darthdiablo
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Where were those unused overlays obtained? Datamined from SMW?
I've always been #TeamColoredButtons btw
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How come? You don't want us pushing anyone's buttons?I urge my fellow #TeamColouredButton members to wait for additional confirmation from other sources before popping off.
Separated directional buttons instead of a D-Pad is all I wanted to hear. Switch 2 10/10 system day one.
There are people who want an actual D-Pad in the next Switch, however I am not one of those people (because of the fact that a few games that I play would control a lot worse with one).But isn't this what the Switch already does?
I thought people wanted an actual dpad?
I'm kongfused.
Just fyi I am not on the "so back" teamWe're researching to validade this claim button bros, calm down before taking the "so back" team
When did we last have a switch from black buttons to coloured ones?
Super Nintendo Switch (2) confirmed!
For reference:
Initial results are not looking good. The button textures the game seems to use are grayscale, so any color is added programmatically. I guess it's not impossible that poster found an alternate set of colors in the code or something, but that's more far-fetched than just finding an unused texture, and there's no texture we can find to easily confirm it.We're researching to validade this claim button bros, calm down before taking the "so back" team
This name is not going to happen because "New Switch" already refers to the current-gen Switch internally at Nintendo.Monkey's paw situation:
Colored button theory is real
the system is called the New Nintendo Switch
Worth noting that pre-release footage has button prompts coloured white while in the final game they're yellow.Initial results are not looking good. The button textures the game seems to use are grayscale, so any color is added programmatically. I guess it's not impossible that poster found an alternate set of colors in the code or something, but that's more far-fetched than just finding an unused texture, and there's no texture we can find to easily confirm it.
I've seen plenty of videos with RT on and off, and while I see the difference sometimes, it feels non-significant. But that's just me.I mean, that doesn't say much. Wonder is a fixed-camera 2D platformer, it's the poster-child for not needing RT. 3D gameplay, especially in open worlds with dynamic weather and time of day, is where RT really comes into its own.
RT doesn't affect art style. Zelda already used GI anyway, so adding Ray tracing would only enhance the effectYep, these sorts of games are perfect cases for RT, especially RTGI. I'd also want to see RTGI in the next Zelda game, though I'm not 100% sure how it would play with the art style.
RT doesn't affect art style. Zelda already used GI anyway, so adding Ray tracing would only enhance the effect
"We'll always be together
Both of these games would likely have been 60fps easily on Switch 2.The buttons we seen in the Mario RPG and Paper Mario game were colored, but not used in Mario Wonder meaning the games were shown running on Switch 2?
Doesn't make sense.
i'm assuming it doesn't exist and was probably made up just to fuel the color button theoryWhere is the reddit post where these supposed buttons came from?
A Google image search focused on Reddit comes up with nothing.Where is the reddit post where these supposed buttons came from?
Does anyone have the link to the colour theory video that kick started it all? Never got round to watching it at the time.
Hope it’s true but will wait for further investigation!
Where is the reddit post where these supposed buttons came from?
Investigation in progressWe're researching to validade this claim button bros, calm down before taking the "so back" team
You showing up right now is hilarious. I’m listening to Mariah’s music lol.Investigation in progress
You showing up right now is hilarious. I’m listening to Mariah’s music lol.
To be fair, at least that expectation is a good baseline which is what's my baseline. To me, this baseline means that Monolith Soft, who released this game on year 1 of the SwitchWhat it is not realistic is expecting a lot of first party games to look just like Switch games but with better FPS and resolution. That's pessimism and not based on reality.
However, everything changes when playing in handheld mode and image quality takes a nose dive. Unlike docked mode, playing on the go sees the developers deploy a dynamic resolution solution. The results range from 552p or so to 432p and even as low as 368p in some cases. There are probably other values in there as well but it's clear that this is not a game that ever comes close to reaching the native resolution of the Switch's integrated display. In fact, this is one of the lowest resolutions we've pixel counted since the PlayStation Vita era.
You just found the name of the next DK Country Kong fused.But isn't this what the Switch already does?
I thought people wanted an actual dpad?
I'm kongfused.
I couldn't stop laughing at the ducks example!There are uses for the OFA, but I think the reason the OFA is there is because Nvidia is planning on adding more uses in the future. That’s why the OFA is in the hardware in the first place, and removing it eliminates Nintendo’s ability to benefit from those future improvements.
As long as Drake looks like a standard (but small) RTX 30 card, then Nintendo will benefit from every software improvement that Nvidia delivers to those cards, and every improvement made on Nintendo’s behalf can go back into the PC space. It’s a win-win for everybody.
The person you are replying to is on my ignore list, because they seem to value winning the argument over talking in good faith.
But you remember correctly. Not that Nvidia’s RT solution is cheap on the CPU. But AMD’s is heavier.
Do you remember the old meme of which you would rather fight - one horse sized duck or a hundred duck sized horses? That’s actually a half way decent way to think about these two architectures.
When it comes to AI and RT, Nvidia is the big duck, and AMD is the tiny horse. The big duck is the more powerful animal, but there is a line where it’s just overwhelmed by the sheer number of tiny horses.
The Series X and the PS5 are a shitload of horses. The Series S isn’t. This is why folks have trouble grasping what NG is potentially capable of. “The Series S is 4 horses! How will Switch, with a max of 3 ducks keep up?”
Sir, you clearly don’t understand how big these fucking ducks are. They eat horses, don’t they?
Conversely, there are a few Nvidia stans who don’t realize that, when it comes to “classic” graphics, the situation is reversed. An RDNA 2 FLOP is generally “better” than an Ampere FLOP when it comes to raw pixel pushing. Nvidia compensates by shoving more FLOPS (tiny horses) per dollar in their cards.
Sorry for the late reply, but that's why I said Nuvia's custom Arm based CPU design is the only area where Qualcomm could be enticing to Nintendo.I know your weren't entirely serious, but imo Nvidias biggest advantage over the competition is in software, not hardware or price.
Oryon is the name of Nuvia's custom Arm based CPU, not the SoC. (Charlie Demerjian also used "Houma" as the name of the SoC, although I've seen "Hamoa" used as the spelling.)In other (sorta old?) news, Qualcomm's been waiting till two days from now to announce their Qualcomm Oryon SoC design for laptops, made by the team behind Nuvia. However, their processor... might suck? Like, be really terrible, for entirely self-inflicted reasons.
Not too familiar with SemiAccurate as a source, but from what I've searched, it seems credible enough despite not sounding the part.What’s going on with Qualcomm’s Oryon SoC?
How did Qualcomm snatch defeat from the jaws of victory with their Oryon/Houma SoC?semiaccurate.com
Not sure if this really changes anything from the far-off Switch 3 discussion, but the Oryon was sort of poised like the Apple M1, which later found use in tablets. Well, it's certainly not coming to the Switch 3, in its current state anyway.
4K/ RT Switch sucessor will problaby acomplish that, but more demanding games, absolutely notIs "4K and RT" the example of unrealistic expectations? Because the hardware will definitely be capable of both of those things, and there will be games that make effective use of them.
4k/rt are demanding effects so games with them are by nature demanding games.4K/ RT Switch sucessor will problaby acomplish that, but more demanding games, absolutely not
Reduce the bezel 33% and make the analogs, shoulder, home, capture and confirm buttons slate grey and we're in business. #TeamColoredButtonsNot sure if this is what you meant, but these colors would line up when each Joy-con is used individually.