• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

DS was fully used and brought tons of new possibilities and games that were only possible due to it. Anyone saying that DS was used for nothing is being revisionist.

That being said, it's true that any console that aims to be competitive in current market needs to conform to a certain standard. It can't have disruptive gimmicks and there's really no place for them.
I didn’t say that it was never used I said there where a few good uses for it but many games poorly used it.
 
0
And as we saw with Wii U, if your disruptive console is a fail, nobody will support it.

I don't know that Wii U was all that disruptive. The control setup was basically identical to a standard control layout but with a big screen in the middle. The asymmetric gameplay was completely optional, and most games didn't really make use of it. It usually served as a way of having the menu screen visible on the gamepad, and honestly in some games like Mass Effect 3 this was very convenient. There wasn't any big hurdles for developers in brining their 360/PS3 games to Wii U, it was nothing like the Wii scenario. Problem was that the Wii U wasn't anymore capable than a 360/PS3 despite releasing 6-7 years after those consoles. So between the very poor messaging and lack luster performance for a console that launched in 2012, there was essentially no chance the consoles was going to sell big numbers, but it was in no way because of a control setup that was disruptive.
 
Unconventional aspect ratios and display modes like two screens and tate mode work well in handheld form factors cause you can manipulate the device as much as you want and it's always in your viewpoint. The DS's two screens can be treated like one portrait mode game, two pages side by side like a book in games like Hotel Dusk, as one screen with a peripheral menu screen, or one screen with an 'analog' controller on the bottom like Mario 64.

Shit was cool. I poured hundreds of hours into my 3/DS. Meanwhile I grew tired of using the Wii U and refocusing my gaze from a giant screen to a smaller one on my lap. This did not work for me. I did give this a fair shake with Wind Waker HD but I ended up just preferring pulling up the item menu with a click of a button. It also made Wii U versions of third party games not... super compelling to me. Switch versions of third party console ports have the benefit of being immediately portable.

I am skeptical they would bring back two screens in a hybrid form factor, where the console itself comes with two screens. Maybe using an extra Switch as a screen for docked mode games like Mario Maker. Or a co-op multiplayer game between two Switch devices where elements of the game travel between two screens and you can set them up next to each other.
 
THIS is one of the reasons I'm planning to get 8K. So many options...

It also scales perfectly from 120, 144, 240, 360, 480 and 540. With direct display options for all resolutions it would be ace.

8K would also allow for virtually perfect scanline emulation. 4K is pretty good as-is.
 
Worse, The Wii couldn't even do true 480p 16:9 widescreen. Just 4:3 480p with an option for "widescreen" mode where you would have the TV stretch out a 4:3 480p image to 16:9.
That's... just how 480p widescreen worked, same as with DVDs.
Literally every single PlayStation has released in either November or December.
I'm not sure if it's true that every PlayStation has released in November/December somewhere, but it's sure not true in general. PS1 was December in Japan then September in NA. PS2 was March in Japan and October in NA, but it does look like Russian and Hong Kong launches were November and December.
 
Why? Pokémon on the next console first year would instantly get people more excited for the next console and game. And this isn’t the ds to 3ds days where hardware is a completely different architecture.
Because Game Freak & TPC usually waits a while before jumping ship to a new system.

Getting back on topic, that’s why I’m expecting a September launch (to stay out of Pokémon’s way).
 
0
So, are we waiting until March 2024? Or something may happen before that date?

If Nintendo wants to release Switch 2 by late 2024, a reveal at March seems plausible to me.

I'm new here, trying to catch up.
 
So, are we waiting until March 2024? Or something may happen before that date?

If Nintendo wants to release Switch 2 by late 2024, a reveal at March seems plausible to me.

I'm new here, trying to catch up.
I can’t speak for everyone here, but I’m waiting for March. Nintendo still has enough to announce for the Switch 1 to fill up one last general February Direct before revealing the Switch 2. But to be fair, I’m only here for the console speculation & will likely return to just Era after the system is announced.
 
I can’t speak for everyone here, but I’m waiting for March. Nintendo still has enough to announce for the Switch 1 to fill up one last general February Direct before revealing the Switch 2. But to be fair, I’m only here for the console speculation & will likely return to just Era after the system is announced.
Yeah, that makes sense.

If Nintendo would to release the new hardware by March, we probably would have at least a teaser by now. But since Nate heard something about "March 2024", I'm thinking that is the announcement date.
 
Yeah, that makes sense.

If Nintendo would to release the new hardware by March, we probably would have at least a teaser by now. But since Nate heard something about "March 2024", I'm thinking that is the announcement date.
Nate is of the same mindset, he’s expecting March to be the reveal month if the mentions of March at Gamescom meant anything.
 
