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Pre-Release Super Mario RPG remake — Pre-release Discussion Thread (UPDATE: developed by ArtePiazza)

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I’m glad a whole new generation will get to discover how cool Geno is now that his absolute glory will be displayed in beautiful HD. Geno <3
 
Today I kept annoying @Phosphorescent Skeleton by pronouncing Bowser as "Bowyer", only to remember just moments ago that "Bowyer" is a real character in this game

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What a time to be alive
 
I'm just happy that Yoko Shimomura is back with another game OST.

She's an absolute legend after all. Gargoyle's Quest (OST too goddamn good for freaking Gameboy!), Legend of Mana, Live A Live, Xenoblade Chronicles, and so much more.
 
Seeing my boy Yaridovich in HD was cool. Axem Rangers are by far my favorite boss battle for Smithy’s Gang, but Yaridovich is the definitive Smithy boss in the game for me for whatever reason. The build up to face him being so good and the boss battle arena being so moody certainly helps.
 
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Really like Mario RPG but idk, something about the remake visual style feels off to me. Like the proportions look right but the models for Mario, Peach and Bowser looking a bit more standard like in the main series doesn't work for me, and some of the areas look bland in trying to keep it faithful in 3D, think is a style that needs more polish like a Link's Awakening.
Fully agree. I hope they can tighten the visuals up by launch. Maybe that’s why it’s taking up the november slot instead of mario wonder
 
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Interesting that folks on here thought Bowser was weak. I recall the Nintendo Power guide recommending Toadstool and Bowser for almost every single boss battle after they join your party.

Toadstool is obviously OP with Group Hug. And Geno has Geno Whirl but his Magic Def was lousy.

I didn’t realize Mallow was considered to be busted!!
 
Interesting that folks on here thought Bowser was weak. I recall the Nintendo Power guide recommending Toadstool and Bowser for almost every single boss battle after they join your party.

Toadstool is obviously OP with Group Hug. And Geno has Geno Whirl but his Magic Def was lousy.

I didn’t realize Mallow was considered to be busted!!
To be fair, it's less that Bowser is "weak", and more that "he doesn't have anything that stands out compared to his fellow party members".

His best weapons are on the same tier as Peach's starting weapons (which doesn't do his physical attack stat any favors), his "spells" are pretty lacking by the time the endgame falls into the predictable Squaresoft game trope where only magic damage matters, and so it really becomes a thing where the big guy's main thing is his high HP stat.

This doesn't mean that Bowz is unusable at all in the original game, it's just that if you really just wanted to complete the game with a team that has no glaring weaknesses, Peach + either of the other two OCs were better options.

To me, the easiest thing they could do to fix him would be to give him weapons/spells that take better advantage of his physical attack stats. Or hell, how about making it so that Fear and Poison aren't things that most bosses and late game encounters will laugh in your face about because it's useless against them?
 
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I've never played SMRPG so I'm mad excited about the remake.
How is the story and humour ? Is it something like the alphadream games ?
 
We got a lot of extra shots on NCL's blog; i'm surprised they haven't been posted here yet.

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Are these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.
 
shitty compression is awesome because every time I actually get to play a game or demo I get to be astounded by how it actually looks
 
something i want to mention is how much i am happy that nintendo's games are finally adding small grass, not just making "green smooth surfaces"
small-grass.jpg

look at those round hills, they re full of grass, not just a smooth surface! Amazing.

Or for another example, look how amazing DK's fur looks on TF.
dk-fur.webp

I just like when studios take the time and add those details to their game, especially at nintendo, its rare to see that (i imagine that it consumes a decent amount of power or something?)
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Look at it! That bush on the left or the grass in the background, looks great!
 
My husband has never played this one, so I’m super excited for him to experience this for the first time— and so he can understand why I screamed and began to weep in joy when it got announced.
 
Obviously there should be a new NG+ mode that replaces Mario with Luigi who uses his equipment differently/is more of an evasion tank. Along with upping the difficulty
 
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Why are we so sure Square isn't doing this themselves? To me, the cutscene animations at least feel like they did it. Could be wrong.
Yeah, it honestly wouldn't surprise me if this was another Square Enix/TOSE joint.

After DQ Treasures and the Crisis Core remake from last year, they've been pretty silent this year so far.
 
something i want to mention is how much i am happy that nintendo's games are finally adding small grass, not just making "green smooth surfaces"
small-grass.jpg

look at those round hills, they re full of grass, not just a smooth surface! Amazing.

