I'm still waiting on Gruntys revenge and Banjo pilot.God.. I hope we can get Battletoads and Killer Instinct on NES and SNES apps...
EDIT: Without mention, all the GB/GBC/GBA games Rare made and they didn't even rerelease on Rare Replay
I'm still waiting on Gruntys revenge and Banjo pilot.God.. I hope we can get Battletoads and Killer Instinct on NES and SNES apps...
EDIT: Without mention, all the GB/GBC/GBA games Rare made and they didn't even rerelease on Rare Replay
Duke Nukem Zero Hour too.Bloodborne
Unless you think they're relaunching these apps, you can't "save for switch 2" titles on nso when they'll come to both systems. Switch 2 if it's gonna advertise something exclusive for nso is likely to be new platforms not currently on Switch 1.A lot of the big game have to be saved for Switch 2 also
Well yeah it’s coming to both lol. They have to spread out the titles. Not every big title is coming now. Some big games will just happen to come out while Switch 2 is out.Unless you think they're relaunching these apps, you can't "save for switch 2" titles on nso when they'll come to both systems. Switch 2 if it's gonna advertise something exclusive for nso is likely to be new platforms not currently on Switch 1.
They are just jealous because our childhoods were more fulfilling than theirs, they are projectingI'm sad to report that my fellow gamers in their 30s or older are being made fun of for remembering JFG. Stay safe out there, fami.
I feel DS games would require a lot more of work, because of how the physical touchscreen is on the actual hardware... so many games would make you scratch it all around,.. it worked on Wii U, because the Gamepad has the same kind of screen, but the Switch screen is glass and it's not as sensible to the touch.Do you all think we'll get DS on NSO one day? They made it work with Wii U but with an install base so low I bet it is hard to gauge how much of a success that was. I have a retro handheld (PowKiddy RGB30) that has HDMI out and emulating the two screens stacked or side by side works well. I bet it was really cool on Wii U for some games, having the option of the secondary touch screen on the Game Pad.
I also think Switch 2.0 will get GameCube games. They will be infrequent drops and standalone apps but the sheer additional horsepower can surely make emulating titles not worth porting/remastering over worth it?
Never played JFG so will definitely try it out. Where is Harvest Moon, Nintendo?
Who knows.. we did get Quest for Camelot out of the blue...it's a pipe dream because it'd probably be up there with Goldeneye in terms of licensing headaches without any of the associated prestige, but I'd love to see Rare's Disney racing games come to NSO
I think DS will happen on new hardware. The subscription will need an additional source of titles after they've dined out on the current set of systems for a while and DS is just about feasible; there'd be compromises involved, depending on the functionality of new hardware, but I suspect Nintendo will be OK with that.Do you all think we'll get DS on NSO one day? They made it work with Wii U but with an install base so low I bet it is hard to gauge how much of a success that was. I have a retro handheld (PowKiddy RGB30) that has HDMI out and emulating the two screens stacked or side by side works well. I bet it was really cool on Wii U for some games, having the option of the secondary touch screen on the Game Pad.
3D All-Stars versions of Mario Sunshine and Mario Galaxy, plus the recent ports of Pikmin 1 and 2, make me think we'll see the remaining GC/Wii libraries port over through a mix of ways; stand-alone, lower priced Hagi ports (like Pikmin 1/2, Sunshine, Galaxy) and more substantive remasters (like Paper Mario, Xenoblade, Kirby's Return to Dreamland, Another Code, Metroid Prime). I think those libraries are too 'high value' and fodder for remakes/remasters/eShop ports rather than subscription content from the off.I also think Switch 2.0 will get GameCube games. They will be infrequent drops and standalone apps but the sheer additional horsepower can surely make emulating titles not worth porting/remastering over worth it?
I second this. Not to mention Links Awakening DX was added 4 years after the remake was on the market. Probably the reason why the GBA AW games won't be added anytime soon.I think DS will happen on new hardware. The subscription will need an additional source of titles after they've dined out on the current set of systems for a while and DS is just about feasible; there'd be compromises involved, depending on the functionality of new hardware, but I suspect Nintendo will be OK with that.
3D All-Stars versions of Mario Sunshine and Mario Galaxy, plus the recent ports of Pikmin 1 and 2, make me think we'll see the remaining GC/Wii libraries port over through a mix of ways; stand-alone, lower priced Hagi ports (like Pikmin 1/2, Sunshine, Galaxy) and more substantive remasters (like Paper Mario, Xenoblade, Kirby's Return to Dreamland, Another Code, Metroid Prime). I think those libraries are too 'high value' and fodder for remakes/remasters/eShop ports rather than subscription content from the off.
Over time, Nintendo may well expand the subscription and include a premium tier which adds this stuff to the subscription, but I expect they will charge for these titles first.
I hope they put out the 3d all stars versions of Mario galaxy and sunshine separately. Those ports were done dirty, and it’s a a shame they are not widely availableI think DS will happen on new hardware. The subscription will need an additional source of titles after they've dined out on the current set of systems for a while and DS is just about feasible; there'd be compromises involved, depending on the functionality of new hardware, but I suspect Nintendo will be OK with that.
