Semi-related, but I've been wondering how long it will take before a console game implements path tracing in photo mode. Many games treat photo modes as in-game bullshot generators, with the system taking a couple of seconds to put out an image with far higher IQ than you would normally get. Why not take it a step further and just go for full path tracing if you're taking a few seconds per frame?
Let's just say Switch 2 hits 3 Tflops in docked mode. If it takes 2 seconds to produce a frame for photo mode, that's 120 times as much performance per frame compared to producing a frame in 16.7ms for 60fps. That would be equivalent to a 360 Tflop GPU running at 60fps, or around 4x as powerful as the RTX 4090. You could get some pretty nice bullshots photo mode screenshots out of that!
Of course it would be a non-trivial amount of work to implement, and may result in lighting changes compared to the base game, particularly if the game doesn't have dynamic GI already, but I'd expect developers to try it at some point, particularly if they've already got a PC version with path tracing support.