Starphanluke
Paratroopa
- Pronouns
- He/Him
I had NO idea about the reversible cover. What an amazing surprise omg!
The HD Rumble integration is superb in this game!
Wow I'm only about to start it right now, you blazed through the first game huh? Any tweaks? How did they handle the branching maps?Finished the AW1 campaign. I wasn't expecting a full on animated cutscene for the ending.
In general I'm finding the game WAY better than I expected. Higher production values than I was assuming, more extra content bits here and there. This is an absolute treat.
Oh it's sublime! Noticed it straight away during the intro video. You can feel the tread of tyres as your tank moves, too. It is so neat and it is subtle enough not to be fatiguing. I have only played docked with a Pro controller but I might try playing with the Joy-Cons and the original grip tomorrow.
Everything is so polished. WayForward are the way forward for this series, for sure.
Yes, there are a few niggles, e.g. Grit can increase his indirect attack range during his CO power but you then cannot see his original range when holding B during your turn--this makes it tricky to judge where you can safely move your units as his bonus will expire on his next turn. (I'm probably not explaining it well.)
Also some of the music is a little exhuberent, especially late a night... Wish it were possible to adjust just the music volume. It's a wicked soundtrack though, don't get me wrong!
I'm actually loving the art style and I'm now fully sold on it.
Teeth!Keep looking at Hachi and can't decide: teeth or moustache?
That’s why it’s called Wars World lol.Also: does nobody in Wars World call ahead before marching into another country?
Oh wait till you unlock hard mode and the rearranged levels, now those are some real puzzle boxes with optimal solutionsAs someone who really only started playing strategy games with Mario + Rabbids and then jumped in on Fire Emblem, this has been very interesting so far. I'm having fun but I feel like I also suck?? I was demolishing everything in casual so I bumped it up, I'm still winning but it's definitely taking me longer than it's "supposed" to to win. One map I literally got a 0 for speed Any tips?
The best way to ensure you get a high speed score is to prioritise grabbing the enemy HQ. If you see the enemy HQ standing slightly apart from their main force that's basically the game inviting you to make a grab for it.As someone who really only started playing strategy games with Mario + Rabbids and then jumped in on Fire Emblem, this has been very interesting so far. I'm having fun but I feel like I also suck?? I was demolishing everything in casual so I bumped it up, I'm still winning but it's definitely taking me longer than it's "supposed" to to win. One map I literally got a 0 for speed Any tips?
One QOL touch I feel is missing: getting to see a mission layout before choosing which CO you want to use.
Otherwise, having an absolute blast.
The game autosaves in both Campaign and War Room, so it'll be at the start of your latest turn when you reload the game. Haven't tried versus yet.Hey, are you able to save during a ‘run?’ I guess I just mean mid-battle save, lol.
Cool, thanks. I have never played an AW game and was thinking of grabbing it but I am getting a puppy soon, so the feature of being able to suspend battles in the campaign is a great one for me. I am also hoping the game isn’t too hard, lol.The game autosaves in both Campaign and War Room, so it'll be at the start of your latest turn when you reload the game. Haven't tried versus yet.
That happened to me as well, same exact flow. I went to the Switch’s Home screen to make sure my Bluetooth didn’t die and I heard the menu noises. Weird glitch.I've just encountered a bug. The joys of day 1 eh? Nothing game breaking but the music and sound stopped and I had to restart the application completely to get it going again. This was caused when I was playing music in the gallery then went to view a cinema. I've not been able to replicate it. All sound was just muted. At first I thought the cinemas had no sound but when I went to restart the music it was silent. Kinda odd but no biggie.
Loving the artwork.
no online multiplayer(at this stage) is a disappointment,
It's incredible to see this underrated franchise get some modern love. Been pining for some new AW content for a long time but never did I think we'd be seeing it's glorious and bombastic return 15+ years later. Great to see the game so front and centre across many mediums and platforms too.
So many seemingly minor improvements, easter eggs which make a big difference to the presentation and the overall experience more enjoyable.
Things like cherry blossoms flowing out of the CO bar for Kanbei's CO Power, same for snow with Olaf, fleshing out Clone Andy, the throwback to Famicom Wars via the AW1 map theme, Sensei parachuting out of the copter in his CO Power, just to name a few.
