The uploaded videos are beyond rough, theyre unfinished. For example, at one point giant pixel blocks appear on Cage’s chest. My guess is the game has a big day 1 patchYeah, they were rough on 11 too. It got patched, but still remained low framerate. Few specific fatalities chug worse.
Screen ReaderNarration for menu items is available. All users are initially guided towards the Text-to-Speech feature on the first launch.
Colorblind ModesColorblind pre-set modes edit user interface (UI) and heads-up display (HUD) elements that might not be accessible to all in their original colors. Presets exist for Protanopia (Green Light), Deuteranopia (Red Light), and Tritanopia (Blue Light). The intensity of the colorblind mode can be adjusted.
Display SettingsBrightness can be adjusted at any time.
Lowered Health BarsPlayers can lower HUD location of Health Bars through the Options menu, placing them closer to the focal point of the screen.
Descriptive AudioEnable descriptive audio narration describing events happening on screen. Supports all Story cinematics, Fatalities, and Fatal Blows.
Extra Audio FeedbackUsers can choose between four presets that toggle additional audio cues for gameplay elements. The volume of these cues can be tweaked individually:
- Distance between Fighters – Adjust the volume of a sound cue that gets faster and quieter as distance increases.
- Health Meter – Adjust the volume of sounds that play at certain health thresholds. Occurs at 75%, 50%, 25%, and critical health.
- End of Fight Line – Adjust the volume of audio that plays when a fighter is at the end of an arena.
- Ducking – Adjust the volume of sounds that play when a character ducks and stands up.
- Blocking – Adjust the volume of a sound that plays when characters block and stop blocking.
- Hit Type – Adjust the volume of unique sounds that play for high, mid, low, or overhead hits.
Invasions Mode Navigation AssistanceWhen the player arrives at an Invasions mode location, the game will play four sounds corresponding to these directions in sequence – Up, Right, Down, and Left. The status of each direction is represented by the sounds that play when you adjust the volume on this setting. The sounds represent these statuses in sequence – Objective, Available, Locked, No Path.
Separate Volume ControlsIndividual controls are available for users to configure:
Screen Reader volume can be customized under the Accessibility tab.
- Cinematics – Story cinematics and rendered movies.
- Music – In-game music.
- Announcer – Announcer’s voice.
- Ambience – Ambient sounds.
- Dialogue – Spoken dialogue.
- Sound Effects – All sound effects from characters and user interface.
Audio Mix PresetsQuickly set audio categories to values that support increased accessibility or return them to defaults.
- Default – Resets all audio sliders to default values.
- Light Support – Clarifies gameplay-related audio without altering the primary mix very much.
- Medium Support – Clarifies gameplay audio significantly and adds mild support through Enhanced Audio Feedback.
- Heavy Support – Mutes music and ambience and adds all Extra Audio Feedback.
SubtitlesUsers can enable subtitles that support all key dialogue in Story mode as well as supplemental dialogue such as pre-fight dialogue and quips said during gameplay. Subtitles are on by default. Users can also modify the subtitle size.
Detailed Audio Effects
Users can tweak specific VFX noises:
- Fighter Movement
- Gameplay Modifier
- Special Moves
- Environmental Detail
- Fight HUD
Directional Surround SoundPlayers can adjust the audio experience according to the audio hardware that is being used on the first boot and then in the Options menu. Sounds can be set as directional for gameplay via stereo or surround sound setups.
Remappable ControlsAll gameplay inputs can be customized and remapped to a different button input. Remapping controls cannot be applied to menu navigation. The four-face button and four-shoulder button controls can be remapped for these inputs:
- Front Punch
- Back Punch
- Front Kick
- Back Kick
- Flip Stance
Input ShortcutsUsers can enable Input Shortcuts which lessen the directional precision required for special moves.
Button ShortcutsUsers can toggle multi-button inputs for single-button moves.
Test Your Might Gameplay Assistance ToggleUsers can toggle off the requirement for rapid button mashing for Test Your Might segments during Story mode.
TutorialsExtensive Tutorials are included covering virtually every aspect of the game. All the Tutorials can be re-accessed at user discretion.
Tutorial DemosMost tutorial segments provide a demonstration that shows button inputs and timing for practice.
Practice ModesA controlled environment where users can learn their fighter’s moveset, with a wide array of customizable behaviors. Fatality practice can also be accessed, with the timer constraint being disabled.
Advanced Communication System
Speech to Text
Voice chat is transcribed into captions on-screen in real-time.
Keyboard to SpeechAll text typed into the chat is narrated allowing for more players to use voice chat without the need of speech.
Note: This feature will be coming to the Nintendo Switch version of the game at a later date.
Settings TooltipsAll settings are accompanied by tooltips to inform users of what is affected.
AutosavingThe title includes an autosave feature, which saves progress at key moments during gameplay.
It's strange, anyway the analyzes at this point don't have enough time to reach the launch.This is right but other versions codes should come
Switch ones..not planned it seems
It's strange, anyway the analyzes at this point don't have enough time to reach the launch.
It is quite strange what has happened with the reviews of this game.
In a few hours we will be able to see gameplays of the people who have bought the deluxe edition, with the day 1 patch applied.
92 on Opencritic right now
I would not expect many, if any Switch version reviews at the lifting of the embargo.
Cassie, Kung Jin, Jade, Noob, Cyrax, Sektor, Ghostface, Conan the Barbarian, Harumi and possibly Sareena and the T-1000 have all had intro dialogue datamined for them (or partial dialogues for Conan, Ghostface and the T-1000)
I'm also playing right now and game looks exceptionally good on Switch. Much crispier than MK11.After having been able to play the real version of MK1 on Switch with the patch, I can only say that a large part of those screenshots and criticisms on the internet are trolls and liars, they are using images of a version without any patch.
Here I share a few screenshots i made of the game patched in portable mode.
He adds that on top of that, many are believing that the meme images that trolls post are the real game on Switch, and they are not.I'm also playing right now and game looks exceptionally good on Switch. Much crispier than MK11.
The problem people on the net are having is that the other versions look much much better in comparison. And it's NOT a fair comparison as they are two generations ahead.
The menu lag needs to be patched though.
After having been able to play the real version of MK1 on Switch with the patch, I can only say that a large part of those screenshots and criticisms on the internet are trolls and liars, they are using images of a version without any patch.
Here I share a few screenshots i made of the game patched in portable mode.
and like MK11, the game runs at 60fps in kombats, having some drops only in intros and fatalities.
I'm sure they will fix it up. Mk11 on Switch got improvements over time.
hope they also plan a Switch 2 update