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Fuggin love curry
Also @chocolate_supraI am not a huge fan of curry. It seems like people either love it or hate it, but to me it's decidedly mid. It's like one of the most inoffensive things that you can make, that will almost always taste pretty good, but never excellent.
See but what type of curry have you tried? Each region's curry is wildly different so one night seem bland to you while another hits the spot.Hot take
Also @chocolate_supra
I am sorry my liege of dirtiness. For beating BotW on the Wii U, you are the narliest one of this forum. Nigh, you are the chosen one.
I have tried Indian Curry, Japanese Curry, South Korean Curry. Indian curry is definitely my favorite out of all of them, but still. It tastes inoffensive at its worst, and merely alright at its best.See but what type of curry have you tried? Each region's curry is wildly different so one night seem bland to you while another hits the spot.
Oooooh okay, gotcha. So you are experienced. The only one I've had that's not on your list is Thai curry, which is my favorite and I find it really flavorful but it also needs to be pretty dang spicy for me to be satisfied with it. So ymmv on that one, dunno.I have tried Indian Curry, Japanese Curry, South Korean Curry. Indian curry is definitely my favorite out of all of them, but still. It tastes inoffensive at its worst, and merely alright at its best.
I suppose I haven't tried British curry, but let's be honest here. It's not like the British have improved any recipes since the country was founded.
Okay cool I'll start:Hey I have an idea to get us excited for TotK, let's just shit endlessly on BotW.
Gotcha.I'm not really joking around myself. Thread is a big bummer right now.
This is exactly the kind of stuff I was trying to get at earlier, glad some other people agree. Really, I think Botw did just enough so that you could reasonably go through the first half of the play through with little fatigue. But by the time you reach every corner of the map, you realize that there simply isn't uniqueness to the areas of the world. Mario Odyssey was a great comparison, my favorite thing about that game is the sheer variety in world concepts. Obviously here, everything needs to be connected but man being honest with myself I just don't find the standard grassy areas and forest all that appealing after a while. They're definitely great at first, but it does wear thin. There are even pseudo swamp areas with run down towns but even those just start blending in for me, I don't know. This is kind of the reason I'm a little concerned about reusing the map of the first game, because, it does have a lot of potential in terms of the amount of time they may have allotted in the mechanical aspects of the game, we're in the same hyrule here, with the whole ruined wilds aesthetic. Granted, we have seen a very limited amount of footage of the sky islands, but what we have seen is that they continue that same type of aesthetic just in sky form. I absolutely love the art style and ruined structure thing in botw, but it does feel like we've been with it for quit a long time at this point. It's just that I think about hmm, what if this was an entirely new land with strange villages, architecture and inhabitants. And it just seems preferable on a surface level. I can't pass judgement though, because obviously there's a lot they haven't revealed so far. I will say though, I do think the actual structure of the world is brilliantly designed, after climbing over basically everything and existing for so long in it I know the world map pretty damn well, especially for a game I haven't replayed.There's a few reasons why I'm not a huge fan of Hyrule, but I understand that it's all subjective.
1. All the biomes in the game are generic, other than one area (Rito Village). There's not a whole lot to them. I'd actually use Mario Odyssey for inspiration here. The Sand Kingdom has a beautiful village, pyramids, and an icy cave. Meanwhile, the Gerudo Desert is a barren wasteland. It's boring. The Wooded Kingdom has a garden industrial area and a dark section underneath. The woods in BOTW are just basic woods. There's nothing to the biomes in BOTW.
2. The animals and enemies stay nearly the same across every biome. The only area I can think of with unique encounters is the Gerudo Desert, with the Molduga and sand seals. The same enemies is copy pasted across every other biome, just with a different color scheme (and not even that half the time).
3. The shrines are completely separate from the game world, which is a HUGE missed opportunity for some great environmental puzzles and structures. For example, the dungeons in Elden Ring are connected to the game world. It feels more cohesive.
4. There's a lack of unique settings/encounters. Don't get me wrong, there's a few here and there (Thyphlo Ruins, Yiga Clan hideout, Eventide Island, the target range near Rito Village), but there's not nearly enough. Sometimes I don't want a shrine. I want an interesting location with unique enemies and mechanics. This actually ties into my previous point. Imagine if the shrines were their own unique locations.
