Cheetah6442
Bob-omb
- Pronouns
- He/Him
What's broken or bad about it?The Sillyfish challenges are singelhandedly making me consider not 100%ing the game
They are that bad
Even just picking one up feels broken :/
What's broken or bad about it?The Sillyfish challenges are singelhandedly making me consider not 100%ing the game
They are that bad
Even just picking one up feels broken :/
Inconsistencies is a big issue with it. Sometimes the dash misses even if it visually hits, and when you do hit, picking it up feels oddly clunky, sometimes demanding many presses even if you are right by it, and the camera makes chasing them around VERY hardWhat's broken or bad about it?
I'm a bit late to this, but for this mission I think your best bet is a combo of Rabbid Rosalina's Ennui and Peach's shield buff. Use Peach first, use her to survive a turn unscathed, then lock the enemy down for two turns with Ennui so you have time to repositionAgreed on a lot of those things, and I am in the 5th world right now.
The game is odd. It is still very fun. But while it does do some things better than KB, it does a bunch worse than KB, too.
Also
Is it just me or are weapon descriptions completely out of whack? They keep mentioning I got them for doing specific battles I have not done yet.
It really lacks a big chunk of polish XD
EDIT
Ok, so, I have lost a few times in places (on Hard), but it has not been super difficult.
This one Flora side quest battle is just kinda crappy tho. Survive for 6 rounds and enemies that can pull your entire party in and does more than 50% damage to each of them with one hit, yeeeahh
This is where the 'random portals' really starts to feel unfair
I will say that the one on Palette Prime SUCKS. The fountain is finicky about lighting up when you target it, even if you're standing right in front of it on the shore, and while you CAN land a fish in fountain even when it's not lit up, you're like as not to throw it on a part of the fountain sticking out of the water or forming the fountain basin, which doesn't count.What's broken or bad about it?
That feels like the biggest missed opportunity in the sequel to me. Where's Yoshi? DK/Diddy Kong? Wario? Waluigi? Toad?Honestly I think I'll only buy DLC 2, maybe the season pass for DLC 1. DLC 3 is the exact opposite from what I want from this game in the future. I don't want to be locked into 3 specific characters for a whole planet (one of the strengths of this game is picking specific characters for specific battles) and I have no interest in Rayman at all. I wish they would have added someone from the Mario universe instead.
Having just completed the game at 100%āno, you're right with regards to difficulty. The final battle in this game is fairly protracted and could be hectic, but it's ultimately not much compared to the Megabug fight from Kingdom BattleAlright, I feel comfortable saying that Kingdom Battle is ultimately the better game. Not only because of the turn limits for a complete or the "keep everyone alive" requirements, but because it took until the fourth world to have destructible barrels that confer elemental status/damage on enemies if you blow them up. Those elemental boxes were all over Kingdom Battle, even in the first world. Push boxes, fire boxes, all that stuff made for some fun gameplay when you could punish an enemy hiding behind or near one. It also hurt when you were so unfortunate with your movement that the enemy popped them and hurt you, and there were times where you had to make the decision about getting closer to the enemy to get something off while risking having to hide behind/near one.
I don't think this game's strategy is nearly as complex because there are just fewer barriers to you completing a battle/no extra bonus for "perfect" battles (by X number of turns/everyone alive). I can just rush the enemy down. I'm into the fourth of five (?) worlds now, and I don't see that it's going to really escalate that much from here. Even if it does, it's way too far into the game to start adding that stuff to battles.
I like this game, but they really gutted the battles in a way that makes them less engaging and much easier. I'm on hard, but at no point has this game had a battle as hard as some of the ones you'd get into by the back end of the second world/start of the third world in Kingdom Battle.
This game needs a Super-Hard update that adds turn limits/all alive requirements for battles.
Maybe Iām not far enough to see it, but at 12 hours in and having completed the first two areas, I really donāt see this as being a Mario game whatsoever. Iād go as far as to say Mario and crew look totally out of place whenever I see them. Thereās no abundance of Mushroom Kingdom and Rabbids mixups like on the first title to tie it all together. They feel as pasted in as Star Fox and crew were in Starlink.
Thatās not to say itās not an outstanding game - I love it. Just an observation.
I donāt really have any history with Rabbids other than knowing they existed. I also assume they donāt even have a rich history to draw on, so what we have here is just as āRabbidā centric as anything else to me.It's not just Mario. For all the billing they get in the title, both the Mario and Rabbids elements really seem to have been pretty heavily deemphasized in this game. Letting the Rabbids talk kinda erodes most of their identity and makes them into kinda just a weird character design convention, for better or worse. Really only the background events on the map (which there are a lot fewer of) really have any sort of a Rabbids feel to them.
The game still works more or less fine despite this, but it really is mostly just borrowing some aesthetics from the two IPs it ostensibly belongs to.
I wouldn't really call the Rabbids' history "rich", but they do have one, and the game is a pretty big departure from it. They're supposed to be these weird, chaotic little proto-minion things. Using them as NPCs doesn't really let them do that, for better or worse. They were much more in character in Kingdom Battle, albeit (thankfully) toned down to a more manageable level.I donāt really have any history with Rabbids other than knowing they existed. I also assume they donāt even have a rich history to draw on, so what we have here is just as āRabbidā centric as anything else to me.
They speak, sure, but thereās still a chunkiness to the aesthetic and goofiness to the writing and animations for NPCs that fits the very vague Rabbid mold.
I wouldn't really call the Rabbids' history "rich", but they do have one, and the game is a pretty big departure from it. They're supposed to be these weird, chaotic little proto-minion things. Using them as NPCs doesn't really let them do that, for better or worse. They were much more in character in Kingdom Battle, albeit (thankfully) toned down to a more manageable level.
Iāve been a bit down on the game for a bit now as you are just incredibly powerful in this game and the maps are really bleeding together as a result, but I really dug the Wiggler train battle they showed off in previews. Had a great mix of dynamic action with the Wiggler and a hectic group of enemies/reinforcements that together played well with the base train map. Hope a few more battles this good sneak in before the end.
Also, Iām at 66% completion now and the first three planets are fully complete. Glad Iām in the home stretch!
That might be a good way to go about it. Rabbid Peachās healing is so absurd Iām never in any real danger which just lets me tear everything up with Mario and Luigi. Normal Peachās shield does seem pretty good though from the few times Iāve used her.My friend was thinking heād artificially impose the rule that he can only use non-rabbid characters when possible because he hates the rabbids and the more I play, the more I think itād be a novel kind of hard mode. Iāve been playing a new party and the fights are almost trivial - Mario rabbid with the Spark that lets you pull enemies towards you basically ends the fight in a few moves every time.
Iām having fun, but yeahā¦the game is feeling pretty easy.
That might be a good way to go about it. Rabbid Peachās healing is so absurd Iām never in any real danger which just lets me tear everything up with Mario and Luigi. Normal Peachās shield does seem pretty good though from the few times Iāve used her.
I wonder what the least OP team would look like?
Redo the secret door challenge to get the last 1% on each world.I was trying to get 100% on the first few worlds before beatingworld 4...
But I seem stuck at 99% on world 1 while still having completed all quests, memories.. not sure what I can have missed?