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Skies of Arcadia on Switch?* Hidden text: cannot be quoted. *
Nice! Any idea of where you’re starting with it?I'm thinking of getting into the Final Fantasy series.
Frankly? I've already played the beginning of Final Fantasy XIV, but stopped somewhere so I'll probably continue.Nice! Any idea of where you’re starting with it?
Original Kingdom Hearts?Not going too well with Kingdom Hearts. The game is seriously testing my patience. It's so obtuse and archaic. Combat isn't too fun, it's never clear where to go, the plot doesn't seem to advance much, and the Heartless in Traverse Town is sooooo annoying.
KH1 gets a lot of love for having a fairly straightforward story and yeah the Disney fan service. The gameplay is not great though, and suffers from what I refer to as "SquareSoft trying to do an action game syndrome".Fans will hate me for it, but the original KH is a bad game and it’s only saving grace is the obvious love for Disney. The game’s combat is hectic through cramped areas and the terribad camera.
KH 2 and Birth by Sleep are better games.
Ouch. Not having both games on the same cart is such a letdown.Ack! I got burned by Square Enix... I was playing a used cartridge of the FFX/X-2 HD Remaster and just found out that X-2 is an unreedemable download. I was really looking forward to playing that!
Oh well. I'll just stew in it for awhile, move onto Ni No Kuni, and not buy any more Square Enix stuff for a long while.
What's worse is that the Asian regions have both games on the cart. So S-E decided to cheap out on the release the rest of the world got.Yeah, what's wild is that I bought it physically because I thought it would save me some storage space!
Random question, but I'm trying to start purging stuff out of my backlog. How essential would people say Mana Khemia is? I never really tried any of the Atelier games but this has been sitting on my backlog for ages since it had glowing reviews at a time when there wasn't many JRPGs still landing on PS2 and I hadn't picked up a PS3 yet.
I don't know if I would call it essential but overall it's a very good game, and one of the best battle systems in all the Atelier games, Just keep in mind all the PS2 atelier games are not representative of the current (or previous games even) systems, since these are more inline with classic rpgs where the alchemy part is just a complementary system instead of being the focus of the game
Also it has some bangers that were even used in future Ateliers
How much knowledge of the series is needed to enjoy it in terms of story/characters? It's a spin-off right?I don't know if I would call it essential but overall it's a very good game, and one of the best battle systems in all the Atelier games, Just keep in mind all the PS2 atelier games are not representative of the current (or previous games even) systems, since these are more inline with classic rpgs where the alchemy part is just a complementary system instead of being the focus of the game
0. It does count as a main Atelier game even is the name is different but Gust pretty much planned for every game to be played standalone to not alienate new players. Also every universe (Khemia being a duology) has it's own story and rules so you are not missing anything without playing the past games,How much knowledge of the series is needed to enjoy it in terms of story/characters? It's a spin-off right?
I finished Xenoblade X yesterday, and this morning, I'm diving into another X, namely Final Fantasy X.
I couldn't quite get into it the first time, but hopefully this second chance will make a better impression. What's people's takes on this game?
I wrote a few big walls of text about it on the first few pages here if you want some extended thoughts. I think overall it’s Gust’s best game even with a core flaw of the higher difficulties being locked to a new game+ which means the awesome combat and character growth systems don’t get the chance to shine as they should. The characters/story/themes are the best part of the game and I love the soundtrack. The demo gives a great sense of the game’s tone, so it’s worth checking out.Say how is blue reflection second light? Amazon has it on sale(I am going to give the demo a go)
Yeah that first Kingdom Hearts is rough, especially on a first playthrough. I dropped it hard at Agrabah growing up, but after playing Kingdom Hearts II I went back and powered through and ultimately liked it. I think the game gets better as it goes as more of Sora’s abilities unlock and the worlds get more interesting. Monstro was probably the turning point for me and the second to last level is far and away my favorite part of the game and makes the whole journey worth it. But yeah, taking a break is good, it’s very frustrating at times. Thankfully outside of maybe Chain of Memories, the next one, that friction leaves the series with KH2.Okay, that's it for me for Kingdom Hearts for the moment. I will return to it, but after 9 hours of increasing frustration, I need a break.
I finished Xenoblade X yesterday, and this morning, I'm diving into another X, namely Final Fantasy X.
I couldn't quite get into it the first time, but hopefully this second chance will make a better impression. What's people's takes on this game?
