Freed Games
Rattata
More like 2 years.It's amazing you can make a video about a game that won't be out for over a year running on a system that hasn't been announced and it's treated like its the end all be all.
More like 2 years.It's amazing you can make a video about a game that won't be out for over a year running on a system that hasn't been announced and it's treated like its the end all be all.
I agree with you. I 100% expect a cross-gen game with parallel release. Difference being MP4 on Switch 2 will look a lot better than on OG Switch (unlike BOTW WiiU>Switch), so it absolutely makes sense to wait for the reveal to show off the S2 version a blow everyone away with that one. Other than higher res (I guess S1 version will stay at MP remastered's resolution) I expect some kind of RT in the S2 version to really outshine the other version.That's what I'm saying.
MP4 in my view is most likely a cross-generation game (like BOTW). There is going to be both Switch 1 and Switch 2 versions.
What I'm saying (that I think you're missing) - I don't see Nintendo announcing MP4 as a Switch 1 game (with no hint/mention of Switch 2) during a January or February Direct.
Then Nintendo later announces Switch 2 and says "oh btw Switch 2 will have MP4 too, enhanced Switch 2 version". The Switch 1 MP4 preorders aren't going to be happy.
I see it more likely MP4 release date is going to be announced at same time (or after) Switch 2 is announced.
I see what you’re saying but disagree. When a company communicates publicly about almost anything, it’s marketing. When it’s about an anticipated new product, it’s definitely marketing. Marketing is not just the stuff the marketing dept produces. Nintendo definitely understands this.It's not marketing to announce you are working on a project. Literally showing that product with a full blown reveal of the concept and form factor is marketing. It's unreal to suggest Switch marketing didn't start in Oct 2016. They literally revealed the whole console then.
in fact the GameCube hardware itself was pretty innovative for the time, specifically the ATI-designed Flipper GPU, which implemented hardware transform and lighting all by itself, without the use of a secondary processor or a co-processor, something that even the PlayStation 2 and its Graphics Synthesizer hardware didn’t do, although of course the original Xbox had graphics hardware that could take advantage of programmable shaders and the DX8 feature set instead of just DX7.The Wii was a truly innovative controller, but the hardware is the GameCube Pro.
Not to drag the thread back off-topic but I just caught up and feel responsible to comment on the gatekeeping (since I kinda started it).
Just wanted all the newer users and longtime lurkers to know it's not my intention or suggestion that this thread begin locking itself down or become nearly unreadable, I just wanted people to see it was possible to further restrict their posts if they feel the need to. This is not the first time things in Hide tags have been skimmed off this thread by bad actors, and it's sometimes pretty uncomfortable when it happens (though @Meelow's taking this one in stride) so I was just floating possibilities. I understand the intimidation in coming in and commenting in this thread because that used to be me, and even now there are still times where I'm nervous to ask or say something here so I get it, and I do not want this place to feel less welcoming.
And the stuff yall're missing in all those restricted posts for the past 12 hours or so is honestly just shitposting and practicing the BBcode, so nothing to worry about.![]()
IMO a window between Sep ~ Oct 2024 would fit well for the new hardware
I can't see they releasing in November for some reasons
Literally every single PlayStation has released in either November or December.If they reveal (reveal here stands for an event like the Switch Jan 2017 one) it in March, there's little argument that it would launch in H2.
Especially if they're going to open preorders after such an event again, like they did with Switch.
And such an event would also make sense to have devs/pubs informed about, especially those who're going to show off and/or announce games there.
They wouldn't have to be specifically briefed for a PR or video announcement. The former doesn't need anything ready for that, and the latter just needs some video material.
And if thirds would want to announce their games for ReDraketed right around it's own announcement, it should be enough to give them a heads-up 1 or 2 weeks prior to that, it's not the most difficult work to write a PR statement or prepare social meda posts for it. Definitely not something you would need to inform them about for some good ~ 8-9 months in advance.
I'm staying Team May/June release until March 24 happens without a reveal event.
