SirArthur
Kremling
- Pronouns
- He/Him
A speaking protagonist is quite the change compared to other Atlus games. And I think it's for the better.
It is a risk, but also a chance. Atlus can freely create new enemy desings, and together with the non-silent protagonist and the unique setting, Metaphor can be an experience they've never done before.
I saw the speaking protagonist, that's a plus, seems like something going forward, fingers cross.
Yes, settings and characters that is an area of strength, but I do hope that risk pays off. I want to see interesting and cool looking enemies since they arent bound by demon designs.