Or for another example, look how amazing DK's fur looks on TF.
dk-fur.webp

I just like when studios take the time and add those details to their game, especially at nintendo, its rare to see that (i imagine that it consumes a decent amount of power or something?)
grass.jpg

Look at it! That bush on the left or the grass in the background, looks great!
Nintendo devs were finally allowed to go outside and touch grass this generation
 
Are these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.
Could also be from a newer build since Nintendo games are the rare exception to the games visuals looking better closer release compared to announcement
 
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I love that they kept the style of the original game. Even though it has modern hd graphics, it still has that specific stylized look and atmosphere of super Mario rpg. It looks like what the original assets probably looked close to before they were compressed to hell to run on the snes
 
My hopes for Nintendo remakes including cut content died with Wind Waker HD not putting in its cut dungeon

Then again we got Bionis Shoulder in XCDE but that’s a special case of Chad Monolith always going above and beyond
 
Been humming “Fight Against a Somewhat Stronger Monster” since I woke up. Definitely the announcement of the Direct for me.
 
Are these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.
I mean, the one shown on the livestream/Direct might have been from an earlier build. It happened with Xenoblade Chronicles 3.
 
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Given that Color Splash and The Origami King both have original and unique looking Toads, that argument never made much sense in the first place.

Eh....

FzPBeuraQAIRcoN


The Toads in CS and TOK are only "unique" in terms of like, clothing. Certainly still nowhere near the levels of PM64 or TTYD, where they have much more distinct characteristics like gender, hair, age, etc.
 
To be honest, you can start seeing a downgrade in "uniqueness" from PM64 to TTYD (and Super Paper Mario was definitely the most unique in terms of style).
 
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Eh....

FzPBeuraQAIRcoN


The Toads in CS and TOK are only "unique" in terms of like, clothing. Certainly still nowhere near the levels of PM64 or TTYD, where they have much more distinct characteristics like gender, hair, age, etc.
so some hair and this whole controversy blows over
 
I say, if you're going to bother to dream, dream big.

Geno as a new challenger, Boshi as Yoshi's Echo Fighter.
I'm still dreaming that Nintendo just buys the rights to the SMRPG characters outright, much like how they still own Donkey Kong Country-specific characters like Diddy, Cranky, and King K. Rool even after Rare got bought by Microsoft.

That way, we get can Mallow and Geno in Kart and Party games. Perhaps...
 
so some hair and this whole controversy blows over
This is the wildest thing about all the complaints about the “loss” of “unique” Toads—it essentially just comes down to the fact that Toads can’t have hair under their caps anymore, more or less. But, like, the existence of Toadette—an actual EAD-created character, unlike the various off-model Toads from the early Paper Mario games—already made it clear that Toads do not have hair under their caps, but rather their “cap” is basically their “hair” as shown with Toadette’s pigtails. So these hair-under-cap Toads don’t make sense in Mario canon anyway, and it’s only natural to move away from them. I really don’t see what the big deal is. And, while it’s of course subjective, I find the Toads from newer Paper Mario games to be WAY more aesthetically pleasing, anyway. I look at that image of the Toads across the Paper Mario series and question how anyone can truly prefer the Toads from the former games to those from the latter ones, lol.
 
I was wondering if it was Namco, but I font this the Nintendo IP remaster they are working on

Wasn't that supposed to be an action game? Doubt it is this if that is true. Maybe Luigi's Mansion 2 remake or the rumored Kid Icarus U remaster?
 
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My jaw honestly dropped when i heard this. I've never played this game before but i've heard this song so many times...I had absolutely no idea its from this game. That's nuts!

Edit:
The Twitter account Mario Out Of Context provides some context:
 
something i want to mention is how much i am happy that nintendo's games are finally adding small grass, not just making "green smooth surfaces"
small-grass.jpg

look at those round hills, they re full of grass, not just a smooth surface! Amazing.
A rare graphical enhancement that goes against the look of the original.
 
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This is the wildest thing about all the complaints about the “loss” of “unique” Toads—it essentially just comes down to the fact that Toads can’t have hair under their caps anymore, more or less. But, like, the existence of Toadette—an actual EAD-created character, unlike the various off-model Toads from the early Paper Mario games—already made it clear that Toads do not have hair under their caps, but rather their “cap” is basically their “hair” as shown with Toadette’s pigtails. So these hair-under-cap Toads don’t make sense in Mario canon anyway, and it’s only natural to move away from them. I really don’t see what the big deal is. And, while it’s of course subjective, I find the Toads from newer Paper Mario games to be WAY more aesthetically pleasing, anyway. I look at that image of the Toads across the Paper Mario series and question how anyone can truly prefer the Toads from the former games to those from the latter ones, lol.
How are the Toads from the old games off-model? They're all proportionally the same as regular Toad. All are recognizable as Toads, they just have far more distinct features that make them feel more like a race of individual humanoid creatures than the same guy with one notable accessory. They all feel like residents in a lived-in, established world. Mario canon is, and has basically always been, exceptionally loose and that's a huge part of the series' appeal for a lot of people. Not to mention the fact that Toadsworth has a gosh darned moustache, and he's an EAD-designed character, so I think they are or were willing to bend the rules of what makes sense in order to add appeal to a design. If Toadsworth is allowed a moustache, I think other Toads can be allowed some notable facial features too. I mean, I like TOK as a game quite a lot, but the Toad criticisms are honestly really quite valid I feel.