Reasons? So the PS5 Pro comes in multiple SKUs, too? ^^
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Oh, it seems Jeff Grubb backs the PS5 Pro info from last week, and apparently a September 2024 target for launch? Or announcement?
You think they'd run around and hurt you?
Im rushing to my local store in Paris and try to preorder directly to them. If it doesn’t work I’ll have to install add ons to my browser so I’m notified as soon as there’s stock online. That’s how I got the Switch summer 2017.what are you all doing for when Switch 2 preorders go live?
preorder online and wait for delivery post-launch or do an in-store order so it's in your hands day one?
If we start expecting September 2024 as the new default guess you know that there will be a push very soon to make 2025 the new default expectation. It’s like clockwork.
H1 2024 until it’s no longer realistic!
a switch is never late, nor is it early, it arrives precisely when it means to.
September 2024 has always been the realist default guess. March was a close second.If we start expecting September 2024 as the new default guess you know that there will be a push very soon to make 2025 the new default expectation. It’s like clockwork.
H1 2024 until it’s no longer realistic!
The only way Qualcomm can have a CPU configuration with four big CPU cores when using Arm's IPs is with 4 Cortex-X1C cores and 4 Cortex-A78C cores (4 big CPU cores and 4 medium CPU cores). Arm usually only allows a CPU configuration of 1 big CPU core, 3 medium CPU cores, and 4 small CPU cores (e.g. 1 Cortex-X1, 3 Cortex-A78 cores, and 4 Cortex-A55 cores) when using Arm's IPs. (Of course, Arm does allow a CPU configuration of eight big CPU cores with 8 Cortex-X1C cores when using Arm's IPs.)@Dakhil, from what I read, it uses 4 A78 cores, not A78C. Am I missing something?
The reason is that Pokémon is coming in November 24. Thus Nintendo would want to release Switch 2 before Pokémon hits stores.Reasons? So the PS5 Pro comes in multiple SKUs, too? ^^
Source'He is basically backing up a supposed list of specs from last week mentioning a 60% improvement to raw performance (he doesnt commit to a specific target and says theres a range), 2X RT performance with new accelerators and a dedicated Machine Learning processor to handle high resolution upscaling like DLSS.'
We should, there’s a sequel coming out, and maybe even a third one lolNow yall got me wanting to re watch good burger
Could be that case. I’m seeing NSO getting NDS games, but 3DS they wiuld try to HD RemasterizeIf the Switch 2 retains the same form factor as at present, which is extremely likely, do you think the rumors about a future dual-screen controller might actually be about the Nintendo DS coming into the NSO during the next hardware's lifecycle?
Yeah gimmicks like that don’t make sense in the modern day, people want “gimmicks” like Ps5 and it’s spacial audio and haptics and nvme ssd and hdr, because they enhance gameplay and make the game more fun and interesting. The ds and 3ds dual screens were mostly used for gimmicky nonsense other than Tomodachi Life (one of the best games ever made) and few others, but very few had done something truly great with it that it wouldn’t have been better to just have a single higher res screen and bigger battery and more powerful soc.Today, a dual screen doesn't make sense
Today, a dual screen doesn't make sense
There's no need at all to "want gimmicks" to think that it would be difficult to integrate the Nintendo DS into NSO without adding a dedicated accessory, especially in portable mode.Yeah gimmicks like that don’t make sense in the modern day, people want “gimmicks” like Ps5 and it’s spacial audio and haptics and nvme ssd and hdr, because they enhance gameplay and make the game more fun and interesting. The ds and 3ds dual screens were mostly used for gimmicky nonsense other than Tomodachi Life (one of the best games ever made) and few others, but very few had done something truly great with it that it wouldn’t have been better to just have a single higher res screen and bigger battery and more powerful soc.
If we’ve been getting controllers as accessories to play NES, SNES, and N64 games, plus a GameCube controller for Smash, we can get some sort of accessory to play with DS games. Like a clamshell screen with a stylus, or just a stylus.
I see what you’re saying but disagree. When a company communicates publicly about almost anything, it’s marketing. When it’s about an anticipated new product, it’s definitely marketing. Marketing is not just the stuff the marketing dept produces. Nintendo definitely understands this.
