Lancelot
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Damn, that's insane for a cut down 7800 GTX in PS3's case. Like really insane, not even the last of Sony's games utilized PBR on last, last gen.yes, at the tail end. notably games like Remember Me
Damn, that's insane for a cut down 7800 GTX in PS3's case. Like really insane, not even the last of Sony's games utilized PBR on last, last gen.yes, at the tail end. notably games like Remember Me
Wait, what does "last gen" mean in this context? Last gen right now is PS4. I know we're used to calling XSX/SS and PS5 "NEXT GEN", but it's been three years, aren't they current gen by now?Damn, that's insane for a cut down 7800 GTX in PS3's case. Like really insane, not even the last of Sony's games utilized PBR on last gen.
Last gen relative to PS4/Xbox One, afaik. PBR was fully standard during last gen but not during last gen, PS3/360.Wait, what does "last gen" mean in this context? Last gen right now is PS4. I know we're used to calling XSX/SS and PS5 "NEXT GEN", but it's been three years, aren't they current gen by now?
Three years into the GameCube's life cycle, Nintendo DS launched.
This is getting out of hand. Maybe we should use numbers, Gen9 for now, Gen8 for last, Gen7 for last.Last gen relative to PS4/Xbox One, afaik. PBR was fully standard during last gen but not during last gen, PS3/360.
I'm not some edgy 2000s teenager telling you "nintendo sux cuz they're kiddie games". I'm a guy who is going to buy the Switch 2 as soon as it comes out stating the obvious fact that Nintendo is going to want to get as many big multi-million selling third party titles as they can for their hardware and that its absurd to think it wouldnt be a big deal if nintendo's upcoming console missed out on the sequel to the second best selling video game of all time.easy, I won't call names if you don't
I think gta is juvenile, stealing cars and looking up to gangsters and such... that's about as kiddy as it gets
...so maybe you're right?
nah because that's more complicated when you have to ask what gen Nintendo is in because they don't follow the same cadence as Sony or MSThis is getting out of hand. Maybe we should use numbers, Gen9 for now, Gen8 for last, Gen7 for last.
It's less of a choice and more of an outcome. Most tasks naturally fall to one or the other, but some can be shifted if they prove to be a bottleneck.I bit off topic. But what makes a dev determine how a game should be CPU or GPU intensive? What are the pros and cons and how are they different?
The numbers are not universally agreed upon and just broadly don't work super well. It's best to just be explicit about which systems you're referring to.This is getting out of hand. Maybe we should use numbers, Gen9 for now, Gen8 for last, Gen7 for last.
Peoples forget that Nintendo is taking a 30% cut on every digital sales, thinking they won't attempt to make a move to talk to Take-Two about GTA6 sounds insane to me.I'm not some edgy 2000s teenager telling you "nintendo sux cuz they're kiddie games". I'm a guy who is going to buy the Switch 2 as soon as it comes out stating the obvious fact that Nintendo is going to want to get as many big multi-million selling third party titles as they can for their hardware and that its absurd to think it wouldnt be a big deal if nintendo's upcoming console missed out on the sequel to the second best selling video game of all time.
I know it’s a different device… BUT I don’t think it’s at all unreasonable to say that a tweet, written by an official account after tape-out, which mentions low-powered consoles is a valid receipt, one worth considering. It is the closest thing we have that isn’t a rumour mill, and I would say it speaks to intention, because they could’ve showed literally any of their other products. If you read further between the lines, you see that the less powerful SoC needs more than 12GB RAM, and it isn’t to perform RT or DLSS. So, it’s a case of reasonable deduction, based on something we’ve been told from the horse’s mouth. Then trying to reconcile the idea of having a more powerful SoC, something expected to do more, BUT having less RAM to do it. None of this is a reach. There is a connection because the custom SoC has been developed alongside Orin SoCs, Ampere and Lovelace products.There’s no connection between that because those are two different chips.
Entirely different.
Wouldn't that mean equal texture quality to PS5/Series X? The GPU alone would have like 10 GB of shared VRAM available to use, definitely kinda insane.Guys 16GB would be just insane, 12GB is perfect and 16GB would be just monster, there would be zero problem with next gen ports
They're talking about Orin in low powered consoles. It has no bearing on a semi-custom product for a customer. Nvidia doesn't even chose the ram amount, Nintendo doesI know it’s a different device… BUT I don’t think it’s at all unreasonable to say that a tweet, written by an official account after tape-out, which mentions low-powered consoles is a valid receipt, one worth considering. It is the closest thing we have that isn’t a rumour mill, and I would say it speaks to intention, because they could’ve showed literally any of their other products. If you read further between the lines, you see that the less powerful SoC needs more than 12GB RAM, and it isn’t to perform RT or DLSS. So, it’s a case of reasonable deduction, based on something we’ve been told from the horse’s mouth. Then trying to reconcile the idea of having a more powerful SoC, something expected to do more, BUT having less RAM to do it. None of this is a reach. There is a connection because the custom SoC has been developed alongside Orin SoCs, Ampere and Lovelace products.
