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StarTopic Pokémon Brilliant Diamond and Pokemon Shining Pearl |ST| SINNOH CONFIRMED !

Who will you start the journey with ?

  • Piplup

    Votes: 37 36.6%
  • Turtwig

    Votes: 29 28.7%
  • Chimchar

    Votes: 35 34.7%

  • Total voters
    101
Basically vs past generation @Leo, the Share EXP makes it easier to level up your whole team but it also makes it harder to have one Pokemon being 15-20 levels above every opponent (like we all did when we were younger).

Even if your starter does all the fights, he won't be as strong as in past generation.
 
Yeah, Exp Share scales a lot so you get paltry gains for party members in reserve who are already at a good level. And even carrying around low level Pokemon, it took a while of having Magikarp in reserve to evolve it, and I would not have wanted to bother with the old rigmarole of putting it first and switching it out. I know people are saying the battles are quicker here (I guess compared to the originals?), but it still drives me crazy sifting through constant updates on statuses, or multiple Pokemon being affected by abilities, or repetitive flavour text like "your Wurmple is thinking about character actress Margo Martindale! It thinks she's really neat!"

I think BDSP is fairly easy, but it's as much to do with enemy team compositions and the Pokemon you can get at the start being very useful in most story battles as it is to do with the possibility of over-levelling - i.e., it feels as manageable as the series always did. The basic bird mon can sweep gyms two and three, and you can go through entire areas just pressing 'Rollout' on a Bibarel and letting it do its thing (or a water move if you're fighting one of the many hikers with nothing but Geodude). Gym leaders will be all "oh ho ho but wait, I have an ace up my sleeve" and before they can use it you've OHKO'd it despite it being the same level or higher because super effective STAB + a plate or incense destroys.

But then, I play Pokemon campaigns to have a chill time. I expect challenge in post-game stuff or online.
 
If a Pokémon gives you 100exp for your battle Pokémon, the rest of your un-fainted Pokémon in your team get 50% each, so 50exp. I've seen some claims that the experience you get per Pokémon has been lowered but have not been able to find any confirmation.

Pokémon who do not participate only get 50% of the EXP they would normally earn if they had participated.

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Gyarados and Gallade participated, so they get their full EXP yield, subject to modifiers, while the rest of the team gets half that amount.

The stronger your Pokemon is, the less XP it gets. You can see it in the pic provided below :

Rosalina and Torterra gain the same level of XP as they are the same level. But Pachirisu, which is stronger, gain less.

No idea what happened with Togepi tho :p

Basically the spread is design to limit you from being too overleveled and to bring weak Pokemon in a playable state quickier.

Oh, cool, I didn't know that! So BW's exp scaling is back, is it a new BDSP thing or it has been like that for a while and I hadn't realized?
 
Been playing BD since friday, just defeated the first gym and the short story event after that. All in all the game is fine, but I don’t like the movement in this game.

Also I have to say that the method for unlocking the mistery gift is atrocious and nowhere near the “2 hours of gameplay” mentioned in the double pack box. And having to speak 2 times to a random npc is bad.

Any recommendation for a Pokedex app for iOS? I don’t like Bulbapedia’s mobile page to search for info and learnset
 
Been playing BD since friday, just defeated the first gym and the short story event after that. All in all the game is fine, but I don’t like the movement in this game.

Also I have to say that the method for unlocking the mistery gift is atrocious and nowhere near the “2 hours of gameplay” mentioned in the double pack box. And having to speak 2 times to a random npc is bad.

Any recommendation for a Pokedex app for iOS? I don’t like Bulbapedia’s mobile page to search for info and learnset

I use ProDex but I'm don't remember what the free experience is because I paid for Premium.
 
In case anyone else misses the Mystery Gift unlock like me and can't be bothered traipsing back to that city, the feature added itself when I completed the third gym. Platinum outfit on.
 
