honestly, nothing is safe at EPD
EPDooming, really? This is basically an objection to development logistics; like saying nothing is safe at Naughty Dog because 200 people from ND were joined by 1000 outsourced staff when making Last of Us (or whatever the figures were - the real tragedy at ND is how they treat their contractors when shit hits the fan).
- 3D Mario got an outsourced pint-sized project in Bowser's Fury
And? It was a freebie in a port, probably outsourced entirely because the next 3D Mario is EPD Tokyo's focus (along with their 2D project). And it's a disservice to 1UP, the actual 3D Mario co-developer for the last decade, to act as if this arrangement is somehow resulting in games that are smaller in scope or quality, or to use Bowser's Fury, a bonus freebie, as proof of that. It's a particularly weak example to bring up because it likely demonstrates just how Nintendo conserve EPD's resources to focus on their prestige titles.
- Zelda gets a lot of its modern identity from Monolith
Zelda gets a lot of its modern identity from a man who joined Nintendo's internal development set up 20 years ago and has worked on the series since the late 90s, starting at Capcom. Roughly 100 Monolith Soft staff worked on Tears of the Kingdom, out of a total team in the region of 800 staff; and I think (someone please correct me if you have the numbers) around 300 of those were EPD.
- Animal Crossing Pocket Camp was NDCube (lol)
??? How is this relevant?
- Mario Kart as a series has a lot of history with Bandai Namco
Sure, in arcades, and for development support; not in the creative direction of the series nor in terms of control and primary development.
I get that new hardware generation has everyone stir crazy, and that the forum has actually needed to be reorganised, but come on gang. Put your energy into something less reliant on misrepresenting reality. And, I know it's not your intention, but posts like this rub me up the wrong way because they overlook how valuable creative collaboration can be, and it unintentionally demeans the work that support studios, co-developers and contractors put into these games. Without them, we don't get this stuff. It's one reason I'm glad Nintendo don't go in for the kind of studio branding shenanigans Sony and others push (though I do wish Nintendo forced their studios to credit
everyone who worked on a game;
stares at Metroid).