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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Reminder that this ST is supposed to focus on hardware. Please refrain from derailing the thread with offtopic discussion - Meatbag, VolcanicDynamo, MissingNo, Tangerine Cookie, Dragoncaine, Party Skylar
Pokemon games have been held together with gum and string since the original Red/Green releases, and their other releases like Little Town Hero are usually pretty poor technically.

Game Freak genuinely sucks at the technical aspect of games.
Here to fan the flames.. Just the technical aspect? lol Pokemon is carried by its characters and worlds. The systems are tedious and boring. It was boring on release date for a JRPG. The depth requires you to dedicate your life to it and play multiplayer at lv 100. That's not my idea of good design. People just like the music and characters. It's a spectacle. But every gen even as a child, it was mash A to win.
 
I dont know if it is true what i have hear so people could correct me if im wrong, but from what i see Gamefreak has not updated their engine for the switch, so maybe is more of an engine problem that end up being more difficult for them to get it work in a short period of time
the renderer has been greatly updated for switch. they made other updates to facilitate the larger worlds in Arceus and SV. but they haven't had time to do proper testing or whatever, because both of these games (SV more so) struggle
 
Whenever they announce 2 a price drop of 1 should follow. There are a lot of people that will pick up switch at 99-150. Especially if 2 is going to be as expensive as rumors suggest. People have to remember not every one can shell out 200 when they want. No everyone is in a financial situation to do that.

Console hardware costs too much to make to have the hardware in the 100-150 USD price range. It's not the early 2000s any more. The ps4 never got price cuts like that, and neither will the switch. If the hardware maker was willing to take a loss, perhaps, but Nintendo (and Sony) have made it pretty clear they won't do that unless something completely disastrous Ala Wii u happens.
 
the renderer has been greatly updated for switch. they made other updates to facilitate the larger worlds in Arceus and SV. but they haven't had time to do proper testing or whatever, because both of these games (SV more so) struggle
Ohh ok, thanks for the reply
 
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Console hardware costs too much to make to have the hardware in the 100-150 USD price range. It's not the early 2000s any more. The ps4 never got price cuts like that, and neither will the switch. If the hardware maker was willing to take a loss, perhaps, but Nintendo (and Sony) have made it pretty clear they won't do that unless something completely disastrous Ala Wii u happens.
And we’re technically getting price cuts through bundled software, but no price hike
 
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Here to fan the flames.. Just the technical aspect? lol Pokemon is carried by its characters and worlds. The systems are tedious and boring. It was boring on release date for a JRPG. The depth requires you to dedicate your life to it and play multiplayer at lv 100. That's not my idea of good design. People just like the music and characters. It's a spectacle. But every gen even as a child, it was mash A to win.
I am not associated with this person
 
Whenever they announce 2 a price drop of 1 should follow. There are a lot of people that will pick up switch at 99-150. Especially if 2 is going to be as expensive as rumors suggest. People have to remember not every one can shell out 200 when they want. No everyone is in a financial situation to do that.
That's not going to happen. Transistor Scaling and general "Moore Law" curve for most of the industry has died. Things are getting more expensive or remaining the same price and macroeconomic situation aren't favourable for the foreseeable future. Sucks, but it is what it is. The times of GameCube or X360 getting a lot of price cuts is long gone.

Besides, Nintendo already provides a damaged goods option for those without greater income. It's called Switch Lite.
 
Reminder that this ST is supposed to focus on hardware. Please refrain from derailing the thread with offtopic discussion - Meatbag, VolcanicDynamo, MissingNo, Tangerine Cookie, Dragoncaine, Party Skylar
Here to fan the flames.. Just the technical aspect? lol Pokemon is carried by its characters and worlds. The systems are tedious and boring. It was boring on release date for a JRPG. The depth requires you to dedicate your life to it and play multiplayer at lv 100. That's not my idea of good design. People just like the music and characters. It's a spectacle. But every gen even as a child, it was mash A to win.

There's no need for the silly dismissiveness, just because you didn't choose to engage with it at all. Pokémon took off because the systems were shockingly complex, especially as a game boy game.

Plus if you'd engaged with them at all, you'd know for instance that you've not had to level Pokémon to 100 in a very long time, because all tournaments or other competitive environments cap them to 50 to begin with

This is some "fighting games are just button mashers lol" level of misunderstanding of a genre.
 