A slavish commitment to keeping everything perfectly on-brand is how you end up with the most boring choices possible long-term. It's how you get incredibly samey-looking Disney films, or how you end up with an intense lack of nuance in favor of making logographic characters designed to be iconography instead of real characters. We should not be asking for Nintendo, or any company, to keep things safe and consistent for too long, as that severely limits the kind of end-product we actually get to enjoy.
 
Is another argument about old school PM and new school PM really necessary? And in this thread?
I want Super Mario RPG 2, developed and spearheaded by the Octopath devs.

I want it to poke jokes at current RPG trends, including gags about Tetsuya Nomura's style (Tetsuya Nomura incidentally also making some of the boss characters and designs).

I want an out-of-world experience where suddenly Mario & Co. are transported to FFXVI/FFXV's world in one segment, but all the monsters are Mario RPG-esq, almost like giving FF worlds the Kingdom Hearts treatment, abeit Mario-themed instead.

Combat can be something like a mix of FFXIII mixed with Xenoblade. Making it entirely an action RPG would make it lose all charm though.
 
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Both this game and mario wonder are open for preorders in japan and for now Mario rpg is over Mario wonder.
this game could be pretty big overall.
 
Edit:
The Twitter account Mario Out Of Context provides some context:

Well yeah, where do you think Geno's fandom and the push to get him into Smash Bros. came from lol

More examples of this:



Here's an animation Kirbopher was popular for back in the day...way before he'd torpedo his entire career and reputation.

 
How are the Toads from the old games off-model? They're all proportionally the same as regular Toad. All are recognizable as Toads, they just have far more distinct features that make them feel more like a race of individual humanoid creatures than the same guy with one notable accessory. They all feel like residents in a lived-in, established world. Mario canon is, and has basically always been, exceptionally loose and that's a huge part of the series' appeal for a lot of people. Not to mention the fact that Toadsworth has a gosh darned moustache, and he's an EAD-designed character, so I think they are or were willing to bend the rules of what makes sense in order to add appeal to a design. If Toadsworth is allowed a moustache, I think other Toads can be allowed some notable facial features too. I mean, I like TOK as a game quite a lot, but the Toad criticisms are honestly really quite valid I feel.

A slavish commitment to keeping everything perfectly on-brand is how you end up with the most boring choices possible long-term. It's how you get incredibly samey-looking Disney films, or how you end up with an intense lack of nuance in favor of making logographic characters designed to be iconography instead of real characters. We should not be asking for Nintendo, or any company, to keep things safe and consistent for too long, as that severely limits the kind of end-product we actually get to enjoy.
I literally just explained how—their hair is clearly not the kind of “hair” that Toads are supposed to have. That wasn’t exactly made clear before Toadette, so Toads made by non-EAD developers before that time were able to do their own thing before then, but after that point it made little sense to continue with those legacy designs. It’s really no different from, say, how Mario, Luigi, Peach, and Bowser’s designs have changed over the years. While there’s a degree of variance allowed on a game-by-game basis, you never see Nintendo go back to any of the older 80s or even early 90s designs for these characters (and for good reason, lol). That doesn’t mean they can’t still do new things with them, though, ‘cause we see that happen all the time, just as there are still new things they’re allowed to do with Toads in newer games, so long as they don’t stray too far from the established designs. Sure, there’s Toadsworth (who predated Toadette anyway, and he just has a mustache rather than hair under his cap), but Nintendo’s seemingly abandoned him at this point anyway, while Toadette continues to appear in new games.

Again, it’s not that everything has to be absolutely 100% on-model and fit an exact brand image. Sure, some games like the New Super Mario Bros. games were more consistent in that regard (I think because Nintendo wanted those games to serve as a new baseline for the Mario brand, which had begun to splinter in many different directions and lacked a cohesive brand image prior to that), but there was still a decent degree of variances, even within the newer Paper Mario games—after all, Mario’s paper design is very different from his standard appearance, though the core elements remain the same. And you can see variance in plenty of other games like Odyssey, Strikers, and even now in Super Mario Bros. Wonder. They just don’t do things like suddenly swap Mario’s overall colors again, or revert Bowser to his ugly 80s design, or give Peach her old dress and start calling her Toadstool again, etc. For that same reason, they’re not going to make a new game with the old hair-under-cap style Toads. Is it really that big of a deal? No, I don’t think it is, and honestly I don’t believe the wider audience cares in the least.
 
