Didn't Emily say that Nintendo has interest in another Golden Sun but doesn't want to take Camelot off the sports titles?
That's not to say there aren't options to get both... but... Nintendo has yet to take them.
I don't think FE was ever dead. It was on death's door for a minute there, but ever since it first showed up it got games fairly regularly. More than can be said for a lot of Nintendo franchises.
Darn, now you got me dreaming of a Monolith Soft-made Golden Sun and my mouth is watering.
It's a real shame that Camelot is stuck making mediocre sports games. The last good tennis game IMO was on the Gamecube, and I don't really like golf so I can't comment on that. But yeah, I guess they make money, and I don't see Golden Sun reaching 2 million sold copies sadly.
I don’t think wanting better visuals is necessarily bad, I think being happy when games push visuals is cool, and appreciating them is fine as well.
My point was that the culture around it has just gone way WAY overboard. It’s toxic for discussion (on top of the fact that literally WHAT could be more boring to discuss about a game than the number of pixels on the screen) and creates a crazy standard that has devs crunch themselves and take more time just so they can show off a realistic reflection in water or something and have gamers make knee-jerk, surface-level comparisons on Twitter by putting two screens side by side.
I personally think it’s unsustainable for the industry in the long run. What’s looked at as amazing now will be “outdated” “last gen ew” to these same people in 5 years, and we’ll be left with how well the game’s gameplay, narrative and art direction stand on their own when the pixel count is outdated. I just feel those timeless elements of a game should be more of a focus from the start I guess?
Tl;dr tech-pushing visuals are nice but I feel the importance placed on them is too lopsided for how important they actually are to a great and timeless game, creating an unsustainable downsides in the industry that we’re already seeing
100% agree with you. I'm weirded out by all the discussion about frames per second and pixel count etcetera. Not to stuff on the guys themselves, they make good work, but I find that Digital Foundry is the epitome of this overfocus on graphics.
I don't really care if Xenoblade DE slows down at times or graphics pop up when in handheld, it's still an stellar game. And I don't care if Age of Calamity almost explodes on intense battles, I still had a lot of fun. Graphics and performance won't ever be a factor when buying a game for me. Art direction is another thing (i.e., the Diamond/Pearl remakes, I dislike the art style and have no interest in buying that).
I stopped gaming between 2011-2017 and before that time no one around me discussed FPS or resolution, at most you would say "that game has pretty good graphics" or the opposite (I remember the Wind Waker backlash, and still, it wasn't a graphics thing but an art style thing, and that game certainly has aged better than Twilight Princess). When I got back to be interested in gaming all of a sudden there are all these youtube channels and media sites and forums discussing these things and to me it's still weird and almost allienating.
Having said that, I don't judge people that worry about these things. An eye roll is enough for me to move on.