ItWasMeantToBe19
Manakete
oh nice, btw can you check estimate prices for LPDD5 16GB?
I haven't seen any estimates of that
oh nice, btw can you check estimate prices for LPDD5 16GB?
Probably DLSS 4.0 atpI might be stupendously in the wrong here and this is strictly speculation but what are the chances that Nintendo is co-developing a custom version of DLSS that works with dynamic resolution scaling with NVIDIA?
I say this because at least in PC games, so far we have observed that DLSS reconstructs an output image from a fixed internal resolution - it does not work with dynamic resolutions although AMD's FSR does, like in Cyberpunk 2077 for example. Since NVIDIA's solution for upscaling uses deep learning, I previously assumed this would be difficult compared to using a fixed input resolution like DLSS does now.
However, there's a part of me that looks at just how broadly Nintendo first-party studios have deployed dynamic resolutions across their library of games on the original Switch. Super Mario Odyssey, for example, is one of the best examples of how Nintendo painstakingly introduced dynamism in their rendering including for resolution to get the most performance out of that GPU (and the CPU for that matter), all for a mostly stable 60FPS. In games where fast player inputs are key like 3D Mario games, where lower response times are preferable, Nintendo has shown that they will prioritize frame-rate over resolution or graphics. This is what leads me to believe that perhaps there's a DLSS feature that enables DLSS for dynamic input resolutions. Neural networks have gotten better over time so I wonder what would prevent this from working, besides additional research from NVIDIA's part.
Also, regardless of whether or not Nintendo has a hand in developing something like this, PC players would rejoice, especially those with weaker graphics cards. A locked 60FPS at higher output resolutions without having to worry too much about quality settings and without the shimmering and artifacts of FSR? Say less.
DLSS already supports dynamic internal resolutions.I might be stupendously in the wrong here and this is strictly speculation but what are the chances that Nintendo is co-developing a custom version of DLSS that works with dynamic resolution scaling with NVIDIA?
I say this because at least in PC games, so far we have observed that DLSS reconstructs an output image from a fixed internal resolution - it does not work with dynamic resolutions although AMD's FSR does, like in Cyberpunk 2077 for example. Since NVIDIA's solution for upscaling uses deep learning, I previously assumed this would be difficult compared to using a fixed input resolution like DLSS does now.
However, there's a part of me that looks at just how broadly Nintendo first-party studios have deployed dynamic resolutions across their library of games on the original Switch. Super Mario Odyssey, for example, is one of the best examples of how Nintendo painstakingly introduced dynamism in their rendering including for resolution to get the most performance out of that GPU (and the CPU for that matter), all for a mostly stable 60FPS. In games where fast player inputs are key like 3D Mario games, where lower response times are preferable, Nintendo has shown that they will prioritize frame-rate over resolution or graphics. This is what leads me to believe that perhaps there's a DLSS feature that enables DLSS for dynamic input resolutions. Neural networks have gotten better over time so I wonder what would prevent this from working, besides additional research from NVIDIA's part.
Also, regardless of whether or not Nintendo has a hand in developing something like this, PC players would rejoice, especially those with weaker graphics cards. A locked 60FPS at higher output resolutions without having to worry too much about quality settings and without the shimmering and artifacts of FSR? Say less.
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
Ultimately, I see it as an opportunity to keep software sales for Switch titles at similar levels by encouraging Switch 2 owners to purchase them until the new game is released. Like, MK8DX didn’t get bought by Wii U owners for visual enhancements, after all, it got bought because it was a better product to play and did something "new" (the return of purpose-built arena battle mode). So long as the next MK and Smash do something that excites the player base, they'll be on board, so visual updates to keep Switch games sales-relevant from day one of new hardware until the next iteration of software sounds like a smart play to me. That IS where the money's made, after all, and I'm sure they'd want, for example, SMBW to have the longest possible tail without being cut off at the knees, and such a proposal of a visual update basically lets it keep any sales momentum it'll have when the time comes. Rather like DLC that way, keeps momentum.I mean, I hope so. And I think it would be smart. But personally, I'm not playing any evergreens, so I don't have a dog in that fight.
I would gently point out to people that we've been speculating on this hardware back when we thought Nintendo was developing a Pro. Free enhancements to base games is the only way that that Pro console works. It's not required for a "next gen" system, and we should work to shake off those old expectations.
I would also say that "enhancements" to base games on other platforms was almost definitely a side effect of having Pro consoles. PS5 could simply apply whatever enhancements the PS4 Pro got, and enhancements developed for PS5 could be readily tweaked for PS4 Pro while you were in there, increasing the market those enhancements would have.