This statement is echoing the sentiments of the similarly intellectually lazy "lazy dev" rhetoric that people keep using to proudly flaunt their ignorance of the realities of software development.

Pokemon has an annual release cycle which means that production schedules are correspondingly tight. Optimization is the very last thing that occurs during development since implementing features and bug fixes are prioritized.

Different teams.
 
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Reminder that this ST is supposed to focus on hardware. Please refrain from derailing the thread with offtopic discussion - Meatbag, VolcanicDynamo, MissingNo, Tangerine Cookie, Dragoncaine, Party Skylar
Here to fan the flames.. Just the technical aspect? lol Pokemon is carried by its characters and worlds. The systems are tedious and boring. It was boring on release date for a JRPG. The depth requires you to dedicate your life to it and play multiplayer at lv 100. That's not my idea of good design. People just like the music and characters. It's a spectacle. But every gen even as a child, it was mash A to win.
You're totally right in there, it's an historically mid franchise where people couldn't even notice all the technical flaws due to pixel art and even then, the polish was less than ideal overall. 3D and HD development just made sure to expose all of GF's shortcomings to the milimeter, and they're still finding new lows with each subsequent release which blows my mind. Staying on the topic of technical departments, this is only going to get much worse with Switch 2, we have seen nothing yet.
 
There's no need for the silly dismissiveness, just because you didn't choose to engage with it at all. Pokémon took off because the systems were shockingly complex, especially as a game boy game.

Plus if you'd engaged with them at all, you'd know for instance that you've not had to level Pokémon to 100 in a very long time, because all tournaments or other competitive environments cap them to 50 to begin with

This is some "fighting games are just button mashers lol" level of misunderstanding of a genre.
Plus there's always the option of just using Pokemon Showdown
 
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Reminder that this ST is supposed to focus on hardware. Please refrain from derailing the thread with offtopic discussion - Meatbag, VolcanicDynamo, MissingNo, Tangerine Cookie, Dragoncaine, Party Skylar
You're totally right in there, it's an historically mid franchise where people couldn't even notice all the technical flaws due to pixel art and even then, the polish was less than ideal overall. 3D and HD development just made sure to expose all of GF's shortcomings to the milimeter, and they're still finding new lows with each subsequent release which blows my mind. Staying on the topic of technical departments, this is only going to get much worse with Switch 2, we have seen nothing yet.
I am still shocked that they charged $60 USD for Pokemon SV. That is the worst performing game I have played in a long time and I am angry I wasted a voucher on Violet. It's so bad. I don't know why GF isn't held accountable. I guess cause their target audience is kids and they don't give a shit lol.
 
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OT but I wonder if there's a thread to be made discussing alternate realities over any other developer/management team taking over the technical aspects of the Pokemon games while Game Freak continues to handle the creative side and new game mechanics.
 
I am still shocked that they charged $60 USD for Pokemon SV. That is the worst performing gaming I have played in a long time and I am angry I wasted a voucher on Violet. It's so bad. I don't know why GF isn't held accountable. I guess cause their target audience is kids and they don't give a shit lol.
And this isn't even the lowest we'll see from them... Wait till' all of Nintendo's big franchises approach CG pre-rendered visuals on the next gen and these guys are still struggling to get their ps2 tier trash running, the gap will be  massive technically speaking.
 
OT but I wonder if there's a thread to be made discussing alternate realities over any other developer/management team taking over the technical aspects of the Pokemon games while Game Freak continues to handle the creative side and new game mechanics.
It sounds like a good idea, I think we'd be better off removing them out of the ecuation altogether though. There's nothing creative about these games anymore, other than their creativity to somehow go lower everytime.
 
Reminder that this ST is supposed to focus on hardware. Please refrain from derailing the thread with offtopic discussion - Meatbag, VolcanicDynamo, MissingNo, Tangerine Cookie, Dragoncaine, Party Skylar
Pokemon needs better 3D artists. The 3D art does not capture the beauty/mystique of the original pixel games up through black and white. It looks sterile now..

This is the least of their problems though. I guess.
 
Think we need to ban Pokemon discussion in this thread if y'all are going to derail every single time it comes up. Like, I get that you're upset about the state of the series, but jfc guys.
 