I tried it, and found it interesting…. Then remembered I should clear the 8+ other jrpgs in my backlog first and I got Ryza 1 even a few months back. It’ll be on sale again.I wrote a few big walls of text about it on the first few pages here if you want some extended thoughts. I think overall it’s Gust’s best game even with a core flaw of the higher difficulties being locked to a new game+ which means the awesome combat and character growth systems don’t get the chance to shine as they should. The characters/story/themes are the best part of the game and I love the soundtrack. The demo gives a great sense of the game’s tone, so it’s worth checking out.
I really liked it overall. The highlight for me is a pretty solid and satisfying battle system, and I generally liked the character designs and world-building.
A couple things do drag the experience down - wonky controls in the cloisters of trials, near-impossible (but optional) side content, and the beginning of final fantasy's over reliance on cutscenes.
From the 8 ff's I've played, it's probably my 3rd favorite behind 8 and 6.
There are dozens of us!Hey, another 8 fan
Not really related, but I saw the Samurai Warriors 5 avatar and approved.Keeping it with DQ2 in the way from Moonbroke to Alefgard
"ok it's way easier now in the switch version, no challenge" ->killed by a metal slime
"ok lesson learned, be careful" -> *Killed going up dragon's horn tower because I wasted all my MP on the way"
"Ok, herbs? check, best equipment I can buy? check. NPC tells me to go to Alefgard" -> fighting enemies on the sea that does 50 damage and getting killed
Really more of an action-adventure but it has experience and level-ups with stat point distribution so it counts...
I finished Final Fantasy Adventure - or I knew it as Mystic Quest - by way of the Collection of Mana.
A foundational game of my youth as I believe I played it before A Link To The Past or anything resembling a RPG. I think as a kid I never made it further than the second boss. At least I remember nothing past swinging a scythe-on-a-chain at fire-breathing Hydra. Granted, to my younger self finding the whip weapon in the same dungeon you go up against Dracula, or the vampire's name being Mr. Lee, wouldn't have stood out as memorable; the modern more learned old me however got a good chuckle out of it.
Would recommend playing to anyone looking for a tasty morsel between two big meals. How Long To Beat states the length as 10 hours. I took longer because I got in the habit of running into directions I wasn't supposed to yet in order to test how far I could stray ahead before the game blocked me off (the answer is: not too far, but far enough to get lost on occassion). Additionally, a few of the puzzles and later dungeons can range from 5 minutes with a guide to hours without help.
Aside from annoyances like item managment, a non-functional map, and walking into NPCs triggering dialogue, the first of the Mana series withstands contemporary scrutiny. It genuinely feels like a foundational title: a variety of weapons with different uses in and out of combat, AI companions, an open though gradually unlocking world, and a stamina bar precursor that understands player psychology better than most modern implementations of similar systems.
Still a good time. Young Sheldon was right to be impressed by this on the Game Boy. Adult Sheldon is happy to confirm Mystic Quest's status as a classic.
Damn, I should really play this shouldn't I.
I've beaten Secret of Mana and Trials of Mana from the Collection already, as well as multiple playthroughs of the Trials of Mana remake...
I know that feeling. I finally beat Metroid 1 for myself last year. Wildly different experience than Zero Mission. You have to be cautious at every turn and keep a great internal map in your head versus just constantly, smoothly moving forward in Zero Mission. I’m expecting an FF8 style remaster for Chrono Cross as well.I finished Shin Megami Tensei II. My history with MegaTen goes SMT 3, then 1, then 4, and now 2. I would rank them as 4 > 2 > 1 > 3. Yes, I have 3 at the bottom. I still think it's good, but it's like a 7/10 for me.
The rest of this post will be my thoughts on 2. It will just be a bunch of random thoughts put together, not a proper review. I'm going to put all of it behind the spoilers tag to protect the innocent.
The first thought is that the encounter rate is much much much much much lower than in 1, and a lot lower than 3. At times I wondered if I had used Estoma without remembering it because I would go so long without an encounter. It was nice.
The game was super easy, and even easier than 1. If you know the Super Famicom games, you know how easily broken they are. Get yourself a gun that hits all the enemies and status inflicting bullets, and then auto battle your way to victory. However, SMT 1 had certain areas (mainly in the late early game / early mid game) where I would bring my demons out to help me, and even when I was super powerful near the end game, there were still demons that I would run away from rather than dealing with. SMT 2 never had that. I only ever used my human characters and would bring out my demons for boss fights, most of which I could auto battle my way to victory if I wanted to. (I would make a save state before the bosses and fight them for real, but then see if I could auto battle them, and yes, I could have auto battled all but two bosses in the game.)
