I worked too hard for that terrible referenceA bit late catching up, but this might by my favorite sentence(s) in a long time
Dunno what you mean by this but are you comparing launch-day Switch Warframe or current Switch Warframe?Warframe
only console warrior boomers jealous of nintendo will downplay nintendo's potential. dedicated ray tracing cores means easier processing for ray tracing than without it. if it can run an intensive demo that has ray tracing enabled then it won't struggle with ray tracing. what don't you understand about that?People being so mad at me that they’re buying an obviously very false report (who is turning off RT in handheld mode only) is weird.
I was being facetious, of course the people on the Nintendo board will get the next Nintendo productGenerative AI. You know, the one trained on stolen art and writing. DLSS is fine, since those are trained basically on the game itself.
I believe the launch version but no knowledge that this has changed since launch.Dunno what you mean by this but are you comparing launch-day Switch Warframe or current Switch Warframe?
an honest raccoon is the best kind of raccoon in the worldsome people who are technically minded but casual readers of the thread may see my posts and say to themselves "damn raccoon you don't know fucking anything. egg shitpost? read some research papers and contribute scrub."
to this I would reply that while it's true that not knowing anything is one of my greatest weaknesses, not pretending to know anything is my greatest strength.
Games like Octopath that use pixel art in a 3D space already beat the pixel art to hell with weird angles, scaling, and filters. But DLSS shouldn't hurt them more than it does any other textures. But yeah, for a pure 2D game using low resolution assets, special tricks to achieve higher rendering resolution wouldn't even make much sense.It's totally optional, we know that from the leak. It would have to be, there are plenty of games where DLSS would be inappropriate - pixel art would suffer pretty badly I expect.
If that's the only reason you're using RT, sure. But there already exist plenty of multiplatform games built with both already there.I’m sorry, but if you’re building your game around RT for convenience and then have to end up baking the lighting in handheld mode, that doesn’t make a ton of sense. You’re just doing a lot of extra work for no reason. Just bake it from the beginning.
??? Detailed graphical options in console games are the rare exception. In almost all cases we get stuck with the option the developers decided was best. In Switch games, this comes down to deciding which things get nerfed more than others when switching modes.But then Necro describes a situation that sounds like mandatory or optional RT in docked mode and then no RT in portable mode, which makes no sense. If it's just an option in docked... You can leave it as an option in handheld mode. If it's mandatory in docked mode, you're now making an option you chose only for convenience (sacrificing tons of visual effects for) mandatory in one mode only to do all the work you wanted to avoid in the first place in handheld mode.
Samsung Showcases Groundbreaking Logic Innovations at System LSI Tech Day 2023
Samsung emphasizes its vision to propel the Fourth Industrial Revolution forward through a comprehensive System LSI humanoid platform; Inaugural event offers an early glimpse of next-gen logic portfolio encompassing Exynos 2400 mobile processor, Zoom Anyplace camera sensor technology, vision...news.samsung.com⋮
First Glimpse of Exynos 2400 Mobile Processor and Zoom Anyplace Image Sensor Technology
One of the event's highlights was the preview of Samsung's next-generation flagship mobile processor, the Exynos 2400 with Xclipse 940 GPU based on the latest AMD RDNA™ 3 architecture. A live demo showcased the processor's substantially enhanced ray tracing capability, promising improved realism and immersion in gaming through a range of optical effects including global illumination, reflection and shadow rendering.
Achieving significant advancements in computing performance, the Exynos 2400 processor features a 1.7x increase in CPU performance and a remarkable 14.7x boost in AI performance compared to the previous Exynos 2200 product. Additionally, Samsung introduced a new AI tool designed for upcoming smartphones, demonstrating text-to-image AI generation using its Exynos 2400 reference board.
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Bringing Console-Level Gaming into the Mobile Platform
To reach the goal of bringing console-level gaming into the mobile platform supported on premium to low-end segments, Samsung started developing the Xclipse GPU with the basis of AMD RDNA™ architecture. With this development, Samsung became the first to introduce a ray tracing feature into the mobile environment. Katibian showed a demo video of the mobile ray tracing feature based on an Exynos reference platform, which demonstrates the full power of ray tracing features such as shadow, reflection, and global illumination, all enabled simultaneously.
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If I gave my two cents about this, I’d probably get banned for breaking rules and such. But I’m only going to say this: he’s annoying. It’s not that people dislike him because he says things that are against the grain, things that are against the grain happen all the time in the thread and people discuss it back and forth with data and their reasonings.Not to discredit your efforts to engage in debate so far but I think people are reading into hostility that isn’t there and responding in kind. I understand that this person has been contrarian to many of the takes in this forum (especially recently), I have been reading this thread closely and I don’t think any of his post/replies were intended to come off as rude or intellectually dishonest. I think tone being absent in text means that when you’re engaged in a back and forth with someone, over time you perceive their words with more cynical lens.