I get it. Pokémon has issues and a lot of people dislike what it is of Pokémon currently, while others like it. I'm sure there's a great discussion that can be done about it and this forum provides tons of places for that to happen. But this is the hardware thread. Unless we're talking about technical advancements or R&D that can be leveraged with new hardware or some in-depth tech analysis of the games, it's better to leave this whole Pokémon and Game Freak conversation elsewhere. Otherwise it will snowball into tons of unrelated talking points within here.
 
Time vs skill vs talent isn’t really what I’m interested in for this as to just literally what is happening with the code that causes such bad CPU performance.

Impossible for us to know. You would need to run the code through a debugger to find out exactly where the bottlenecks are at. My guess is the game engine is not multi threaded. For example I believe Unity is known for being very single threaded. Rebellion games has gone on record with how they optimized their games for Switch and they go into detail on how they went about it.

Switch Optimization

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I will add this, something like inefficiencies with draw calls can buckle a game. If you push the draw distance out on Turok to the max, the game no longer holds 60fps. Its because of the way the game was designed, it never expected anything to be visible that far from the camera.
 
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Think we need to ban Pokemon discussion in this thread if y'all are going to derail every single time it comes up. Like, I get that you're upset about the state of the series, but jfc guys.
So the thread is specifically about hardware only? If that's your goal here then that seems fair to me. If the thread is about any speculation regarding future of games as well then I believe the discussion is valid. In that case it would seem very petty to me to try and control other's opinions. Sorry but everyone has different opinions. This is life.
 
So the thread is specifically about hardware only? If that's your goal here then that seems fair to me. If the thread is about any speculation regarding future of games as well then I believe the discussion is valid. In that case it would seem very petty to me to try and control other's opinions. Sorry but everyone has different opinions. This is life.
The thread is called Future Nintendo Hardware & Technology Speculation & Discussion
 
So the thread is specifically about hardware only? If that's your goal here then that seems fair to me. If the thread is about any speculation regarding future of games as well then I believe the discussion is valid. In that case it would seem very petty to me to try and control other's opinions. Sorry but everyone has different opinions. This is life.
This is literally the "Future Nintendo Hardware & Technology Speculation & Discussion" thread. Hardware and Technology. The mods made a separate thread for more general Switch 2 speculation earlier this month precisely because tangents like the Pokémon discussion kept happening non-stop and crowding out hardware and tech discussion.
 
So the thread is specifically about hardware only? If that's your goal here then that seems fair to me. If the thread is about any speculation regarding future of games as well then I believe the discussion is valid. In that case it would seem very petty to me to try and control other's opinions. Sorry but everyone has different opinions. This is life.
There's other threads for games.
 
Game Freak sucks at programming
They probably have a mess of an engine, full of legacy and technical debt. And they're expected to release new games at a breakneck pace.

So they have 3 options:

1. fix their old engine.

2. Make a new engine from scratch.

3. Switch to a third party engine.

1 is probably a nightmare. 2 would take a really long time to pay off. 3 is the most viable imo.
 
So the thread is specifically about hardware only? If that's your goal here then that seems fair to me. If the thread is about any speculation regarding future of games as well then I believe the discussion is valid. In that case it would seem very petty to me to try and control other's opinions. Sorry but everyone has different opinions. This is life.
Well you're wrong lol. Go to the other thread.
 
They probably have a mess of an engine, full of legacy and technical debt. And they're expected to release new games at a breakneck pace.

So they have 3 options:

1. fix their old engine.

2. Make a new engine from scratch.

3. Switch to a third party engine.

1 is probably a nightmare. 2 would take a really long time to pay off. 3 is the most viable imo.

Pokemon games have been held together with gum and string since the original Red/Green releases, and their other releases like Little Town Hero are usually pretty poor technically.

Game Freak genuinely sucks at the technical aspect of games.
 
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Is there an estimated frametime cost for ray reconstruction on an RTX 3050.

Obviously the Switch 2 will not need full RR and would use a lower quality version when one is finally made, but just curious.
 
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This performance improved vastly when we turned on the DLSS 3.5 settings. We set the DLSS to Quality settings and kept everything else untouched. Interestingly enough, the CPU utilization spiked from 56% to 88%. On the other hand, GPU utilization dipped from 98% to 86% usage. The frame rate improvements were the focal point, though, and it did not disappoint.