My copy of shining pearl now won’t be here till Wednesday and I’m leaving on a trip before then. You had one job Best Buy
 
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Just beat Volkner and I gotta say the fears around the exp. share and affection buffs were definitely pretty well founded. Most of my team was a good 5-7 levels above his best and for the two gyms before that I was nearly 10 levels ahead, despite actively avoiding some trainers and not grinding at all. Really hope a toggle is patched in at some point or at least a mod let's you disable them cause the new movesets and items seem like they'd be really interesting to fight but I don't actually get to see them in action when everything dies in 1 or 2 hits. Hopefully the League will be a bit better but if not at least the postgame fights are definitely gonna put up a challenge.
I am playing platinum and I have to look for trainers to grind before a big fight because i'll be several levels underleveled. I hate having to avoid 'the game' to keep the game interesting since exp share. I loved the toggle in xy and sun moon.
 
Yeah, Exp Share scales a lot so you get paltry gains for party members in reserve who are already at a good level. And even carrying around low level Pokemon, it took a while of having Magikarp in reserve to evolve it, and I would not have wanted to bother with the old rigmarole of putting it first and switching it out. I know people are saying the battles are quicker here (I guess compared to the originals?), but it still drives me crazy sifting through constant updates on statuses, or multiple Pokemon being affected by abilities, or repetitive flavour text like "your Wurmple is thinking about character actress Margo Martindale! It thinks she's really neat!"

I think BDSP is fairly easy, but it's as much to do with enemy team compositions and the Pokemon you can get at the start being very useful in most story battles as it is to do with the possibility of over-levelling - i.e., it feels as manageable as the series always did. The basic bird mon can sweep gyms two and three, and you can go through entire areas just pressing 'Rollout' on a Bibarel and letting it do its thing (or a water move if you're fighting one of the many hikers with nothing but Geodude). Gym leaders will be all "oh ho ho but wait, I have an ace up my sleeve" and before they can use it you've OHKO'd it despite it being the same level or higher because super effective STAB + a plate or incense destroys.

But then, I play Pokemon campaigns to have a chill time. I expect challenge in post-game stuff or online.
Yeah. My main Pokemon are a good 8 levels higher than the wild Pokemon so I essentially switched them out like I did with Sw/Sh but at a more drastic level. in Sw/Sh I would typically switch out 2-3. I switched out my entire party last night lol
 
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Just got to the E4 and well... basically got obliterated. It's mainly my fault for not taking any items in, but currently about to fight Flint and my lone remaining Pokemon is a a level 60 Staraptor with 4 HP left 😓 and 1 last revive spent to revive Infernape. So yeaaah :/
 
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1) Pokémon has never been hard, but this game in particular is especially easy because it basically multiplies the amount of EXP you get by 6 compared to the originals, since now all Pokémon in your party get EXP for every battle, even if they don't participate. There are ways to go around this though. If you rotate between two teams of 6 Pokémon, they shouldn't get too overleveled, but it still won't be a tough game. Post game content should be challenging, though, according to the leaks.

2) You can fight wild Pokémon, which are catchable, and other trainers, who can use up to 6 Pokémon against you, and you can have up to 6 in your party as well (but you can have hundreds in the storage, which is accessible from anywhere so it's easy to rotate). Pokémon level up and learn new moves and evolve. There are cities, routes and dungeons. Routes connect the locations and have grass patches where you can find Pokémon, so you can avoid random encounters in them if you avoid the grass. There are 8 gyms spread across the cities where you will fight a gym leader, which are the game's bosses. Once you beat all 8 gyms, you get to challenge the Pokémon League, which consists of 4 elite trainers and then the Champion, which is the final boss. There is a story that involves dismantling an evil organization that wants to use legendary Pokémon to destroy the world or whatever, but it's very basic.
Thanks for the info. I will probably try it and see if I can get into it. I figure it’s at least worth a try.
 
Thanks for the info. I will probably try it and see if I can get into it. I figure it’s at least worth a try.

For what it's worth, these games are remakes of some of the best games in the franchise! Even if it's a bit disappointing for people who have played the originals, it should be a great time for first timers because everything is new so the lack of new additional content isn't a problem.
 
