I disliked the aesthetic as soon as I saw watched announcement trailer for Color Splash in 2016. It's pretty presumptuous to say I got my opinion from an eceleb.
The
brand mandate that clamped down on creating original characters or designing nonconformist looks for traditional Mario characters, like Toads/Goombas/Koopas/etc. An IP restriction that was confirmed by multiple insiders like
Aquamarine, journalists like
Imran Khan, and
even Nintendo themselves:
Granted, we don't know the specifics. It doesn't seems to apply as much to internally developed games (like Odyssey and Wonder) since they're full of original designs. But even then, those games aren't modifying the base designs of existing characters like Toads/Goombas/Koopas etc, so perhaps that's still off limits. My best guess is external developers can't create original characters that "touch on" (i.e. resemble) the Mario universe, but internal developers can. And modifying the the base designs for generic characters is off limits for everyone.
This SMRPG remake not altering the road designs is very interesting now. Maybe they've loosened the restrictions or aren't applying it as strongly to remakes.
Regardless the result is the same: For the development of Sticker Star, Color Splash, and Origami King they were not allowed to create original characters or alter existing ones. This fact has been confirmed by the developers multiple times. And that's a huge downgrade compared to the creativity of the original PM games.
Yes. They were the best ones.
Yes and that's my point. The Sticker Star Trilogy has diverged so much from the original games that they have almost nothing in common at this point.
SPM had a different battle system but still retained a lot of core elements with itsn predecessors that it still felt like it was in the same series. It had partners, leveling, cooking, similar aesthetics, the story, etc. Hell it even had a pit of 100 trials, there was a lot of continuity with elements and stylistic choices from past games.
In SS/CS/TOK everything else is different on addition to the battle system to the point where it's essentially a different (worse) series.
It's JRPG level design vs puzzle-focused action adventure level design.
Replay the games, it's just a difference in writing/humor styles. I don't think TOK is poorly written and it has its moments. But I don't like the meta humor and paper jokes as much as the more traditional, less in-your-face comedy of the originals games.
Ask Tanabe, he outright says as much:
I want a sequel to those games that improves and iterates upon their formula and style, correct. They were the best entries and the new games are a disappointing downgrade in every department.
Sorry for having an opinion. I dislike seeing a series I used to love become a shell of it's former shelf.