Zumikoi
Takahashi is a fraud
I think it's a very good durationLooking forward to get another 40 seconds teaser this week.
I think it's a very good durationLooking forward to get another 40 seconds teaser this week.
Fine with it if it would be on new hardware =P ok, i would be fine with it either way. dont want to know much pre release.Looking forward to get another 40 seconds teaser this week.
Yea that logic never held any water. They didn't spend 6 years just making a few islands in the sky and putting horns on the same old enemies. It's just a more elaborate and prolonged version of the "OMG BOTW HAS NO TOWNS!" nonsense based on Aonuma's old and vague "reusing the same map" comment.
I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.
Schreier: What made you and the team decide to make a sequel to Breath of the Wild as opposed to a new Zelda game?
Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.
Schreier: Was this sequel originally planned as DLC?
Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.”
However, the expanded world goes beyond that...
RE: time travel.. while I don't really consider myself the truest of fans to the idea itself, it would indeed solve why Toga Link never has the vials, while Tunic Link has them. If we do indeed play as a past Link, it would make sense for that to be a Link without vials.
Hell yeah, I remember collegeThe game opens with Link waking up, in the toga
I keep saying thisPoor Aonuma, if only folks would take him at his word.
Zelda's "participation" in the story of Skyward Sword sucks. Hard. I might actually prefer getting nothing.I personally anticipate Zelda being a participant in the story a la Skyward Sword. I'm not convinced by the idea of breaking up playable areas of the game between two characters. They're designing these specific abilities like phasing for Link to wield that would work well to seamlessly travel between the underworld and surface areas, I'm not sure how much fun it is to break up the gameplay and switch to another character. I think there are other ways to Zelda 'playable' while retaining the continuity of playing as and upgrading one character throughout the entire game.
I keep saying this
that's how I knew in 2013 that Skyward Sword HD would release in 2021 because he pretty much said so back then lol
That’s what happens when you post at 3 in the morning you start making up your own language. We are so close to news about this game I can taste it!This is so true. I remember being utterly scared every time I saw a guardian. Now I can just run up to them, cut their legs off and pummel their laser-eyed head.
Same with Lynels. I thought I just needed to get more hearts or better weapons to beat them, but nope. I had a full heart bar, upgraded equipment and the most powerful weapons and Lynels still kicked the crap out of me. That's when I realized I actually had to "git gud" to beat them. It was great.
I hope TotK finds a way to recreate that.
I think you mean "moot" point?
Yooo I didn’t even consider this lolTo add to this, not only is Hyrule Castle spewing out Malice... but also Death Mountain as well. Assuming that the Malice is all one whole coming from Ganondorf, it would have to fill a large segment of subterranean caverns considering the distance. Interesting when you start to wonder, how to clear that out for progression?
Well if the gloves are coming off as far as expectations let’s stop messing around with being satisfied with a trailer, shadow drop a playable demo available for download immediately after the direct and have it be something similar to how the Great Plateau was playable at E3 2016! You know in case any of us still need to decide if we want this game or not.jkI’m tired of cautious optimism. It’s time to get impossibly hyped. Nintendo is holding back something fierce y’all.
Edit: Give me all the ‘formidable enemies’ and ‘many customization options’ please
just give me a trailer in the direct equal to this please
Let's not stop there. BotW DLC!Well if the gloves are coming off as far as expectations let’s stop messing around with being satisfied with a trailer, shadow drop a playable demo available for download immediately after the direct and have it be something similar to how the Great Plateau was playable at E3 2016!
Excited to plunge into the depths
You see how much stuff they have packed on this animal? How much gear they came prepared with? No heckin' way there isnt a massive underground. You dont pack that much shit for one tiny cave.
Excited to plunge into the depths
Yeah that may be one of my favorite places to hang out when wandering the world, I bet we will be able toI refuse to believe they modeled that detailed-ass bridge and cave entrance for a fucking cutscene. I will not hear it. We will be able to go there.
I refuse to believe they modeled that detailed-ass bridge and cave entrance for a fucking cutscene. I will not hear it. We will be able to go there.
Excited to plunge into the depths
I’m kind of getting a heaven & hell vibe with this game, with the sky being the Sacred / Hylia’s realm and the underground being Demise’s realm.That’s the bridge to Demise’s Castle right there and I cannot be convinced otherwise until confirmed or not. I feel 100% certain that the underground is Demise’s Realm and I hope I’m right.
I’m kind of getting a heaven & hell vibe with this game, with the sky being the Sacred / Hylia’s realm and the underground being Demise’s realm.
Excited to plunge into the depths
I mean, in a way I agree, but a bigger part of me wants you to be able to just stumble upon these big, major dungeons. You could have NPCs alluding to them, but I want to also be able to just find them randomly in my travels.Hopefully Tears of the Kingdom keeps the cinematic presentation of the dungeons. The Divine Beasts are truly massive, and the whole lead up sections to get to them are my favorite sections in the game. Especially the sky Divine Beast, the scale of that was pretty impressive.
Excited to plunge into the depths
I want them to do it all. Give me a new Zelda dungeon with a carefully crafted critical route, it's been so long. But also give me a big dungeon that's well-integrated into the overworld that I can enter from multiple points (sorta like Hyrule Castle, but with a significantly higher portion of it being required). Give me a dungeon that spans from the sky islands down to the underground. Hell, give me another dungeon with nonlinear progression and a central mechanic, like the divine beasts.I mean, in a way I agree, but a bigger part of me wants you to be able to just stumble upon these big, major dungeons. You could have NPCs alluding to them, but I want to also be able to just find them randomly in my travels.
Same, I found the contrast of the Shrines (linear, bite-sized), Divine Beasts (wide linear, problem-solving) and Hyrule Castle (nonlinear gauntlet) super interesting and hope they allow themselves the room to have multiple concepts within the same game again. I adore SS' traditional dungeons, but keeping the concept of "dungeon" open and organic reduces the feeling of artificiality that sometimes creeps into Zelda.I personally don't expect Demise to ever be referenced outside of Skyward Sword. I certainly don't expect him to be significant as an actual being again.
I want them to do it all. Give me a new Zelda dungeon with a carefully crafted critical route, it's been so long. But also give me a big dungeon that's well-integrated into the overworld that I can enter from multiple points (sorta like Hyrule Castle, but with a significantly higher portion of it being required). Give me a dungeon that spans from the sky islands down to the underground. Hell, give me another dungeon with nonlinear progression and a central mechanic, like the divine beasts.
There's so many options. I hope they don't pick a formula and stick to it.
I guess the difference is that they had said there were 4 dungeons pre release for BotW and that shot of the heroine statue showed no cave entrance or anythingI'm not going to get my hopes up. I remember watching that last BotW trailer and seeing that massive mountain statue thinking that was DEFINITELY the entrance to a dungeon.
What a disappointment it was when the only purpose of that statue was to take a picture of it...
The Zonai Ganondorf temple doesn't have to be a dungeon for me to be interested in exploring it.I'm not going to get my hopes up. I remember watching that last BotW trailer and seeing that massive mountain statue thinking that was DEFINITELY the entrance to a dungeon.
What a disappointment it was when the only purpose of that statue was to take a picture of it...
I’m kind of getting a heaven & hell vibe with this game, with the sky being the Sacred / Hylia’s realm and the underground being Demise’s realm.
please sweet baby hylia...I wonder if we will get more than 30 seconds of new footage this time lol