"Pikmin 4 has no good music"
That was me, sort of? And I mostly stand by my "findings."Didn’t soemone here say they datamined the demo and none of the music got anymore melodic than the terrace? Wth was that cause the terrace is by far the least melodic song in the game outside of caves.
Question about the engulfed castle in the Serene Shores.
Is there any way to predict when the waterwraith will show up on each floor? I missed a bunch of treasure on the first floor and ultimately decided to leave. I looked up some strategies, so I will try it again later, but it sounds like the waterwraith timing is kind of random.
It reminds me of Tinykin as well, which I know has some Pikmin inspirations but also went for this vibe beforehand.Area 4 is giving me huge Chibi-Robo and GBC Hamtaro vibes. Even the music is Hamtaro-ish.
I mean with most creature yeah but the thing is literally a walking disco so I think it’s different in this caseThat was me, sort of? And I mostly stand by my "findings."
I didn't datamine it, I flipped through the results of a datamine. There were 100s of tracks, so I only played the longer ones, which were never melodic except for returning tracks and mostly seemed like fragments, but since none of those fragments were very substantial either I figured it didn't matter much.
The full game is not really very different from what I heard there. The area themes get slightly more involved than the terrace, in that they have more than one instrument for example, but there still isn't really much of any melodic or highly noticeable music (not helped by how quiet in the mix it always is) during gameplay except to reference past games. Mostly in the post-game mode. I actually did like the area 3 theme from that, although it's not even fully original since it incorporates Distant Spring.
In regards to the video, that was a great moment that was scored perfectly, but I would hesitate to even really call it music? It's more like it's just the sounds the creature makes. It's definitely not good music outside of the context of where it's used in the game.
I think all of the creatures sort of emit "music" like that actually, which is a neat touch and very Pikmin but was not worth giving up on real area music entirely. Especially because I never even heard it while I was playing, only when I watched a speedrun with headphones on. Again, music is weirdly quiet.
I've got a of question to those doing post-game stuff.
What pace should I be aiming for in the Olimar quest? Is two ship parts per day sustainable until the end? Or are there parts down the line that consume more time?
Yeah, I just cleared the whole thing and it gets much faster by the end. The beginning had me worried!I think I got all the parts in the final area in a single day, so definitely not the latter lol. Two a day should be fine.
Ok got platinum on all the
. That stuff was very fun. You gotta be on top of your game, and know a bunch of tricks. Very happy with how far they push the systems in the optional stuff. I do not like what’s locked behind doing all the optional stuff though. All that stuff should’ve been unlocked more naturally throughout the main game.sage trials
Im hesitant to let the two most powerful types have their onions come up in a more "natural" way, The Sage's trials are technically the best way to unlock them IMO, however my issues with these stem from the fact that you kind of need to do both Olimar's tale and then these intesive trials right away to get the most use out of these onions, and that can be a very frustrating experience to be thrown into the deep end in order to maximize the effeciency and playtime you get with Purple and Whites, and thats if you even know you get them from doing these. I have to wonder how many players see the true ending only to find out there are purple and white onions depending on the cinematic near the end only to go back and get them and have nothing to use them for besides a sliver of treasure and maybe some castaways
While I genuinely liked Pikmin 4 I can't say I share a lot of peoples sentiment on how great it is. It suffers a lot from how there's kind of little to no reason to go back and use pikmin like in previous games when you can easily clean out an area without needing to go to a new area. Having every Pikmin type plus a couple new ones means the balance is a bit wacky too I think, even though I prefer this since I don't want Purples and Whites to be relegated to a challenge mode like in 3.
There are probably like 80 nitpicks I could make too but I'm not as analytically strong as some people here and Im gonna worsen my RSI just typing this out!