As for the two bosses that I couldn't have auto battled, they were Lucifer and YHVH, and they were hard. Lucifer was the hardest boss I have fought in any of these games so far. I could hit Lucifer with anyone but my MC, and even he was struggling to do so. He had 20 speed, but that simply wasn't enough, and none of my demons were able to hit Lucifer then entire fight, other than the two uses of Divine Retribution (Holy Wrath) I got from Dominion, which to be fair did a ton of damage. If I had more demons with Divine Retribution, Lucifer would have been easy. Or if I had any demons with Sukukaja to increase my hit rate, but I never recruited or fused any of those the entire game. In fact, SMT II only has five demons with Sukukaja. Also, none of them would have been strong enough to take into the Lucifer or YHVH boss fights, so even if I found them, I would have had to get lucky to have Sukukaja passed down while fusing them, or have known ahead of time that it was such a valuable and rare skill and made sure that I would only do the fusion if Sukukaja was inherited.
Speaking of recruiting demons, one of my strategies in SMT 1 was to recruit all the tricky to fight demons in an area, and then talk to them to end the battle whenever I encountered them. I never had to do that in SMT 2 because, again, it's very easy, but it also wouldn't have worked. I put about 30 points into intelligence in SMT 2 (I wonder why my speed was so low), but I was never able to recruit easily. If you put enough point into intelligence in SMT 1, it's stupid easy to recruit whoever you want. In SMT 2, it becomes easier, but still difficult to recruit anyone. Your chances are just so low of them agreeing to go with you, and with the decreased encounter rate you're not going to see each demon that many times. Also, demons ask for a ton of stuff, but they change never what they ask for throughout the entire game. They ask for the same small amount of Macca, the same small amount of Magnetite, Magic Stones, and sometimes gem stones. And they'll ask for things like ten times in a row, always saying that it isn't enough and to give them more, and then still not join you. Whereas in other games you're going to see the same demons so many times and get so many opportunities that recruiting is just going to happen and it's fun to see what you randomly end up with, in SMT 2 you really have to want to recruit and go out of your way to do it.
The quest to revive Masakado was really annoying. SMT 4 levels of annoying.
Most of the music was also in SMT 1, and the final boss didn't have his own special music, which was disappointing, though he might have been the first enemy in any MegaTen game with animations, as basic as they are.
The dungeons are actually a reasonable size in this game, as opposed to the monstrosities of some of SMT 1's dungeons.
I know I had a lot of negative stuff to say, but it's easier to put into words why you don't like something than why you do. I never claimed that I was a professional. I actually really liked the game, and while in many ways SMT 1 is superior, I still like SMT 2 more simply because it has a normal encounter rate, while SMT 1's is absolutely ridiculous, and SMT 2 has acceptable dungeon sizes.
As for my next game, I'll keep riding the JRPG train and play Chrono Cross. I've wanted to play it for years but have never gotten around to it. The rumors of a remaster have finally pushed me to play it. I'm expecting something like the Final Fantasy VIII remaster where it's the same exact game but slightly prettier, but if it turns out to be a remake instead, I want to have played the original so I can dare to compare. They'll both be different experiences and the existence of one does not invalidate the other. I don't claim to have played a game just because I played a remake of it. I wouldn't say I played Metroid 1 if I've only played Zero Mission, for example. Even in the case of Link's Awakening, the Switch remake is very close to one-for-one, but the original and DX are still worthy of playing because they give you a different feeling and therefore experience.
Anyway, #TeamJanuaryForLife #TeamJanuaryNeverLoses
I have half a mind to get this mod for SKyrim.
I also want to play Oblivion again or anything related to that.
Might play Morrowind as well (for the first time, but we'll see).
Oh yeah, I was told that Morrowind was like Majora's Mask in that regard, which is exactly what intrigues me about it.this is really cool, Daggerfall was well before my time but this might get me to check it out. I wonder if the writing is any good compared to what came after
Morrowind has some of the most incredible (and deeply strange) writing and atmosphere of any game I've played, even without mods, highly recommended if you can deal with some archaic combat