Someone call A Way With Words! We need an entomologist!The numbers are not universally agreed upon and just broadly don't work super well. It's best to just be explicit about which systems you're referring to.
I don't know if this in intentional, but it's etymologist. Entomology is the study of insects.Someone call A Way With Words! We need an entomologist!
Friendliest battle everI see we're finally in the 12GB vs 16GB battle for RAM...
Tweet aside, those gains of max out Alan Wake 2 are interesting. The tech analysis on this one is gonna be fun, specially on console and how FSR compares (I dont recall if AW2 is gonna have FSR 3).
I'm going to be in the middle and say #team14gbFriendliest battle ever
I think it's only doomers still talking about 8gb and bringing it back lolWait, the 12GB vs. 16GB battle has only begun now? I thought the idea that this will have 8GB of RAM died a good while ago.
I mostly assumed it was 12GB and saw the LPDDR5 vs. LPDDR5X debates. But who knows? Maybe they cut something with SK Hyinx and put 16GB of LPDDR5T on the thing, that'd be cool.Wait, the 12GB vs. 16GB battle has only begun now? I thought the idea that this will have 8GB of RAM died a good while ago.
Except it kinda does because if your contemporaries are using the higher amount in less powerful devices, and this specific thing has repeated itself in all of them, there are reasons for that. Developers will have games on said contemporaries. The idea that Nintendo are somehow oblivious to, or isolated from these realities is wild to me, and the idea that they can expect critical support with 25% less is even wilder than that.They're talking about Orin in low powered consoles. It has no bearing on a semi-custom product for a customer. Nvidia doesn't even chose the ram amount, Nintendo does
Tweet aside, those gains of max out Alan Wake 2 are interesting. The tech analysis on this one is gonna be fun, specially on console and how FSR compares (I dont recall if AW2 is gonna have FSR 3).
Nintendo isn't oblivious but they're working with different parameters than those contemporaries. they don't have the same needs of a mobile phone with a bloated OS and they don't have the same needs of a system with an unbalanced as hell hardware design that consumes more power than a tabletExcept it kinda does because if your contemporaries are using the higher amount in less powerful devices, and this specific thing has repeated itself in all of them, there are reasons for that. Developers will have games on said contemporaries. The idea that Nintendo are somehow oblivious to, or isolated from these realities is wild to me, and the idea that they can expect critical support with 25% less is even wilder than that.
If it's running 32fps on top pcs it's going to be like 8fps on switch 2 lol. Unless they do some black magic or somethingAlan Wake II really looks insane and is a showcase of a game fully built for the DX12 Ultimate featureset paradigm. I wonder if Remedy is interested into a future Switch 2 port. Would be really interesting to see how it would scale into Nintendo next machine.
That's with Path Tracing and all bells and whistles enabled. Switch 2 version would be based and have more in common with the Series S version.If it's running 32fps on top pcs it's going to be like 8fps on switch 2 lol. Unless they do some black magic or something
32FPS for a native 4K path traced game at max settings is honestly amazingIf it's running 32fps on top pcs it's going to be like 8fps on switch 2 lol. Unless they do some black magic or something
Iirc, Mario RPG's buttons are based on the Super Famicom, but TTYD may be worth looking into. If we see Redrakted NG before the game comes out, we'll start to make sense of things.But Mario RPG and paper Mario both still have the same colored buttons for no apparent reason. Regardless of this, I feel like good reason exists to believe the switch 2 or whatever will have those buttons.
Ignore comparing absolute bandwidth numbers between the machines. The old AMD GPUs in the PS4 and the PS4 Pro are much more bandwidth hungry than modern GPUs. It's not apples to apples. What you actually want to look at is "bandwidth per TFLOP of compute" and "is this enough bandwidth for the GPU to stay fed."That's something that's actually perplexed me a bit in speculating over T239's performance; how exactly would memory BW be a potential limit to competing against the PS4 Pro in docked but not the PS4 in handheld? At 5500mbps for handheld, Drake/Super Nintendo Switch would have exactly half the bandwidth of the base PS4 (176GB/s vs 88GB/s) & 6400mbps docked would be 47% of the PS4 Pro's bandwidth (217.6GB/s vs 102.4GB/s), & 8533mbps would place it at just under 63% of the PS4 Pro in raw bandwidth.