One person’s problem is another person’s perk. I love collecting everything before moving on; it’s one of a million reasons Banjo-Kazooie is better than Banjo-Tooie.Im hesitant to let the two most powerful types have their onions come up in a more "natural" way, The Sage's trials are technically the best way to unlock them IMO, however my issues with these stem from the fact that you kind of need to do both Olimar's tale and then these intesive trials right away to get the most use out of these onions, and that can be a very frustrating experience to be thrown into the deep end in order to maximize the effeciency and playtime you get with Purple and Whites, and thats if you even know you get them from doing these. I have to wonder how many players see the true ending only to find out there are purple and white onions depending on the cinematic near the end only to go back and get them and have nothing to use them for besides a sliver of treasure and maybe some castaways
While I genuinely liked Pikmin 4 I can't say I share a lot of peoples sentiment on how great it is. It suffers a lot from how there's kind of little to no reason to go back and use pikmin like in previous games when you can easily clean out an area without needing to go to a new area. Having every Pikmin type plus a couple new ones means the balance is a bit wacky too I think, even though I prefer this since I don't want Purples and Whites to be relegated to a challenge mode like in 3.
There are probably like 80 nitpicks I could make too but I'm not as analytically strong as some people here and Im gonna worsen my RSI just typing this out!
That's an even worse solution. What would be the point? They already have several upgrades locked behind requirements that merit the game being nearly or totally complete to begin with, (a maddening design decision to me already, the likes of which I feel barely belongs in games anymore that exists due to JRPGS giving out funny rewards like that for the hardest challenges) so why not make a couple more toys pointless is your idea? At least those who are willing to push themselves early get these nice rewards for the rest of what small chunks of thr game is left, and come out with a hopefully better understanding of how to Dandori/Plan out. And theoretically, replays benefit from this knowledge and can get it near ASAP at least, despite my misgivings about it.They should’ve just put them in the final stage hidden behind difficult challenges or bosses or caves. Having them in a mode that 99% of players will do last or not at all is pointless. It might be a decent reward if there was something like new game plus.
Does the Shipwreck Tale cover all areas of the game or just the first 4? Don't wanna spoil myself ahead of time
This is fine to a small degree, but in practice it near completely devalues getting onions and coming back to later areas to explore with new varied pikmin squads, a major part of previous pikmin games which allowed for areas to be revisited and expanded upon in an organic way.One person’s problem is another person’s perk. I love collecting everything before moving on; it’s one of a million reasons Banjo-Kazooie is better than Banjo-Tooie.
Yes, that’s the point I’m making. It’s a bad progression system. What you’ll get when, what order you should do things in so you don’t get useless gear. The way it’s set up the vast majority of players will get worthwhile stuff too late. It shouldn’t function like it currently does at all.That's an even worse solution. What would be the point? They already have several upgrades locked behind requirements that merit the game being nearly or totally complete to begin with, (a maddening design decision to me already, the likes of which I feel barely belongs in games anymore that exists due to JRPGS giving out funny rewards like that for the hardest challenges) so why not make a couple more toys pointless is your idea? At least those who are willing to push themselves early get these nice rewards for the rest of what small chunks of thr game is left, and come out with a hopefully better understanding of how to Dandori/Plan out. And theoretically, replays benefit from this knowledge and can get it near ASAP at least, despite my misgivings about it.
I still think it should be more clear that those rewards are waiting for them however, I shouldn't have to be informed by my best friend or a guide thatare rewards for some of the games hardest challenges just so I can get mileage out of them though since its something I've wanted for a long time.White and Purple Onions
Yeah I agree for the most part, its just specifically the handling of Purples and Whites thats tricky and that I can't endorse in your previous post because they're so valuable for differing reasons. You could argue White Pikmin have maybe a moderately less useful qualities but never underestimate speedier transportation, especially in a game going on about Dandori.Yes, that’s the point I’m making. It’s a bad progression system. What you’ll get when, what order you should do things in so you don’t get useless gear. The way it’s set up the vast majority of players will get worthwhile stuff too late. It shouldn’t function like it currently does at all.