In our testing, the frame rate instantly increased from sub-70 FPS to around 120 FPS. This is with DLSS 3.5, Frame Generation, and Ray Reconstruction turned on. This is a nearly 72% performance boost and something that would make exploring the Night City even more enjoyable. We also ran some numbers using the in-game benchmark, and here are the results.

RT was turned on in both settings so I'm really interested in what caused these huge CPU spikes.

Neural networks can be executed by a CPU (just slowly) so I'm wondering if the game (and other games that apparently do this too) are offloading DLSS to the CPU at times?

 
You're totally right in there, it's an historically mid franchise where people couldn't even notice all the technical flaws due to pixel art and even then, the polish was less than ideal overall. 3D and HD development just made sure to expose all of GF's shortcomings to the milimeter, and they're still finding new lows with each subsequent release which blows my mind. Staying on the topic of technical departments, this is only going to get much worse with Switch 2, we have seen nothing yet.
will Pokemon Company actually allow Game Freak to work on Pokemon to at least be polished as they can be?(absolutely not), the sales for mercandish is too precious for Pokemon Company to let Game Freak work as long as necessary to be a good game)
 
Here to fan the flames.. Just the technical aspect? lol Pokemon is carried by its characters and worlds. The systems are tedious and boring. It was boring on release date for a JRPG. The depth requires you to dedicate your life to it and play multiplayer at lv 100. That's not my idea of good design. People just like the music and characters. It's a spectacle. But every gen even as a child, it was mash A to win.
One of these days they'll figure out that they can just gut pokemon showdown and turn it into a pokemon stadium live service then have gamefreak actually make real games. Just have Bandai make it look all pretty and it's even more of an infinite money glitch than regular mons.
 
will Pokemon Company actually allow Game Freak to work on Pokemon to at least be polished as they can be?(absolutely not), the sales for mercandish is too precious for Pokemon Company to let Game Freak work as long as necessary to be a good game)
As has been repeated a thousand times previously... GameFreak sets their schedule. Not The Pokemon Company.

The Pokemon Company is made up from three companies: Creatures Inc., Nintendo & GameFreak.
 
As has been repeated a thousand times previously... GameFreak sets their schedule. Not The Pokemon Company.

The Pokemon Company is made up from three companies: Creatures Inc., Nintendo & GameFreak.
What conclusions can you make from that though? I wouldn't at all make the conclusion that it's only GameFreak's managements fault. On a macro level their schedules are dictated by key stakeholders likely including pressure from the Pokemon Company. You could argue that all parties are pressured by different aspects of the business but GameFreak are the only ones who see highly visible adverse effects.

I changed my mind
 
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I think discussions of game engine falls squarely within the purview of the thread, and that inevitably will mean some game play discussion, but yeah, there is a place for that discussion.

I realize that at some point the Tech Detectives sorta made this thread our home, in what was probably back in Era a more far ranging discussion, but now that it's a whole Nintendo site,I think we can afford to separate them.

I don't play Pokemon - I bought Arcaeus to try to get into it, but I honestly didn't understand the gameplay, and the game seemed to have no interest in teaching me, so we parted ways. But the signs of rushed production are everywhere, and that was miles ahead of SV, technically. I'm not sure it's even a lack of technical acumen, it's a lack of manpower and schedule management. If you've worked in software dev, you can see it everywhere.

There is something called "Zero Bug Methodology." If you've written more than 3 lines of code, you know that all software has bugs. It's actually provable as a mathematical point, bug-free code is impossible. But in a zero bug world, it means that bugs discovered during development always always always have priority over features, no matter how small. Features are what define the schedule for software, especially when you're starting out. The regions need to be this big, there are this many cut scenes, there are these pokemon, it needs to be open world... you build the schedule around delivering those featuers.

When you have a tight schedule, it's tempting to keep the train moving on features, and only fix bugs as needed to keep the schedule up, or trying to triage bugs into major and minor, and only work on major ones, saving minor ones for "free time" that never comes, or for post-release support, or a final wave of bug fixing during the "optimization" phase.

This is terrible. Bugs are easiest to fix the moment you discover them, because they're likely related to a change you just made, easily found, and that you still understand. The impact of a bug is hard to measure - two minor bugs can interact to create a major bug. And the longer bugs persist in a system, the more likely they are to become load bearing.

