Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
That’s what I said in the post you quotedGen 6’s level design isn’t any different than gen 5 lol
That’s what I said in the post you quotedGen 6’s level design isn’t any different than gen 5 lol
“so to see the series go from that to the absurdly unfulfilling line of corridors and empty rooms that comprise gens 6…”That’s what I said in the post you quoted
Read the whole post again“so to see the series go from that to the absurdly unfulfilling line of corridors and empty rooms that comprise gens 6…”
This is exactly where I am too! Also entering those beauty contest showcase things. Haaaaate making poffins though so that will probably put an end to entering those and I’ll get back to the actual game.I don't know why the Underground is so addicting when i'm only hammering at walls to get red/blue spheres, but it is. I only have two badges so far lol Right now i'm grinding for a Shiny Stone via Pick-Up to prepare for Togekiss later.
Still makes no senseRead the whole post again
It definitely does if you read it and realize that I already said gen 5 has the same map design style as 6-8, it just has additional factors relating to pacing and storytelling that make up for that, factors that 6-8 lack and which makes their similarly linearly designed maps seem empty and unfulfilling by comparison.Still makes no sense
Gen 7 and 8 definitely don’t have the same map design though, and I disagree that gen 5 does anything differently in terms of pacing or story compared to gen 6 to change anything in any case. Don’t understand what you even mean by empty at this point as you’re talking about completely different aspects of the games all at once.It definitely does if you read it and realize that I already said gen 5 has the same map design style as 6-8, it just has additional factors relating to pacing and storytelling that make up for that, factors that 6-8 lack and which makes their similarly linearly designed maps seem empty and unfulfilling by comparison.
As I said. Read again. Get the full context.
I haven't tried the contests yet, but my memory from making poffins in the originals i wasn't that great at it lolThis is exactly where I am too! Also entering those beauty contest showcase things. Haaaaate making poffins though so that will probably put an end to entering those and I’ll get back to the actual game.
What?Looks like BDSP completely shattered Dread's sales success. Well deserved imo
They’re not different aspects. All of them are inextricably tied together and have impact on the broader game development philosophies that these titles end up exhibiting as a whole.Gen 7 and 8 definitely don’t have the same map design though, and I disagree that gen 5 does anything differently in terms of pacing or story compared to gen 6 to change anything in any case. Don’t understand what you even mean by empty at this point as you’re talking about completely different aspects of the games all at once.
Looks like BDSP completely shattered Dread's sales success. Well deserved imo
I think it’s a mixture of that as well as a clearly truncated development cycle that caused the issues with 8, yeah. Because you can see that they did try to backtrack on the design decisions from 7 that received the most criticism. They just couldn’t do it well, for whatever the reasons might be.I think Gen 8's level design started off as an attempt to get level design "back on track" after Gen 7, which was pretty featureless and full of short routes. I definitely feel like they wanted to go back to pre-7 designs there. however, at some point, they must have decided on doing the wild area, which caused a major shake up.
lmfao my boyfriend’s game just glitched after he caught a Scyther, asking him “what should Eric Dier’s nickname be?” We were wondering why, then someone using that name returned to the surface, so I guess the game got confused. Reminds me of when LGPE would say “[Player name] used an [item]” when the rival used one.
It definitely does if you read it and realize that I already said gen 5 has the same map design style as 6-8, it just has additional factors relating to pacing and storytelling that make up for that, factors that 6-8 lack and which makes their similarly linearly designed maps seem empty and unfulfilling by comparison.
As I said. Read again. Get the full context.
Looks like arlo is not liking it
Oh I definitely understand and even agree; I think the weaker map in Gen 5 holds it from being as great as Gens 1/2/4 for me (with a better map it would probably easily be my favorite). And yeah, I do think that, as much as people might not want to admit it, so many of the tendencies and design decisions people hate in Pokemon today originally started with these two games.I personally don't like it since the map design is critical for me, but I think gen 5 is still a good game because it tries a lot of new different things despite its map being so bad, while gen 6 keeps the bad map (and makes it even worse, with less side detours along the way) but also does away with any of the creativity that gen 5 had.
While gen 5 brought the largest number of new mon designs, gen 6 has the least, and relies on old designs and Megas, which is a cheap and derivative concept by definition. The story is probably the best part of BW and and of the worst parts of XY. BW knows its map is simple so it at least trusts the player doesn't need much guidance, while XY doubles down and is extremely annoying with its handholdness even if the region is a series of corridors.
But in terms of map design, they are the same. BW is unfortunately the start of the Pokémon downfall to me, as much as people love it.
