AtomicZach
Koopa
I love how they made Andy even dumber in the original campaign. They're really leaning hard in him being an idiot savant.
Very true. I did feel that the anti-tank guns in DoR (it was Dark Conflict for me) were a bit unbalanced and a bit too effective against too many units without enough vulnerabilities for the cost, but the bike was a good one for early game.The game made me realize how game changer the Bike was in Days of Ruin. More mobility, it could capture cities and factories in the earlier turns much faster than regular infantry. Lack of Bike makes the game feel... a little slower.
Days of Ruin's list of available units is fantastic and by far and away the most balanced out of the four games. I've long said that if you could combine the unit list of Days of Ruin (and maybe the promotion mechanic) with the aesthetics and CO mechanics of the three games that came before it, you'd have the perfect Advance Wars game.The game made me realize how game changer the Bike was in Days of Ruin. More mobility, it could capture cities and factories in the earlier turns much faster than regular infantry. Lack of Bike makes the game feel... a little slower.
I was hoping we'd get historical comparisons of past games for reference (maybe it's been that long), but the packed schedule does seem to have had an impact. Sounds like the Advance Wars fans turned up at least, and it is 4th on the UK E-shop currently (behind 3 Mario games that are currently on sale). Least it doesn't seem like an outright bomb so far.Just missing out on second place is Advance Wars 1+2: Re-Boot Camp on Nintendo Switch (although the game is No.2 in the Single Format Charts). This game was destined to be a tough sell. It's the first game in the series for 15 years. It was initially due early last year, but was postponed following Russia's invasion of Ukraine. When it finally has arrived, it's launched into a tough market, and just a few weeks before the big new Nintendo game (The Legend of Zelda: Tears of the Kingdom). As a result, it's no surprise it hasn't done huge figures, but it has found an audience following positive reviews last week.
Apologies for the double post but we have our first hint of sales data for the game from the UK. And it seems to have done...well mixed from the language used, I guess...
Dead Island 2 leads all-new Top Three | UK Boxed Charts
Boxed game sales down 6% week-on-weekwww.gamesindustry.biz
I was hoping we'd get historical comparisons of past games for reference (maybe it's been that long), but the packed schedule does seem to have had an impact. Sounds like the Advance Wars fans turned up at least, and it is 4th on the UK E-shop currently (behind 3 Mario games that are currently on sale). Least it doesn't seem like an outright bomb so far.
How's it doing on the US E-shop? I think I saw someone on Resetera saying it was currently 1st?
Seems odd editorial framing, but that's Christopher Dring for you. Not sure why anyone with knowledge of the market would expect Advance Wars to do especially big numbers; especially physical only data in the UK.Apologies for the double post but we have our first hint of sales data for the game from the UK. And it seems to have done...well mixed from the language used, I guess...
Dead Island 2 leads all-new Top Three | UK Boxed Charts
Boxed game sales down 6% week-on-weekwww.gamesindustry.biz
I was hoping we'd get historical comparisons of past games for reference (maybe it's been that long), but the packed schedule does seem to have had an impact. Sounds like the Advance Wars fans turned up at least, and it is 4th on the UK E-shop currently (behind 3 Mario games that are currently on sale). Least it doesn't seem like an outright bomb so far.
How's it doing on the US E-shop? I think I saw someone on Resetera saying it was currently 1st?
Yeah I'm inclined to agree with you, but it would have been useful to get an indication as to how it compares to past releases. We know it doesn't need to top the charts, it just needs to be on par with previous instalments at least. Though I guess with so many copies being sold digitally such comparisons might be useless anyway.It charted at 3rd, the top 2 games are new releases as well and apparently it's almost on par with the 2nd, so I think that's a pretty good performance in the UK. I think the wording is to explain why it's not topping the chart as a new Nintendo first party release usually would, but for AW standards I think it's doing very good. If the game sells 1 million it's already a great success and would be the best selling in the franchise by a good margin. I think given how it's charting, 1 million is very doable.
