Finished the game yesterday evening. 60h, a little over 60 shrines, all overworld map unlocked and what I think is a good portion of the depths lightroot unlocked. time to give my thoughts.
I didn't do any sidequests, so I'm not sure wheter some things are explained there.
Short version: I liked it, I think it's better than BOTW, but I can't say I'm not somewhat dissapointed
Longer version :
- Story: I liked it, it was fine. However, they don't really do a good job at explaining most of the new stuff (and now that I think about it, they don't explain it at all)
- why does Rauru's arm have all these abilities. Was he always able to use them?
- How come no one knew about the Sky Islands and the Depths until now. the Sky Islands are preety big and visible. DId no one bother to just look up until now? What about the Water temple being the source of the water in Zora's domain? do you mean all of it? And about the depths? I find it impossible that these big holes in the ground just suddently opened all over Hyrule, people started exploring, yiga started building small fortresses and bringing up stuff in what? A week? Or did they appear way before that?
- the entire continuity regarding the light dragon, master Sword, glyphs etc. No one notuìiced them until now? in the Thousands of years since the battle against Ganondorf?
- No explanation regarding what happened to Shrines, Divine beasts and guardians. they just dissapeared.
Story just feels like they needed to have one, but didn't want to bother having it make sense. but again, it was fine
- Exploration is still great and they improved it immensly with all the ways you can explore the world.
- Overworld: major source of dissapointement here. Sky Islands where just a mini-collection of shrine puzzles. Unless you wanted to get more hearts, I didn't find any reason to explore them just to do the latest "bring this crystal from A to B" Shrine quest.
Overworld is basically the same with some changes. It's still interesting to explore thanks to the addition of caves and wells, but these started looking samey very quickly. Your experience with the rest of the world will depend on how much you explored it in BOTW. If you're like me and basically memorized all locations, there no suprise to be found anywhere, which means half the enjoyment that comes with exploration is gone.
Depths: Only reason why you should explore this is for Zonaite. There are no interesting locations, no diversity in how it looks based on where you are, nothing. Mind you,I haven't done the Koga questline (found him and the autobuild two days before the final fight) so I'm not sure if this changes, but I'm not expecting much.
- New Abilities:
- Ultrahand is genius. There is no other way of describing it. it makes everything so much easier and was implemented so well.
- Ascend was underutilized, to the point that I forgot it existed at one point. You'll barely use it in the overworld because there almost no flat surfaces directly above you, in the underworld the ceiling is out of range and in the sky island it's the same as the overworld, except even less.
- Rewind is fine. not much reason to use it though outside of Shrine puzzles and the falling rocks
- autobuild. Good extra ability, not much else to say.
- Skydiving is cool no matter how many times I do it. Best moment was Skydiving in a Chasm alongside a Dragon
- Combat was bad in BOTW, it's still bad here. I can't find anything positive about it. the attacks suck, the dodging sucks, the camera sucks, the enemies going limp at the end of every attack chain (or flying away after 2 hits of the claymore) sucks. There is nothing I can like here. And I'm sure someone will say "well, you need to use everything the game gives you to make it exciting"I want to kill what's in front of me asap, why would I want to make the fights last even a second longer? And I haven't even brought up the damage enemies do. Regarding weapon durability, I don't mind it, but I wouldn't care if it's gone.
- Dungeons are fine. they are still well below other dungeons in the series, but they are fine here compared to the BOTW ones
The lead up to the dungeons are good except story wise, with the Rito one being the worst. Honestly, I just wish they were longer.
I hated how they had the same story beats and ended the same way however. The new Sages hear something, decide to ignore it, hear it again and there's a voice telling them to follow them. Then when the boss is defeated they play the same cutscene, with different characters, old sages describe the imprisoning war the same exact way, then zelda goes to their temple, sages say the destiny of their people became clear (was it not obvious immediately when they barely managed to imprison Ganondorf), new sages say something that's supposed to be self reflecting but is just boring as hell, then accept it and give you the power. It's the same cutscene over and over again. I guess they wanted to give the same impression regardless of the order in which you do the dungeons, but you don't need to do the same cuscenes over and over again for that. Thank goodness the Spirit temple one was different.
- The bosses at the end where very cool except the water-temple one because it's just pitifully easy. no challenge at all. Ice centipede one (can't remember the name)is probably my favourite. It's just the coolest. they are not as good as many other bosses in the series, but they're still very good
- Shrines are slightly better than the ones in botw. the quality still ranges from good to meh for the ones I've done.
The final part was done incredibly well, from the lead-up, to the fight with Ganondorf, to the fight against the Darkness Dragon, to Skydiving to reach Zelda (great callback to the beginning of the game). Really, really good
Some other minor stuff
- rewards for anything you do are still bad outside of armors. if it's rupees, it's a tiny ammount. if it's weapons, they fused something good to a wodden stick, which means you can't have it. Gems are the only good rewards
-Koroks are somehow worse, and all they had to do was make alot of them about taking one from A to B.
- Screw the hudson signpost guy. completely worthless. And repetitive.
- Arrows. Why can't I craft them? Why do I still need to go to a shop to get them?
- The fact that the Zonai Gliders have a time limit. Why? Let me fly all across Hyrule.
Now, despite all my complaining, I did like what I played. I do think It's one of the best games on Switch. But it's not my favourite, not even when it comes to BOTW- styled openwords. Those games just do the things I care about much better, which is also the things TOTK barely/hasn't improved improved. I guess I like games that are less sandboxy and more focused.
I'm still going to play it for a while and maybe during that time my opinion will change, but for now I'm left a bit dissapointed with what I played. I hope they make another big overhaul to the series staples and fix the parts I don't like.
If BOTW was an 8/10 for me after six years,TOTK is a 8.5-9 (leaning more towards a 9).