3D All-Stars versions of Mario Sunshine and Mario Galaxy, plus the recent ports of Pikmin 1 and 2, make me think we'll see the remaining GC/Wii libraries port over through a mix of ways; stand-alone, lower priced Hagi ports (like Pikmin 1/2, Sunshine, Galaxy) and more substantive remasters (like Paper Mario, Xenoblade, Kirby's Return to Dreamland, Another Code, Metroid Prime). I think those libraries are too 'high value' and fodder for remakes/remasters/eShop ports rather than subscription content from the off.
Over time, Nintendo may well expand the subscription and include a premium tier which adds this stuff to the subscription, but I expect they will charge for these titles first.
I was looking at the poll earlier this week thinking about how aspirational it was lol. Glad we got to check off one box.I just realized that we finally got something from poll in 2023! Everyone who picked Rareware games is a winner!
*Poll was put up in April after GB/GBA games were already added.
It is a bit funny to me how for a decent stretch it seemed like Ubisoft would just put that game on pretty much any new console by default, and then they stopped right when remasters/remakes of '90s 3D platformers really started to pop offNow here's a thought. Rayman 2? Ubisoft used to rerelease that game all the time but recent rereleases have dried up. Surely now would be a good time for the classic N64 version.
The Cruis'n are all Nintendo owned; there shouldn't be any issue rereleasing them (including Exotica, which you didn't list);Procrastinating and thinking through future N64 releases, and I've come up with a list of potential candidates. This is primarily based on a mix of factors; games where Nintendo own the license and no peripheral is required; games Nintendo published and the licensee has supported NSO in the past; games from companies already supporting NSO or previously on Virtual Console. I've stuck with titles likely to be released internationally because I can't be bothered going through the Japan-only stuff (sorry folks!). I've ruled out Ogre Battle 64 because Square Enix now own the rights to it and haven't supported NSO in any way, shape, or form and, for similar reasons, I've ruled out Mischief Makers (which is one I'd love to have on the service); I've ruled out Mickey's Speedway USA because I don't think either Nintendo or Microsoft will care about it enough to negotiate with Disney.
Based on present support for NSO, I'd guess that Konami, potentially Capcom, Namco, Sega and even THQ Nordic (who've supplied Alone in the Dark for GB NSO) might be the source of more future releases. Konami, even without the International Superstar Soccer games, would represent a steady supply of future releases given they own Hudson's stuff. I've listed Konami last because they have so many potential titles. With Konami, I've ignored regionally exclusive and licensed games, and have instead listed the stuff developed by Konami or Hudson with an international release, which means Konami would still have the license for them today.
This doesn't really represent what I'd like to see on the system - because Ogre Battle 64, Mischief Makers, and Space Station Silicon Valley would 100% be on that list - but it's designed to show a potential long-term release slate based on current support for NSO.
- 1080 Snowboarding, Nintendo (confirmed internationally)
- Harvest Moon 64, Marvellous (Japan-only so far but I suspect this becomes an international release)
- Donkey Kong 64, Nintendo (Nintendo license; Jetpac being present shouldn't be a problem)
- Smash Bros. 64, Nintendo (the highest-profile remaining game on the system, previously on VC)
- Diddy Kong Racing, Nintendo/XGS (first ever official re-release for the original title, should happen with Xbox supporting NSO)
- Cruisn' USA, Nintendo (previously released on VC)
- Cruisn' World, Nintendo (never re-released, but Nintendo own the license I think)
- Tetrisphere, Nintendo/the Tetris Company (never re-released, but Tetris is on the GB app)
- Tetris Worlds, Nintendo/the Tetris Company (see above)
- Ridge Racer 64, Nintendo/Namco (Nintendo originally published it, unlikely to re-release otherwise)
- Banjo-Tooie, XGS (Rare/Xbox Game Studios on board)
- Blast Corps, XGS (see above)
- Killer Instinct Gold, XGS (see above)
- Conker's Bad Fur Day, XGS (18+/M-rated app?)
- Perfect Dark, XGS (18+/M-rated app?)
