Fully agree. I hope they can tighten the visuals up by launch. Maybe that’s why it’s taking up the november slot instead of mario wonderReally like Mario RPG but idk, something about the remake visual style feels off to me. Like the proportions look right but the models for Mario, Peach and Bowser looking a bit more standard like in the main series doesn't work for me, and some of the areas look bland in trying to keep it faithful in 3D, think is a style that needs more polish like a Link's Awakening.
Note to self; drink more coffee before postingThe Origami King was so bad you kept freudian slipping in an extra T since you'd rather be talking about Tears of the Kingdom
To be fair, it's less that Bowser is "weak", and more that "he doesn't have anything that stands out compared to his fellow party members".Interesting that folks on here thought Bowser was weak. I recall the Nintendo Power guide recommending Toadstool and Bowser for almost every single boss battle after they join your party.
Toadstool is obviously OP with Group Hug. And Geno has Geno Whirl but his Magic Def was lousy.
I didn’t realize Mallow was considered to be busted!!
Pretty much. Alphadream was made of people who worked on this game after all.How is the story and humour ? Is it something like the alphadream games ?
Are these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.We got a lot of extra shots on NCL's blog; i'm surprised they haven't been posted here yet.
マリオと仲間たちの冒険が、ふたたび。Nintendo Switch『スーパーマリオRPG』が11月17日に発売決定。 | トピックス | Nintendo
Nintendo Switch『スーパーマリオRPG』が、11月17日(金)に発売することが決定しました。27年前にスーパーファミコンで発売された『スーパーマリオRPG』が、グラフtopics.nintendo.co.jp
They're not. It's the video compression.Are these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.
We have no idea who's the developer but I personally believe it is NDcube based on the UI design language in the game looking exactly like their other Switch games.Is NDcube the developer?
I've brought this up in the first party development thread but I think this might be made by NDcube because the UI design language looks identical to their other switch games (Super Mario Party, Clubhouse Games, Mario Party Superstars)
way ahead of youIs this by NDCube? UI design reminds me of Super Mario Party
Yeah, it honestly wouldn't surprise me if this was another Square Enix/TOSE joint.Why are we so sure Square isn't doing this themselves? To me, the cutscene animations at least feel like they did it. Could be wrong.
Nintendo devs were finally allowed to go outside and touch grass this generationsomething i want to mention is how much i am happy that nintendo's games are finally adding small grass, not just making "green smooth surfaces"
look at those round hills, they re full of grass, not just a smooth surface! Amazing.
Or for another example, look how amazing DK's fur looks on TF.
I just like when studios take the time and add those details to their game, especially at nintendo, its rare to see that (i imagine that it consumes a decent amount of power or something?)
Look at it! That bush on the left or the grass in the background, looks great!
Could also be from a newer build since Nintendo games are the rare exception to the games visuals looking better closer release compared to announcementAre these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.
I mean, the one shown on the livestream/Direct might have been from an earlier build. It happened with Xenoblade Chronicles 3.Are these bullshots? Definitely looks better than yesterday's livestream, but that might just be shitty youtube compression.
Given that Color Splash and The Origami King both have original and unique looking Toads, that argument never made much sense in the first place.still they didn't resdesign the toads or anything
Given that Color Splash and The Origami King both have original and unique looking Toads, that argument never made much sense in the first place.
I know right, pretty shockingstill they didn't resdesign the toads or anything
so some hair and this whole controversy blows overEh....
The Toads in CS and TOK are only "unique" in terms of like, clothing. Certainly still nowhere near the levels of PM64 or TTYD, where they have much more distinct characteristics like gender, hair, age, etc.
I'm still dreaming that Nintendo just buys the rights to the SMRPG characters outright, much like how they still own Donkey Kong Country-specific characters like Diddy, Cranky, and King K. Rool even after Rare got bought by Microsoft.I say, if you're going to bother to dream, dream big.
Geno as a new challenger, Boshi as Yoshi's Echo Fighter.
I mean...they don't put any of the RPG characters that they actually do own in those games lol. Fawful, Count Bleck, Goombella, etcThat way, we get can Mallow and Geno in Kart and Party games. Perhaps...