I think, all things considered, Nintendo would like to be selling us full price software, at the cadence they've maintained for most of the Switch generation, and let that new software drive hardware sales. I think they would prefer that to giving us patches for games we already own, and hoping that drives hardware sales.
I think, all things considered, Nintendo would like to give us sequels to their once-per-generation evergreens, especially considering the fact that a majority of Switch NG owners will have already bought these games, and BC will mean that these evergreens are starting to die.
I think Nintendo knows that it will be nearly impossible for Mario Kart NeXt or Smash: Harder to match their predecessors in content, especially at launch. I think Nintendo knows that Splatoon and Pokemon are highly iterative franchises built on giving you "more of that thing you like." Patching these games will make it somewhat harder to sell sequels.
All this said, I expect that the treatment of evergreens will be mostly minimal, and mostly in the launch period. I expect the focus to be on the next set of evergreens, possibly ensuring that they are appropriately downgraded on the base Switch.
4 most expensive parts are SoC, RAM, screen and battery, typically in that order (though RAM and screen can change positions, depending on configurations of either). Storage is #5 and is entirely dependent on capacity/speed of it.But the actual expense is in the SOC, the storage, and all the doo-dads in the controllers, and you're not losing any of that.
Same thing for the "1080p OR DIE" folks. A 720p screen is not only cheaper, but gives opportunities for s smaller battery by reducing TDP when in handheld, which in turn might allot more space in the chassis, for instance.n your case, if what you want is more storage... you're probably going to get it! It's the OLED OR DIE people who are pissed off - the first reports of an LCD were directly connected to saving costs relative to large storage.
though it was on the Steam Deck till *checks watch 4 and a half hours ag
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
With all due respect, that would probably be a terrible idea. The audience watching the Super Bowl isn’t made of core Nintendo Switch fans who will go watch a full presentation. These aren’t even the type of people who would watch a Nintendo Direct. If you market to the Super Bowl crowd, you need something flashy that gets people interested in the actual product - which is exactly what the 2017 Super Bowl Ad did.They honestly don't even need to show off the Switch 2 at that point, they could have 30 second teaser at the Super Bowl and have a "Tune in March 3rd for the full reveal of the next generation of Nintendo Switch".
It’s not necessarily about getting everyone who watches the Super Bowl to buy one at launch. It’s about getting people to notice the system. The Switch Super Bowl ad was successful for this very reason. It created buzz among casuals even before launch. Then, after the good word of mouth the system got throughout 2017, those people who heard about it then were more likely to pick one up during the Holidays.I imagine the overlap between people who intend to buy a Nintendo system day one and people who watch the Super Bowl is small enough that Nintendo doesn't consider it worth it to build their plans around it or shell out the estimated $21 million for ad spots.
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
Announce Switch in Super Bowl (February) to launch it next month is not a bad idea. But if they will launch Switch 2 on May or June, that announce is a little early, no?
Actually it’s the rog ally.The shortest announcement to release in console history is the Xbox One at 6 months.
Actually it’s the rog ally.
Even Nate and MVG seemed perplexed that Nintendo hasn't just announced their next console already. Just a short statement by Furukawa about the next hardware coming out some time in 2024 would have been enough.
Everybody who even has so much as dipped their toes in gaming at one point knows that having a console approach its eighth year on the market without a successor being announced is something highly unusual, if not straight up odd. There must be a reason for the hesitation, beyond the usual "Nintendo doesn't want to hurt its holiday sales" talk. Now, what that hesitation is about, we might never know for sure.
Imo it could be one of two things. The most likely scenario is that they don't want to hurt the final Holiday sales for the Switch. The other scenario is that their software line-up isn't ready for the console launch
Even Nate and MVG seemed perplexed that Nintendo hasn't just announced their next console already. Just a short statement by Furukawa about the next hardware coming out some time in 2024 would have been enough.
Everybody who even has so much as dipped their toes in gaming at one point knows that having a console approach its eighth year on the market without a successor being announced is something highly unusual, if not straight up odd. There must be a reason for the hesitation, beyond the usual "Nintendo doesn't want to hurt its holiday sales" talk. Now, what that hesitation is about, we might never know for sure.
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
i am aware that it also takes longer til the device becomes more profitable.I think there is ample room for differences in opinion on what the best Nintendo strategy is. But a couple of things worth noting.
Nintendo has sold 8.3 Switch "software units" per Switch sold. Software units includes DLC. Realistically speaking, yes, the average user does only buy about one game a year. I imagine you own more than 8 Nintendo games.
