DittoM
Bob-omb
- Pronouns
- He/Him
Idk why I thought they were in the sewers.. thanks.Left of Professor Franky's place in Rogueport
Idk why I thought they were in the sewers.. thanks.Left of Professor Franky's place in Rogueport
Huh, it feels almost the same for me.Power Bounce is just straight up not fun. I don't know if they changed things up with it but the input timing feels absolutely brutal. Used to be the main thing I liked to use.
Cause all the other mage characters are, easy to assume the level up one is too.Idk why I thought they were in the sewers.. thanks.
The frame rate is surprisingly distracting, it’s much more noticeable here than say in Pokémon Scarlet.
Great! Do you have the German line on hand?
Aber nein! Mach dir um mich keine
Sorgen! Ich weiß sowieso nicht, ob ich noch
länger bei meinen Schwestern bleiben
möchte. Wir verstehen uns nicht gut. Ich habe lange gebraucht, um zu
verstehen, dass ich ihre Schwester
bin... und nicht ihr Bruder. Deswegen fühlt es sich jetzt noch
schlimmer an, wenn sie mich schlecht
behandeln. Und du warst so nett zu mir, deshalb
möchte ich jetzt dir helfen. So macht
man das doch, oder?
That's a real shame. I'm about to start it up for the first time and I'm so nervous I'm going to get nauseated while playing.Game looks stunning when not moving. The frame rate is surprisingly distracting, it’s much more noticeable here than say in Pokémon Scarlet. Maybe because I’m used to the same thing in 60.
How is it more distracting than a game like Pokemon Scarlet/Violet?Game looks stunning when not moving. The frame rate is surprisingly distracting, it’s much more noticeable here than say in Pokémon Scarlet. Maybe because I’m used to the same thing in 60.
More noticeable. I’ve also realized that the text speed is slower than in the original which brings down the pace a bit.How is it more distracting than a game like Pokemon Scarlet/Violet?
I think it's mostly the animations taking longer rather than the fights itself(although guarding seems to have a bit of an input delay).The framerate feels more than fine for exploring but battles feel kinda slow and I wonder if the frame rate has anything to do about it? I haven’t played the original so I have nothing to base that on but idk if that’s the issue.
I realize this thread is over the framerate discourse, and I feel bad adding to it. But despite knowing it's a stable 30, something about it feels stuttery to my eye, and I can't put my finger on it. Loading up Paper Mario on NSO just feels smoother, and I can't describe why. Maybe it's faster camera movements, maybe the higher resolution draws attention to it, maybe it's just my brain expecting 60 fps after revisiting this game on and off for 20 years, or maybe it's something weird with the frame limiter. Whatever it is, it just doesn't look smooth to me.Game looks stunning when not moving. The frame rate is surprisingly distracting, it’s much more noticeable here than say in Pokémon Scarlet. Maybe because I’m used to the same thing in 60.
Mario’s little thumbs up is so cute even when he’s antagonizing people
One thing I found off putting at first was how every surface seems to be reflective, I’m guessing they are going for the glossy paper look but it was a bit weird seeing reflections in the grounds of rogueport and such haha.
I just buy more badges with the extra money. The economy of TTYD was never a serious issue, and you're still limited by bag space and badge points. The only place I can see extra money being "game breaking" is if you're not very good at the game and rely on Jammin Ultra's with a 50 hp 50 fp Mario to beat the final chapters. Then the extra cash would go a long way cause you'd be able to stock up on the best healing items throughout the game.Other than the text speed and the fact that the battle menus sometimes eat your inputs it feels like, two other minor nitpicks:
1. It feels like partners are way worse at following you in this version? I feel like they're always lagging way behind
2. I think the coin bonuses after boss fights are a completely pointless change that break the economy of the game for no reason. Guess it wouldn't be modern IntSys without doing something like that...
I would really like a patch to clean up some of those really minor QOL things, it makes the game feel a little less polished than the Gamecube version. I wonder if they actually had a decent amount of trouble adapting the TOK engine to work with this game's battle system. Either way, whether it be something that can be fixed on Switch or maybe even something where they could fix it in a patch that also adds 60fps to a Switch 2 version, that'd be my dream for this.
The new music and animations are fantastic so far, and other than the above it's pretty much a perfect new version of the game, having a great time with it.
Honestly yeah, the more I think about it, it's nice to be able to pick up more badges than I did in the OG. Think I had to get over my knejerk reaction to change there, lol.I just buy more badges with the extra money. The economy of TTYD was never a serious issue, and you're still limited by bag space and badge points. The only place I can see extra money being "game breaking" is if you're not very good at the game and rely on Jammin Ultra's with a 50 hp 50 fp Mario to beat the final chapters. Then the extra cash would go a long way cause you'd be able to stock up on the best healing items throughout the game.
I don't agree with the latter. Unlike the modern games, the coin bonus feels like a proper reward bonus. It doesn't destroy the economy unlike the modern trilogy where money is just handed to you left and right for doing the most trivial of things. So I don't see how you find it pointless here.Other than the text speed and the fact that the battle menus sometimes eat your inputs it feels like, two other minor nitpicks:
1. It feels like partners are way worse at following you in this version? I feel like they're always lagging way behind the second you get on uneven elevation.
2. I think the coin bonuses after boss fights are a completely pointless change that break the economy of the game for no reason. Guess it wouldn't be modern IntSys without doing something like that...
I would really like a patch to clean up some of those really minor QOL things, it makes the game feel a little less polished than the Gamecube version. I wonder if they actually had a decent amount of trouble adapting the TOK engine to work with this game's battle system. Either way, whether it be something that can be fixed on Switch or maybe even something where they could fix it in a patch that also adds 60fps to a Switch 2 version, that'd be my dream for this.
The new music and animations are fantastic so far, and other than the above it's pretty much a perfect new version of the game, having a great time with it.