Nobody said there won't be any external studios still doing ports jobs on Switch successor. They will. And they will use the same black magic they used on Switch to make the impossible possible.If it's running 32fps on top pcs it's going to be like 8fps on switch 2 lol. Unless they do some black magic or something
So for Alan Wake 1, according to the communication director, Nintendo wanted that game and Epic also pushed for it to be on the platform. He did mention that it was a learning experience on how to approach the hardware. I can imagine lol, Control was a cloud version so I dont think they would have needed a dev kit for that. AW did get better with patches. So I can see them doing a port, specially with Epic and Nvidia wanting to push their tech.Alan Wake II really looks insane and is a showcase of a game fully built for the DX12 Ultimate featureset paradigm. I wonder if Remedy is interested into a future Switch 2 port. Would be really interesting to see how it would scale into Nintendo next machine.
I don't think Nate's statement from today is even anything new, I recall him mentioning that 8GB of RAM wasn't anything he'd heard earlier than this. I suppose there's always the ever-looming threat of NINTENDOOMERISM, but I don't think there's much else besides that.Wait, the 12GB vs. 16GB battle has only begun now? I thought the idea that this will have 8GB of RAM died a good while ago.
I'm not some edgy 2000s teenager telling you "nintendo sux cuz they're kiddie games". I'm a guy who is going to buy the Switch 2 as soon as it comes out stating the obvious fact that Nintendo is going to want to get as many big multi-million selling third party titles as they can for their hardware and that its absurd to think it wouldnt be a big deal if nintendo's upcoming console missed out on the sequel to the second best selling video game of all time.
Yup.Also, someone please correct me if I'm wrong, but assuming things end up being the way we think they're going to be and the Switch 2 has 12GB of RAM, will this be the first Nintendo console since the GameCube to have more RAM than a competing platform (GameCube had more than the PS2 and Dreamcast, while a theoretical Switch 2 with 12GB of RAM would have more than a Series S)? It would be cool if true.
Drake has the same number of tensor cores and rt cores as the Ampere line. the games are not made the same so you can't directly compare them. games on drake will be custom tailored to the deviceI have been wondering about this for a long time.
Drake has significantly fewer Tensor Core and RT Core than GeForce RTX.
How does this affect DLSS and RT?
If my memory serves, you previously mentioned it was going to be 12GB right? Is that still going to be the case or do you think it's possible the system will have 16GB? Thanks!I see we're finally in the 12GB vs 16GB battle for RAM...
F to 8GB, I'll never miss you
people debating about the amount of ram againWhat’s new?
……it is unreasonable, yes. It’s drawing any relevant conclusion for something that has zero connection besides making the chip.I know it’s a different device… BUT I don’t think it’s at all unreasonable to say that a tweet, written by an official account after tape-out, which mentions low-powered consoles is a valid receipt, one worth considering. It is the closest thing we have that isn’t a rumour mill, and I would say it speaks to intention, because they could’ve showed literally any of their other products. If you read further between the lines, you see that the less powerful SoC needs more than 12GB RAM, and it isn’t to perform RT or DLSS. So, it’s a case of reasonable deduction, based on something we’ve been told from the horse’s mouth. Then trying to reconcile the idea of having a more powerful SoC, something expected to do more, BUT having less RAM to do it. None of this is a reach. There is a connection because the custom SoC has been developed alongside Orin SoCs, Ampere and Lovelace products.
All this talk about colored buttons is reminding me of this gem:
Nintendo making a “move” means reducing their cut or funding the port.Peoples forget that Nintendo is taking a 30% cut on every digital sales, thinking they won't attempt to make a move to talk to Take-Two about GTA6 sounds insane to me.
I suppose AW2 if ever ported to Nintendo would mean they'd rather backport the Nvidia rendering paths to Drake rather than the modified PS5/Xbox Series ones... They might be superior lightning-wise and better suited to Nvidia hardware, would be very interesting to see imo.Alan Wake II really looks insane and is a showcase of a game fully built for the DX12 Ultimate featureset paradigm. I wonder if Remedy is interested into a future Switch 2 port. Would be really interesting to see how it would scale into Nintendo next machine.