5. The towns suck. Super basic, with no interesting structures or unique locations (sense a pattern here?).
Imagine forgetting about the fire ostriches on Death Mountain.There's a few reasons why I'm not a huge fan of Hyrule, but I understand that it's all subjective.
1. All the biomes in the game are generic, other than one area (Rito Village). There's not a whole lot to them. I'd actually use Mario Odyssey for inspiration here. The Sand Kingdom has a beautiful village, pyramids, and an icy cave. Meanwhile, the Gerudo Desert is a barren wasteland. It's boring. The Wooded Kingdom has a garden industrial area and a dark section underneath. The woods in BOTW are just basic woods. There's nothing to the biomes in BOTW.
2. The animals and enemies stay nearly the same across every biome. The only area I can think of with unique encounters is the Gerudo Desert, with the Molduga and sand seals. The same enemies is copy pasted across every other biome, just with a different color scheme (and not even that half the time).
3. The shrines are completely separate from the game world, which is a HUGE missed opportunity for some great environmental puzzles and structures. For example, the dungeons in Elden Ring are connected to the game world. It feels more cohesive.
4. There's a lack of unique settings/encounters. Don't get me wrong, there's a few here and there (Thyphlo Ruins, Yiga Clan hideout, Eventide Island, the target range near Rito Village), but there's not nearly enough. Sometimes I don't want a shrine. I want an interesting location with unique enemies and mechanics. This actually ties into my previous point. Imagine if the shrines were their own unique locations.
5. The towns suck. Super basic, with no interesting structures or unique locations (sense a pattern here?).
Bruh, botw has an 97 on metacritic, has sold 30 million copies, won IGN's greatest game of all time event among with multiple others, etc, etc. Its legacy among the general populace and average gamer as one of the GOAT's is sealed. No need to get butthurt that not 100% of people agree, there's no opinion on Earth that will be 100% supported.Hey I have an idea to get us excited for TotK, let's just shit endlessly on BotW.
OK but like, these exist? Wizzrobes attack from the sky, Lizalfos have fire and ice breath. The variants are also typically locked or at least generally to specific areas too, iircYeah, just simple enemy/animal variety between biomes would do a lot for general game feel. Make me afraid to enter an area because of the animals there. Have high level enemies with high level loot as a risk/reward scenario. Not simple sword/shield/bow enemies either. Have some attack me from the sky. Some breathe fire or ice. Others lay traps or hide themselves (not using camouflage either). The Hinox, Guardians, and Lynels are great examples of this, but they're everywhere in the game so they lose their impact.
Have me stumble across a structure, think it's a puzzle, then lock me inside with a unique enemy. Statues can come to life. That's not a tree you idiot now run. Oh shit that's a dragon IT'S HEADING RIGHT TOWARDS ME FU-
I've been following this game discourse since day one, don't worry I know all about its reception and the common criticism leveled against it over and over. It hasn't changed since 2017 (actually shitting on the world design might be a new one, baffling to me). It just feels so damn pointless, nothing new is being said, nobody is coming up with never before seen criticisms that will alter the discourse in this thread... It just mean that I had to read pages of the same tired discourse at a time where we're so close to a brand new game in the franchise. And by the way regurgitating the things we love about BotW would be just as tiring, but thankfully we don't have to worry about that it seems.Bruh, botw has an 97 on metacritic, has sold 30 million copies, won IGN's greatest game of all time event among with multiple others, etc, etc. Its legacy among the general populace and average gamer as one of the GOAT's is sealed. No need to get butthurt that not 100% of people agree, there's no opinion on Earth that will be 100% supported.
To be honest this is a problem with open world games in general, and how most of them are pretty grounded. I mean you’re comparing it to a whimsical platformer with much more leeway for environmental varietyThere's a few reasons why I'm not a huge fan of Hyrule, but I understand that it's all subjective.
