There's definitely 4 Star Pieces in Hooktail Castle, right? Then why is the map telling me I've only got 80% of them? Just went back there and looked several times for each of them and... I can't get 100% on it, despite seemingly having all of them![]()
Was this theme ever in the original? I don't seem to ever recall this.
It's actually quite helpful for learning the timing. It's not there if you whiff badly, per se; it shows the frames the guard is active for, so if you see it and get hit, that specifically means you did it early. It's neat to have feedback for that now.The fact Mario and the partner do the guard/super guard animation even if you whiff the timing badly throws me off. It's the one "feature" of the remake I'd turn off if I could.
gotta need those directors to play the game and like it for that. Which I guess may happen, given the remake putting the game into spotlight again.I hope this game is popular enough to get rogue port featured in one of the Mario movies, id love to see it with that hyper expensive looking detailed aesthetic.
? I'm getting like 1 or 2 coins after battle lol. Hardly feels broken. Do they increase later in the game or somethingOther than the text speed and the fact that the battle menus sometimes eat your inputs it feels like, two other minor nitpicks:
1. It feels like partners are way worse at following you in this version? I feel like they're always lagging way behind the second you get on uneven elevation.
2. I think the coin bonuses after boss fights are a completely pointless change that break the economy of the game for no reason. Guess it wouldn't be modern IntSys without doing something like that...
I would really like a patch to clean up some of those really minor QOL things, it makes the game feel a little less polished than the Gamecube version. I wonder if they actually had a decent amount of trouble adapting the TOK engine to work with this game's battle system. Either way, whether it be something that can be fixed on Switch or maybe even something where they could fix it in a patch that also adds 60fps to a Switch 2 version, that'd be my dream for this.
The new music and animations are fantastic so far, and other than the above it's pretty much a perfect new version of the game, having a great time with it.
I get what you're saying, I'm just talking about for myself personally. I'd prefer to not see it, or have some other indicator I was early. It being the same animation makes me think I got it, then I get smacked in the face for full damage.Removing the ability to speed up text is a strange choice - especially because it's only true of text you haven't read before. If you talk to anyone a second time, you can speed it up, so this was an intentional design thing. It's rather annoying...
...but even stranger is the fact that they disabled scrolling back up through dialogue, if I'm not mistaken. At least, I can't find a button for it.
(Yes, I'm still nitpicking, but I'm only through the prologue lol; I generally find this part a bit boring anyway.)
There's one more you can't access with your current equipment. If you keep up with the trouble center, you'll come back here a few times later on, so it'd make sense to grab it then - though it is rather well hidden imo.
No. There's quite a bit of brand new music for this release.
It's actually quite helpful for learning the timing. It's not there if you whiff badly, per se; it shows the frames the guard is active for, so if you see it and get hit, that specifically means you did it early. It's neat to have feedback for that now.
I see. I'm usually late when I miss, so I generally don't see it lol.I get what you're saying, I'm just talking about for myself personally. I'd prefer to not see it, or have some other indicator I was early. It being the same animation makes me think I got it, then I get smacked in the face for full damage.
Him moving at all is throwing me off, I'm also thrown off by the ability to hit everyone including your partners, and the ability to hammer up and down since you couldn't in the original. As I said before I've played or watch this game be played many times so all the changes throw me off. It's obviously better as you described, and I love most of the changes even if they weird me out, this is just my old man yelling at clouds.I see. I'm usually late when I miss, so I generally don't see it lol.
Is it the same animation for guarding? Mario doesn't spin for the superguard whiff, so I don't get confused by that.
I was able to max out my investment with the docks rat after Chapter 1, so I’m pretty okay with the boss cash.Other than the text speed and the fact that the battle menus sometimes eat your inputs it feels like, two other minor nitpicks:
1. It feels like partners are way worse at following you in this version? I feel like they're always lagging way behind the second you get on uneven elevation.
2. I think the coin bonuses after boss fights are a completely pointless change that break the economy of the game for no reason. Guess it wouldn't be modern IntSys without doing something like that...
I would really like a patch to clean up some of those really minor QOL things, it makes the game feel a little less polished than the Gamecube version. I wonder if they actually had a decent amount of trouble adapting the TOK engine to work with this game's battle system. Either way, whether it be something that can be fixed on Switch or maybe even something where they could fix it in a patch that also adds 60fps to a Switch 2 version, that'd be my dream for this.
The new music and animations are fantastic so far, and other than the above it's pretty much a perfect new version of the game, having a great time with it.
Next PM should be a mix of what makes both TTYD and Origami greatI really hope that for the next game, whether it’s an RPG or adventure game, that they take notes from Origami King’s open & sprawling world design because TTYD’s (and 64’s) world design consists of “go left” or “go right” in hallway like structures. It’s most likely constraints of the original hardware but it’s a lot less interesting to explore in these games. Maybe I just need to keep playing but nothing here is as fun to explore as even Picnic Road/Overlook Mountain, the first major areas of TOK.
Also I think I might be getting Paper Mario burnout with this game after replaying TOK last fall and beating 64 in March. Feels like a retread of what I already did in 64, both from a gameplay perspective of its battle system and story perspective. Maybe I should have planned to play 64 earlier. Gonna keep pushing through but the game is having a hard time keeping my interest, sadly.
(Also what’s with every Mario RPG needing you to collect 7 stars?)
Yeah there are a few typos. One in chapter 5 dialogue also.I think there’s a typo in the soundtrack list for chapter 1, the second item is “Searching Pedal Meadows”.
I really hope that for the next game, whether it’s an RPG or adventure game, that they take notes from Origami King’s open & sprawling world design because TTYD’s (and 64’s) world design consists of “go left” or “go right” in hallway like structures. It’s most likely constraints of the original hardware but it’s a lot less interesting to explore in these games. Maybe I just need to keep playing but nothing here is as fun to explore as even Picnic Road/Overlook Mountain, the first major areas of TOK.