NVM they cleared the area without any explanation.

I'm also getting tired of how I've overpowered 11 Pokemon already lol.
 
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I'm definitely interested to get to Cynthia eventually. People have always lauded her as the strongest Champion, but all of them have been easy for me in the past. Leon is the only one to have ever beaten me somehow.
 
EXP Share is a huge mistake and ruining the experience. Through normal play my team is near level 30 before the 3rd gym while trainers are in the high teens. I've had to do the same thing as in my Sword playthrough and just switch to an entirely different team of Pokémon in my box to level and evolve for Pokédex filling. I was appropriately leveled at the first gym but everything fell apart after that.
 
I'm definitely interested to get to Cynthia eventually. People have always lauded her as the strongest Champion, but all of them have been easy for me in the past. Leon is the only one to have ever beaten me somehow.
Her team can be pretty normal... till it comes to her ace. The thing is simply monster, it's quick, has good defense, attack, and she makes it even stronger with early Sword Dances. Plus, pretty sure they bump it for the remakes, since I don't remember it being such a monster in the originals.
 
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A longer day at work meant not a lot of progress in Pokemon. Still, I'm gonna be at Hearthome soon! That means I get my Pokemon to follow me. But I'm going to the Wayward Cave to catch a Gible - perhaps I'm gonna go too wild by making such a big team, but with the Exp Share, I try to take advantage by giving myself some more options!

Are people taking advantage of the Grand Underground to expand their team? I'm gonna be heading down there to get a Ralts, but I don't know how many of the special Pokemon I'll be using.
 
A longer day at work meant not a lot of progress in Pokemon. Still, I'm gonna be at Hearthome soon! That means I get my Pokemon to follow me. But I'm going to the Wayward Cave to catch a Gible - perhaps I'm gonna go too wild by making such a big team, but with the Exp Share, I try to take advantage by giving myself some more options!

Are people taking advantage of the Grand Underground to expand their team? I'm gonna be heading down there to get a Ralts, but I don't know how many of the special Pokemon I'll be using.
I grabbed a Togepi but kinda regret it. I wish I'd stuck with only above ground stuff because the Wild Area mons underground break progression (no point in checking the grass for new stuff if you've been underground because you've seen it all already).

Definitely feels like they should have just integrated the underground Pokémon into the main game tall grass tables in a deliberately crafted way. The way it works now it's basically this:

afpsgjgsjr4kpqfjei9y6qlj1x.png
 
People saying this game is easy are crazy. I barely managed to scrap by on Cynthia, and only because I used a Max. Revive on one of my downed Pokémon, because Garchomp VS my Staraptor ended in a double KO. Absolute nuts.
 
I grabbed a Togepi but kinda regret it. I wish I'd stuck with only above ground stuff because the Wild Area mons underground break progression (no point in checking the grass for new stuff if you've been underground because you've seen it all already).

Definitely feels like they should have just integrated the underground Pokémon into the main game tall grass tables in a deliberately crafted way. The way it works now it's basically this:

afpsgjgsjr4kpqfjei9y6qlj1x.png
I think I'll treat it like the Galar Wild Area, then - visit bits of it in chunks, catching a couple of Pokemon but not a ton and instead spending most of my time there in postgame.
 
People saying this game is easy are crazy. I barely managed to scrap by on Cynthia, and only because I used a Max. Revive on one of my downed Pokémon, because Garchomp VS my Staraptor ended in a double KO. Absolute nuts.
I haven't made it to the third gym yet, but how many battles in the game are that tough? I see everyone mentioning Cynthia is tough, and...?

Versus say Red and Blue where there's a Rocket Grunt in Mount Moon with a level 14 Raticate that still fucks me up 25 years later lol
 
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Did they carry over that nonsense from Sw/Sh that makes it harder to catch Pokemon that are at a higher level than your Pokemon? I should not have struggled to catch a level 34 rhyhorn on like 5 hp. I went through 8 great balls and 7 ultra balls.
 