This is the wildest thing about all the complaints about the “loss” of “unique” Toads—it essentially just comes down to the fact that Toads can’t have hair under their caps anymore, more or less. But, like, the existence of Toadette—an actual EAD-created character, unlike the various off-model Toads from the early Paper Mario games—already made it clear that Toads do not have hair under their caps, but rather their “cap” is basically their “hair” as shown with Toadette’s pigtails. So these hair-under-cap Toads don’t make sense in Mario canon anyway, and it’s only natural to move away from them. I really don’t see what the big deal is. And, while it’s of course subjective, I find the Toads from newer Paper Mario games to be WAY more aesthetically pleasing, anyway. I look at that image of the Toads across the Paper Mario series and question how anyone can truly prefer the Toads from the former games to those from the latter ones, lol.so some hair and this whole controversy blows over
I was wondering if it was Namco, but I font this the Nintendo IP remaster they are working on
A rare graphical enhancement that goes against the look of the original.something i want to mention is how much i am happy that nintendo's games are finally adding small grass, not just making "green smooth surfaces"
look at those round hills, they re full of grass, not just a smooth surface! Amazing.
How are the Toads from the old games off-model? They're all proportionally the same as regular Toad. All are recognizable as Toads, they just have far more distinct features that make them feel more like a race of individual humanoid creatures than the same guy with one notable accessory. They all feel like residents in a lived-in, established world. Mario canon is, and has basically always been, exceptionally loose and that's a huge part of the series' appeal for a lot of people. Not to mention the fact that Toadsworth has a gosh darned moustache, and he's an EAD-designed character, so I think they are or were willing to bend the rules of what makes sense in order to add appeal to a design. If Toadsworth is allowed a moustache, I think other Toads can be allowed some notable facial features too. I mean, I like TOK as a game quite a lot, but the Toad criticisms are honestly really quite valid I feel.This is the wildest thing about all the complaints about the “loss” of “unique” Toads—it essentially just comes down to the fact that Toads can’t have hair under their caps anymore, more or less. But, like, the existence of Toadette—an actual EAD-created character, unlike the various off-model Toads from the early Paper Mario games—already made it clear that Toads do not have hair under their caps, but rather their “cap” is basically their “hair” as shown with Toadette’s pigtails. So these hair-under-cap Toads don’t make sense in Mario canon anyway, and it’s only natural to move away from them. I really don’t see what the big deal is. And, while it’s of course subjective, I find the Toads from newer Paper Mario games to be WAY more aesthetically pleasing, anyway. I look at that image of the Toads across the Paper Mario series and question how anyone can truly prefer the Toads from the former games to those from the latter ones, lol.
I want Super Mario RPG 2, developed and spearheaded by the Octopath devs.Is another argument about old school PM and new school PM really necessary? And in this thread?
Edit:
The Twitter account Mario Out Of Context provides some context:
I literally just explained how—their hair is clearly not the kind of “hair” that Toads are supposed to have. That wasn’t exactly made clear before Toadette, so Toads made by non-EAD developers before that time were able to do their own thing before then, but after that point it made little sense to continue with those legacy designs. It’s really no different from, say, how Mario, Luigi, Peach, and Bowser’s designs have changed over the years. While there’s a degree of variance allowed on a game-by-game basis, you never see Nintendo go back to any of the older 80s or even early 90s designs for these characters (and for good reason, lol). That doesn’t mean they can’t still do new things with them, though, ‘cause we see that happen all the time, just as there are still new things they’re allowed to do with Toads in newer games, so long as they don’t stray too far from the established designs. Sure, there’s Toadsworth (who predated Toadette anyway, and he just has a mustache rather than hair under his cap), but Nintendo’s seemingly abandoned him at this point anyway, while Toadette continues to appear in new games.How are the Toads from the old games off-model? They're all proportionally the same as regular Toad. All are recognizable as Toads, they just have far more distinct features that make them feel more like a race of individual humanoid creatures than the same guy with one notable accessory. They all feel like residents in a lived-in, established world. Mario canon is, and has basically always been, exceptionally loose and that's a huge part of the series' appeal for a lot of people. Not to mention the fact that Toadsworth has a gosh darned moustache, and he's an EAD-designed character, so I think they are or were willing to bend the rules of what makes sense in order to add appeal to a design. If Toadsworth is allowed a moustache, I think other Toads can be allowed some notable facial features too. I mean, I like TOK as a game quite a lot, but the Toad criticisms are honestly really quite valid I feel.