You can nitpick the exact timing of things if you want, I don’t personally think that’s super important.
I think this overstates how much this happens in previous games. It takes just a couple of sessions to get blue Pikmin in Pikmin 1, and after that you can do everything everywhere (all at once). It's basically the same in Pikmin 2.This is fine to a small degree, but in practice it near completely devalues getting onions and coming back to later areas to explore with new varied pikmin squads, a major part of previous pikmin games which allowed for areas to be revisited and expanded upon in an organic way.
Or rather it would be if there was any reason to, since as established we can basically strip nearly everything of value from an area before moving. The game doesn't leverage having access to specific pikmin types opening up the game anymore, or not nearly as often as I'd like.
What if someones a fan of Winged pikmin and their ability to bypass obstacles? You could potentially try and wait till you find their onion to get a nice chunky squad of them for an easier time carrying a bunch of things, but for those of us who know where it is that seems unreasonable, so our next best bet is to resort to candybuds
While slightly more reasonable since caves let you net a lot more wild pikmin this game, at that point you are delving into caves and getting as much as you can anyways to progress, you'd have to deliberately be missing things just to get some use out of them im the overworld when its probably not that hard to find a solution with whatever the game is giving you early on, and chances are they aren't gonna be the gamechanger to begin with. This is probably a consequence of having every pikmin type +2 I feel, its much harder to design a winding game to go back and forth through accounting for all the specialties each pikmin has and how that can gate progress meaningfully.
For the TL;dr the way the game gives you access to both pikmin and onions, combined with how you can go about grabbing nearly everything you see with little to no trouble shows a lack of clever or organic game design that in my opinion previous pikmin games tended to have more of.
Same thing really, except the game outright tells you to return to Tropical Wilds and Garden of Hope as part of the narrative. Distant Tundra and Twilight River can be done without having to backtrack from other areas, and of course the final area (Formidable Oak) is just that.I can't really remember how it worked in 3, though.
The biggest commendation you can give this game is that it actually made you change your avatar.I'm almost at the end. Pikmin is my favorite series, but I know by now not to get too excited about a new game in a long loving franchise where my favorite entry is the first one. So far I've gone from:
Borderline disliking the demo - > tolerating the demo - > enjoying the game for what it is - > loving how much more it is that it seems at first - > thinking that that despite its flaws this is more than I could have hoped for after 10 years - > eagerly anticipating what hard mode/mission mode DLC will do
I've always said each Pikmin game has one quality that it excels at which makes it arguably the best in the series-- for Pikmin 4 it's that it knows Pikmin games are good and it knows owning a dog is good. That's enough to make it arguably the best in the series on its own, but a certain section at the end makes me think the DLC will really impress the people who really want a challenge or don't like dogs.
I wonder what theyll do for Pikmin 5 with this rebooted universe. Will they bring the Pikmin 3 captains in again? 3 dogs?
I knew right there, took a screenshot, and got to workThe biggest commendation you can give this game is that it actually made you change your avatar.
This has always been a problem for the series - how much of a problem is up to personal preference. The only game to really attempt and make the individual units more meaningful is 2: Caves were more brutal so losing too many Pikmin while spelunking could be calamitous, and Purple/White were especially limited by the amount of Candypop Flowers.Final thoughts on the game:
- The main campaign should've punished you more for losing Pikmin. It wasn't until the second or third areas that I really started to approach combat more strategically, up until that point rushing enemies worked just too well..
The new side stories in 3 Deluxe are honestly pretty weak. It’s Pikmin so its fun but it is entirely linear. Replaying 3 in the lead up to 4 was good fun though.I'm debating whether on getting Pikmin 1+2 or 3Deluxe...I already played vanilla 3 when it came out on WiiU, but I never got the DLC (I thought it oly had coop content) and I haven't touched the game since I first beat it (it's been 10 years already?!?), so it would feel fresh and with enough new content I hope. Or should I get 1+2 which I have never played? What do you guys recommend?