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I love Exp. Share WAY TOO MUCH since it was implemented for the whole time but I think it is pretty stupid not to have a toggle for those who don’t enjoy it.

Exp. Share for the whole party have made me enjoy Pokémon more than before and I already enjoyed the games way too much, I am extremely happy with it, but yeah, I don’t get why GF doesn’t have it as an optional thing.
 
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Dumb question, but if I put berries that lower base stats in a poffin, will that effect be conferred to any Pokemon that eats the poffin, or do they not pass over onto it?
 
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What are the chances that this game gets DLC in the form of Platinum content? Or at least Battle Frontier being added? Wishful thinking I’m guessing, that’s what held me back purchasing this game.
 
What are the chances that this game gets DLC in the form of Platinum content? Or at least Battle Frontier being added? Wishful thinking I’m guessing, that’s what held me back purchasing this game.
I’d say zero especially because the Battle Frontier would have to replace an existing location
 
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Yeah, I think BDSP is a one-and-done. I could see Legends getting an expansion instead next winter as a stopgap before the next mainline game in 2023.

Edit: actually isn't the thinking we'll get Gen 9 next holidays? I guess any Legends DLC will be for the summer/autumn, if it happens.
 
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Yeah, I think BDSP is a one-and-done. I could see Legends getting an expansion instead next winter as a stopgap before the next mainline game in 2023.
A DLC with as much new stuff as Isle of Armor and Crown Tundra added onto Legends would make it an absolute killer game to me
 
I grabbed a Togepi but kinda regret it. I wish I'd stuck with only above ground stuff because the Wild Area mons underground break progression (no point in checking the grass for new stuff if you've been underground because you've seen it all already).

Definitely feels like they should have just integrated the underground Pokémon into the main game tall grass tables in a deliberately crafted way. The way it works now it's basically this:

afpsgjgsjr4kpqfjei9y6qlj1x.png
You are supposed to use statues to help raise the rate of certain types to appear and collect diglet/dugtrio til 40 for more changes to mine statues packs and shiny chance.
 
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People saying this game is easy are crazy. I barely managed to scrap by on Cynthia, and only because I used a Max. Revive on one of my downed Pokémon, because Garchomp VS my Staraptor ended in a double KO. Absolute nuts.
The Elite Four are challenging, but it's kind of a big difficulty spike right at the end of an otherwise easy game. I became noticeably overlevelled around the 3rd or 4th gym, and it took until the Pokémon League for that to really subside.
 
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All right. So like many of you, I've played a ton of Pokemon games at this point, and wasn't quite sure at first how to feel about a straight remake with not much to really shake things up. Then it hit me. This was the absolute perfect chance to try something that I'd always wanted to, but could never quite find the moment for.

I did my first Nuzlocke.

With every other release there's always new pokemon, or new forms, or new something that stops me from wanting to commit my save file to it because I would feel like missing out. But here? It's the exact same game, exact same Pokemon.....I realized this was my chance. It was perfect. There was nothing to miss out on, and nothing to stop me.

So I grabbed my Piplup, put on my running shoes, drafted up the rules, and started off on an adventure that would be far more entertaining than I knew.

My personal Spicy-Style Nuzlocke rules:
1) You can only capture the 1st wild pokemon you encounter per route or cave. If you fail to capture, you skip. No do-overs if the Pokemon seen is a duplicate to one you already have. One chance per route or cave firm. I went ahead and did no fishing as well since I had a water starter anyways and could never exactly figure out where new bodies of water stopped and ended.
2) You can talk to all NPCs and keep any Pokemon gifted/gained (this ended up becoming more relevant than I expected)
3) No online whatsoever.
4) No grinding whatsoever. No going out of your way to explore the map, No taking the long route through tall grass. You can go grab what you see (berries, ground items, etc), but it has to be straight there and back. I was really curious how well the forced trainer battles actually set you up for the difficulty curve here, so I made it firm.
5) Any KO is permanent and gets boxed (I didn't have the heart to "release" them so I just made a "dead" box in the PC)
6) No buying any restorative items. Anything found was useable (except revives), but no shop items, or shop Pokeballs.
7) TMs from Veilstone mall are fair game.
8) You have to nickname your Pokemon (this actually does kind of help the process, imo, I love you Chris Starly).
9) I didn't have this rule to begin with - but after seeing it, I decided immediately that the Grand Underground could not be used (beyond the mandatory first visit which I bailed on right away) as it seemed like it was pretty much just grinding and free pokemon, which broke the other rules. I also only did one Competition, but that's mostly because I found it boring as dirt.