- Starcraft 64, XGS (no previous re-release of this version but I think it's possible now that Microsoft own the license)
- Mega Man 64, Capcom (not yet re-released)
- Resident Evil 2, Capcom (some notable differences to other versions of the game and unlikely to release in any other format)
- Snowboard Kids, Atlus/Sega (Sega on board with NSO EP and I think that may mean we get their titles for N64 and GBA)
- Snowboard Kids 2, Atlus/Sega (see above)
- Bomberman 64, Konami (previously released on VC, Konami titles already on NSO)
- Bomberman Hero, Konami (see above)
- Bomberman 64: the Second Attack!, Konami (never previously re-released, unlikely to release in another format)
- Castlevania 64, Konami (Konami titles already on NSO; unlikely to re-release in any other format)
- Castlevania: Legacy of Darkness, Konami (see above)
- Mystical Ninja Starring Goemon, Konami (see above)
- Mystical Ninja 2 Starring Goemon, Konami (see above)
- G.A.S.P!! Fighters' NEXTream, Konami (see above)
- RakugaKids, Konami (see above)
- Hybrid Heaven, Konami (see above)
- Star Soldier: Vanishing Earth (see above)
A big question mark here is whether NSO/EP subscriptions remain lucrative enough for Nintendo to keep plugging away at building up these software libraries. On the one hand, slow growth for NSO means they need a steady supply of content to maintain subscriptions; on the other hand, they may well pivot away from ongoing classic game releases and find other ways to grow NSO in the years ahead. Right now I'd say that the N64 selection should cross the 40 mark in total, thanks primarily to Rare's titles and the remaining titles Nintendo published and which released on Virtual Console. But if Nintendo have secured more N64 licenses from other NSO supporters - especially Konami - then going to 50 plus games, or even 60 games, as the total library, might be possible.
Procrastinating and thinking through future N64 releases, and I've come up with a list of potential candidates. This is primarily based on a mix of factors; games where Nintendo own the license and no peripheral is required; games Nintendo published and the licensee has supported NSO in the past; games from companies already supporting NSO or previously on Virtual Console. I've stuck with titles likely to be released internationally because I can't be bothered going through the Japan-only stuff (sorry folks!). I've ruled out Ogre Battle 64 because Square Enix now own the rights to it and haven't supported NSO in any way, shape, or form and, for similar reasons, I've ruled out Mischief Makers (which is one I'd love to have on the service); I've ruled out Mickey's Speedway USA because I don't think either Nintendo or Microsoft will care about it enough to negotiate with Disney.
Based on present support for NSO, I'd guess that Konami, potentially Capcom, Namco, Sega and even THQ Nordic (who've supplied Alone in the Dark for GB NSO) might be the source of more future releases. Konami, even without the International Superstar Soccer games, would represent a steady supply of future releases given they own Hudson's stuff. I've listed Konami last because they have so many potential titles. With Konami, I've ignored regionally exclusive and licensed games, and have instead listed the stuff developed by Konami or Hudson with an international release, which means Konami would still have the license for them today.
This doesn't really represent what I'd like to see on the system - because Ogre Battle 64, Mischief Makers, and Space Station Silicon Valley would 100% be on that list - but it's designed to show a potential long-term release slate based on current support for NSO.
- 1080 Snowboarding, Nintendo (confirmed internationally)
- Harvest Moon 64, Marvellous (Japan-only so far but I suspect this becomes an international release)
- Donkey Kong 64, Nintendo (Nintendo license; Jetpac being present shouldn't be a problem)
- Smash Bros. 64, Nintendo (the highest-profile remaining game on the system, previously on VC)
- Diddy Kong Racing, Nintendo/XGS (first ever official re-release for the original title, should happen with Xbox supporting NSO)
- Cruisn' USA, Nintendo (previously released on VC)
- Cruisn' World, Nintendo (never re-released, but Nintendo own the license I think)
- Tetrisphere, Nintendo/the Tetris Company (never re-released, but Tetris is on the GB app)
- Tetris Worlds, Nintendo/the Tetris Company (see above)
- Ridge Racer 64, Nintendo/Namco (Nintendo originally published it, unlikely to re-release otherwise)
- Banjo-Tooie, XGS (Rare/Xbox Game Studios on board)
- Blast Corps, XGS (see above)
- Killer Instinct Gold, XGS (see above)
- Conker's Bad Fur Day, XGS (18+/M-rated app?)
- Perfect Dark, XGS (18+/M-rated app?)
- Starcraft 64, XGS (no previous re-release of this version but I think it's possible now that Microsoft own the license)
- Mega Man 64, Capcom (not yet re-released)
- Resident Evil 2, Capcom (some notable differences to other versions of the game and unlikely to release in any other format)
- Snowboard Kids, Atlus/Sega (Sega on board with NSO EP and I think that may mean we get their titles for N64 and GBA)
- Snowboard Kids 2, Atlus/Sega (see above)
- Bomberman 64, Konami (previously released on VC, Konami titles already on NSO)
- Bomberman Hero, Konami (see above)
- Bomberman 64: the Second Attack!, Konami (never previously re-released, unlikely to release in another format)
- Castlevania 64, Konami (Konami titles already on NSO; unlikely to re-release in any other format)
- Castlevania: Legacy of Darkness, Konami (see above)
- Mystical Ninja Starring Goemon, Konami (see above)
- Mystical Ninja 2 Starring Goemon, Konami (see above)
- G.A.S.P!! Fighters' NEXTream, Konami (see above)
- RakugaKids, Konami (see above)
- Hybrid Heaven, Konami (see above)
- Star Soldier: Vanishing Earth (see above)
A big question mark here is whether NSO/EP subscriptions remain lucrative enough for Nintendo to keep plugging away at building up these software libraries. On the one hand, slow growth for NSO means they need a steady supply of content to maintain subscriptions; on the other hand, they may well pivot away from ongoing classic game releases and find other ways to grow NSO in the years ahead. Right now I'd say that the N64 selection should cross the 40 mark in total, thanks primarily to Rare's titles and the remaining titles Nintendo published and which released on Virtual Console. But if Nintendo have secured more N64 licenses from other NSO supporters - especially Konami - then going to 50 plus games, or even 60 games, as the total library, might be possible.
