My thinking is that we are in an unique situation with COVID and global chain disruptions, so this is the time were we can expect never done before changes in production and timings.
I was on board on Switch 4k in 2022 train until it became that the chip shortage will not be over any time soon.
Yeah, I'm not discounting the possibility that circumstances might line up for Nintendo to want to migrate manufacturing processes. Maybe the 8nm process is consuming too much power, or maybe they just figured the continued high sales of Switch warranted pushing things back. But absent of any evidence for this, I don't think we should expect it.
Also, I wouldn't say the chip shortage is much of a reason to migrate from 8nm, as it's probably the most easily available process for Nintendo and Nvidia by a comfortable margin. Nvidia already have a large majority of the 8nm manufacturing allocation, and they're migrating their consumer GPUs over to TSMC 5nm later this year, which will free up plenty of capacity for Dane.
Specifically for the OLED Switch I haven't seen one available for MSRP in any store or online retailer in my region since October. Personally I think for that you're underestimating the gap between supply and demand, as anecdotally it seems to be a similar situation globally.
Now, I personally don't feel the need to get an OLED Switch so I haven't been searching that hard for the entire 4 months it's been out but I did have a couple friends ask me to look for them for a period of probably 4-5 weeks and I had zero luck finding one at MSRP.
Maybe I'm placing too much weight to my own anecdotal experience, but I've personally not had much difficulty finding the OLED model when I've looked (in UK, for reference). Although to be honest I haven't been looking too often, I'm trying to avoid the impulse purchase! I came close once, but managed to pull myself back from the brink.
Technically, there's Intel's Rocket Lake desktop lineup that launched last year. Rocket Lake's Cypress Cove cores are mainly a backport of Sunny Cove cores from 10nm back to 14nm. And Sunny Cove was used in the Ice Lake laptops that launched in late 2019. Hmm, and I just remembered that Rocket Lake doesn't use the Gen 11 integrated graphics that Ice Lake used, but instead Xe-LP (introduced with the Tiger Lake laptops on 10nm SuperFin). So that's a backport of something on a different version of 10nm back to 14nm. But circumstances were... very not normal for Intel desktop then. Your point still holds.
Yeah, I think Intel's misadventures in moving on from 14nm would count as drastic alright! I think that's basically it, though, in that you'd only really look at migrating to another node if the one you're working on simply isn't hitting expectations, either in yields, performance or power consumption. Yields shouldn't be an issue for 8nm, and although power consumption is the limiting factor for Nintendo, there shouldn't be too many surprises on that front for a process as mature as 8nm.
2. I have a new Nintendo Switch hardware theory. It’s sorta evil which makes me want to believe it’s real.
A 2022 Switch Pro based on Dane/Ampere but it will be just barely worth it. About 4x performance w/DLSS - enough to take games like BotW to 1440p docked and existing 1080p games to 4k. It will support more next gen/more demanding games but only at like 540p-720p docked.
I think they can sell 20m-40m units over 2- 3-years and then launch next gen in 2024-2025 on Nvidia 5nm.
The pros of this include:
-$400 price point; Gets consumers used to more expensive Nintendo hardware.
- Leaves plenty of room to market improved performance between Pro and Switch 2.
-Helps them resell more evergreen software and recoup any work they need to port/transfer games to the new hardware.
I don't think this is "evil", it's just a standard mid-gen upgrade/"pro" model. The technical jump required to make DLSS practical also means the minimum viable hardware to get DLSS at 4K (even just at 30fps) is still a pretty comfortable upgrade. You're probably looking at at least 2x performance jump on the GPU side pre-DLSS, just for a GPU config with enough tensor core grunt to handle the DLSS, plus the general benefit you get from moving from Maxwell to Ampere. On the CPU front, even with just 3 cores available for games, which is the minimum for compatibility, and conservative clock speeds (say 1.2GHz), the jump from A57 to A78 is a
big one, with a
2.3x clock-for-clock performance boost even before any clock speed increases. Combined with the use of DLSS, it's a big perceived jump in performance for a mid-gen upgrade, probably matching Xbox One to One X in visual fidelity increase, and far beyond when it comes to the jump in CPU performance.
Also, if we've got a system which is capable of hitting 4K output in any form (even only with DLSS, and only at 30fps), then there shouldn't be any reason to see games running at 540p-720p output resolutions in portable mode. That's a 9x decrease in pixels, and the performance difference between portable and docked shouldn't be anywhere near that much, more likely close to 2x, maybe 3x if they really push GPU clocks when docked. In that case, there should absolutely be performance to run DLSS in portable mode to a 1080p screen, although with closer to 720p pre-DLSS rendering resolution likely in most cases.
If they really wanted to be evil they'd release a much more powerful revision based on Dane, and give it an IPS screen when the OLED model's on the market with less powerful hardware!