There's a few tracks I'm really looking forward to hearing remade, but Booster's Tower is gonna go hard.

 
Both this game and mario wonder are open for preorders in japan and for now Mario rpg is over Mario wonder.
this game could be pretty big overall.

We all need to do our parts to get this game to 10 million sales and get that sequel greenlit.
 
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I literally just explained how—their hair is clearly not the kind of “hair” that Toads are supposed to have. That wasn’t exactly made clear before Toadette, so Toads made by non-EAD developers before that time were able to do their own thing before then, but after that point it made little sense to continue with those legacy designs. It’s really no different from, say, how Mario, Luigi, Peach, and Bowser’s designs have changed over the years. While there’s a degree of variance allowed on a game-by-game basis, you never see Nintendo go back to any of the older 80s or even early 90s designs for these characters (and for good reason, lol). That doesn’t mean they can’t still do new things with them, though, ‘cause we see that happen all the time, just as there are still new things they’re allowed to do with Toads in newer games, so long as they don’t stray too far from the established designs. Sure, there’s Toadsworth (who predated Toadette anyway, and he just has a mustache rather than hair under his cap), but Nintendo’s seemingly abandoned him at this point anyway, while Toadette continues to appear in new games.

Again, it’s not that everything has to be absolutely 100% on-model and fit an exact brand image. Sure, some games like the New Super Mario Bros. games were more consistent in that regard (I think because Nintendo wanted those games to serve as a new baseline for the Mario brand, which had begun to splinter in many different directions and lacked a cohesive brand image prior to that), but there was still a decent degree of variances, even within the newer Paper Mario games—after all, Mario’s paper design is very different from his standard appearance, though the core elements remain the same. And you can see variance in plenty of other games like Odyssey, Strikers, and even now in Super Mario Bros. Wonder. They just don’t do things like suddenly swap Mario’s overall colors again, or revert Bowser to his ugly 80s design, or give Peach her old dress and start calling her Toadstool again, etc. For that same reason, they’re not going to make a new game with the old hair-under-cap style Toads. Is it really that big of a deal? No, I don’t think it is, and honestly I don’t believe the wider audience cares in the least.
If the current Toads are supposed to have mushroom hair, then why don't they actually do that? Why don't we see Toads with different kinds of mushroom caps, or Toads that have styled their caps differently than the default? Why is it that Toadette is consistently the only female Toad nowadays? This is the core issue. People would probably be happy with the change to how Toads look if they would actually stick to their guns and do it. Make NPCs with Toadette style hair. People aren't saying, "please put hair on a Toad again, I absolutely loved the way they put hair on a Toad," (which is honestly pretty reductive to what those OG Paper Mario designs are anyway) they're asking, "why do all these Toads look like the same character wearing a different outfit?" The answer is because Nintendo wants Toad to be one central design with very little nuance to it. They want Toads to be a blank-slate character design. They are afraid that adding or removing too much from the recognizable baseline version of these characters will make them too alienating for people. It's for the sake of the brand, and that's boring. I don't really care what the wider audience cares about because I am not a marketing exec. I'm in an art industry, so I care about the art. I think lots of people do.

Additionally, different interpretations of characters from different teams and studios is good, honestly. I don't like to buy into the idea that whatever EAD (or insert whatever IP creator here) does is absolute, set-in-stone truth and everyone else must follow their rules. New interpretations of these characters is exactly how we got these modern designs in the first place. Paper Mario is already a totally different interpretation of the source material than the platformers; it's the Mario game with a story, hence the storybook graphical style. It's the Mario game where they allowed the world to be fleshed out, to show Bowser as an insecure brute, to show Princess Peach as a strong-willed and capable person, to show Luigi as always living in his brother's shadow and being a bit of a homebody.

I dunno. I feel like we're probably just going to have to agree to disagree here. I just think the most notable and most interesting Mario games in the past have been the ones to dare to change the norm, to be the most texturally interesting, to try to push the envelope of what a Mario game ought to be like and play like, because these games are weird as hell, and they're better when they are, to me.
 
Terrible artsyle but the music sounds great.

I completed the original for the first time a couple years ago and it was okay but didn't enjoy it anywhere near as much as some.
Hopefully with this re-release people can realise Geno fuckin' sucks and Mallow is the true best character.
I know this response is really late, but it's literally the same exact style just with modern graphics. How is it terrible?
 
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