1. All the biomes in the game are generic, other than one area (Rito Village). There's not a whole lot to them. I'd actually use Mario Odyssey for inspiration here. The Sand Kingdom has a beautiful village, pyramids, and an icy cave. Meanwhile, the Gerudo Desert is a barren wasteland. It's boring. The Wooded Kingdom has a garden industrial area and a dark section underneath. The woods in BOTW are just basic woods. There's nothing to the biomes in BOTW.
2. The animals and enemies stay nearly the same across every biome. The only area I can think of with unique encounters is the Gerudo Desert, with the Molduga and sand seals. The same enemies is copy pasted across every other biome, just with a different color scheme (and not even that half the time).
3. The shrines are completely separate from the game world, which is a HUGE missed opportunity for some great environmental puzzles and structures. For example, the dungeons in Elden Ring are connected to the game world. It feels more cohesive.
4. There's a lack of unique settings/encounters. Don't get me wrong, there's a few here and there (Thyphlo Ruins, Yiga Clan hideout, Eventide Island, the target range near Rito Village), but there's not nearly enough. Sometimes I don't want a shrine. I want an interesting location with unique enemies and mechanics. This actually ties into my previous point. Imagine if the shrines were their own unique locations.
5. The towns suck. Super basic, with no interesting structures or unique locations (sense a pattern here?).
This complaint just feels kinda pointless on a discussion thread for the new Zelda game. I mean, the entire reason I joined this forum earlier today was I haven't put much serious thought into my general feelings on ways they can/ possibly have improved Tears. Highlighting issues with it is a key way to see what you want improved. Maybe you've seen these same arguments regurgitated a lot since 2017, but me personally I haven't really put much thought into until recently. I just began to wonder, why haven't I been able to complete a replay of the game? And then thought of criticisms for me personally. You're welcome to skip past the discussion, you don't have to engage until there's actually new info on the game. But idk, don't what the big deal with restating opinions is when that was what lead to the creation of the original game in the first place. Idk, I don't see the problem discussing it when it seems like there are a lot of people with similar feelings and a lot of people with opposite feelings.I've been following this game discourse since day one, don't worry I know all about its reception and the common criticism leveled against it over and over. It hasn't changed since 2017 (actually shitting on the world design might be a new one, baffling to me). It just feels so damn pointless, nothing new is being said, nobody is coming up with never before seen criticisms that will alter the discourse in this thread... It just mean that I had to read pages of the same tired discourse at a time where we're so close to a brand new game in the franchise. And by the way regurgitating the things we love about BotW would be just as tiring, but thankfully we don't have to worry about that it seems.
If that's really vital for some of you to get your very original takes in now of all time then I guess no problem I'll leave you guys to it and just hope for Nintendo to show more of the game, not because I want to know more but because it might actually make Zelda discussion bearable again.
This is the sequel we're talking about, of course people are gonna bring up what they hope is improvedI've been following this game discourse since day one, don't worry I know all about its reception and the common criticism leveled against it over and over. It hasn't changed since 2017 (actually shitting on the world design might be a new one, baffling to me). It just feels so damn pointless, nothing new is being said, nobody is coming up with never before seen criticisms that will alter the discourse in this thread... It just mean that I had to read pages of the same tired discourse at a time where we're so close to a brand new game in the franchise. And by the way regurgitating the things we love about BotW would be just as tiring, but thankfully we don't have to worry about that it seems.
If that's really vital for some of you to get your very original takes in now of all time then I guess no problem I'll leave you guys to it and just hope for Nintendo to show more of the game, not because I want to know more but because it might actually make Zelda discussion bearable again.
If tears of the kingdom becomes the most disappointing game this year it’ll be so tragically funny.
No way, that award belongs to Forswoken.If tears of the kingdom becomes the most disappointing game this year it’ll be so tragically funny.
Enemy variety was a big problem in Elden Ring too tbh.“What Breath of the Wild can learn from Elden Ring”
…
“More monster variety and more surprising grand locations. Literally nothing else please.”
It won’t so…If tears of the kingdom becomes the most disappointing game this year it’ll be so tragically funny.