The entire reason that I always wanted to try a Nuzlocke was because I would obsessively read through stories of people trying it, so I figure I owe it to contribute my experience back in return - here goes.

The beginning of the game was fairly standard. Unsurprisingly, I had terrible RNG working against me. In the first few areas, I picked up a Bidoof, a Geodude, and a Starly. All with terrible Natures and stats. I leaned into my starter and plowed ahead until I hit my first fork in the road. In Floaroma town, I ran into two NPCs that gave me a Jirachi and a Mew. Honestly, this felt a bit like cheating, but I needed the pick-me-up and remembered I'd implemented the NPC rule (thinking I'd get like an egg pokemon or some randomly lucky trade) and decided to give it the thumbs up for one, not both. I picked the Jirachi, boxed the Mew and kept going. Call it cheating if you want, but honestly I probably wouldn't have made it without him.

By the time I had finished Eterna city with 2 badges. I was starting to worry about the lameness of my team. I thought about modifying the rules slightly, I thought about letting myself have some other chances when sudeently - luck started turning around. I picked up a Ponyta in 206 and a Machop in 207. Of course, my Machop was Calm nature of all things, but it still rounded me out a little and made me feel a lot more confident. I didn't know it at the time, but the core of my team was almost cemented.

In Pastoria City Gym, tragedy struck for the first time. Going down to a Gyarados Ice Fang, my freshly evolved Roselia became my first loss. While it was the first time that my Nuzlocke felt real, it really wasn't that hard to accept. Just a few moments earlier, I had picked up a wild Roselia in route 212. It was an Impish instead of Bold (which felt like a bad trade) and was down quite a few levels from my current one, but I binned and swapped up without too much heartburn and kept trucking.

Prinplup, Staraptor, Machoke, Ponyta, Roselia, and Jirachi. This team got me all the way up to Route 216 without much difficulty. Pretty much everything I was picking up was garbage (just how many Geodudes does one person need?) or water-based (Piplup really is a bad choice for this in retrospect), and their levels were starting to be considerably behind my current team.

Still, it wasn't concerning me too much as I was beginning to feel pretty confident. There were a couple close calls, but nothing too hard to deal with so far. I threw my Ponyta into the first slot and started tearing through snow monsters. The encounter rate was starting to get noticeable, so I threw on a podcast, zoned out a little, and started to autopilot. My Ponyta hit 40 and turned into a Rapidash. I was so thrilled by this little interruption that I didn't even notice her health had waned. The very next random battle, a Vital Throw dropped her to zero. How had I not noticed? How had I let this happen? This wasn't even a real death! It was just a foolish mistake. I needed a do-over! I sat there stunned, staring at the screen, not sure what to do.

I was crestfallen.

I hit sleep on my Switch, went and made dinner, and sat there eating while totally distracted by exactly how committed I was to seeing this through. It would be so easy to ignore the Nuzlocke and just revive the thing. No one had to know. It was a complete crisis of conscious and I was surprised just how hard it was to force myself to go back, grab her out of my party, and drop her in the dead zone. I really needed that Rapidash for my balance.

Looking across the completely crap Pokemon I had to replace the slot was difficult. There was really only two options. A Sneasel that I had just picked up, or a Clefairy I got on earlier. I swapped in the Clefairy, but she was 10 levels low. I threw her into the front of the party and started leaning hard on giving her every chance to catch up. Too much so, in fact, In Route 217 a critical hit took her down. I began to panic. Throwing the Sneasel into my party and trying the same strategy, I overextended and he was dropped 3 fights into his historically short run just trying to squeeze that little bit of extra EXP for a no-swap KO.