There is a bug in a piece of software I use daily - a very minor one on paper, but that can occasionally cause disastrous problems. We know exactly what we need to do to fix it. But we can't, because there are hundreds of known parts of the system that have accidentally depended on the buggy behavior. This is incredibly common - we talk about bugs or outdated systems being "technical debt". Over time, just like financial debt, technical debt accrues interest.

As long as GameFreak is operating on the current schedule, and reusing their engine, they will never have time to pay down their debt and the situation will get worse instead of better. Instead of maturing into increased stability and "annoying but well documented and understood" cruftiness, the GF engine is collapsing under it's own weight. Hiring the greatest game engine programmers on the planet will not fix a project management issue.
 
As has been repeated a thousand times previously... GameFreak sets their schedule. Not The Pokemon Company.

The Pokemon Company is made up from three companies: Creatures Inc., Nintendo & GameFreak.
Just as to add on, while Game Freak does set the time frame of game development, TPC does the time frame work on everything else, which leads to a "point of no return" where the games can't be delayed because that would leave merchandise sitting in warehouses up for being stolen and and/or leaked.
 
I think discussions of game engine falls squarely within the purview of the thread, and that inevitably will mean some game play discussion, but yeah, there is a place for that discussion.

I realize that at some point the Tech Detectives sorta made this thread our home, in what was probably back in Era a more far ranging discussion, but now that it's a whole Nintendo site,I think we can afford to separate them.

I don't play Pokemon - I bought Arcaeus to try to get into it, but I honestly didn't understand the gameplay, and the game seemed to have no interest in teaching me, so we parted ways. But the signs of rushed production are everywhere, and that was miles ahead of SV, technically. I'm not sure it's even a lack of technical acumen, it's a lack of manpower and schedule management. If you've worked in software dev, you can see it everywhere.

There is something called "Zero Bug Methodology." If you've written more than 3 lines of code, you know that all software has bugs. It's actually provable as a mathematical point, bug-free code is impossible. But in a zero bug world, it means that bugs discovered during development always always always have priority over features, no matter how small. Features are what define the schedule for software, especially when you're starting out. The regions need to be this big, there are this many cut scenes, there are these pokemon, it needs to be open world... you build the schedule around delivering those featuers.

When you have a tight schedule, it's tempting to keep the train moving on features, and only fix bugs as needed to keep the schedule up, or trying to triage bugs into major and minor, and only work on major ones, saving minor ones for "free time" that never comes, or for post-release support, or a final wave of bug fixing during the "optimization" phase.

This is terrible. Bugs are easiest to fix the moment you discover them, because they're likely related to a change you just made, easily found, and that you still understand. The impact of a bug is hard to measure - two minor bugs can interact to create a major bug. And the longer bugs persist in a system, the more likely they are to become load bearing.

There is a bug in a piece of software I use daily - a very minor one on paper, but that can occasionally cause disastrous problems. We know exactly what we need to do to fix it. But we can't, because there are hundreds of known parts of the system that have accidentally depended on the buggy behavior. This is incredibly common - we talk about bugs or outdated systems being "technical debt". Over time, just like financial debt, technical debt accrues interest.

As long as GameFreak is operating on the current schedule, and reusing their engine, they will never have time to pay down their debt and the situation will get worse instead of better. Instead of maturing into increased stability and "annoying but well documented and understood" cruftiness, the GF engine is collapsing under it's own weight. Hiring the greatest game engine programmers on the planet will not fix a project management issue.
It's a good thing they are hiring project managers now then
 
Just as to add on, while Game Freak does set the time frame of game development, TPC does the time frame work on everything else, which leads to a "point of no return" where the games can't be delayed because that would leave merchandise sitting in warehouses up for being stolen and and/or leaked.
Exactly. GF relays to TPC, "Gen 10 is going to start in 2028" and then TPC makes plans based on that timeline.
 
So my second nintendo switch just died…. I wont buy a third one… the fuck… i have a big nintendo backlog… what the hell.
Have you tried opening a ticket with Nintendo support?

My launch day Switch had a swollen battery which Nintendo support took very seriously, it was automatically escalated to a supervisor - not surprising considering exploding battery is very dangerous, I already rightfully powered down Switch and removed plug from outlet. Replaced for free of change.

But it's odd you have a 2nd Switch die on you. Die of what exactly? Screen just wont turn on, or something else? I've had past issue where screen went black and it looks like it won't turn on, but that was deceptive, Switch actually was fine.. I read an explanation somewhere (holding down button(s) maybe) and it powered back up.
 