One of the more quietly disappointing aspects of Elden Ring was the field level design. Coming from FROM, I expected best in class stuff, but what we got was merely above average. While they may excel at crafting intricate dungeon-like environments to explore, I think they're pretty clearly outclassed by Monolith when it comes to large outdoor spaces. To me, Elden Ring has several things that create/exacerbate the issue:I'm not particularly fond of Elden Ring's open world design. I like it visually but the game's topography is a weak spot for me. On top of rarely ever feeling like I can create my own route to multiple points of interest, it does a less-than-optimal job highlighting points of interest that aren't legacy dungeons. Catacombs is something that feels like you only find by pure accident.
Zelda related: I'm watching a friend play BOTW blind for the first time right now and seeing them jerry-rig a faux-"motor" to a raft by using Magnesis and a treasure chest is pretty funny and novel to look at.
Nintendo please don't learn anything from ER other than enemy variety please
a. Grinding for runes to level up was tedious, felt like a chore.
b. Could't freely use weapons and armors I found because my build did't allow me to, which felt stupid and unrewarding, Wanna use those cool gears? better go grind for more runes or respec. Ughhh!
c. An open world visually stunning but lack of interactivity (can't even swim in ER, one of the most basic environmental interactions in any open world game)
d. Dungeons, caves and catacombs with little to no puzzles, besides some minor puzzle solving, all I could do was combat, loot and combat more, felt super repetitive and boring.
e. No towns with normal NPCs, everyone's either crazy or wants to kill you. Normal NPCs have no routine either, they all just act like quest machines, only appear in designated places for players to progress quests. You don't really see them actually moving around doing their own things. Such a dated open world design.
If not for the epic boss fights in the legacy dungeons, I don't think I could even finish the game tbh, one of the most disappointing gaming experiences I had last year.
Hey I have an idea to get us excited for TotK, let's just shit endlessly on BotW.
Vibes-based gaming is pretty essential in today's world I think.Searing hot take, but I just like the vibes in BotW's world.
As someone who adores both BotW and SS, but came from it from the opposite angle (BotW first - it got me back into the medium even!), I can see where you're coming from. I think both games focus on a single core aspect of the Zelda experience at the expense of the other: BotW is The Overworld Game, while SS is The Dungeons Game.I wish people could just accept the fact that some of us just literally don't give a shit that you can approach a goal a billion different ways or play in a sandbox. That isn't appealing to every Zelda fan, and certainly not to me.
I'm going back and forth between BOTW and Skyward Sword and I'm enjoying Skyward Sword a lot more and it's just because the design philosophy is different. I want gameplay with purpose, not user generated content. I don't want to rely on my imagination, I want well-crafted level design with clear authorship and intent from the designers. I still enjoy BOTW, but its replayability doesn't mean much if it's boring most of the time. I don't have that issue replaying traditional Zelda games.
That being said, I understand that my opinion is just my opinion and don't try to convince other people that their opinions are wrong just because their tastes are different.
I've hundreds upon hundreds of hours in BotW, between my original playthrough, Master Mode, a playthrough with the kid, a three-hearts playthrough etc.. Only in one of those I completed every shrine - the others I approached BotW more as a buffet table; restart, jump off a different point on the plateau, mess around, fight Ganon. For me that works amazingly well (the "audiovisual massage" feeling BotW gives me probably helps too. )I've only played BOTW once. It's my favorite Zelda game and i thought about playing it again, but it's such a huge game that going through all of it again feels like a chore. After finishing the DLC and the shrines, i thought "well, that's it, i think i got all i wanted from this game, it's time to put my attention on something else", and that's what i did.
Certain sections of Hyrule feel nigh-unfinished. The Hebra region is a fun snowboarding location, but a slog otherwise. The slopes of Death Mountain - when you're not on the "intended path" - feel like climbing on barren texture maps. The Gerudo Desert section of the game is weird.Hyrule isn't a very interesting world. I'd take most other game worlds over it. The mechanics in BOTW completely carry the game.
