Hauke_von_Arding
Moblin
- Pronouns
- he/him
Challenge: Japanese Games not adding Carl Jung to the writting of their game. Dificullity: Impossible.
Never expected to read a sentence like that.Now this is real music
It kinda reminds me of HD Texture packs for old PC games.This game looks terrible, but it looks terrible in a way that suggests more a lack of programming skill than aiming at weak hardware so I would guess that's why it's not coming to Switch.
Yeah, that's what they said in the stream. Being in the polishing phase and all that. Let's see how much they can improve until release.It kinda reminds me of HD Texture packs for old PC games.
Like way too much detail on some of the textures for no reason.
But then parts of the buildings that are higher up look low res.
It just looks unpolished I think.
But I guess they still have some time until release.
Atlus doing the Mariah Carey meme when asked about SH2 lol
Honestly, what was that line during operating babe hunt in P3 even? holy cringe...You can see examples of one, the other, or both in all of his work starting with Persona 3.
Both the colors and actual performance really make me think of a late 2000s HD game… and not in a good way.the game definitely looks better, but I'm not vibing with the art. it still looks muddy in a way. just not technically so like the first trailer. the tech behind it isn't helping it either
Apparently it'll be like recent Falcom games.My main question after that trailer is is this some kind of action/turn-based hybrid? It seemed like there was both action combat but also a turn-based menu skill selection or something
Yes? That’s a whole year of polishing which isn’t insignificant. God of War 2018 was barely playable like 6-8 months before it launched, so it’s you know, not unusual for in-development games to still be…in development.There's like 15 seconds of in-engine stuff in this trailer and it all looks absolutely terrible from a visual and framerate perspective, does Sega really think this can launch in a year.
It's absolutely eating shit performance wise despite looking horrible visually and having nothing going on gameplay-wise. That is pretty uncommon for any game trailer to feature actually.
As in Trails games, so "turn-based but with position mattering" or do you mean action-based like the Ys games?Apparently it'll be like recent Falcom games.
action combat that can transition into turn-based combat like the recent Trails gamesAs in Trails games, so "turn-based but with position mattering" or do you mean action-based like the Ys games?
The Daybreak (Kuro) games have a "action rpg" style to streamline fighting weak enemies/mobs to get an advantage or run through. I know in Daybreak 1, it was a 3 hit combo, and that is similar to what is seen in the Metaphor trailer.As in Trails games, so "turn-based but with position mattering" or do you mean action-based like the Ys games?
I thought Atlus was gonna go with the usual suspects for va work like their most recent games, PCB (mostly persona games) or Cup of Tea (SMT V and SH2) but they are going with someone else:
I had to look up who they are and some of the recent games were: Returnal, Live A Live, RE Village and BG3
Hope you have a good family trip and she enjoys.I'm in China so my daughter can visit her grandparents and their cousins and thus this gif is blocked for me, but I assume it is Pokemon SV and I will agree if that is the case, sure.
Hope you have a good family trip and she enjoys.
No it was an image from Seinfeld with Jerry holding his nose with his fingers to indicate something stinks. Elaine is next to him with a disgusted expression. I thought that post stinks so used this image. Hope that helps.
The director of this game is known for projecting his transphobic/homophobic views into his games which is why some people are feeling iffy about it. I personally think it looks interesting but I’m going to wait and see if he’s changed his ways or if he will continue to push his weird anti LGBTQ+ agenda.I think this looks really great, surprised by the mixed reaction to it.
I mean... this concept alone is like an 11/10 game for me personally so I'm into itAlthough I might get the game, it just looks like medieval Persona 5, all taking place inside a very long Palace
I never said it looked bad. it just doesn't look much better than a PS3 title. damn near aliased as one too. for a game that's coming from the man who invented persona (this is a joke), I expected more, but it just doesn't technically impressI honestly dont see why you guys say the game looks bad. It looks like P5
Got it. Maybe the game is jam packed with content and/or there are a lot of other technical demand things we aren't seeing.I expected more, but it just doesn't technically impress
Wait, what?! This game has been in development since 2008-2010?!game looks like it was in development at the same time as P5 on PS3.
no, I just said it looks like it. this game must be showing the limits of the P5 engine. that was made during the PS3 era and probably doesn't have modern lighting features or physically based rendering features. as old as it is, they probably can't extend the tools much because they might be jettisoning those tools after this gameWait, what?! This game has been in development since 2008-2010?!
— P5 started preparatory development right after P4 released.
I wonder if Person 6 is being developed with this engine, or they’ll make a new one or use UEno, I just said it looks like it. this game must be showing the limits of the P5 engine. that was made during the PS3 era and probably doesn't have modern lighting features or physically based rendering features. as old as it is, they probably can't extend the tools much because they might be jettisoning those tools after this game
definitely UE4/5. Persona is under a different team than Metaphor and that team is already doing Persona 3RI wonder if Person 6 is being developed with this engine, or they’ll make a new one or use UE
It is a risk, but also a chance. Atlus can freely create new enemy desings, and together with the non-silent protagonist and the unique setting, Metaphor can be an experience they've never done before.One thing that came to mind is, this will be the first non-SMT game in a while meaning they will not rely on demon designs for enemies/partners.
Here lies the problem, the only Atlus game that has great to fantastic enemy design is EO (I am biased). Everything else non-SMT, is very bland to the point P5 started using demons. Granted we havent seen much, but I do hope we get cool designs, the Archetypes look very generic.