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That Citizen Kane article is great. I haven't read that in years but it still echoes (if you'll excuse the pun) true. I like the line where he mentions Prime is still relevant "today", 7 years ago. It's particularly striking cause we're sitting here, actually today, almost 20 years later, and it's even more true now.It can't be stressed enough. Nintendo truly does love releasing remasters/remakes during anniversaries.
Anniversaries are one the easiest marketing templates.
- Xenoblade Chronicles: Definition Edition - Released during Xenoblade Chronicle 1's 10th anniversary.
- The Legend of Zelda: Skyward Sword - Released during Skyward Sword's 10th anniversary.
- Super Mario 3D All Stars - Released during Mario's 35th anniversary.
- Advance Wars 1 + 2 - Releasing during Advance War's 20th anniversary
- Pokemon Diamond & Pearl - Releasing during Pokemon's 25th anniversary (and Diamond & Pearl's 15th anniversary)
Plus, Metroid Prime wasn't just any game. It's one of the greatest games that Nintendo has ever created. It sits at 97% on Metacritic.
Prime 1 was Metroid's Ocarina of Time moment. It would be almost insulting if Nintendo didn't acknowledge Metroid Prime's anniversary in some way.
And who can forget all the times Metroid Prime been compared to Citizen Kane...
IGN - Citizen Kane: Is Metroid Prime Our Citizen Kane?
Kotaku - The Man Who Never Wanted To Make The 'Citizen Kane' for Games
"And like the experience it describes, it will live on." Perfect way to end it.
I remember when Trilogy released, there were people out there kinda tired of the Prime games. 3 games in a row, and, understandably, many wanted something different. It was also at the height of that era when games were trying to be Hollywood. Despite us being farther away from when the article was published, than that article was from Prime being released, the Prime series feels even more unique and missed than ever before.
Reminds me of that other jewel that's caught attention over the years. That one contemporary Metroid Prime review that described it as feeling like you were playing the game of the year 5 years from "now", but in the "present" day. There was something about Prime where you couldn't quite tell what made it special, but you knew it was there.
I can't think of a set of games, that by all of accounts, should have aged terribly, but have barely aged at all. That Citizen Kane article is able to, in a poetic sense, really illustrate why that's the case. Comparing Prime to other games of its time, really just shows the difference.