Something I appreciate from Nintendo's internal games is that they usually try to make progression visible in a non-numbers kind of way. BotW was going into RPG territory with the weapon and armour stats, which I don't mind per se, but if they can find a way to make progression more directly tangible I'd prefer that. So upgrades to regular attacks, amount of arrows shot, new abilities gained etc..If Nintendo decided to add more tangible numbers go up I erm...would not be mad. I very much enjoyed leveling up my armor sets, and not allowing us to level up the DLC armor sets was absolute nonsense.
Timeskip of a few years and dimension mashup or timeshift stone shenanigans will do that to a Hyrule?Those Hyrule Discovery Journey guides that Nintendo is releasing are so bizarre. I personally wouldn't want people to remember what they played in BotW unless there were massive changes to it in TotK. And from what we've seen it's largely the same.
This pretty much nails my feelings. I’m not part of the ‘TotK is just glorified DLC’ brigade, but the truth of the matter is this is 6 years in the waiting, and 12 years since our last 3D Zelda with traditional dungeons.When TotK was announced in 2019, the pitch of "here's some more botw! Same link and Zelda, same artstyle, same hyrule, some extra stuff!" was appealing, because BotW was great and a sequel sounded cool.
But that was four years ago. Botw was now six years ago. Replaying botw a few times means that more of is gameplay doesn't have the same automatic appeal as it did back in 2019, and AoC already gave me more of its world and characters.
What made TotK appealing in the first place doesn't hit the same way four years later. After six years I'm hungry for a big new Zelda experience, and so far Nintendo just aren't showing me what's new. "Remember those goofy YouTube videos about people glitching minecarts into the sky? Well now that's a core part of the gameplay loop" is new, I guess, but I'm not really into it. Just because those videos are fun to watch doesn't mean it'll be fun to play. Right now it feels like a delayed two year later sequel, and we're going to have to wait even longer for the real new experience.
Im sure there's probably things about this game they could show that would change my perspective here. But so far they've been in no hurry to do that.
Yeah, I expect there probably is more to the game, and that I will enjoy it a lot come may.This pretty much nails my feelings. I’m not part of the ‘TotK is just glorified DLC’ brigade, but the truth of the matter is this is 6 years in the waiting, and 12 years since our last 3D Zelda with traditional dungeons.
Honestly, if the ‘big blowout’ is just the ZOLED reveal and a ten second clip of link entering a structure and opening a chest with a small key/key item in it, that would probably satisfy me until May 12th. Anything that soft-confirms dungeons basically!
We haven't seen shitThose Hyrule Discovery Journey guides that Nintendo is releasing are so bizarre. I personally wouldn't want people to remember what they played in BotW unless there were massive changes to it in TotK. And from what we've seen it's largely the same.
British curry is essentially just Indian curry though? If you've had a Chicken Tikka Masala, then you've had a "British" curry.I have tried Indian Curry, Japanese Curry, South Korean Curry. Indian curry is definitely my favorite out of all of them, but still. It tastes inoffensive at its worst, and merely alright at its best.
I suppose I haven't tried British curry, but let's be honest here. It's not like the British have improved any recipes since the country was founded.
This pretty much nails my feelings. I’m not part of the ‘TotK is just glorified DLC’ brigade, but the truth of the matter is this is 6 years in the waiting, and 12 years since our last 3D Zelda with traditional dungeons.
Honestly, if the ‘big blowout’ is just the ZOLED reveal and a ten second clip of link entering a structure and opening a chest with a small key/key item in it, that would probably satisfy me until May 12th. Anything that soft-confirms dungeons basically!
No. Anyone setting themselves up for ‘traditional’ dungeons is setting themselves up for disappointment.I only took some small peeks at the artbook leak thread, but aren't dungeons already soft-confirmed?
We've seen in the few snippets that the topography is largely unchanged from BotW, the question is whether sky islands, underground caverns and additional structures are the only thing they've added or if there's more that they're hiding. Releasing this series now while they're leading up to TotK's release only makes sense to me if they want to refamiliarize people with the world of BotW in order to highlight the differences.We haven't seen shit
But having them coming out at a pace that won't be over until after the sequel comes out is pretty funny. I guess they will switch to weekly for the last 3 or so.
No. Anyone setting themselves up for ‘traditional’ dungeons is setting themselves up for disappointment.