RT was turned on in both settings so I'm really interested in what caused these huge CPU spikes.
The increase in frame rates.

There was a GPU bottleneck, so the CPU spent a lot of time idle waiting the GPU to finish the current frame to move to the next one.

Once the Super Sampling was turned on, the GPU was taking far less time on each frame, reducing the CPU idle time and almost doubling the frame rate.
 
Have you tried opening a ticket with Nintendo support?

My launch day Switch had a swollen battery which Nintendo support took very seriously, it was automatically escalated to a supervisor - not surprising considering exploding battery is very dangerous, I already rightfully powered down Switch and removed plug from outlet. Replaced for free of change.

But it's odd you have a 2nd Switch die on you. Die of what exactly? Screen just wont turn on, or something else? I've had past issue where screen went black and it looks like it won't turn on, but that was deceptive, Switch actually was fine.. I read an explanation somewhere (holding down button(s) maybe) and it powered back lines

Have you tried opening a ticket with Nintendo support?

My launch day Switch had a swollen battery which Nintendo support took very seriously, it was automatically escalated to a supervisor - not surprising considering exploding battery is very dangerous, I already rightfully powered down Switch and removed plug from outlet. Replaced for free of change.

But it's odd you have a 2nd Switch die on you. Die of what exactly? Screen just wont turn on, or something else? I've had past issue where screen went black and it looks like it won't turn on, but that was deceptive, Switch actually was fine.. I read an explanation somewhere (holding down button(s) maybe) and it powered back up.
I’m so pissed than i can barely type it. The screen went wild while playing Mario and I thought it was a wonder effect. After finishing the level, it didn’t came back to normal.

Vertical lines everywhere on the screen and the colors are disappearing.

My first switch died after the internal fan broke.

I barely use my second switch on portable mode because of that. And now it’s deade again. I don’t know if Nintendo has some sort of support here in Brazil.
 
I’m so pissed than i can barely type it. The screen went wild while playing Mario and I thought it was a wonder effect. After finishing the level, it didn’t came back to normal.

Vertical lines everywhere on the screen and the colors are disappearing.

My first switch died after the internal fan broke.

I barely use my second switch on portable mode because of that. And now it’s deade again. I don’t know if Nintendo has some sort of support here in Brazil.
You should check. No reason to buy another Switch if support can get it repaired or replaced
 
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The increase in frame rates.

There was a GPU bottleneck, so the CPU spent a lot of time idle waiting the GPU to finish the current frame to move to the next one.

Once the Super Sampling was turned on, the GPU was taking far less time on each frame, reducing the CPU idle time and almost doubling the frame rate.
There's an inconsistency on that page. The text suggests the "before" of the comparison is using frame generation and ray reconstruction. But when you actually check the images that show the settings, they're off. If that's the case, both before and after have approximately the same number of real/standard frames.
 
One thing for Switch 2 exclusives that may be mildly interesting.

So far, all games using the tensor cores have the tensor cores be idle outside of the DLSS step.

We will see if EPD finds a way to use them for other functions.
 
There's an inconsistency on that page. The text suggests the "before" of the comparison is using frame generation and ray reconstruction. But when you actually check the images that show the settings, they're off. If that's the case, both before and after have approximately the same number of real/standard frames.
In the screenshot, where the entire DLSS suite is completely off, the fps is in the 30~56 range, with an average of just 42.

But in the text, it says that with SS off and FG+RR on, the fps was between 66-75 frames. And then they turned SS on (quality mode) and changed nothing else, which resulted in an increased CPU usage and game going to around 120 fps.

So, it seems they did 3 tests in that section but didn't include all 3 in neither the text or the screenshots.
 
Have you tried opening a ticket with Nintendo support?

My launch day Switch had a swollen battery which Nintendo support took very seriously, it was automatically escalated to a supervisor - not surprising considering exploding battery is very dangerous, I already rightfully powered down Switch and removed plug from outlet. Replaced for free of change.

But it's odd you have a 2nd Switch die on you. Die of what exactly? Screen just wont turn on, or something else? I've had past issue where screen went black and it looks like it won't turn on, but that was deceptive, Switch actually was fine.. I read an explanation somewhere (holding down button(s) maybe) and it powered back up.
I wish I knew this was a potential option two months ago. Could've saved some cash.
 
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Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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