When I checked yesterday, it was 2nd on the US eShop, I don't know if it moved up since.
Yeah I'm inclined to agree with you, but it would have been useful to get an indication as to how it compares to past releases. We know it doesn't need to top the charts, it just needs to be on par with previous instalments at least. Though I guess with so many copies being sold digitally such comparisons might be useless anyway.
If it hits a million I'd be skipping as that would be a fantastic result, especially with no Japanese sales. Would probably make it WayForward's best selling game ever if I'm correct?
It charted at 3rd, the top 2 games are new releases as well and apparently it's almost on par with the 2nd, so I think that's a pretty good performance in the UK. I think the wording is to explain why it's not topping the chart as a new Nintendo first party release usually would, but for AW standards I think it's doing very good. If the game sells 1 million it's already a great success and would be the best selling in the franchise by a good margin. I think given how it's charting, 1 million is very doable.
When I checked yesterday, it was 2nd on the US eShop, I don't know if it moved up since.
If it’s anywhere close to Minecraft Legends for the week there, that’s a great performance. Minecraft is cheaper, on every platform, and came out three days earlier (and it’s Minecraft).
Just checked and it is currently #1.How's it doing on the US E-shop?
Riddle me this:
I finished a level by rout with 100 Speed, 100 Power, 90 Technique.
I reload the save, pass my turn, build a new unit, and then win by rout.
I now finish the level with 100 Speed, 99 Power, 100 Technique.
What the fuck happened, and can I salvage this? Does anyone know if the score formulas have changed from the original release?
And that's great news. It being number 1 for Switch in its biggest market must mean it's doing decent numbers behind the scenes. Wonder what the physical sales will look like come NPD timeJust checked and it is currently #1.
Yep, I thought this was the case based on what happened for me.Right, after fucking about with my cloud saves for a while I think I've figured out what was going on.
It appears that your results for
performance mattered in the original game.are determined by the CO you complete the mission with. I had read that only Andy's
Bouncing back and forth between War Room and Campaign is such a good gameplay loop. I'm hopelessly addicted to this game... probably is going to turn out to be my favorite strategy title on the Switch, next to Triangle Strategy and Mario + Rabbids Kingdom Battle.
Does anybody here want to make some sort of... Fami... group or something, somehow, so we can regularly have battle buddies?
Does anybody here want to make some sort of... Fami... group or something, somehow, so we can regularly have battle buddies?
I love how they made Andy even dumber in the original campaign. They're really leaning hard in him being an idiot savant.
There’s been some(mostly positive) minor logic adjustments that mess with the old guides a bitIs there a guide on the internet how to deploy which units in the smartest way? I‘m starting with campaign 1 but loosing units like flies. Or I‘m just bad at that game
General advice would be: don't move units too far out of the range of other units. If you can, have a backup unit within range. Try to take the initiative when you can - you'll do more damage by hitting first. Hold down the B button while selecting enemy units to see their attack range, too.Is there a guide on the internet how to deploy which units in the smartest way? I‘m starting with campaign 1 but loosing units like flies. Or I‘m just bad at that game
The OLED has a range of 4.5 - 9 hours of battery life, depending on the games and system settings. (brightness level, Wi-Fi activity, etc.) With that info, the GBA on average has higher battery life by default.Still loving this. Battery life on my OLED not quite as good as I remember (or misremember) on my GBA SP (I'm getting around 6-7 hours). Looks pretty though.
Man some of these maps can be a real slog. Just done Duo Falls in the War Room. Not sure if Grit was the best choice as CO though his long range did prove somewhat useful. Felt like I just had to keep advancing with force backed up by rockets and artillery. Somehow still managed to get an A even though I was nearly 30 days in so the game knows it is a slog.
I don't know how some folk get through these missions so fast!? Duo Falls took literal hours. Admittedly, the campaign maps have felt a lot brisker.
