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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

But isn't this what the Switch already does?

I thought people wanted an actual dpad?

I'm kongfused.
There are people who want an actual D-Pad in the next Switch, however I am not one of those people (because of the fact that a few games that I play would control a lot worse with one).

I'd much rather a regular D-Pad be saved for a new Pro Controller, however.
 
See my thing is, I honestly don't care if the buttons thing is somehow indicative of timing or features. Yeah it could be said that them showing up in 2023 games means it's really close to being revealed and/or released. Yeah it could mean it's backwards compatible and that these games have already been prepped to take advantage. Yeah it could mean some games won't need a patch to run on the new console as they could come with additional assets that activate when you plug it in. It's all possible!

And I don't care!

I'm just really excited about this thing potentially having SFC colored buttons.

for the record I do care about the other stuff, that's just not why I'm excited about the button colors suddenly showing up
 
Having a D-Pad on the left joycon wouldn't be good for those who want to use the joycons as individual controllers for casual liminal multiplayer gaming. One of the biggest things that makes the Switch appealing is that you can whip it out anywhere you go and have a game of Mario Kart with someone without having to mess around with controllers, just give each player a joycon and play.
 
pic-bigscreen.png


When did we last have a switch from black buttons to coloured ones?

Super Nintendo Switch (2) confirmed!

For reference:
snes-controller.jpg
 
It’s actually gonna be

Super Nintendo 2 Switch 2

spiritual successor to SNES
successor to Switch

adding the 2’s to the name helps avoid confusion ;)

edit: guess this is better for the speculation thread, I’ll end the derail here…
 
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I can't imagine it being one of those flip designs, because it would get too bulky? The hardware needs some space and the cooling solution too. And there will be no d-pad. I like those new button colours, so I hope it's designed like a Switch, next to no bezels for the 1080p screen.

An even better, more advanced Switch OLED design.
 
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We're researching to validade this claim button bros, calm down before taking the "so back" team
Initial results are not looking good. The button textures the game seems to use are grayscale, so any color is added programmatically. I guess it's not impossible that poster found an alternate set of colors in the code or something, but that's more far-fetched than just finding an unused texture, and there's no texture we can find to easily confirm it.
 
Initial results are not looking good. The button textures the game seems to use are grayscale, so any color is added programmatically. I guess it's not impossible that poster found an alternate set of colors in the code or something, but that's more far-fetched than just finding an unused texture, and there's no texture we can find to easily confirm it.
Worth noting that pre-release footage has button prompts coloured white while in the final game they're yellow.
 
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I mean, that doesn't say much. Wonder is a fixed-camera 2D platformer, it's the poster-child for not needing RT. 3D gameplay, especially in open worlds with dynamic weather and time of day, is where RT really comes into its own.
I've seen plenty of videos with RT on and off, and while I see the difference sometimes, it feels non-significant. But that's just me.
 
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Yep, these sorts of games are perfect cases for RT, especially RTGI. I'd also want to see RTGI in the next Zelda game, though I'm not 100% sure how it would play with the art style.
RT doesn't affect art style. Zelda already used GI anyway, so adding Ray tracing would only enhance the effect
 
He avoided questions about the source or about where is the file where the colored buttons are located...

Either he copy/paste from somewhere (reddit?) or made it up i guess.
 
The buttons we seen in the Mario RPG and Paper Mario game were colored, but not used in Mario Wonder meaning the games were shown running on Switch 2?

Doesn't make sense.
 
The buttons we seen in the Mario RPG and Paper Mario game were colored, but not used in Mario Wonder meaning the games were shown running on Switch 2?

Doesn't make sense.
Both of these games would likely have been 60fps easily on Switch 2.
 
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Does anyone have the link to the colour theory video that kick started it all? Never got round to watching it at the time.

Hope it’s true but will wait for further investigation!
 
What it is not realistic is expecting a lot of first party games to look just like Switch games but with better FPS and resolution. That's pessimism and not based on reality.
To be fair, at least that expectation is a good baseline which is what's my baseline. To me, this baseline means that Monolith Soft, who released this game on year 1 of the Switch
83GPZ1A.png

will now be working with a device that is capable of up to 4K resolution...not to mention, the successor has DLSS and RT features??? the world is not ready for what they're cooking

also, we can say farewell to stuff like this
However, everything changes when playing in handheld mode and image quality takes a nose dive. Unlike docked mode, playing on the go sees the developers deploy a dynamic resolution solution. The results range from 552p or so to 432p and even as low as 368p in some cases. There are probably other values in there as well but it's clear that this is not a game that ever comes close to reaching the native resolution of the Switch's integrated display. In fact, this is one of the lowest resolutions we've pixel counted since the PlayStation Vita era.
 
Obviously the Switch Pro was going to have colored buttons so all these games in development with it in mind either left it in for hahas or cut it 🙊
 
But isn't this what the Switch already does?