So for 2023's NSO Expansion Pack drops here's how it shaked out. Nintendo alternated between N64 and GBA updates each month, with N64 claiming 7 months and GBA claiming the other 5. As the N64 library starts to dwindle we could see the ratio change in the upcoming years.
January: N64 update (GoldenEye 007)
February: GBA service launches
March: GBA update (Metroid Fusion)
April: N64 update (Pokémon Stadium)
May: GBA update (Mario Advance series)
June: GBA update (Fire Emblem)
July: N64 update (Pokémon Stadium 2) --> technically arrived in August for the Pokémon Presents
August: N64 update (Excitebike 64)
September: GBA update (Kirby and the Amazing Mirror)
October: N64 update (Mario Party 3)
November: N64 update (Jet Force Gemini)
December: N64 update (1080 Snowboarding) --> Nintendo reiterated this will release before the end of the year so it should be a safe assumption
For 2024 I think it's likely that we can already assign January and February to both being GBA updates since F-Zero Maximum Velocity and Golden Sun are the last remaining Expansion Pack games on the road map. (However Nintendo can throw a curveball of a different game dropping first like Mario Advance and Jet Force Gemini this year)
This gives us 10 months to work with. Assuming an even split for next year where N64 gets 6 games that drop, my hunch is we would see:
Super Smash Bros. --> biggest remaining 1st party game
Donkey Kong 64 --> Rare/Nintendo
Diddy Kong Racing --> Rare/Nintendo
Banjo-Tooie --> Rare
Blast Corps --> Rare
Perfect Dark --> Rare
Killer Instinct Gold and Conker's Bad Fur Day are also notable Rare games, though I believe neither ever released in Japan so they could just be titles for the west in which case Nintendo would need some Japan-only games as substitutes for them. We could also see some other 3rd party games since we haven't had a non-Rare one since Winback.
You forgot The 3rd cruising game, cruisin exotica.Procrastinating and thinking through future N64 releases, and I've come up with a list of potential candidates. This is primarily based on a mix of factors; games where Nintendo own the license and no peripheral is required; games Nintendo published and the licensee has supported NSO in the past; games from companies already supporting NSO or previously on Virtual Console. I've stuck with titles likely to be released internationally because I can't be bothered going through the Japan-only stuff (sorry folks!). I've ruled out Ogre Battle 64 because Square Enix now own the rights to it and haven't supported NSO in any way, shape, or form and, for similar reasons, I've ruled out Mischief Makers (which is one I'd love to have on the service); I've ruled out Mickey's Speedway USA because I don't think either Nintendo or Microsoft will care about it enough to negotiate with Disney.
Based on present support for NSO, I'd guess that Konami, potentially Capcom, Namco, Sega and even THQ Nordic (who've supplied Alone in the Dark for GB NSO) might be the source of more future releases. Konami, even without the International Superstar Soccer games, would represent a steady supply of future releases given they own Hudson's stuff. I've listed Konami last because they have so many potential titles. With Konami, I've ignored regionally exclusive and licensed games, and have instead listed the stuff developed by Konami or Hudson with an international release, which means Konami would still have the license for them today.
This doesn't really represent what I'd like to see on the system - because Ogre Battle 64, Mischief Makers, and Space Station Silicon Valley would 100% be on that list - but it's designed to show a potential long-term release slate based on current support for NSO.
- 1080 Snowboarding, Nintendo (confirmed internationally)
- Harvest Moon 64, Marvellous (Japan-only so far but I suspect this becomes an international release)
- Donkey Kong 64, Nintendo (Nintendo license; Jetpac being present shouldn't be a problem)
- Smash Bros. 64, Nintendo (the highest-profile remaining game on the system, previously on VC)
- Diddy Kong Racing, Nintendo/XGS (first ever official re-release for the original title, should happen with Xbox supporting NSO)
- Cruisn' USA, Nintendo (previously released on VC)
- Cruisn' World, Nintendo (never re-released, but Nintendo own the license I think)
- Tetrisphere, Nintendo/the Tetris Company (never re-released, but Tetris is on the GB app)
- Tetris Worlds, Nintendo/the Tetris Company (see above)
- Ridge Racer 64, Nintendo/Namco (Nintendo originally published it, unlikely to re-release otherwise)
- Banjo-Tooie, XGS (Rare/Xbox Game Studios on board)
- Blast Corps, XGS (see above)
- Killer Instinct Gold, XGS (see above)
- Conker's Bad Fur Day, XGS (18+/M-rated app?)
- Perfect Dark, XGS (18+/M-rated app?)