That being said there is a level of close-mindedness I have seen here and very minor dismissals of opinion between both parties as part of discussion here is exploring edge cases in waht may or may not happen regarding NG even if said opinion is widely unpopular. And if it founded on lack of understanding then we should patiently explain and re-explain where necessary. Honestly if not for these questions or takes which get answered or refuted a lot of us might not have the level of understanding regarding the tech in NG as we do.
In one of my very few posts I did reference this persons consistent contrarian approach to hype etc. and I found it strange but I always look forward to seeing what they might think of new information because they might come to a totally different conclusion than me and that’s what sparks engaging discussion even if one thinks the other is completely wrong and if they are you can educate them and anyone else who is reading along (like me).
Not saying you shouldn’t block someone if debates start to become tiresome/get in the way of enjoyment on this thread and it can be a effective way to avoid contention or confrontational or ill-mannered posting but I thought I’d offer my two cents here
SD has RT...I’m sorry, but if you’re building your game around RT for convenience and then have to end up baking the lighting in handheld mode, that doesn’t make a ton of sense. You’re just doing a lot of extra work for no reason. Just bake it from the beginning.
Who is throwing out tons of other effects from their PS5 version for RT, only to then also bake it in handheld mode.
[System LSI Tech Day 2023] Hyper-Intelligence: Samsung Electronics’ Futuristic System LSI Technologies Enable Hyper-Intelligence in the AI Era | Samsung Semiconductor Global
The rise of generative artificial intelligence (AI) and other cutting-edge applications have resulted in a market requiring increasingly smarter, more powerful computing that still brings improved efficiency, scalability, and low power.semiconductor.samsung.com
Not only Qualcomm. Arm and Samsung have ray tracing as well. In fact, Samsung released a ray tracing demo for the Xclipse GPU one hour ago as shown below.SD has RT...
[System LSI Tech Day 2023] Hyper-Intelligence: Samsung Electronics’ Futuristic System LSI Technologies Enable Hyper-Intelligence in the AI Era | Samsung Semiconductor Global
The rise of generative artificial intelligence (AI) and other cutting-edge applications have resulted in a market requiring increasingly smarter, more powerful computing that still brings improved efficiency, scalability, and low power.semiconductor.samsung.com⋮
Bringing Console-Level Gaming into the Mobile Platform
To reach the goal of bringing console-level gaming into the mobile platform supported on premium to low-end segments, Samsung started developing the Xclipse GPU with the basis of AMD RDNA™ architecture. With this development, Samsung became the first to introduce a ray tracing feature into the mobile environment. Katibian showed a demo video of the mobile ray tracing feature based on an Exynos reference platform, which demonstrates the full power of ray tracing features such as shadow, reflection, and global illumination, all enabled simultaneously.
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Both at the same time? Maybe a couple less demanding games, but I definitely don't see it happening across the board. Possibly one or the other. Like Nate said above, I'm not setting 4K+RT as the expectation bar.
Tbh with you I don't care about RT much. Maybe I think it's blown out of proportion, or to use a better word, exaggerated. I'm currently playing Wonder and it looks absolutely sweet. I don't think RT would add much to such a well made game.
SD has RT...
Ah, so it was related to generative AI. That does make sense. I thought it was just people being against "anything AI" for some reason.
I’m sorry, but if you’re building your game around RT for convenience and then have to end up baking the lighting in handheld mode, that doesn’t make a ton of sense. You’re just doing a lot of extra work for no reason. Just bake it from the beginning.
Isn't that what all games with the RT feature doing already? All the PC games I own with RT (ok 2), Doom Eternal, and Cyberpunk allow you to turn it off.
...are there any RT only games out yet?... maybe on consoles like spiderman or something?
why wouldn't it make sense? PC games can turn on and off raytracing already.This is what most games do yes, Spider-Man and 3 other games have mandatory RT (Immortals, Jedi Survivor, and Lords of the Fallen). I'm talking about a situation where there's mandatory RT in docked mode and no RT in handheld mode which wouldn't make sense.
This is what most games do yes, Spider-Man and 3 other games have mandatory RT (Immortals, Jedi Survivor, and Lords of the Fallen). I'm talking about a situation where there's mandatory RT in docked mode and no RT in handheld mode which wouldn't make sense.
you're literally the only person arguing that handheld mode will not get RT in a mandatory RT game and you're basing it on nothingThis is what most games do yes, Spider-Man and 3 other games have mandatory RT (Immortals, Jedi Survivor, and Lords of the Fallen). I'm talking about a situation where there's mandatory RT in docked mode and no RT in handheld mode which wouldn't make sense.
what if Nintendo starts rendering primary view with RT, tho?I mean, that doesn't say much. Wonder is a fixed-camera 2D platformer, it's the poster-child for not needing RT. 3D gameplay, especially in open worlds with dynamic weather and time of day, is where RT really comes into its own.