Nate is of the same mindset, he’s expecting March to be the reveal month if the mentions of March at Gamescom meant anything.
Nate stated no such thing. He said he doesn't know why March was being mentioned, it might have some significance but to say he's expecting March to be the reveal month is not being truthful about how he presented it.

Edit: See for yourself:

The mention of March was repeated numerous time and it wasn't in passing. March was stated, specifically, and a talking point at Gamescom. It came up in all conversations around the successor. The only unknown was to which it was referring -- be it launch, an announcement, a reveal, or a deadline for games to target.

Source.

I understand wanting things to fit a narrative but you can do that without misrepresenting the truth.
 
I bought more Nintendo shares today. They didn’t control that.

Checkmate

didn-they.gif
 
8K is a nice option for clean integer upscales of 720p, 1080p, 1440p, and 2160p, and all the resolutions these divide into.

It's a shame most televisions don't even perform nearest neighbor upscales. If a 8K set exists that enabled these, you could have multiple 'native' resolutions with no quality loss, and still enjoy the small, small percentage of 8K content.

I do hear this come up a lot regarding retro consoles, or just older systems.

Is perfect integer scaling that big of a deal, and would you even notice imperfections from a distance without pixel peeping every frame? In motion, does it truly matter?
 
Nate stated no such thing. He said he doesn't know why March was being mentioned, it might have some significance but to say he's expecting March to be the reveal month is not being truthful about how he presented it.

Edit: See for yourself:



Source.

I understand wanting things to fit a narrative but you can do that without misrepresenting the truth.
didnt someone ask him a couple of weeks ago about his expectation and he exactly said that in his opinion he was waiting for a reveal close to march and release somewhere between september and that this was until something change in what he knows if i remember correctly
 
0
Nate stated no such thing. He said he doesn't know why March was being mentioned, it might have some significance but to say he's expecting March to be the reveal month is not being truthful about how he presented it.

Edit: See for yourself:



Source.

I understand wanting things to fit a narrative but you can do that without misrepresenting the truth.
I was only going off this podcast video, where he mentioned that his guess was reveal at this point. I never said it was definitive.
 
I do hear this come up a lot regarding retro consoles, or just older systems.

Is perfect integer scaling that big of a deal, and would you even notice imperfections from a distance without pixel peeping every frame? In motion, does it truly matter?
the imperfections you get from other forms of scaling are nonexistent because you're not interpolating between native pixels. thanks to this, you get a scaled image without blurring, with the only downside being no "built-in" anti-aliasing. but for retro games, you don't want that anyway because the starting resolution is so small
 
Is perfect integer scaling that big of a deal, and would you even notice imperfections from a distance without pixel peeping every frame? In motion, does it truly matter?
It's not really about noticing minor imperfections and pixel peeping. 4K TVs tend to use some kind of interpolated or blurry upscaling algorithm for non native sources because it's better for video content - you don't want to see sharp pixels on video.

But in video games it's absurd to see 1080p Switch games look blurry because the TV doesn't want to map 1 original 1080p pixel to 4, pixels in 2160p, but chooses to mush pixels together. It disrupts the look of pixel art and even 3D games because it reduces sharpness. It is absolutely noticeable at a distance and in motion.

There's a ridiculous amount of pixels in 4K upscaling to 8K and they could use a sharper upscaling method like lanczos. Some people prefer blurry upscaling for heavily aliased 480p / 720p sources. But integer upscaling is the best way to preserve the integrity of the image, because you're just multiplying the pixels, not blending or sharpening them.

interpolation-bilinear-2x.png
 
Last edited:
I don't know that Wii U was all that disruptive. The control setup was basically identical to a standard control layout but with a big screen in the middle. The asymmetric gameplay was completely optional, and most games didn't really make use of it. It usually served as a way of having the menu screen visible on the gamepad, and honestly in some games like Mass Effect 3 this was very convenient. There wasn't any big hurdles for developers in brining their 360/PS3 games to Wii U, it was nothing like the Wii scenario. Problem was that the Wii U wasn't anymore capable than a 360/PS3 despite releasing 6-7 years after those consoles. So between the very poor messaging and lack luster performance for a console that launched in 2012, there was essentially no chance the consoles was going to sell big numbers, but it was in no way because of a control setup that was disruptive.
Wii U wasn't disruptive at all
 
You didn't miss anything!
Lies. NintendoLand was great.

Also Xenoblade Chronicles X. The port of Deus Ex Human Revolution Director's Cut is still the best on the Wii U, and this is coming from someone who also owns the PC version of that edition of Human Revolution and has modded that version to hell and back.
 