- Starcraft 64, XGS (no previous re-release of this version but I think it's possible now that Microsoft own the license)
- Mega Man 64, Capcom (not yet re-released)
- Resident Evil 2, Capcom (some notable differences to other versions of the game and unlikely to release in any other format)
- Snowboard Kids, Atlus/Sega (Sega on board with NSO EP and I think that may mean we get their titles for N64 and GBA)
- Snowboard Kids 2, Atlus/Sega (see above)
- Bomberman 64, Konami (previously released on VC, Konami titles already on NSO)
- Bomberman Hero, Konami (see above)
- Bomberman 64: the Second Attack!, Konami (never previously re-released, unlikely to release in another format)
- Castlevania 64, Konami (Konami titles already on NSO; unlikely to re-release in any other format)
- Castlevania: Legacy of Darkness, Konami (see above)
- Mystical Ninja Starring Goemon, Konami (see above)
- Mystical Ninja 2 Starring Goemon, Konami (see above)
- G.A.S.P!! Fighters' NEXTream, Konami (see above)
- RakugaKids, Konami (see above)
- Hybrid Heaven, Konami (see above)
- Star Soldier: Vanishing Earth (see above)
A big question mark here is whether NSO/EP subscriptions remain lucrative enough for Nintendo to keep plugging away at building up these software libraries. On the one hand, slow growth for NSO means they need a steady supply of content to maintain subscriptions; on the other hand, they may well pivot away from ongoing classic game releases and find other ways to grow NSO in the years ahead. Right now I'd say that the N64 selection should cross the 40 mark in total, thanks primarily to Rare's titles and the remaining titles Nintendo published and which released on Virtual Console. But if Nintendo have secured more N64 licenses from other NSO supporters - especially Konami - then going to 50 plus games, or even 60 games, as the total library, might be possible.
Fighters destiny duology and Flying dragons both come from companies playing nice with Nintendo as wellProcrastinating and thinking through future N64 releases, and I've come up with a list of potential candidates. This is primarily based on a mix of factors; games where Nintendo own the license and no peripheral is required; games Nintendo published and the licensee has supported NSO in the past; games from companies already supporting NSO or previously on Virtual Console. I've stuck with titles likely to be released internationally because I can't be bothered going through the Japan-only stuff (sorry folks!). I've ruled out Ogre Battle 64 because Square Enix now own the rights to it and haven't supported NSO in any way, shape, or form and, for similar reasons, I've ruled out Mischief Makers (which is one I'd love to have on the service); I've ruled out Mickey's Speedway USA because I don't think either Nintendo or Microsoft will care about it enough to negotiate with Disney.
Based on present support for NSO, I'd guess that Konami, potentially Capcom, Namco, Sega and even THQ Nordic (who've supplied Alone in the Dark for GB NSO) might be the source of more future releases. Konami, even without the International Superstar Soccer games, would represent a steady supply of future releases given they own Hudson's stuff. I've listed Konami last because they have so many potential titles. With Konami, I've ignored regionally exclusive and licensed games, and have instead listed the stuff developed by Konami or Hudson with an international release, which means Konami would still have the license for them today.
This doesn't really represent what I'd like to see on the system - because Ogre Battle 64, Mischief Makers, and Space Station Silicon Valley would 100% be on that list - but it's designed to show a potential long-term release slate based on current support for NSO.
- 1080 Snowboarding, Nintendo (confirmed internationally)
- Harvest Moon 64, Marvellous (Japan-only so far but I suspect this becomes an international release)
- Donkey Kong 64, Nintendo (Nintendo license; Jetpac being present shouldn't be a problem)
- Smash Bros. 64, Nintendo (the highest-profile remaining game on the system, previously on VC)
- Diddy Kong Racing, Nintendo/XGS (first ever official re-release for the original title, should happen with Xbox supporting NSO)
- Cruisn' USA, Nintendo (previously released on VC)
- Cruisn' World, Nintendo (never re-released, but Nintendo own the license I think)
- Tetrisphere, Nintendo/the Tetris Company (never re-released, but Tetris is on the GB app)
- Tetris Worlds, Nintendo/the Tetris Company (see above)
- Ridge Racer 64, Nintendo/Namco (Nintendo originally published it, unlikely to re-release otherwise)
- Banjo-Tooie, XGS (Rare/Xbox Game Studios on board)
- Blast Corps, XGS (see above)
- Killer Instinct Gold, XGS (see above)
- Conker's Bad Fur Day, XGS (18+/M-rated app?)
- Perfect Dark, XGS (18+/M-rated app?)
