I decided to play SMT4 after finishing up SMT5. I loved SMT5 and I'd been sitting on SMT4 for years so I decided to finally give it a shot. Man, this is a very very different type of experience in pretty much every way.
I do like that SMT4 has a far more fleshed out cast and setting, but the steep decline in quality in the gameplay has been a bit sad to see. This game honestly confuses me a bit as to the series' reputation for stellar combat and high difficulty: I've found it's failed to deliver either one. The game is actually quite easy. So long as you survive a boss's initial attacks, you'll set a few buffs up and the rest of the fight will be a cakewalk. Heck, the HP totals of some bosses is so low that I've legitimately killed bosses before they've even had the chance to attack. But the low difficult honestly isn't that disappointing for me. I appreciate a difficult game every now and then, but it's not something I seek out. The most disappointing thing about this game's combat is just how weirdly unbalanced it is, which was probably the truly surprising thing given the series' reputation. This game feels extraordinarily random. The difficulty of the game is easy, but that's not stopping the wrong coin flips on initiative and crits giving you the occasional random death to a random encounter 5 levels below you. On the opposite end, you can feasibly defeat level 75 demon domain bosses at level 30 because HP totals are extremely low and stats don't feel like they matter as much as getting lucky with crits/misses/initiative. Sometimes I feel like I'm just sorta swept away by this game's random flow and that the outcome of numerous fights have been outside my hands as RNGesus takes the wheel. It's not always frustrating and it's not always unfun, but it's rarely satisfying. It's a marked decrease in quality compared to SMT5's.
And the issue with gameplay doesn't really stop at the way the battles function, either. Perhaps just as important as the fairly janky battles is the complete and utter lack of individuality of the demons here. I'm surprised at how generic demons function in battle. I was expecting SMT5 to feature a number of improvements just because it's the next game in the series and it's not unusual for games to tighten ideas up over time, but whereas SMT5's demons felt almost Pokemon-esque in their individuality as far as it pertained to things like which spells make sense on a given demon, their specializations, their stats, and the such, here demons feel like pretty blank slates where the biggest differences are simply which jpg is displayed. If you're anything like me, you'll pass down 95%+ of the same skills every time you fuse a demon in a mixture of generically strong skills you want to keep on your roster and skills you want to strengthen on your protagonist through the demon whisper mechanic. This has resulted in me really just keeping the same exact skills on demons as I fuse them on many occasions, and the only reason I'm actually fusing demons is to get a fresh one to level up a few times to initiate a new whisper and fill out the compendium a bit more. Demons don't specialize in anything. Stats are far more uniform: I've noticed 3-4 different stat "archetypes" in this game and as far as I can tell demons in the same archetype are almost exactly the same stats. Demon weaknesses often feel picked entirely at random.
Despite the pretty scathing account of the game's more combat-focused gameplay mechanics, I'm actually still somehow enjoying myself. The biggest similarity between this game and 5 is the fact that I've just zoned out and spent hours at a time completing as many sidequests as I can find and exploring every nook and cranny I see. I've completed almost every Challenge Quest available to me at this point (I'm level 46), and I enjoy completing them all as I go. This loop for me has been the game's saving grace. It certainly doesn't prop the game up to the heights of 5 for me, but it's at least made it something I don't regret pushing my way through, and it's enough that I may still consider going through Apocalypse at some point. I've heard, as far as gameplay mechanics go, Apocalypse is an improvement over 4. I'd also be interested in hearing how 3 compares to both 4 and 5 in some of the ways I've touched on if anybody has a chance to talk about it. I'm still interested in checking out more of the series even if 4 has dampened my excitement a little bit.