I thought people wanted an actual dpad?

I'm kongfused.
You just found the name of the next DK Country Kong fused.

Fuse DK with Diddy making new powerups.
Captain Krool is back as a mad scientist who is trying to sell his konfused potions, but it’s all a scam to stole the bananas and the kong isle.
 
There are uses for the OFA, but I think the reason the OFA is there is because Nvidia is planning on adding more uses in the future. That’s why the OFA is in the hardware in the first place, and removing it eliminates Nintendo’s ability to benefit from those future improvements.

As long as Drake looks like a standard (but small) RTX 30 card, then Nintendo will benefit from every software improvement that Nvidia delivers to those cards, and every improvement made on Nintendo’s behalf can go back into the PC space. It’s a win-win for everybody.

The person you are replying to is on my ignore list, because they seem to value winning the argument over talking in good faith.

But you remember correctly. Not that Nvidia’s RT solution is cheap on the CPU. But AMD’s is heavier.

Do you remember the old meme of which you would rather fight - one horse sized duck or a hundred duck sized horses? That’s actually a half way decent way to think about these two architectures.

When it comes to AI and RT, Nvidia is the big duck, and AMD is the tiny horse. The big duck is the more powerful animal, but there is a line where it’s just overwhelmed by the sheer number of tiny horses.

The Series X and the PS5 are a shitload of horses. The Series S isn’t. This is why folks have trouble grasping what NG is potentially capable of. “The Series S is 4 horses! How will Switch, with a max of 3 ducks keep up?”

Sir, you clearly don’t understand how big these fucking ducks are. They eat horses, don’t they?

Conversely, there are a few Nvidia stans who don’t realize that, when it comes to “classic” graphics, the situation is reversed. An RDNA 2 FLOP is generally “better” than an Ampere FLOP when it comes to raw pixel pushing. Nvidia compensates by shoving more FLOPS (tiny horses) per dollar in their cards.
I couldn't stop laughing at the ducks example!
 
I know your weren't entirely serious, but imo Nvidias biggest advantage over the competition is in software, not hardware or price.
Sorry for the late reply, but that's why I said Nuvia's custom Arm based CPU design is the only area where Qualcomm could be enticing to Nintendo.

In other (sorta old?) news, Qualcomm's been waiting till two days from now to announce their Qualcomm Oryon SoC design for laptops, made by the team behind Nuvia. However, their processor... might suck? Like, be really terrible, for entirely self-inflicted reasons.
Not too familiar with SemiAccurate as a source, but from what I've searched, it seems credible enough despite not sounding the part.

Not sure if this really changes anything from the far-off Switch 3 discussion, but the Oryon was sort of poised like the Apple M1, which later found use in tablets. Well, it's certainly not coming to the Switch 3, in its current state anyway.
Oryon is the name of Nuvia's custom Arm based CPU, not the SoC. (Charlie Demerjian also used "Houma" as the name of the SoC, although I've seen "Hamoa" used as the spelling.)

But going by Charlie Demerjian's article, Nuvia's custom Arm based CPU is not the problem with the SoC.

Speaking of SoC, VideoCardz seems to have leaked the specs for the Snapdragon X Elite SoC.


Outside of potentially Nuvia's custom Arm based CPU design(s), I don't think Qualcomm can provide a complete hardware and software package that's as good or better than what Nvidia currently offers to Nintendo in spite of Qualcomm wanting Nintendo's (and Sony's) business. (Snapdragon Game Super Resolution is 100% a joke.)
 
Is "4K and RT" the example of unrealistic expectations? Because the hardware will definitely be capable of both of those things, and there will be games that make effective use of them.
4K/ RT Switch sucessor will problaby acomplish that, but more demanding games, absolutely not
 
I want the colored buttons to be real, but the guy who tweeted it has been posting in the recent hours and minutes and he refuses to answer the question of where did he found that.
 
Although this is probably Nintendo future proofing the games, the user is yet to respond to this tweet:



But assuming this ends up being real, and corroborated by Necro, it’s just another piece of the puzzle we can’t use for anything else besides:
• The Switch’s successor is happening
• It’ll come with colored buttons

—————

Also, thank God Nintendo color coded the Joycons. It’s a bit confusing when playing with Joycons in the horizontal mode.

And another piece of discussion: I’m expecting the Drake’s default Joycons to be colored, but separate versions with other colors wont, ‘cause itll be complicated to match Joycon colors with those buttons.

Unless they arent planning to release color variations of Joycons 2
 
Not sure if this is what you meant, but these colors would line up when each Joy-con is used individually.


pic-bigscreen.png


joycons.png
Reduce the bezel 33% and make the analogs, shoulder, home, capture and confirm buttons slate grey and we're in business. #TeamColoredButtons
 
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