Finished Pikmin 1, loved it! It's a bit rough in places and I takes some time to adapt your mentality to the differences from 4. It feels much more dangerous, I only engage in battle if I need to; My priority completely shifted to trying to ignore enemies if possible. And that's amazing, because now instead of going braindead and rushing an enemy to death, I have to think strategically a lot more.
The things to transport also have bigger Pikmin number requirements, so when you mix in the type requirements it adds another layer. In 4 I could almost always just pick and carry whatever piece of treasure I found, just finding the treasure was the puzzle most of the time. But in 1 finding the treasure is just the first step of a multi-layered puzzle: Now you have to get to it and then you have to carry it to the ship. These layers are independent from each other in their individual solutions, but they're also interconnected because if you need fire Pikmin for something then the number of other types of available Pikmin is reduced. For example, having 30 red, 40 blue and 30 yellow won't allow you to solve the puzzle if you need 40 yellow to reach and drop the ship part from a ledge above and then another 40 red to carry it through a fiery field.
Fighting enemies is much more strategic as well, in 4 I rush or use Oatchi most of the time and I can quickly kill everything. In 1, due to the greater penalty when losing Pikmin, I'm much more careful and try to truly understand each enemies' behaviour so that I can fight more efficiently. Each Pikmin is important, losing 1 or 2 may make it so you don't reach the requirements to carry that heavy part ship. Also, reds are much better fighters than the rest: In 4 I can rush with almost whatever Pikmin type, but in 1 using reds make a huge difference. Also, using yellows for flying enemies gives a greater advantage, but once you drop them to the ground it's better to switch to reds. Dropping a Pikmin straight on an enemy also deals more damage than near it, so every Pikmin throw is more important. And you have to manually do this, considering enemy movement so the Pikmin falls right on top. I feel like Pikmin 1 has a lot of mechanics and strategy that disappears in later entries once you have rush or Oatchi at your disposal. In 4 I'm always carrying my whole squad with me (unless they're doing something else or I'm split with Oatchi) but in 1 I'm constantly disbanding my squad and only taking with me the necessary Pikmin, as a smaller squad is easier to control and to fight without losing anyone.
BTW, the greatest enemies in the game are water ponds and Pikmin AI. The idle alert was sorely missed as well and I don't like that Pikmin seeds take that long to sprout, though.
I like more the more hands-on approach of Pikmin 1 than the one in 4
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I feel like the improvements and new mechanics in 4 simplify or hide a lot of the awesome, underlying mechanics and strategy layers.
I was very tempted to replay 1 to improve my record, but ultimately the rough AI, camera and some of the jankiness pushed towards Pikmin 2. I will surely come back after I'm done with 2 though. This is a jewel of a game.
Now, on to Pikmin 2!