- Starcraft 64, XGS (no previous re-release of this version but I think it's possible now that Microsoft own the license)
- Mega Man 64, Capcom (not yet re-released)
- Resident Evil 2, Capcom (some notable differences to other versions of the game and unlikely to release in any other format)
- Snowboard Kids, Atlus/Sega (Sega on board with NSO EP and I think that may mean we get their titles for N64 and GBA)
- Snowboard Kids 2, Atlus/Sega (see above)
- Bomberman 64, Konami (previously released on VC, Konami titles already on NSO)
- Bomberman Hero, Konami (see above)
- Bomberman 64: the Second Attack!, Konami (never previously re-released, unlikely to release in another format)
- Castlevania 64, Konami (Konami titles already on NSO; unlikely to re-release in any other format)
- Castlevania: Legacy of Darkness, Konami (see above)
- Mystical Ninja Starring Goemon, Konami (see above)
- Mystical Ninja 2 Starring Goemon, Konami (see above)
- G.A.S.P!! Fighters' NEXTream, Konami (see above)
- RakugaKids, Konami (see above)
- Hybrid Heaven, Konami (see above)
- Star Soldier: Vanishing Earth (see above)
A big question mark here is whether NSO/EP subscriptions remain lucrative enough for Nintendo to keep plugging away at building up these software libraries. On the one hand, slow growth for NSO means they need a steady supply of content to maintain subscriptions; on the other hand, they may well pivot away from ongoing classic game releases and find other ways to grow NSO in the years ahead. Right now I'd say that the N64 selection should cross the 40 mark in total, thanks primarily to Rare's titles and the remaining titles Nintendo published and which released on Virtual Console. But if Nintendo have secured more N64 licenses from other NSO supporters - especially Konami - then going to 50 plus games, or even 60 games, as the total library, might be possible.
Some other games:Procrastinating and thinking through future N64 releases, and I've come up with a list of potential candidates. This is primarily based on a mix of factors; games where Nintendo own the license and no peripheral is required; games Nintendo published and the licensee has supported NSO in the past; games from companies already supporting NSO or previously on Virtual Console. I've stuck with titles likely to be released internationally because I can't be bothered going through the Japan-only stuff (sorry folks!). I've ruled out Ogre Battle 64 because Square Enix now own the rights to it and haven't supported NSO in any way, shape, or form and, for similar reasons, I've ruled out Mischief Makers (which is one I'd love to have on the service); I've ruled out Mickey's Speedway USA because I don't think either Nintendo or Microsoft will care about it enough to negotiate with Disney.
Based on present support for NSO, I'd guess that Konami, potentially Capcom, Namco, Sega and even THQ Nordic (who've supplied Alone in the Dark for GB NSO) might be the source of more future releases. Konami, even without the International Superstar Soccer games, would represent a steady supply of future releases given they own Hudson's stuff. I've listed Konami last because they have so many potential titles. With Konami, I've ignored regionally exclusive and licensed games, and have instead listed the stuff developed by Konami or Hudson with an international release, which means Konami would still have the license for them today.
This doesn't really represent what I'd like to see on the system - because Ogre Battle 64, Mischief Makers, and Space Station Silicon Valley would 100% be on that list - but it's designed to show a potential long-term release slate based on current support for NSO.
- 1080 Snowboarding, Nintendo (confirmed internationally)
- Harvest Moon 64, Marvellous (Japan-only so far but I suspect this becomes an international release)
- Donkey Kong 64, Nintendo (Nintendo license; Jetpac being present shouldn't be a problem)
- Smash Bros. 64, Nintendo (the highest-profile remaining game on the system, previously on VC)
- Diddy Kong Racing, Nintendo/XGS (first ever official re-release for the original title, should happen with Xbox supporting NSO)
- Cruisn' USA, Nintendo (previously released on VC)
- Cruisn' World, Nintendo (never re-released, but Nintendo own the license I think)
- Tetrisphere, Nintendo/the Tetris Company (never re-released, but Tetris is on the GB app)
- Tetris Worlds, Nintendo/the Tetris Company (see above)
- Ridge Racer 64, Nintendo/Namco (Nintendo originally published it, unlikely to re-release otherwise)
- Banjo-Tooie, XGS (Rare/Xbox Game Studios on board)
- Blast Corps, XGS (see above)
- Killer Instinct Gold, XGS (see above)
- Conker's Bad Fur Day, XGS (18+/M-rated app?)
- Perfect Dark, XGS (18+/M-rated app?)
- Starcraft 64, XGS (no previous re-release of this version but I think it's possible now that Microsoft own the license)
- Mega Man 64, Capcom (not yet re-released)
- Resident Evil 2, Capcom (some notable differences to other versions of the game and unlikely to release in any other format)
- Snowboard Kids, Atlus/Sega (Sega on board with NSO EP and I think that may mean we get their titles for N64 and GBA)
- Snowboard Kids 2, Atlus/Sega (see above)
- Bomberman 64, Konami (previously released on VC, Konami titles already on NSO)
- Bomberman Hero, Konami (see above)
- Bomberman 64: the Second Attack!, Konami (never previously re-released, unlikely to release in another format)
- Castlevania 64, Konami (Konami titles already on NSO; unlikely to re-release in any other format)
- Castlevania: Legacy of Darkness, Konami (see above)
- Mystical Ninja Starring Goemon, Konami (see above)
- Mystical Ninja 2 Starring Goemon, Konami (see above)
- G.A.S.P!! Fighters' NEXTream, Konami (see above)
- RakugaKids, Konami (see above)
- Hybrid Heaven, Konami (see above)
- Star Soldier: Vanishing Earth (see above)
A big question mark here is whether NSO/EP subscriptions remain lucrative enough for Nintendo to keep plugging away at building up these software libraries. On the one hand, slow growth for NSO means they need a steady supply of content to maintain subscriptions; on the other hand, they may well pivot away from ongoing classic game releases and find other ways to grow NSO in the years ahead. Right now I'd say that the N64 selection should cross the 40 mark in total, thanks primarily to Rare's titles and the remaining titles Nintendo published and which released on Virtual Console. But if Nintendo have secured more N64 licenses from other NSO supporters - especially Konami - then going to 50 plus games, or even 60 games, as the total library, might be possible.
