Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
This is really quite good, I like it
I completely missed any sort of age slider and didn't make my character too gnarly, so my parents reasonably look like they could be my parents (I'm particularly impressed by how they look like they could reasonably have produced someone that looks like my character).Really liking it so far. Though a lot more loading than I was expecting.
Highlight so far has been visiting my parents to discover they look 40 years younger than me.
I don't even have EA for Starfield but this made me lolI have defeated the hardest enemy in the game: the character creator
Yeah the map doesn't seem great. I just got to New Atlantis and I'm having some of the same issue, but I had it on the research planet as well. Most everything else, though, I'm liking quite a bit.so far my biggest complaint is new Atlantis is way too big from the barebones mape we have making navigation a nightmare and there are too many generic NPC making finding the unique ones harder to get quests
It definitely feels a bit more like Fallout in Space so far as opposed to Skyrim in Space. Although I started as the Ronin and have an axe that attacks quickly so I've been playing around with melee combat - not sure it'll be worth it, though.I've gotten to the first enemy base area, and definitely getting stronger Fallout vibes than Elder Scrolls (which is to be expected I imagine given the sci-fi setting). Liking what I've played, though I do agree that the tutorial feels a bit generic. Can't wait for the game to open up a bit more.
It definitely feels a bit more like Fallout in Space so far as opposed to Skyrim in Space. Although I started as the Ronin and have an axe that attacks quickly so I've been playing around with melee combat - not sure it'll be worth it, though.
Skyrim is more about open exploration and adventuring and discovering new things all over the world. Fallout is more about NPCs sending you to random interiors where the game because heavily shooting focused and somewhat repetitive because all interiors are like tight mazes. Skyrim promotes freedom whereas fallout promotes mission chasing and a more strict level of play.As someone who has never touched a Bethesda game before, I feel like asking, what would you say is the main differences between Fallout and Skyrim?
I've gotten to the first enemy base area, and definitely getting stronger Fallout vibes than Elder Scrolls (which is to be expected I imagine given the sci-fi setting). Liking what I've played, though I do agree that the tutorial feels a bit generic. Can't wait for the game to open up a bit more.
I meant more in terms of vibe and feel - Elder Scrolls games are more about exploration and dungeon crawling, even if they still have guilds and factions and missions and all that. Fallout is more focused on NPCs and quest lines and player choices/persuasion/dialogue, and more recently shooting and such. But I suspect a lot of the reason this feels more like Fallout is just due to it having guns and being more tech-focused.Put in a couple of more hours this morning. I'm not at the point where the game has its hooks in me, but I'm willing to give it more time.
I just can't get over the characters. Everything about them, from the animations to the overall dialogue delivery, feels so... stiff and unnatural. It's hard to get attached or invested in any of them, including the constellation members, and it sort of breaks the motivation to really take the step to fully immerse myself into the world. Like, walking around New Atlantis is awesome in terms of soaking in vibes, but there's no real incentive for me to seek out people to talk to.
The exploration, though, is more or less exactly what I wanted. I went on a detour to another planet, landed in a comfy settlement, had a drink, ventured out towards an "unknown" map marker, forund a camp, cleared out some bandits, looted a bit, went back, had another drink, eavesdropped on some conversations, and left. It felt very gratifying to just do that little self-made adventure.
I have done a few quests and I do appreciate the moral ambiguity present in some of them. Like, I'm all ready to play the game as goodie two-shoes, but the fact that it's at times really hard to do so makes it a tricky challenge of sorts.
As someone who has never touched a Bethesda game before, I feel like asking, what would you say is the main differences between Fallout and Skyrim?
I'm liking it quite a bit! Although as has been said by a lot of people, the beginning is pretty slow. But there's so much that I've seen hints of or interesting things that I can't wait to encounter and really dig into the game further. It's a little overwhelming just how massive of a game it seems like it is.It sounds so freaking awesome. It’s tough to be diligent and wait to finish the game I’m playing before starting Starfield. Gahh.