Overall pretty pleased with how it has turned out, no online multiplayer(at this stage) is a disappointment, the art sytle will take time to get used to plus a small amount of the voice over work and themes leave a lot to be desired. Some lack punch and a point of difference to one's character, like Drake and Max gives me Joe Swanson from Family guy vibes, but those are pretty minor in the grand scheme of things. Overall the themes and voice work is on point. Getting strong Ash Ketchum vibes from Andy too haha
Fingers crossed there's some additional content, improvements coming but I won't hold my breath.
Best tip one could get is that Max is the best character for the beginning of the game. He can most npcs with one attack.
I feel the AI is a bit cheat-y when it comes to fog of war. Just doing Sami's Debut against Eagle and I don't how his bomber was able to spot my tank a country mile off and attack in the same turn. There was nothing else around me to give away my location and the vision rating is only 2 for the bomber. I'm on the map and it's the only unit I need to defeat to clear the stage. Sneaky sneaky. grumbles
Edit: unless you are visible when standing on a city occupied by the enemy?
Yep, Reboot Camp respects the Fog of War rules. Just did the AW1 Green Earth missions and it all played out following the FoW rules.Yes, you're visible on enemy cities.
It used to be that the AI in Advance wars 1/2 cheated and just had infinite vision for anything that wasn't in a reef or forest, but going by Reddit, it's looking like they fixed it for this remake, so they have vision like a human player would
Yes, you're visible on enemy cities.
It used to be that the AI in Advance wars 1/2 cheated and just had infinite vision for anything that wasn't in a reef or forest, but going by Reddit, it's looking like they fixed it for this remake, so they have vision like a human player would
It can't be stressed enough that playing Advance Wars with randoms is horrible. If you can get a group of likeminded people together for some matches then it's infinitely better, but I wouldn't touch online random matches with a 10 foot barge pole. Thankfully the Advance Wars Community is really good at organising stuff like that, so provided Nintendo can give them the tools they need, they should be able to keep the online componants going for longer. A campaign maker ala Wargroove would be a neat touch.FYI, and so other people don't get the wrong idea, there absolutely is online multiplayer, and a pretty great online system that utilizes the Switch OS-level invite feature.
I think you meant to say there's no online matchmaking, which, given how often people simply quit the moment they feel they've lost the upper hand, is fine with me.
Yes if you are on a city controlled by the enemy before you can capture it yourself, that unit is visible (otherwise you could get infantry to conquer it and your enemy would be none the wiser, which is sneaky sneaky)I feel the AI is a bit cheat-y when it comes to fog of war. Just doing Sami's Debut against Eagle and I don't how his bomber was able to spot my tank a country mile off and attack in the same turn. There was nothing else around me to give away my location and the vision rating is only 2 for the bomber. I'm on the map and it's the only unit I need to defeat to clear the stage. Sneaky sneaky. grumbles
Edit: unless you are visible when standing on a city occupied by the enemy?
FYI, and so other people don't get the wrong idea, there absolutely is online multiplayer, and a pretty great online system that utilizes the Switch OS-level invite feature.
I think you meant to say there's no online matchmaking, which, given how often people simply quit the moment they feel they've lost the upper hand, is fine with me.
Getting to the end of the first game's campaign. Maybe I'm misremembering, but I feel this game does a much better job highlighting important plot points than the original. You definitely get the sensation that things are not what they seem from the get go.
It can't be stressed enough that playing Advance Wars with randoms is horrible. If you can get a group of likeminded people together for some matches then it's infinitely better, but I wouldn't touch online random matches with a 10 foot barge pole. Thankfully the Advance Wars Community is really good at organising stuff like that, so provided Nintendo can give them the tools they need, they should be able to keep the online componants going for longer. A campaign maker ala Wargroove would be a neat touch.
Yes if you are on a city controlled by the enemy before you can capture it yourself, that unit is visible (otherwise you could get infantry to conquer it and your enemy would be none the wiser, which is sneaky sneaky)
From what I've readHow does the remake handle secret missions? Can I go back and unlock them without replaying the whole campaign?
From what I've read
the secret Olaf mission is unlocked by default, and you always fight Sonja after Kanbei. You can do the alt Blue Moon and Green Earth maps after finishing the final battle, and Rivals is unlocked by doing all the extra maps after you finish the game so I think you can play at your own pace, no need to worry about replaying the whole thing.