Increasing the BOM for a device without increasing cost doesn't increase the number of games sold for a profit, it increases the length of time that before the device becomes, itself, profitable as parts prices drop. Nintendo has, to our best guess, gone with the N4 process node. This removes the primary driver of cost reduction in the other consoles.
I really don't care about ms/sony in this context, since im not seeing them as nintendos direct competition, at least not more then streaming, phones (ios), and pc handhelds.Why would selling the hardware at a loss increase the playerbase? Let's look honestly at why Sony and Microsoft sell their hardware at a loss.
----snip
Nintendo's current hardware is the most compelling 3rd party platform they've made since the N64, and it still makes them the bottom player in that space. Nintendo can't push more units off the shelf by offering more storage for CoD.
Nintendo can only push more units by being a compelling way to play Nintendo games. And while I do think that Nintendo will choose to operate at a short term loss, the reasons for doing so are not the same as the other two console makers. If the average player buys 8 games over the course, then Nintendo give up the profit of 25% of their software revenue to recoup costs from the hardware. That is a huge increase in sales that are necessary to make that move worth it, with no 3rd party windfall likely to come.
sure. Then again: how much is a cartridge (full with printing and shipping), and still those games sell for the same price as the digital release. I guess the 6$ ore they pay for the chip with more storage comes back in the 6$ they are saving on the digitale sale it opens up instead of a physical copy.I agree there may be value in choosing to spend that money, but considering the level of competition in the space, I don't think that there is a huge margin on those devices. Nintendo's price might be half what consumers pay, but that's still a considerable cost increase.
Oh, that. yeah, true. but we cant compare it just to storage back then.I 100% agree. I'm not saying that 256GB is "premium" in any global sense. I'm saying it is priced "at a premium" beyond the levels of the original Switch. Unlike, say, the 12GB of RAM, which likely are roughly the same cost now as the 4GB of the previous device.
Oh, were 100% on that... i would just give an * : storage quantity is not (past a certain size).My point wasn't that Nintendo wouldn't give us 256GB, or that 256GB was a "premium" option*. I'm saying something has to give with costs, and some aspects of your console are effectively permanent decisions for the length of the generation, and some are not. SOC is, RAM is, storage speed is. Storage quantity is not, screen quality is not, and unfortunately build quality is not. Nintendo probably has a maximum price ($400) and a maximum BOM (also $400), so we ain't gonna get everything we want.
Oh, im a sucker, if they have backwards compatibility, then they 90% will support sd cards, and im fine either way. I would love a firm magnesium body (thinking of surface tablets), a great 1080p oled screen with HDR, and 256GB of storage. But as long as digital purchases over with me and it has backwards compatibility ill buy it either way.In your case, if what you want is more storage... you're probably going to get it! It's the OLED OR DIE people who are pissed off - the first reports of an LCD were directly connected to saving costs relative to large storage.
though it was on the Steam Deck till *checks watch 4 and a half hours ago.
my thought is: hows ufs 2.x standing in 5 years in regards to production, but thats probably for nintendo to decide in contract negotiations.Why are we talking about eUFS 3.x (or even eUFS 4.0) when eUFS 2.x is cheaper and may be fit for purpose? I get "higher speed = better", but what's enough speed?
Ultimately, I see it as an opportunity to keep software sales for Switch titles at similar levels by encouraging Switch 2 owners to purchase them until the new game is released. Like, MK8DX didn’t get bought by Wii U owners for visual enhancements, after all, it got bought because it was a better product to play and did something "new" (the return of purpose-built arena battle mode).
Why are we talking about eUFS 3.x (or even eUFS 4.0) when eUFS 2.x is cheaper and may be fit for purpose? I get "higher speed = better", but what's enough speed?
The main question for November is if Nintendo feels they can go toe-to-toe with Sony, since PS5 Pro also seems to be in line with a typical November release for Sony. I'm still on the March reveal. June blowout, September release bandwagon.I can’t get my head around this launching next March - May simply because of the lack of first party software to push it.
It’s too early for another Mario, Zelda, Splatoon, Mario Kart so what exactly are the four huge exclusives to take it to the end of 2024?
For me early November 2024 is the perfect time to launch not only because of the Holidays but in that it also lets you get away with a cross gen release (Metroid Prime 4) and a new 3D Mario as the main games for launch then gives you a couple of months to breath before releasing something in late February / March which would line up nicely with the next Mario Kart then by Summer you have Splatoon or Animal Crossing then by Autumn you have Luigi’s Mansion 4 or a new Xenoblade and by Winter you have the next Donkey Kong or a top down Zelda.
Releasing in time for Holiday 2024 actually gives most of your software an extra year of development time versus launching in March / April 2023.