The WiiU was the system that got me to bail on my X360 and become Nintendo-only

I am not kidding 😅

Damn I loved that thing
I unironically think this is what Nintendo WANTS to do with NG Switch. They don't want to be a SUPPLEMENT, they don't want to be a handheld only, they want to be THE console in the house, preferably several to the one house where everyone has their own and pops it in the living room dock for TV play. In 2016-2017, this was not a play that was realistically on the table, but with the performance possibilities of Tegra T239 on 4N, paired with good developer relations and improved first party infrastructure, I think I can see it. Statements about Switch 2 becoming a defacto multiplat target... I believe them. And if it comes to pass, the other two will have extremely stiff competition, with Nintendo coming off surprise market dominance with Switch, and SUPREME market dominance in Japan, all while their system is a handheld that's likely also more affordable than PS5, despite being newer. Nintendo WANTS the whole pie, but I think perception will play a big role, and they have a lot of legwork in that department. Not insurmountable, I don't think, and if they can get BG3 and GTA VI on the system within the first 12 months, that'll go a long way.
 
I unironically think this is what Nintendo WANTS to do with NG Switch. They don't want to be a SUPPLEMENT, they don't want to be a handheld only, they want to be THE console in the house, preferably several to the one house where everyone has their own and pops it in the living room dock for TV play. In 2016-2017, this was not a play that was realistically on the table, but with the performance possibilities of Tegra T239 on 4N, paired with good developer relations and improved first party infrastructure, I think I can see it. Statements about Switch 2 becoming a defacto multiplat target... I believe them. And if it comes to pass, the other two will have extremely stiff competition, with Nintendo coming off surprise market dominance with Switch, and SUPREME market dominance in Japan, all while their system is a handheld that's likely also more affordable than PS5, despite being newer. Nintendo WANTS the whole pie, but I think perception will play a big role, and they have a lot of legwork in that department. Not insurmountable, I don't think, and if they can get BG3 and GTA VI on the system within the first 12 months, that'll go a long way.
CLXJBRa.gif
 
So, are we waiting until March 2024? Or something may happen before that date?

If Nintendo wants to release Switch 2 by late 2024, a reveal at March seems plausible to me.

I'm new here, trying to catch up.
We’re in uncharted territory honestly. It could be as early as January or as late as July IMO. Although there have been rumblings of March.
 
Yes, but that would cause slight perf differences between games that run on the switch and those that run on the switch OLED and would need to be considered in development.
I don't remember reading any devs having an issue with that one One S (which runs slightly above One VCR). And unpatched non HDR games could run on the standard performance profile.

I believe there is enough circumstantial evidence in the Oleds engineering choices, to make a good case for HDR being a planned feature.
 
I unironically think this is what Nintendo WANTS to do with NG Switch. They don't want to be a SUPPLEMENT, they don't want to be a handheld only, they want to be THE console in the house, preferably several to the one house where everyone has their own and pops it in the living room dock for TV play. In 2016-2017, this was not a play that was realistically on the table, but with the performance possibilities of Tegra T239 on 4N, paired with good developer relations and improved first party infrastructure, I think I can see it. Statements about Switch 2 becoming a defacto multiplat target... I believe them. And if it comes to pass, the other two will have extremely stiff competition, with Nintendo coming off surprise market dominance with Switch, and SUPREME market dominance in Japan, all while their system is a handheld that's likely also more affordable than PS5, despite being newer. Nintendo WANTS the whole pie, but I think perception will play a big role, and they have a lot of legwork in that department. Not insurmountable, I don't think, and if they can get BG3 and GTA VI on the system within the first 12 months, that'll go a long way.
I'm not sure I see that being the goal.

I think all consoles are supplementary to one another depending on what you buy them for but Nintendo consoles will almost always be bought for two major reasons: software and appealing hardware. For me, all consoles are supplementary to my PC, but there are times when one console or platform might be providing me with a much better experience than the others due to a game I discovered or maybe a strong year content-wise.

The bump we're seeing in power is the bump they have to make to keep up with the market. If you release something way too underpowered then you probably miss out on ports. Release something too powerful at that form factor you run into price, battery, and cooling issues that would jack up the price even more for them to solve. I think they acknowledge that docked play might've been one of the Switch's weak points compared to other consoles and are improving it.

Typically, owning their consoles just meant that you missed out on some massive 3rd party releases, it's been that way for a while now. The Wii was the last console to really receive its own ports (some funnily enough were better than their PS360 counterparts imo) but those days are over. For the games that didn't bother doing that you simply missed out on them if you didn't have the other consoles.

I think Nintendo's goal here is to transition as many Switch owners as possible to this new platform, push whatever new features are baked in there, strong branding, and continue their now consolidated development on one flagship platform with some continuous support for Switch. For the Switch-only user, it will be much more capable and run more games up to standard. As for the PS5, PC, or XSX owner, you now have a better docked mode than before and some games you might prefer to play portably will run even better.

It's a much tougher sell as the primary home consoles you hook up to your fancy monitor or TV, it will do that much better than the Switch, but I still think the novelty here is portability or just the mere option for it. With that said, there is no such thing as too many good ports or games on the Switch, seeing GTA VI or even Madden on there for people who like those games would be awesome. I believe many of the big 3rd party ports to Switch tend to do very well.
 