I do wonder if there's a chance for this to change so that a handful of games come to the Expansion Pack, with Ogre Battle 64 and Final Fantasy Tactics Advance being the most obvious picks given they've previously launched on Virtual Console. For purely selfish reasons, I'd also want Mischief Makers on N64. But it doesn't look likely right now and I'd assume that Square doing anything for the base tier isn't happening at all. I'll hold out a sliver of hope for Square supporting the EP purely because Nintendo are likely to pay a little more for licensing.The thing that hurts me more about square not supporting NSO is loosing the chance of playing FFT Advance. Lets hope they will remaster it someday then.
The more you dig the more you find! It could end up being a surprisingly large selection in the long run. Really depends how Nintendo run NSO from here on out, but the combined appeal of further additions with the strong existing library is a decent selling point.Some other games:
Chameleon Twist 1 and 2 are owned by Sunsoft who have multiple games on NSO
Extreme-G 1, 2, and Iggy's Reckin' Ball's are now owned by Throwback Entertainment who have Bombuzal and Jelly Boy on NSO
Glover is owned by Piko Interactive who have a couple of games on NSO
As far as I recall International Superstar Soccer 64 doesn't have any licenses as supposed to its two follow ups
I'm pretty sure International Track & Field 2000 also doesn't contain any licenses
I enjoyed eXtreme-G 1 back then (my brother bought it with Super Mario 64) and I still do today. It's nowhere perfect nor good but I dig the soundtrack, the lightning effects are pretty good especially for its time and no, the fog / draw distance isn't THAT bad in single player.Some other games:
Chameleon Twist 1 and 2 are owned by Sunsoft who have multiple games on NSO
Extreme-G 1, 2, and Iggy's Reckin' Ball's are now owned by Throwback Entertainment who have Bombuzal and Jelly Boy on NSO
Glover is owned by Piko Interactive who have a couple of games on NSO
As far as I recall International Superstar Soccer 64 doesn't have any licenses as supposed to its two follow ups
I'm pretty sure International Track & Field 2000 also doesn't contain any licenses
It's crazy how little of a first party presence Nintendo had on this machine without Rare.So for 2023's NSO Expansion Pack drops here's how it shaked out. Nintendo alternated between N64 and GBA updates each month, with N64 claiming 7 months and GBA claiming the other 5. As the N64 library starts to dwindle we could see the ratio change in the upcoming years.
January: N64 update (GoldenEye 007)
February: GBA service launches
March: GBA update (Metroid Fusion)
April: N64 update (Pokémon Stadium)
May: GBA update (Mario Advance series)
June: GBA update (Fire Emblem)
July: N64 update (Pokémon Stadium 2) --> technically arrived in August for the Pokémon Presents
August: N64 update (Excitebike 64)
September: GBA update (Kirby and the Amazing Mirror)
October: N64 update (Mario Party 3)
November: N64 update (Jet Force Gemini)
December: N64 update (1080 Snowboarding) --> Nintendo reiterated this will release before the end of the year so it should be a safe assumption
For 2024 I think it's likely that we can already assign January and February to both being GBA updates since F-Zero Maximum Velocity and Golden Sun are the last remaining Expansion Pack games on the road map. (However Nintendo can throw a curveball of a different game dropping first like Mario Advance and Jet Force Gemini this year)
This gives us 10 months to work with. Assuming an even split for next year where N64 gets 6 games that drop, my hunch is we would see:
Super Smash Bros. --> biggest remaining 1st party game
Donkey Kong 64 --> Rare/Nintendo
Diddy Kong Racing --> Rare/Nintendo
Banjo-Tooie --> Rare
Blast Corps --> Rare
Perfect Dark --> Rare
Killer Instinct Gold and Conker's Bad Fur Day are also notable Rare games, though I believe neither ever released in Japan so they could just be titles for the west in which case Nintendo would need some Japan-only games as substitutes for them. We could also see some other 3rd party games since we haven't had a non-Rare one since Winback.