Releasing in late 2024 versus March - May also let’s you reveal and take all the gaming attention during the traditional E3 month of June.
I want Switch 2 early next year more than anything I just can’t imagine them releasing it before late 2024 due to a lack of first party software. They saw the effect these two paths have on a consoles sales trajectory with Wii U (mostly a software famine for 2013) then Switch (a ton in 2017).
I might be stupendously in the wrong here and this is strictly speculation but what are the chances that Nintendo is co-developing a custom version of DLSS that works with dynamic resolution scaling with NVIDIA?
I say this because at least in PC games, so far we have observed that DLSS reconstructs an output image from a fixed internal resolution - it does not work with dynamic resolutions although AMD's FSR does, like in Cyberpunk 2077 for example. Since NVIDIA's solution for upscaling uses deep learning, I previously assumed this would be difficult compared to using a fixed input resolution like DLSS does now.
However, there's a part of me that looks at just how broadly Nintendo first-party studios have deployed dynamic resolutions across their library of games on the original Switch. Super Mario Odyssey, for example, is one of the best examples of how Nintendo painstakingly introduced dynamism in their rendering including for resolution to get the most performance out of that GPU (and the CPU for that matter), all for a mostly stable 60FPS. In games where fast player inputs are key like 3D Mario games, where lower response times are preferable, Nintendo has shown that they will prioritize frame-rate over resolution or graphics. This is what leads me to believe that perhaps there's a DLSS feature that enables DLSS for dynamic input resolutions. Neural networks have gotten better over time so I wonder what would prevent this from working, besides additional research from NVIDIA's part.
Also, regardless of whether or not Nintendo has a hand in developing something like this, PC players would rejoice, especially those with weaker graphics cards. A locked 60FPS at higher output resolutions without having to worry too much about quality settings and without the shimmering and artifacts of FSR? Say less.
Just speculating here: I’m under the assumption that the console will be revealed in March at this point, but the only thing that makes me think otherwise currently is the Super Bowl, which is played on February 11.
Given that it’s pretty much the “easiest” way to reach the absolute widest audience possible and will guarantee at least a hundred million Americans seeing the console and what it can do, I can see Nintendo buying ad space during the game to show it off. Of course, they would have had to reveal the console by this point if they go with this again.
Also, just to keep in mind, they did show off the original Switch back during Super Bowl 51 in February 2017:
Same thing for the "1080p OR DIE" folks. A 720p screen is not only cheaper, but gives opportunities for s smaller battery by reducing TDP when in handheld, which in turn might allot more space in the chassis, for instance.
The size, pixel density and type of screen can have big ramifications to the overall industrial design and cascades cost savings to the rest of the device. Whatever screen they believe offers the most favourable trade-offs for the overall product is the one they'll choose.
Even Nate and MVG seemed perplexed that Nintendo hasn't just announced their next console already. Just a short statement by Furukawa about the next hardware coming out some time in 2024 would have been enough.
Everybody who even has so much as dipped their toes in gaming at one point knows that having a console approach its eighth year on the market without a successor being announced is something highly unusual, if not straight up odd. There must be a reason for the hesitation, beyond the usual "Nintendo doesn't want to hurt its holiday sales" talk. Now, what that hesitation is about, we might never know for sure.
A sweaty Furukawa has been walking nervous in circles in front of the big reveal button for a few weeks.Maybe they're just shy. Have we considered that possibility yet
I don’t think we’re getting Splatoon 4 until at least 2027.I can’t get my head around this launching next March - May simply because of the lack of first party software to push it.
It’s too early for another Mario, Zelda, Splatoon, Mario Kart so what exactly are the four huge exclusives to take it to the end of 2024?
For me early November 2024 is the perfect time to launch not only because of the Holidays but in that it also lets you get away with a cross gen release (Metroid Prime 4) and a new 3D Mario as the main games for launch then gives you a couple of months to breath before releasing something in late February / March which would line up nicely with the next Mario Kart then by Summer you have Splatoon or Animal Crossing then by Autumn you have Luigi’s Mansion 4 or a new Xenoblade and by Winter you have the next Donkey Kong or a top down Zelda.
Releasing in time for Holiday 2024 actually gives most of your software an extra year of development time versus launching in March / April 2023.
Releasing in late 2024 versus March - May also let’s you reveal and take all the gaming attention during the traditional E3 month of June.
I want Switch 2 early next year more than anything I just can’t imagine them releasing it before late 2024 due to a lack of first party software. They saw the effect these two paths have on a consoles sales trajectory with Wii U (mostly a software famine for 2013) then Switch (a ton in 2017).
is 16gb out of the question?I haven't seen any estimates of that
SD base model sells for 399 with 256 gb storage and 16 gb ram. Nintendo would get better prices than valve, so imo from a price pov 16 gb is not out of the question.is 16gb out of the question?