Top tip: use the L and R buttons! It is all too easy to forget a unit, particularly infantry, that are camouflaged by your own cities. When you can't cycle any more you know you've performed an action with all your units (and yeah sometimes you don't need to).
Still loving this. Battery life on my OLED not quite as good as I remember (or misremember) on my GBA SP (I'm getting around 6-7 hours). Looks pretty though.
I've started to turn off some of the animations to speed things up but you do need to pay attention otherwise you can lose what just happened (like a real game of chess I guess).
Is there a guide on the internet how to deploy which units in the smartest way? I‘m starting with campaign 1 but loosing units like flies. Or I‘m just bad at that game
APCs which are also good meatshields;
What kind of APCs are you using?
Pro-Tip, Grit in general is kind of a trap for high rankings. While his increased range and indirect damage boost are great, he struggles to move fast, which is what you're going for if you want a high score. He is better in fog of war maps where you can hide your indirects and use infantry to scout ahead, but you're usually better off using the more aggressive CO's.Man some of these maps can be a real slog. Just done Duo Falls in the War Room. Not sure if Grit was the best choice as CO though his long range did prove somewhat useful. Felt like I just had to keep advancing with force backed up by rockets and artillery. Somehow still managed to get an A even though I was nearly 30 days in so the game knows it is a slog.
I don't know how some folk get through these missions so fast!? Duo Falls took literal hours. Admittedly, the campaign maps have felt a lot brisker.
Top tip: use the L and R buttons! It is all too easy to forget a unit, particularly infantry, that are camouflaged by your own cities. When you can't cycle any more you know you've performed an action with all your units (and yeah sometimes you don't need to).
Still loving this. Battery life on my OLED not quite as good as I remember (or misremember) on my GBA SP (I'm getting around 6-7 hours). Looks pretty though.
I've started to turn off some of the animations to speed things up but you do need to pay attention otherwise you can lose what just happened (like a real game of chess I guess).
Having fun with War Room, still playing under the AW1 rules:
Spann Island (vs Olaf) - Sami, 287 points (S)
Moji Island (vs Grit) - Kanbei, 296 points (S)
Duo Falls (vs Kanbei) - Max, 300 points (S)
Sole Harbour (vs Drake) - Grit, 287 points (S)
Pivot Isle (vs Eagle) - Olaf, 274 points (A)
Land's End (vs Olaf) - Eagle, 289 points (S)
'Rules' isn't quite the right word (my bad), but once you unlock AW2's campaign, you can play the maps with AW1 or AW2 settings.Can you select different rulesets for the maps? I haven't accessed the second campaign yet as still going through the first.
Your route in the original determined what CO’s you had in the final battle. Also some cheating(like fog not effecting AI) has been removedJust finished up the first campaign on classic difficulty. Just out of interest is this game easier than the GBA games? I remember getting really stumped on the final mission the first time I played it ~20 years ago but breezed through on first try here. I guess I’ve played a lot more strategy games since.
It’s really cool that you can dive back in and play the missions you didn’t choose. Might mess around with the war room before taking on the next campaign.
Final play time was about 14 hours for the campaign which is shorter than I remember but it’s a really nice length I think.
The battles have some AI cheating removed but for the most part play similar to the GBA version. The big change is that you no longer have to do the entire campaign again to do the missions you skipped (and Rivals is unlocked by beating all the missions this time and not doing a specific route.)Just finished up the first campaign on classic difficulty. Just out of interest is this game easier than the GBA games? I remember getting really stumped on the final mission the first time I played it ~20 years ago but breezed through on first try here. I guess I’ve played a lot more strategy games since.
It’s really cool that you can dive back in and play the missions you didn’t choose. Might mess around with the war room before taking on the next campaign.
Final play time was about 14 hours for the campaign which is shorter than I remember but it’s a really nice length I think.