- Donkey Kong 64, Nintendo (Nintendo license; Jetpac being present shouldn't be a problem)
- Diddy Kong Racing, Nintendo/XGS (first ever official re-release for the original title, should happen with Xbox supporting NSO)
- Cruisn' USA, Nintendo (previously released on VC)
- Cruisn' World, Nintendo (never re-released, but Nintendo own the license I think)
- Banjo-Tooie, XGS (Rare/Xbox Game Studios on board)
- Blast Corps, XGS (see above)
- Conker's Bad Fur Day, XGS (18+/M-rated app?)
- Perfect Dark, XGS (18+/M-rated app?)
- Mega Man 64, Capcom (not yet re-released)
- Snowboard Kids, Atlus/Sega (Sega on board with NSO EP and I think that may mean we get their titles for N64 and GBA)
- Snowboard Kids 2, Atlus/Sega (see above)
- Bomberman 64, Konami (previously released on VC, Konami titles already on NSO)
- Bomberman Hero, Konami (see above)
- Bomberman 64: the Second Attack!, Konami (never previously re-released, unlikely to release in another format)
- Mystical Ninja Starring Goemon, Konami (see above)
- Mystical Ninja 2 Starring Goemon, Konami (see above)
- G.A.S.P!! Fighters' NEXTream, Konami (see above)
- RakugaKids, Konami (see above)
- Hybrid Heaven, Konami (see above)
- Star Soldier: Vanishing Earth (see above)
Hm, my wishlist from @MisterSpo post :
Yeah, I added G.A.S.P!! Fighter's NEXTream because of how terrible it is. You too will G.A.S.P!! with how bad it looks, and also G.A.S.P!! with how insane the input lag is. You will G.R.A.S.P!! to touch some G.R.A.S.S!! when you'll hear the music.
To quote Beauty from Beauty & The Beast (by GoodTimes Entertainement / GT Interactive) :
EDIT :
Oh and please, Nintendo, add GT64, the official Gran Turismo killer on the system and arguably the BEST, and by God I mean it, THE B.E.S.T!! (gasp !) vaccum cleaner simulator.
Do not ajust YouTube resolution. Do not ajust your speakers volume. Do not adjust your glasses. This is worse than Superman. This is... GT64.
I will defend Imagineer to the end because they always managed to publish / work on games that were, well, quite imaginative.You mean the deadly arts
Also no bashing Imagineer, they gave us Fighters destiny and Fitness boxing
The Best Duke Nukem imo!Duke Nukem Zero Hour too.
The licensed games were what kept me hooked on the system.It's crazy how little of a first party presence Nintendo had on this machine without Rare.
So for 2023's NSO Expansion Pack drops here's how it shaked out. Nintendo alternated between N64 and GBA updates each month, with N64 claiming 7 months and GBA claiming the other 5. As the N64 library starts to dwindle we could see the ratio change in the upcoming years.
January: N64 update (GoldenEye 007)
February: GBA service launches
March: GBA update (Metroid Fusion)
April: N64 update (Pokémon Stadium)
May: GBA update (Mario Advance series)
June: GBA update (Fire Emblem)
July: N64 update (Pokémon Stadium 2) --> technically arrived in August for the Pokémon Presents
August: N64 update (Excitebike 64)
September: GBA update (Kirby and the Amazing Mirror)
October: N64 update (Mario Party 3)
November: N64 update (Jet Force Gemini)
December: N64 update (1080 Snowboarding) --> Nintendo reiterated this will release before the end of the year so it should be a safe assumption
For 2024 I think it's likely that we can already assign January and February to both being GBA updates since F-Zero Maximum Velocity and Golden Sun are the last remaining Expansion Pack games on the road map. (However Nintendo can throw a curveball of a different game dropping first like Mario Advance and Jet Force Gemini this year)
This gives us 10 months to work with. Assuming an even split for next year where N64 gets 6 games that drop, my hunch is we would see:
Super Smash Bros. --> biggest remaining 1st party game
Donkey Kong 64 --> Rare/Nintendo
Diddy Kong Racing --> Rare/Nintendo
Banjo-Tooie --> Rare
Blast Corps --> Rare
Perfect Dark --> Rare
Killer Instinct Gold and Conker's Bad Fur Day are also notable Rare games, though I believe neither ever released in Japan so they could just be titles for the west in which case Nintendo would need some Japan-only games as substitutes for them. We could also see some other 3rd party games since we haven't had a non-Rare one since Winback.
And nintendo somehow still wonders why their NSO sales numbers are so fucking low.
Looking back at what I considered my PESSIMISTIC prediction of only 1 new GBA game per month and nintendo being so fucking dogshit at updating NSO that they couldn't even manage that.
And nintendo somehow still wonders why their NSO sales numbers are so fucking low.
The growth has drastically slowed down though. The only gained 2 million new subscribers last year.Except they don't wonder that at all. They're at 38m+ and it's steadily growing. Sony with most of a decade head start on their sub service is only at 48m. Whatever the reasonable cap is for subscribers for such a service is, they're pretty close to it.
Sure, but be warned - it's very wordy:Do you have a version of this list that includes the game titles instead of just the box art?
Expected at 11 AM Japan time as it is when the NSO mission for F-Zero 99 would come up.When does the F-Zero update drop?