in a worse experience overall for me. Still a great one, but a worse one nonetheless.
If we’re using the Super Mario 64 example, then I’d argue that strengthens my point even more. Comparing the differences between Sunshine and 64 make for a pretty clear picture as to why people may like/dislike it more. Same with Odyssey. Analyzing the changes between a game and its sequel doesn’t mean the sequel is held to an inherent standard or anything.
Maybe I just looked in the wrong area? Felt like i hit well over 100 caves, and very few did much to differentiate themselves in terms of resources or visuals. There were a couple cool Gerudo caves, but that was about it.
I would definitely like to replay BOTW for that reason. I really enjoyed the game but I felt I spent a lot of time adjusting to the new style, whereas with TOTK I knew what I was getting.I played botw wrong by fighting the intended experience and trying to treat it like conventional Zelda and I ended up frustrated and underwhelmed. It took going back and playing it a year later on Switch instead of WiiU with a more open mind to eventually like it.
WithTotK I went in prepared to go with the flow of the type of game it was trying to be, and I had a much better time. I actually love TotK and think it's 10/10, whereas my initial BotW experience was 7/10
Actually it’s Pokémon Black/White 2With all of the arguments about whether Tears of the Kingdom is Majora's Mask or Galaxy 2, I have realized it's neither: it's A Link Between Worlds.
A remixed version of the same overworld but with way more stuff in it and all interior areas replaced, new dark world map connected to the overworld by rifts at specific points, heavily reliant on the music and aesthetics of its predecessor...
Yeah, you get it! I actually did replay BotW a couple of years back with the adjusted mindset, and had a great time; so if you ever feel like doing it I'd recommend it!I would definitely like to replay BOTW for that reason. I really enjoyed the game but I felt I spent a lot of time adjusting to the new style, whereas with TOTK I knew what I was getting.
Man, I do not want to imagine doing Hebra without the glider
I have no idea how you even could. The climb to the Wind Temple seems impossible otherwise.
According to the guy, he just used Zonai devices to hop from place to place.Yeah, and how would you be able to land in the depths under Death Mountain for that matter?
I'd love to see videos of someone doing it.
Ah yeah, that makes sense, especially since you can get the parts for a hoverbike from the gacha near Tarry Town.According to the guy, he just used Zonai devices to hop from place to place.
You mean the visit after finishing the dungeons? Isn’t it near end? After that appeared a mission to go after Ganondorf. And I finished the game.What the fuck
I have been reading spoiler impressions
Why did no one tell me how fucking awesome the Skyrule Castle part was
It was essentially a combat dungeon, constant lightning storm, amazing and changing music. And holy shit at that epic mid-game show of force from Ganondorf. His giant spirit appearing and all the sages coming to help was awesome. BotW had nothing like this mid game story-check.
Yep, an expanded sky would be great. In the end SS sky was much better than this one imo.Hyrule acting as like a loose shell over the depths makes no sense in-universe. The depths themselves feel entirely unexplained, but especially just in general having every piece of walkable land be floating over an abyss below is hard to really make sense of. Death Mountain is the worst because it now just being a hole to the depths not only contradicts it being a volcano but also contradicts how it was in BOTW.
I just don't know what they were thinking here, I would had rather have had a much more expanded sky, and more towns and dungeons on the surface rather than a mostly empty, visually bland and repetitious, underground world.
It’s mid-game. There’s two more significant campaign missions afterwards (Spirit Temple, Master Sword) that come before the Ganondorf showdown.You mean the visit after finishing the dungeons? Isn’t it near end? After that appeared a mission to go after Ganondorf. And I finished the game.
If that’s the section I don’t remember it being like this. Probably I optimized the fun out of the game by looking for a higher point and going directly near the place where evil Zelda was located.
Oh, I thought it was part of the ending sequence. I know that I got spirit tear early(it was my third, stumbled upon the quest exploring) and I got master sword after my first tear, after I saw all memories.It’s mid-game. There’s two more significant campaign missions afterwards (Spirit Temple, Master Sword) that come before the Ganondorf showdown.
you are crying all day in like 5 different forums smhHyrule acting as like a loose shell over the depths makes no sense in-universe. The depths themselves feel entirely unexplained, but especially just in general having every piece of walkable land be floating over an abyss below is hard to really make sense of. Death Mountain is the worst because it now just being a hole to the depths not only contradicts it being a volcano but also contradicts how it was in BOTW.
I just don't know what they were thinking here, I would had rather have had a much more expanded sky, and more towns and dungeons on the surface rather than a mostly empty, visually bland and repetitious, underground world.
Uh...wut? I've just expressed my dissatisfaction with certain elements. I decided to post this post here in this thread because my grievance isn't lore based. If you don't like it, there's plenty of options you can take to avoid it, namely not reading my posts or actively responding to them.you are crying all day in like 5 different forums smh
I mean I think they just really wanted that Dark World parallel to ALttP, so they felt they had to include the depths, but personally, like you said, I'd would have rather have had a much more expanded sky perhaps with multiple layers. I got super excited whenYou mean the visit after finishing the dungeons? Isn’t it near end? After that appeared a mission to go after Ganondorf. And I finished the game.
If that’s the section I don’t remember it being like this. Probably I optimized the fun out of the game by looking for a higher point and going directly near the place where evil Zelda was located.
Yep, an expanded sky would be great. In the end SS sky was much better than this one imo.
They went for repetitive shrines quests puzzles(BOTW shrines quests leagues ahead) when my expectations about sky were more lore, civilizations and the patented aerial combat. The only cool place I found was a furnace and some skydiving islands.
I couldn’t also turn off my brain about the depths geography. In a Mario game I would be totally fine with it but usually the Zelda hook doesn’t let me to turn my brain off.
Don’t be like this. People aren’t obligated to show nothing but positivity.you are crying all day in like 5 different forums smh