Not really sure I would call it hesitation nor do I understand why those two are perplexed. The answer is right there for anyone paying attention. They have prepared a marketing plan for it & won’t deviate from it until they reach the point where it says “begin.” As it currently stands this is not a WiiU situation where they needed to both reassure & drum up interest in their business; so there is little point currently in announcing any form of teaser. The other part of it is the rumoured software build they want before anything else.Even Nate and MVG seemed perplexed that Nintendo hasn't just announced their next console already. Just a short statement by Furukawa about the next hardware coming out some time in 2024 would have been enough.
Everybody who even has so much as dipped their toes in gaming at one point knows that having a console approach its eighth year on the market without a successor being announced is something highly unusual, if not straight up odd. There must be a reason for the hesitation, beyond the usual "Nintendo doesn't want to hurt its holiday sales" talk. Now, what that hesitation is about, we might never know for sure.
I don’t think PS5P will have much impact on Switch. This device will live & die on being an enticing product w/enticing software.The main question for November is if Nintendo feels they can go toe-to-toe with Sony, since PS5 Pro also seems to be in line with a typical November release for Sony. I'm still on the March reveal. June blowout, September release bandwagon.
is 16gb out of the question?
Imo if the series s didn't exist, it would definitely been good to have 16. Then memory capacity would have been one area third parties wouldn't have to think about.I guess it's possible, but I'm not sure how beneficial it would be.
16 GBs of slowish VRAM with potentially very fast internal storage feels like kind of a weird setup.
Considering that Nintendo launched the Switch with 4 GB while the 8 GB PS4 and Xbox One were on the market, I don't think that would have been able to convince them to put 16 GB in the Switch 2. However, it is definitely nice for them that they can tout more RAM than the Series S.Imo if the series s didn't exist, it would definitely been good to have 16. Then memory capacity would have been one area third parties wouldn't have to think about.
With the series s being a thing, 12 gb is enough where third parties won't have an issue.
6 gb would probably have been the sweetspot for Switch 1 imo. Would have left a similar amount for games as PS4/ Xbone considering their much larger OS footprint. Many devs have cited memory as a problem area when porting games to Switch.Considering that Nintendo launched the Switch with 4 GB while the 8 GB PS4 and Xbox One were on the market, I don't think that would have been able to convince them to put 16 GB in the Switch 2. However, it is definitely nice for them that they can tout more RAM than the Series S.
As Thraktor mentioned, I don't think docks are covered under the EU legislation regarding USB-C since docks are not portable electronic devices, nor are docks rechargeable.I thought this was reported some time ago especially pertaining to EU laws of why Switch 2 will most likely see a revamp on power delivery and could support higher output when docked.
Some quotes from the article...
Under the new rules, consumers will no longer need a different charger every time they purchase a new device, as they will be able to use one single charger for a whole range of small and medium-sized portable electronic devices.Regardless of their manufacturer, all new mobile phones, tablets, digital cameras, headphones and headsets, handheld videogame consoles and portable speakers, e-readers, keyboards, mice, portable navigation systems, earbuds and laptops that are rechargeable via a wired cable, operating with a power delivery of up to 100 Watts, will have to be equipped with a USB Type-C port.All devices that support fast charging will now have the same charging speed, allowing users to charge their devices at the same speed with any compatible charger.
Long-awaited common charger for mobile devices will be a reality in 2024 | News | European Parliament
Following Parliament’s approval, EU consumers will soon be able to use a single charging solution for their electronic devices.www.europarl.europa.eu
Thraktor mentioned that UFS 3.1's much more power efficient than UFS 2.1.Why are we talking about eUFS 3.x (or even eUFS 4.0) when eUFS 2.x is cheaper and may be fit for purpose? I get "higher speed = better", but what's enough speed?
Dragon’s Dogma: March 2024 (release)Seems like PEGI leaked earlier today that Dragon's Dogma 2 will come out on the 22nd March, 2024. This has since been removed, and currently I don't have a screenshot from the listing. Save to say that this was Capcom's undisclosed million seller which will arrive before the end of the fiscal year.
To the people who believe that the next Monster Hunter will release on the next Nintendo console at the same time as the other versions:
Seems like there is still hope for you.
No reason why they can’t go with 16GB and have 4GB for OS + high quality video capture out does that eat into bandwidth too much?
No reason why they can’t go with 16GB and have 4GB for OS + high quality video capture out does that eat into bandwidth too much?