But if they can just remove features that are integrated in the architecture, it begs the question why they woudnt remove the OFA.
There are uses for the OFA, but I think the reason the OFA is there is because Nvidia is planning on adding more uses in the future. That’s why the OFA is in the hardware in the first place, and removing it eliminates Nintendo’s ability to benefit from those future improvements.
As long as Drake looks like a standard (but small) RTX 30 card, then Nintendo will benefit from every software improvement that Nvidia delivers to those cards, and every improvement made on Nintendo’s behalf can go back into the PC space. It’s a win-win for everybody.
I thought AMD's solution for RT required additional CPU power (and cut into GPU power) because of something not present in their GPUs, but was present in Nvidia's GPUs? Maybe I'm not remembering correctly....
The person you are replying to is on my ignore list, because they seem to value winning the argument over talking in good faith.
But you remember correctly. Not that Nvidia’s RT solution is
cheap on the CPU. But AMD’s is heavier.
Do you remember the old meme of which you would rather fight - one horse sized duck or a hundred duck sized horses? That’s actually a half way decent way to think about these two architectures.
When it comes to AI and RT, Nvidia is the big duck, and AMD is the tiny horse. The big duck is the more powerful animal, but there is a line where it’s just overwhelmed by the sheer number of tiny horses.
The Series X and the PS5 are a shitload of horses. The Series S isn’t. This is why folks have trouble grasping what NG is potentially capable of. “The Series S is 4 horses! How will Switch, with a max of 3 ducks keep up?”
Sir, you clearly don’t understand how big these fucking ducks are. They eat horses, don’t they?
Conversely, there are a few Nvidia stans who don’t realize that, when it comes to “classic” graphics, the situation is reversed. An RDNA 2 FLOP is generally “better” than an Ampere FLOP when it comes to raw pixel pushing. Nvidia compensates by shoving more FLOPS (tiny horses) per dollar in their cards.