A slavish commitment to keeping everything perfectly on-brand is how you end up with the most boring choices possible long-term. It's how you get incredibly samey-looking Disney films, or how you end up with an intense lack of nuance in favor of making logographic characters designed to be iconography instead of real characters. We should not be asking for Nintendo, or any company, to keep things safe and consistent for too long, as that severely limits the kind of end-product we actually get to enjoy.
Both this game and mario wonder are open for preorders in japan and for now Mario rpg is over Mario wonder.
this game could be pretty big overall.
If the current Toads are supposed to have mushroom hair, then why don't they actually do that? Why don't we see Toads with different kinds of mushroom caps, or Toads that have styled their caps differently than the default? Why is it that Toadette is consistently the only female Toad nowadays? This is the core issue. People would probably be happy with the change to how Toads look if they would actually stick to their guns and do it. Make NPCs with Toadette style hair. People aren't saying, "please put hair on a Toad again, I absolutely loved the way they put hair on a Toad," (which is honestly pretty reductive to what those OG Paper Mario designs are anyway) they're asking, "why do all these Toads look like the same character wearing a different outfit?" The answer is because Nintendo wants Toad to be one central design with very little nuance to it. They want Toads to be a blank-slate character design. They are afraid that adding or removing too much from the recognizable baseline version of these characters will make them too alienating for people. It's for the sake of the brand, and that's boring. I don't really care what the wider audience cares about because I am not a marketing exec. I'm in an art industry, so I care about the art. I think lots of people do.I literally just explained how—their hair is clearly not the kind of “hair” that Toads are supposed to have. That wasn’t exactly made clear before Toadette, so Toads made by non-EAD developers before that time were able to do their own thing before then, but after that point it made little sense to continue with those legacy designs. It’s really no different from, say, how Mario, Luigi, Peach, and Bowser’s designs have changed over the years. While there’s a degree of variance allowed on a game-by-game basis, you never see Nintendo go back to any of the older 80s or even early 90s designs for these characters (and for good reason, lol). That doesn’t mean they can’t still do new things with them, though, ‘cause we see that happen all the time, just as there are still new things they’re allowed to do with Toads in newer games, so long as they don’t stray too far from the established designs. Sure, there’s Toadsworth (who predated Toadette anyway, and he just has a mustache rather than hair under his cap), but Nintendo’s seemingly abandoned him at this point anyway, while Toadette continues to appear in new games.
Again, it’s not that everything has to be absolutely 100% on-model and fit an exact brand image. Sure, some games like the New Super Mario Bros. games were more consistent in that regard (I think because Nintendo wanted those games to serve as a new baseline for the Mario brand, which had begun to splinter in many different directions and lacked a cohesive brand image prior to that), but there was still a decent degree of variances, even within the newer Paper Mario games—after all, Mario’s paper design is very different from his standard appearance, though the core elements remain the same. And you can see variance in plenty of other games like Odyssey, Strikers, and even now in Super Mario Bros. Wonder. They just don’t do things like suddenly swap Mario’s overall colors again, or revert Bowser to his ugly 80s design, or give Peach her old dress and start calling her Toadstool again, etc. For that same reason, they’re not going to make a new game with the old hair-under-cap style Toads. Is it really that big of a deal? No, I don’t think it is, and honestly I don’t believe the wider audience cares in the least.
I know this response is really late, but it's literally the same exact style just with modern graphics. How is it terrible?Terrible artsyle but the music sounds great.
I completed the original for the first time a couple years ago and it was okay but didn't enjoy it anywhere near as much as some.
Hopefully with this re-release people can realise Geno fuckin' sucks and Mallow is the true best character.