And yet I am so reckless I keep running out of them lol. Trying to unlock that skill that makes more show up in containers ASAP.the game give you med paks like it's candy
the game give you med paks like it's candy
I haven't done the Sam mission yet (just completed the one with Sarah) but it was pretty similar, and felt fairly difficult sometimes with the combat. Assuming this game is like Skyrim or previous Bethesda games, one thing that can help is to just go do other stuff for a while if you run into a tough mission: Go grab a bunch of missions in some of the towns, or go exploring doing bulletin-board missions, or the like. Level up some, grab a bunch of new skills, get better gear and stock up on healing supplies, that kind of thing. Although I don't yet know how this game does level-scaling. But generally that's how I would play previous Bethesda games: Do a main mission, then go do some other ones and if anything seems too hard or too tough, just put it on the backburner for a little while.The game is pretty good at funneling you down some really annoying bottlenecks. Like, a lot of the missions are these combat gauntlets that goes on for what feels like forever. And if I come halfway and run out of med packs/ammo, then it's a bit of a tough luck situation where I either press on and run for my life or I have no choice but to reload a past save and travel halfway across the universe just to get my hands on some meds, which is pretty immersion-breaking. It doesn't help that sometimes, the stores are out of stock, (?) so I have to travel halfway across the universe to check out a store, and then travel halfway across the universe again to check out another store. Which is, again, very immersion-breaking. Another alternative is of course to go off the beaten path and sidequest for a while, but since I'm forced to have Sam tag along. it feels, yet again, sort of immersion-breaking.
It doesn't help that there's some really facepalm-y moments going on mid-combat, such as enemies being able to shoot through doors, the game choosing to despawn Sam, or really inconvenient autosaves (like, one time, the autosave was right before I could pick up some shotgun shells, and then I died a few times, and then the autosave suddenly decided to be after that point, so I had to run through the gauntlet without ammo)
Am I doing things wrong? I'm starting to enjoy the game less and less. For every genuinely awe-inspiring or fun moment, there are two moments that are either frustrating or boring or both.
Do you mind telling me where to find them? I'm having the complete opposite experience.
doing stealth in a gun-heavy game is nearly impossible unless stealth is the main focus like metal gear and splinter cell, but yeah stealth is pointless in this gameOne thing I'm wondering is how viable stealth is in this game. I loved playing Skyrim as a stealth thief, and I'd like to try something similar here, but the issue seems to be that the game often gives you mandatory companions that like to charge in guns blazing. And also low-level stealth doesn't seem to be that great. Maybe it'll be better once it's leveled up?
Well I'm still going to try it, dammit! I want to do sort of a stealth-assassin: Focus on snipers for distance, maybe swords close-combat. Stealth/Security/etc. It might not be GOOD, but it'll be fundoing stealth in a gun-heavy game is nearly impossible unless stealth is the main focus like metal gear and splinter cell, but yeah stealth is pointless in this game
I haven't done the Sam mission yet (just completed the one with Sarah) but it was pretty similar, and felt fairly difficult sometimes with the combat. Assuming this game is like Skyrim or previous Bethesda games, one thing that can help is to just go do other stuff for a while if you run into a tough mission: Go grab a bunch of missions in some of the towns, or go exploring doing bulletin-board missions, or the like. Level up some, grab a bunch of new skills, get better gear and stock up on healing supplies, that kind of thing. Although I don't yet know how this game does level-scaling. But generally that's how I would play previous Bethesda games: Do a main mission, then go do some other ones and if anything seems too hard or too tough, just put it on the backburner for a little while.
EDIT: Also, if you're having healing trouble, maybe grab some of the health/damage reduction skills
No vehicles to get around plants has got to be the dumbest Bethesda decision everThis is the most 7/10 10/10 game I have ever played lol
It is so bad in so many ways that it is shocking. But what it gets right, it gets so right
It's this weird mix of really cool stuff and some elements that feel kind of dated and some problems, but also lots of good stuff too? So yeah, it averages out to about an 8.5/10, which I think is probably about where I'm at right now. But granted I'm still quite early on so it could definitely improve.This is the most 7/10 10/10 game I have ever played lol
It is so bad in so many ways that it is shocking. But what it gets right, it gets so right
I'm having a great time, but I've encountered a possible bug.
It looks like one of my Companions has gone missing. I recruited Heller during a mission and had assigned him to the Frontier. I later shuffled people around and unassigned him. Now, hours later he is no longer on my Crew list and I have no idea where he went. He's not on Vectera, and I've been checking bars but no dice. I even checked my Activities for a rescue mission like one website suggested.
Other people online seem to also have encountered this, but I have seen no solutions. I'm guessing it's some sort of bug that will hopefully be figured out.
Not that this is a new "problem" for Bethesda games, but my issue with deciding where to put my skill points is I feel like I'm playing multiple games that all have to share one character and I'm never even sure which I'll be playing from moment to moment. Like, last session I thought I was going to play the "planetary exploration" game, but a distress signal suddenly pulled me into the "ground combat" game.
Captured my first enemy ship, but boy it sure seems like they didn't want to make that as profitable as you'd think it would be. Paid ~9000 to register the ship as my own (after first getting busted for the contraband I didn't think about checking for first), and the purchase offer is ~11000, which would've meant about enough profit to buy 4 med packs.
EDIT: Doesn't seem it's come up here yet, but at Nexus Mods there are already a couple options for replacing the FSR2 with DLSS.