Jeff Grubb talks about the PS5 Pro:
Source
A dedicated Machine Learning processor is really interesting.
PS5 PRO, now with 4k and ray racing
(and this time, we MEAN it)
They were touting 8K the first time...Watch, they'll be touting 8k this time around...
that was part of the original leak if I remember correctly.Watch, they'll be touting 8k this time around...
there is no consensusMaybe a dumb question but I am not really up to date: A few weeks (or months? haha) ago, there was talk about the external storage medium. Is there a current consent which external storage seems the most plausible? Like, are the SD card read speeds good enough or has it to be another medium like UFS (which currently doesn't seem to be mainstream enough) or proprietary NVMe modules like for XBox Series? To me it seems like that SD cards are enough if we look at the Steam Deck.
Really seems like they're going all out with upscaling for the Pro. I find this more worrisome for the eventual PS6/Switch 3 comparison, tbh. The technical gap might end up being the largest ever of any console gen as long as Nintendo/Sony are concerned.drake bros, we lost our edge! now no game will ever come to drake
Really seems like they're going all out with upscaling for the Pro. I find this more worrisome for the eventual PS6/Switch 3 comparison, tbh. The technical gap might end up being the largest ever of any console gen as long as Nintendo/Sony are concerned.
Ignoring the rumours in question, DS games coming to NSO is one of the safest bets right now, and I would bet money on the fact that Nintendo is/was working on some solution to bring these games to their next hardware. Nostalgia for the DS/Wii era is huge at the moment, with people who got their DS when they formed some of their defining memories being the target audience.If the Switch 2 retains the same form factor as at present, which is extremely likely, do you think the rumors about a future dual-screen controller might actually be about the Nintendo DS coming into the NSO during the next hardware's lifecycle?
I don't think what you first said applies for the eventual comparison being discussed, PS5 has a deadline like every other console before it. Now, for the next gen, you're also aware that AMD embracing accelerated upscaling essentially means we're going to get games that are going to be upscaled from relatively low resolutions (perhaps to run varying degrees of pathtracing), right? It significantly decreases the leeway an hypothetical Switch 3 will have to perform acceptably, and that's without any other concerns like CPU... It is absolutely an impediment for the future.You're aware that, no matter how powerful or how much DLSS-like toys the PS5 Pro has, devs will still have to target base PS5 for ... well pretty much the whole rest of the gen?
And as for the next gen after this, see it this way, the more Sony (and MS) swing to such tools like DLSS, the less need they might have to go with "super powerful" hardware. They're business after all, if they can get the performance target they want with "cheaper / weaker" components than they would've needed without those tools, they will stick to them to have more ROI per console.
Everyone but Samsung has given up on 8k TVs outside of China.I don't think 8K will ever be a real big thing, or at least not for a while. Is there even any 8K content out there?
Wasn't the whole push for 8K in the PS5 so Sony could sell their 8K sets to PlayStation owners? Seems like a poor decision on their part to abandon the format.Everyone but Samsung has given up on 8k TVs outside of China.
Tegra T239 would absolutely be capable of VR experiences, and it's likely that like Nintendo Switch, there will be an official "VR" mode. However, like Nintendo Switch, it's a safe bet this will be minor, come later, and not be on the same level of interactivity as the quest. It would be more like an immersive stereoscopic view than a true VR experience.Would t239 be capable of VR experiences like quest 3? I was thinking on buying one, but if Nintendo makes a VR headset I would have to sell it xD
I disagree, the higher the ceiling, the more room for scalability. we're already seeing fully path traced games on hardware that isn't advertised for it and be "playable"I don't think what you first said applies for the eventual comparison being discussed, PS5 has a deadline like every other console before it. Now, for the next gen, you're also aware that AMD embracing accelerated upscaling essentially means we're going to get games that are going to be upscaled from relatively low resolutions (perhaps to run varying degrees of pathtracing), right? It significantly decreases the leeway an hypothetical Switch 3 will have to perform acceptably, and that's without any other concerns like CPU... It is absolutely an impediment for the future.