Maybe for a portable, but it’s not really
abnormally high for a console.
GB/C- 118.69M:501M, Ratio = 4.22
PSP- 76.4M:331M, Ratio = 4.33
GBA- 81.51M:377.42M, Ratio = 4.6
3DS- 75.94M:388.55M , Ratio = 5.12
NDS- 154.02M:949M, Ratio = 6.16
N64- 32.93M:224.97M, Ratio = 6.68
WiiU- 13.5M:103.48M, Ratio = 7.63
SNES- 49.1M:379.06M, Ratio = 7.72
NSW- 111.08M: >863.59, Ratio = > 7.774*
NES- 61.91M:500M, Ratio = 8.08
360- unknown, but
at least 8.1 as of
2008, Probably like 9-10 by the end of its life time.
Wii- 101.6M:921M, Ratio = 9.07
PS1- 102.4M:962M, Ratio = 9.33
GCN- 21.8M:208M, Ratio = 9.59
PS2- >157M:1537M, Ratio = 9.78
PS3- 87.4M: >999M, Ratio= >11.4
PS4- 116.9M: >1500M, Ratio = >12.89
*doesn’t include digital only titles, only those with retail release. Is probably like 9-9.1 ratio if I were to assume anything.
As you can see, more or less Switch is in a pretty middle spot with respect to home consoles. If we were to look at only the portables, switch heavily outclasses them all in attachment Ratio… except the Vita maybe
, which is a whole mess since people speculate it’s like 15-20 from what I’ve seen for that console… has a very dedicated following. (Just a theory, so I’m not adding it because it’s hearsay at best)
However, I should add, that these software ratios will increase the older the platform gets.
I’m putting the 360 where it is because the only number we have is like 8.1, we don’t have any up to date numbers.
Ordered from lowest to highest software attachment ratio.