Nate stated no such thing. He said he doesn't know why March was being mentioned, it might have some significance but to say he's expecting March to be the reveal month is not being truthful about how he presented it.

Edit: See for yourself:



Source.

I understand wanting things to fit a narrative but you can do that without misrepresenting the truth.
Nope. I maintain the belief it's referring to the reveal/announcement window until I get an update.
The user isn't misrepresenting the truth. That is Nate's opinion on the March date. No one said that it is a definitive statement or that it is based on leaked info.
 
I unironically think this is what Nintendo WANTS to do with NG Switch. They don't want to be a SUPPLEMENT, they don't want to be a handheld only, they want to be THE console in the house, preferably several to the one house where everyone has their own and pops it in the living room dock for TV play. In 2016-2017, this was not a play that was realistically on the table, but with the performance possibilities of Tegra T239 on 4N, paired with good developer relations and improved first party infrastructure, I think I can see it. Statements about Switch 2 becoming a defacto multiplat target... I believe them. And if it comes to pass, the other two will have extremely stiff competition, with Nintendo coming off surprise market dominance with Switch, and SUPREME market dominance in Japan, all while their system is a handheld that's likely also more affordable than PS5, despite being newer. Nintendo WANTS the whole pie, but I think perception will play a big role, and they have a lot of legwork in that department. Not insurmountable, I don't think, and if they can get BG3 and GTA VI on the system within the first 12 months, that'll go a long way.
Nintendo Switch took advantage of a novelty and surprise effect. This is true both for the hybrid concept and for a game like breath of the wild that revolutionized the formula of its series.

There has also been a particular context with the pandemic, which has inflated the normal sales potential that something like Animal Crossing should have in some delirious proportions.

From a technical point of view, even if the dominant discourse has become increasingly focused on impatience since the rumors of a pro model, we must not forget that at its launch the Nintendo switch was not technically late.

For a hybrid hardware, it was even considered rather efficient, often by the same analysts who pretend to think today that 7 years is a canonical age while the same life cycle at playstation or Xbox is the norm.

I am not sure that the next equipment will benefit from the same favourable circumstances. You will no longer have this novelty effect related to the very concept of the console and technically despite all the hopes that we base rightly here, the competition will not be the same since the games are only now beginning to feel like next gen

It is probably after the launch of the Switch 2 that the competition will show its muscles the most. I’m not saying at all that it will be a failure and I even think that it will be a commercial success like the Switch 1, I think we will have technical prowess and impossible ports like on the switch 1.

However, for all the reasons mentioned above, in my opinion, we should not expect to match current sales for the next generation.
 
I don't remember reading any devs having an issue with that one One S (which runs slightly above One VCR). And unpatched non HDR games could run on the standard performance profile.

I believe there is enough circumstantial evidence in the Oleds engineering choices, to make a good case for HDR being a planned feature.
That’s because Microsoft doesn’t care, Nintendo does care about that stuff though.
 
I am not sure that the next equipment will benefit from the same favourable circumstances. You will no longer have this novelty effect related to the very concept of the console and technically despite all the hopes that we base rightly here, the competition will not be the same since the games are only now beginning to feel like next gen
If we want to see whether the novelty is wearing off too much, we just need to compare how year 7 of Switch is holding up compared to year 7 of Wii. If Switch 2 launches against "true" PS5 games, that just puts it in the same boat Switch 1 was launching against true PS4 games.
 
Why? Pokémon on the next console first year would instantly get people more excited for the next console and game. And this isn’t the ds to 3ds days where hardware is a completely different architecture.
Game Freak can barely handle gen 9 on Switch, what you think is make possible they will adapt to Nintendo next hardware, this easily, they usualy adapt later to new consoles
 
If there’s one thing the Wii U can do, something even the Switch can’t do, is play GCN, and Wii titles, plus all other previous Nintendo platforms before it.

Yes, does require SOME Homebrew, but it is easier than ever to Homebrew your Wii U (especially in the post-eShop closure era), and I suspect it’s going to get easier as time goes on.

I’m still looking to turn my Wii U into a Nintendo emulation machine.
 
Si l’on veut voir si la nouveauté s’estompe trop, il suffit de comparer la tenue de l’année 7 de Switch par rapport à l’année 7 de la Wii. Si Switch 2 se lance contre "true" Les jeux PS5, cela le met simplement dans le même bateau que le Switch 1 lançait contre les vrais jeux PS4.
The Switch is obviously not the Wii, and the Switch 2 won't be the Wii U, of course. Thinking that it will be less successful doesn't mean predicting failure. The PS5's early life cycle was heavily impacted by shortages, making it difficult to make a direct comparison with the PS4, as the cross-gen period was extended.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom