Linkstrikesback
Bounty Hunter
- Pronouns
- He
My guy, these two don't adhere to the Mario Mandates. The Battle Master is a Chinese martial artist and the little Mouser is an information broker with a name. These two wouldn't exist in the Origami King.
What exactly is it you think they're doing that they couldn't and didn't in Origami king? There were various NPCs "with names," and alternative design including ones with Asian designs, particularly around the theme park area including Geisha goombas and Kimono toads, a archaelogist professor including exactly the kind of outfit that you'd expect of that.
You can't earnestly expect anyone to believe that this toad
![5e4a5c8f4b3e15ac18fd561e4a675afe.png](https://i.gyazo.com/5e4a5c8f4b3e15ac18fd561e4a675afe.png)
is some revolutionary change from the restrictions on how the IP should be shown, but this isn't:
![E-P2z2FVQAE7Gee.png](https://pbs.twimg.com/media/E-P2z2FVQAE7Gee.png)
I think it's still a clear difference that stuff like, the Magikoopa doctor or skeleton Kong would absolutely have been retained if they were following the same philosophy as these recent remakes. I haven't touched the Bowser's Inside Story remake so maybe they already laxed on it, but there must've been some tension there when the Superstar Saga remake was happening.
Dream Team vs. Paper Jam is definitely an extremely stark contrast, Paper Jam feels exceptionally strange compared to previous Mario & Luigi games in a way I'm skeptical to chalk up entirely to the crossover. Anyway, I guess we'll never know how things would be/could've gone. I think we're all certainly skeptical if we'll see either Beanish or Doogans again in a new game still, yeah.
The most likely explanation for why they made some changes in Superstar Saga 3DS and Bowsers inside story 3DS is because they were making a absolute ton of sprites (anyone thinking they were simply reusing them from the other games hasn't ever compared them at all, they're basically all new in Superstar saga), at much higher resolution, with many more frames than they did in the original GBA/DS games. It's really that simple.
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