I looked at the box. It had nothing of value whatsoever. I was down to five Pokemon. This was getting real.

Snowpoint Gym was a real obstacle. My strict adherence to no grinding had left an almost complete parity to my opponents in levels. My pokemon's typing, poor EV's, and complete scattershot IV's weren't helping, and my typing spread was not great for this. My Staraptor and Roselia were basically completely useless with Ice on the field, and I was a Pokemon down. My stock of healing items was much lower than I would have liked. Everything was working against me.

By the time I stepped up to Candice, my lead three were all partially weakened. I was genuinely concerned. In fact, the only thing that saved me was a risky bet that her Medicham would throw Rock Slide while I swapped in my Roselia. If he'd thrown Ice Punch instead, I surely would have been OHKO'd. It paid off and squeeked just enough health to save my Machamp for a a take down of the Abomasnow at the end. I finished the dungeon with every single one of my Pokemon in red health. This was suddenly looking risky.

Worse yet, I had a bit of a gauntlet before I'd see a fresh route.

One of the best parts about committing to something like this is the thrill that it gives you. The real sense of danger and concern. The real possibility of losing. There enters this true realization that a single super-effective attack can end it all. That you can't afford to have a single one of your Pokemon get KO'd, and that your reliance on smart swaps and move choices is all that can save you. The sinking feeling in your stomach every time they surprise you with an off-type super-effective move, and the absolute dopamine high that blasts through when your Pokemon scrapes by with 4 HP.

All of that came together for the rest of the game. Cyrus and Saturn both gave me severe heartburn, and neither one would have been passed were it not for some real luck. After my ridiculously close call in the Icicle gym, I had stopped and rebalanced with some TMs I grabbed in Veilstone, and I was definitely glad that I did. Even with those fresh abilities, I once again barely made it out alive. Especially since I was still at 5 Pokemon who were mostly lower level than the bosses'.

Route 222 was my last shot to grab a decent 6th 'mon, and it totally let me down. Floatzel. Another water type. This didn't help. I'd end up sacrificing him during the next event fight. Maybe 5 Pokemon wasn't that bad.

Given where my team was, Sunnyshore Gym actually had me pretty worried, but went down without too much trouble. Perhaps I was just getting used to squeeking out wins, but seeing Pokemon in the red at the end of the fight didn't cause me to freak out nearly as bad as it had in the previous bouts.

Route 223 gives me a Tentacruel. Cruel is right. This RNG hates me.

Victory road was the last chance for a new Pokemon before the finals. They tried to give me another Machoke. I'd had enough. I grabbed the Palkia and threw it in my party. Call it cheating if you want, but I wasn't breaking any rules. It was balanced out by the fact that it really didn't have a chance to level up much, it was giving me another water-type weakness, and it's default moveset kind of sucks. Honestly, it was not a strong member of the party by that point but at least gave me a fighting chance.

Overall, VR was a bit of a challenge on resources, but I was able to waltz through without too much overall difficulty.

I had thrown Revenge on my Machoke, which turned out to be a pretty great turnaround on more than a few occasions. My Jirachi had Psychic and Thunderbolt, which could blast damage into a large swath of options. I'd thrown a Dazzling Gleam and Sludge Bomb on my Roselia, which gave her some more utility, and I had the secret weapon of Ice Beam on my Empoleon.

I was beginning to feel pretty confident in my team and the balance that we had. That confidence was about to be shaken.

Heading up to the Pokemon League never felt quite this intimidating. I had assumed they'd be rocking around level 50. Most of my pokemon were level 55ish. Imagine my surprise.

Now, technically, this is where I lost. In the first fight with Aaron, my Roselia and Machoke were both KO'd.

Realizing that I couldn't back out, and I couldn't really change anything about where I was, It was pretty much over. I looked at my inventory. I had 4 revives and 2 max revives that I'd picked up along the way. I had a very sparse inventory of healing items and status restorers. Realizing that the E4 were leveled above me, had way better Pokemon, and that there wasn't anything to do but go ahead or admit defeat, I decided to take the handcuffs off and power through. I revived them.

In some ways, that's game over I guess. Honestly, I doubt anyone would be able to do much better with this ruleset. The E4 having a level jump above where I was at, and the player being hindered to pretty much always have terrible pokemon by this point pretty much seals it. You'd have needed to take the no grinding rule off to have any real chance here, I think. This would be an uphill battle with matched levels. Being below them practically ensures some KO's.

But even with the revives and healing items finally activated, this was the most challening experience of my Pokemon-playing life.

In the final battle with Cynthia, I was completely out of healing items, every single one of my Pokemon was KO'd except for Empoleon, who had 5 HP when he finally inched out that damned Milotic. And she still had Garchomp. I resigned myself to a party wipe. There was just no way. The end of my Nuzlocke.

I took a deep breath and clicked on my secret weapon, Ice Beam, knowing it was 4x damage while simultaneously knowing there was no way that was enough. He would outspeed me and take those remaining health points. I knew it with every fiber of my being. I had surely lost. I pressed the button.

Quick Claw activates. Empoleon moves first. Ice Beam.

Garchomp is frozen and can't move.

I literally started howling with laughter as a wave of adrenaline overcame me. I was pumping my arms, jumping up and down. I had never been so excited by a Pokemon game in my life. With 5 HP on my last remaining Pokemon, I hit Ice Beam one more time to finish the game. My mostly-dead team was thrust into the winners circle and my very first Pokemon Nuzlocke was over.

There is no possible way that it could have ended better.

So that's my story. Sure, it may feel like I cheated in a few places, but then again, most other Nuzlockes that I see allow for grinding which changes everything imo.

And honestly, I'm really glad that I did this. It is a tremendous amount of fun and really injects a different flavor and excitement into going through a Pokemon game. I don't think I can ever look at fainting the same way again.

For anyone who read through and is thinking, as I used to, "maybe I should try that some day," I'd definitely say go for it. You will never be able to get the same kind of excitement, fear, disappointment, and victory out of these games as you can with this type of ruleset, and as fun as it is to read through someone else trying it - trust me, it's better to do it yourself.

Cheers, fellow trainers.
 
So I don't usually engage with the Honey and tree mechanic in Sinnoh, but I got really lucky - found an Adamant Heracross! Hmm. I'm already balancing a few fighting types on my roster. Maybe I shouldn't. But man...I love Heracross.

Friendship must be wildly different in this game, as my Golbat evolved into Crobat on Cycling Road.
Sword and Shield changed a lot of the friendship mechanics when they combined it with the affection stat. This also included lowering the threshold for friendship evolution, since higher levels of friendship (and the affection boosts) would only be obtainable via Pokemon Camp. Most of these seem to be carried over the BDSP, in particular the easy friendship evolution - I saw it firsthand when my Cleffa became a Clefairy not long after I caught it.
 
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I love the Grand Underground, but I wish Heart Scales were easier to find! I've only found one in my 60 digging sessions, even though they're supposedly 'uncommon', no fossils yet either. Nothing but spheres

Also, is anyone else surprised by how low Lickitung's stats are? I remember this thing being a powerhouse in Gen 1, but it's got the same stat total as Dustox...

This game has really made me realise the dearth of ice types in Sinnoh too, it's crazy that they are a cool mountain region with a huge snow route, but the only new Ice types are Snover/Abomasnow, Glaceon, Mamoswine and Weavile. Crazy missed opportunity to make ice a better type here.
 
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This game has really made me realise the dearth of ice types in Sinnoh too, it's crazy that they are a cool mountain region with a huge snow route, but the only new Ice types are Snover/Abomasnow, Glaceon, Mamoswine and Weavile.
It’s a really underwhelming regional dex in general. I am riding on a wave of nostalgia and enjoying this so much but the Pokemon selection sucks and there are times where the story progression triggers have annoyed me - it really has a warts and all slavish faithfulness in many regards.

Anyway, I’m now up to Byron. Difficulty balances out a little if you rotate more Pokemon in and out from a couple of squads. I regularly have a team at or below average enemy trainer levels now (with one or two slightly above, but this feels right imo as e.g. when I last saw Barry his team ranged from 33 to something like 39) and it makes things interesting - Fantina’s Gengar could do substantial damage to my team, remove toxic spikes, minimise one dark attack, and cursed body moves out of rotation. It was a fun fight that made up for an extremely lame gym (I guess simple maths is spooky).

Also, poffins requiring stick spinning can burn in hell. Game devs please stop doing this, I am begging you.
 
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I’ve been playing on and off for the last couple of days, finally reached the super contest city after the 2nd gym and battled the rival. Until now the game has been fun and lighthearted, but now I’m starting to see the overleveling problem with my team. I’ve been looking at making a 2nd and 3rd team but sadly the Pokemon variety in the roads isn’t able to sustain having 12-18 Pokemon in rotation.
At least not in this part of the game. It’s like almost every route so far has Geodudes even in the tall grass.

And the change from infinite to finite TMs is baffling to me. It’s a really huge regression in the gameplay department, right now I basically don’t want to use them because the moves could end up in a Pokemon that’s benched because of overleveling. As I said I’ve been liking the game so far but if I were a reviewer I would give it a 4/10 just for that change.
 
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I'm about 6 or so hours in and I have 3 main takeaways so far:

1) The art style within the battles is probably the best that Pokemon has ever looked. Character models, color palette, lighting, and shading, it looks really pleasant. I really wish they went with that for the overworld instead of the chibi look.
2) The controls are not good? Interface and UI are a bit laggy, and the hit detection is awful for the 360 degree movement. The map is just not designed well for it at all. Using the control pad is egregious. I'm very surprised they even bothered with that. Even the controls on the bike are horrible.
3) Grand Underground is awesome but they really could've gone the extra mile here.

While I'm more or less happy to be caught in the Pokemon loop again, this game kinda reminds me why Gen 4 is low on my list of favorites. Aside from the lackluster regional Dex, I feel like Diamond and Pearl is when Pokemon started introducing random fuckery not related at all to catching and battling and training. Like the contests. I guess the mandatory first time doesn't take too long but it all feels very lame and not at all what the franchise needed at this point.

Also it helps me look at Sword and Sheild in a better light. For all of that game's problems, it at least has a singular focus.
 
Does the game force daytime on you during certain story events? I just realised it was daytime at night during the first two lake sequences for me, and now it’s daytime anywhere I go on the map.

Also got my first crash earlier today while going into the underground.

But in better news…my Crobat evolved today and I also love my giant psychic bell son.
 
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I'm about 6 or so hours in and I have 3 main takeaways so far:

1) The art style within the battles is probably the best that Pokemon has ever looked. Character models, color palette, lighting, and shading, it looks really pleasant. I really wish they went with that for the overworld instead of the chibi look.
2) The controls are not good? Interface and UI are a bit laggy, and the hit detection is awful for the 360 degree movement. The map is just not designed well for it at all. Using the control pad is egregious. I'm very surprised they even bothered with that. Even the controls on the bike are horrible.
3) Grand Underground is awesome but they really could've gone the extra mile here.

While I'm more or less happy to be caught in the Pokemon loop again, this game kinda reminds me why Gen 4 is low on my list of favorites. Aside from the lackluster regional Dex, I feel like Diamond and Pearl is when Pokemon started introducing random fuckery not related at all to catching and battling and training. Like the contests. I guess the mandatory first time doesn't take too long but it all feels very lame and not at all what the franchise needed at this point.

Also it helps me look at Sword and Sheild in a better light. For all of that game's problems, it at least has a singular focus.

When was the mandatory first time? I'm about to get my last gym badge and I haven't done a contest once yet

It was Gen 3 that introduced the "random side fuckery" (which I think actually fleshes out the games and makes them much more fun to sink hours into) when they introduced Contests, berries, and the battle frontier
 
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