I had this happen once too. Was really weird lollmfao my boyfriend’s game just glitched after he caught a Scyther, asking him “what should Eric Dier’s nickname be?” We were wondering why, then someone using that name returned to the surface, so I guess the game got confused. Reminds me of when LGPE would say “[Player name] used an [item]” when the rival used one.
the difference I found in Gen 7 and Gen 8 was that Gen 7 felt more organic, but at the expense of "gaminess". Gen 8 brought the gaminess back, but lost the organic feelAlso found gen 7 to have more intricate level design than gen 8 with the obvious exclusion of the open areas.
Any example? Because gen 7 even had overworld obstacles still, and more traditional dungeons like Po Town, Poni Canyon etc. I actually didn’t mind gen 8’s level design but still found gen 7 to be betterthe difference I found in Gen 7 and Gen 8 was that Gen 7 felt more organic, but at the expense of "gaminess". Gen 8 brought the gaminess back, but lost the organic feel
they are the top selling switch games of the year in Europe, where dread did particularly well
So just so I’m clear, the takeaway is that Pokémon sold more than Metroid?they are the top selling switch games of the year in Europe, where dread did particularly well
This right here absolutely ensures I will not be bending to nostalgia and picking this up. Return of random encounters only is so disappointing, onto Arceus.
Who did Lumineon and Kricketune piss off to get shafted as badly as they did?? I really enjoy both designs and want to use them, but their stats and movepools are soooooo bad it makes nearly impossible, even in-game (and that's from somebody whose core team currently includes Pachirisu, Cherrim, Medicham, Girafarig and Beautifly)
Kricketune was like my star player in some parts and I think mine even has a terrible nature! But I may just be hyping the little guy up because he makes me laugh. I am someone who took a Delibird around most of Alola because I thought it deserved its day in the sun.Who did Lumineon and Kricketune piss off to get shafted as badly as they did?? I really enjoy both designs and want to use them, but their stats and movepools are soooooo bad it makes nearly impossible, even in-game (and that's from somebody whose core team currently includes Pachirisu, Cherrim, Medicham, Girafarig and Beautifly)
After I finish up SMTV (probably in December) I was thinking of trying this out. So I have a few questions (as someone who never played Pokemon).
1) How easy is the game? I like to get a little challenge from my rpg's and
2) What is the game play loop exactly? Like is there a story, bosses?
I think the graphics look charming and it feels like I could use a more relaxing game after SMTV.
Thanks.
Ehh that's not really true at all. That's not how the formula works.1) Pokémon has never been hard, but this game in particular is especially easy because it basically multiplies the amount of EXP you get by 6 compared to the originals, since now all Pokémon in your party get EXP for every battle, even if they don't participate.
Ehh that's not really true at all. That's not how the formula works.
And about the game being easy, I will disagree again, especially for newcommers. The 1st few Gyms can be troublesome for newcommers depending on their starter and the League is probably the thoughest.
How does it work then? If in DP a Pokémon would give you 100 exp, you now get 100 exp for all six Pokémon in your party, so 600 total. Or is it calculated differently? Unless of course you don't have six Pokémon in your party.
Pokémon who do not participate only get 50% of the EXP they would normally earn if they had participated.How does it work then? If in DP a Pokémon would give you 100 exp, you now get 100 exp for all six Pokémon in your party, so 600 total. Or is it calculated differently? Unless of course you don't have six Pokémon in your party.
To keep it simple, Pokémon that didn't take part of the battle receive 50% of the total. So x3.5.How does it work then? If in DP a Pokémon would give you 100 exp, you now get 100 exp for all six Pokémon in your party, so 600 total. Or is it calculated differently? Unless of course you don't have six Pokémon in your party.
The stronger your Pokemon is, the less XP it gets. You can see it in the pic provided below :If a Pokémon gives you 100exp for your battle Pokémon, the rest of your un-fainted Pokémon in your team get 50% each, so 50exp. I've seen some claims that the experience you get per Pokémon has been lowered but have not been able to find any confirmation.
Rosalina and Torterra gain the same level of XP as they are the same level. But Pachirisu, which is stronger, gain less.Pokémon who do not participate only get 50% of the EXP they would normally earn if they had participated.
Gyarados and Gallade participated, so they get their full EXP yield, subject to modifiers, while the rest of the team gets half that amount.
Pachirisu has the friendship bonus, while Togepi doesn’t.The stronger your Pokemon is, the less XP it gets. You can see it in the pic provided below :
Rosalina and Torterra gain the same level of XP as they are the same level. But Pachirisu, which is stronger, gain less.
No idea what happened with Togepi tho
Basically the spread is design to limit you from being too overleveled and to bring weak Pokemon in a playable state quickier.