Jedi Survivor recently disabled RT in performance mode iircThis is what most games do yes, Spider-Man and 3 other games have mandatory RT (Immortals, Jedi Survivor, and Lords of the Fallen). I'm talking about a situation where there's mandatory RT in docked mode and no RT in handheld mode which wouldn't make sense.
Jedi Survivor recently disabled RT in performance mode iirc
except devs aren't saying that"Devs might turn it off in handheld mode" is just a very weird statement that makes me doubtful of Necro's entire reporting via this post.
That PS4/Xbox One version is absolutely getting canned.Yeah
(It looks really bad, but they'll fix it later. They're making a non-RT version for the PS4/Xbox One/Probably Switch 2 right now)
higher fidelity ceiling. there are new techniques that leverage ray tracing that aren't used in rasterization. like restir, which helps remove light count limits. can be used for accurate physics simulation, sound propagation, and whatnot.am I an imbecile or are there reasons to use RT besides saving dev time
real time reflections, the lighting looks nice if done right. im no dev but thats all that comes to mind as someone who has a 3080 and plays (some) games with RT. Doom Eternal looks REAL NICE. Lots of reflections everywhere, like WHEW. Eye candy game. It's also in Elden Ring and I genuinely cannot tell the difference other than I go from 60fps to 12.am I an imbecile or are there reasons to use RT besides saving dev time
I believe the launch version but no knowledge that this has changed since launch.
SSR is enabled in docked mode and disabled in handheld apparently. Jump to 11:40
With the release of Abyss of Dagath, Warframe on Nintendo Switch now exclusively uses the new Enhanced Graphics Engine! With Enhanced, players enjoy features that are only available with it, such as a new GI volume lighting system, decal system, tattoos, facial hair, and more that help raise the overall quality of Warframe. The next major update in 2023 for Warframe “Whispers In The Wall” was built on all of the features and tools it provides to create a stunning visual experience!
Switch is the last platform that needed to be brought onto the Enhanced Graphics Engine, allowing our teams to focus on working with one graphics engine rather than two (Classic AND Enhanced). It has been the default setting for PC, PS5, and Xbox Series X for quite some time, and for PS4 and Xbox One since Citrine’s Last Wish earlier this year. With Abyss of Dagath, it is now the standard across all console platforms with the retiring of the Classic Graphics Engine.
Due to the Enhanced Graphics Engine’s base settings having a higher quality than the Classic Graphics Engine does with settings enabled, and to ensure performance, the following settings are not available on Nintendo Switch:
- Motion blur
- Local Reflections
- Volumetric Lighting
- Depth of Field
- Bloom
- Ambient Occlusion
Sorry if I misread your initial post. I was trying to say RT is possible on handheld (was using SD as an example) but you were arguing that turning RT off in handheld mode doesn't make sense if it's on docked.1. It is literally possible for the Switch 2 to do RT
2. RT is a very marginal benefit to consumers at this point in time and is largely a convenience thing for devs at this point
3. The Switch 2 is weak (due to being mobile hardware) and it's not really plausible for devs to give up tons of visual fidelity on effects with a higher marginal benefit to pursue convenience on mobile hardware in most cases (outside of like an indie or low budget 3D game with simple graphics). Their game will look much worse than the competition if they did so.
If devs want to put a "turn on RT and drop 30 FPS and drop a lot in resolution" option in the menu, that's all fine.
I just don't understand the situation where it's an option in docked mode and then the option is turned off in handheld mode. It will look bad regardless.
And if it's mandatory in docked mode but off in handheld mode... That makes less sense.
Baked lighting is very incompatible with Day/Night Cycle games like the Xenoblade series.
I hope Monolith Soft will move to dynamic lighting with Switch 2.
I believe the launch version but no knowledge that this has changed since launch.
SSR is enabled in docked mode and disabled in handheld apparently. Jump to 11:40
SEPARATED DPAD SUPREMACY!!!!!!!!!!!!!!!Separated directional buttons instead of a D-Pad is all I wanted to hear. Switch 2 10/10 system day one.
Assuming this has even an ounce of truth, of course
Not sure if this is what you meant, but these colors would line up when each Joy-con is used individually.Yeah... if there was any doubt the coloured buttons stuff was just a coincidence this completely removes it. Coloured directional buttons, arranged in a way that when on a sideways left joy-con matches the ABXY buttons on an upright right joy-con? And there's no "sideways colours" variation of the ABXY buttons, implying that these are representing something physical? Switch 2.
Yes this is exactly what I meant!Not sure if this is what you meant, but these colors would line up when each Joy-con is used individually.