Also I think I might be getting Paper Mario burnout with this game after replaying TOK last fall and beating 64 in March. Feels like a retread of what I already did in 64, both from a gameplay perspective of its battle system and story perspective. Maybe I should have planned to play 64 earlier. Gonna keep pushing through but the game is having a hard time keeping my interest, sadly.
(Also what’s with every Mario RPG needing you to collect 7 stars?)
I echo Digital Foundry's sentiment that the low framerate isn't as bothersome in handheld mode. This is a little strange since OLED displays have very fast response times, reducing motion blur, but I think it's just because things moving on the screen travel shorter physical distances since the screen is smaller, so things don't appear to be "jumping" as much.And performance etc. wise.... I'm definitely less bothered by due to the glory and shine of a game like this on the OLED.
Honestly, I don’t even think they need MonolithSoft. I know people are very vocal on how much they hate modern Paper Mario but I still believe even if you don’t like the newer direction that you can see that the Paper Mario team over at IS is incredibly talented and passionate about this series. I think a new game without all of the creative shackles that the newer games suffered from would knock people socks off. Now would a new game be an RPG or an adventure game? Idk but I think they would be great at doing either.What if...what if...
Monolithsoft / Intelligent Systems collab Paper Mario/new Mario RPG spinoff?
Oof, sorry man.My game fucking softlocked in the Great Tree. I haven't saved in 2 hours. I've NEVER experienced something like this in a Nintendo game before. This is insane.
Here's a link to a video file, it's via Discord so the file will be gone in a few days.
What's wrong with the new music and sound effects?I'll get my nitpicks out of the way: I don't like the remixed music, the new sound effects are bad–especially those of text bubbles–and the floor reflections (are they SSR?) are overblown and look wrong when almost nothing else reflects.
BUT, and this is important
The new emotes are life, best upgrade ever as far as I'm aware.
I don't like themWhat's wrong with the new music and sound effects?
I wonder how many people actually know that there's a badge that exists particularly to appease these people who prefer the original GameCube arrangements.I'll get my nitpicks out of the way: I don't like the remixed music, the new sound effects are bad–especially those of text bubbles–and the floor reflections (are they SSR?) are overblown and look wrong when almost nothing else reflects.
BUT, and this is important
The new emotes are life, best upgrade ever as far as I'm aware.
Ah, that's neat. Can you get it early on? Just started the game last night.I wonder how many people actually know that there's a badge that exists particularly to appease these people who prefer the original GameCube arrangements.
Reminds me of the Xenoblade Chronicles Definitive Edition music rearrangement debates. "Don't like the new reorchestrated music? There's a toggle for that..."
It's been covered several times already...Ah, that's neat. Can you get it early on? Just started the game last night.
Even though I prefer the remixed OST over the original, I'm definitely gonna use that Nostalgic Tunes badge throughout my second playthrough.I wonder how many people actually know that there's a badge that exists particularly to appease these people who prefer the original GameCube arrangements.
Reminds me of the Xenoblade Chronicles Definitive Edition music rearrangement debates. "Don't like the new reorchestrated music? There's a toggle for that..."
Boss fights and a couple other places. It feels like a really radical change tbh, but the more I sit with it the more I'm ok with it. They did make certain badges more expensive and in general it encourages you to buy more badges which is probably a good thing.? I'm getting like 1 or 2 coins after battle lol. Hardly feels broken. Do they increase later in the game or something
edit: oh you mean boss fights. I mean they aren't really frequent enough to be that broken are they?
It’s a somewhat nonsensical replacement, but the animation is very cute and when it does feel like it contradicts a scene I just find it funny, like Mario is being is very passive aggressive.It's a replacement of his talking animation from the original, likely because his wave was unfortunately similar to a certain Nazi gesture (and subsequently removed from the European localization back then). Strangely, his mouth no longer opens for the thumbs up, so it's not always clear that he's supposed to be speaking when he does that.
It's cool that each character has its own pitch, but the squeaks are nonetheless annoyingI'm enjoying the new music. Rogueport is just a tad busy but still good. As for the new sounds...when I first met goombella I swear she sounded like a jinjo lol.
This the first time you play it?Finished chapter 3, I really should stop and study but the addiction is real.
No, I owned it day 1 on GC and played it three times over the years. I've also watched my sister play it and watched a full let's play. Not even counting the various challenge run videos I've seen like only partners, level 0, prologue pit, etc.This the first time you play it?
It's mostly matches, but some other stuff does happen as you get higher in the ranksFunny that other people are also on or wrapping up chapter 3. I’m also there but is the whole chapter really just doing Glitz Pit matches over and over again? I got kinda bored and I’m playing something else in the meantime before I get back to it to break up the monotony.
I have to imagine the 1-2 punch of Mario + Rabbids and agreeing to do a Movie got Nintendo to ease up on whatever crazy restrictions they had put in place for Mario during the WiiU/3DS eraI wonder if Nintendo was particularly against Alpha Dream or it's just that they've since softened - I'm surprised there's pretty much no characters tweaked in any way to match modern designs. Super Mario RPG was similar. Makes you wonder how a Superstar Saga remake would've gone if it came around now.
Remakes were never in danger of getting the NPC designs homogenized. There were only a couple instances of that happening in the Superstar Saga remake and people blew it out of proportion. like 90% or more of the weird original stuff was left alone.I wonder if Nintendo was particularly against Alpha Dream or it's just that they've since softened - I'm surprised there's pretty much no characters tweaked in any way to match modern designs. Super Mario RPG was similar. Makes you wonder how a Superstar Saga remake would've gone if it came around now.