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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

I've only done two temples so far but I

accidentally stumbled upon a quest that I was told leads to a fifth temple. Would there be anything wrong with pursuing this now, or should I hold it off for later? I don't want to do anything out of order.
 
Yiga clan is so hilarious in this game.

Agreed. Huge improvement over the last game. I personally found the Yiga Hideout portion of Breath of the Wild to be kind of trash. Definitely not the case for how they’re integrated into this world.
 
I've only done two temples so far but I

accidentally stumbled upon a quest that I was told leads to a fifth temple. Would there be anything wrong with pursuing this now, or should I hold it off for later? I don't want to do anything out of order.
That exact same thing happened to me and as far as I can tell there's no order to them.
 
Agreed. Huge improvement over the last game. I personally found the Yiga Hideout portion of Breath of the Wild to be kind of trash. Definitely not the case for how they’re integrated into this world.
I was glad that I did the hideout late in BotW, because I very much disliked how they'd randomly and frequently spawn upon you afterwards. Maybe there's something similar in this game after some point (don't want to know if there is), but so far the peace and quiet when actually being in a field devoid of enemies is wonderful.
 
One of the few (only?) areas I feel TOTK is a step backwards from BOTW are the Shrine Quests. I loved Kass's riddles in the first game, having to figure out how to activate a Shrine was good fun. Here it just tends to be 'take this crystal and bring it here', 9 times out 10, which is a shame.

Otherwise, incredible game.
I’ve found a couple of shrine quests that are like those BotW, but yeah, most so far have been crystal delivery.
 
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Did the game just..

put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
 
Finished the regional phenomena quests, so I can give my Very Official Ranking of the temples:

Best: Lightning Temple
Best overall for puzzles and a great boss, plus fun mechanics in general. The lead up isn’t great but the temple makes up for it.

Second: Wind Temple
This one gets here based more on the lead up, boss, and overall atmosphere and music, which are all incredible and honestly the peak of the entire game for me so far. The “Song of the Ark”, the approach up the circling ships, dropping into the vortex, the vibe of the Ark, the fucking amazing boss music… chef’s kiss. Only falls to second place due to the puzzles and temple itself being only so-so.

Third: Fire Temple
I don’t really like the Goron area much, but the death mountain boss and then diving into the volcano depths before the temple is very cool. Temple itself is fun, but feels a bit too reliant on mine carts and traversal for me.

Last: Water Temple
Just not a lot that’s great here. Nothing bad, really, but the approach and buildup don’t have as much of an environmental “feel” to them as the other dungeons, and the temple itself being a sky island just adds to that. Probably the worst boss, too. I really would’ve preferred a temple that’s hidden underwater somewhere, like in Lake Hylia or something like that: do more with the water theme.
 
Did the game just..

put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
Yes, it's actually easier, if you hit Khoga himself with an arrow he will be ejected out of the suit and you can wail on him. It's easier because the shield doesn't actually protect Khoga himself so the fight can be over really quickly.
 
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Interesting that the game seems to be structured almost identically to BOTW at first glance:

Once you get your bearings after the tutorial, the game points you to the four regions where you do four dungeons, and then after that you head to Hyrule Castle.

However this time I really don’t think it’s going to end there.

Speculation/random thoughts:
Theres’s still a big storm over Faron that seems to have something important there that I haven’t been to, and Link is still missing the “fifth ring power” on his hand. Also, the final secret stone is unaccounted for (Mineru’s).

So I think that while Hyrule Castle will advance the plot, it feels like there’s definitely more to it than that.
 
Did the game just..

put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
I saw it all today and was laughing.

I cheesed the fight cause my mecha had a cannon arm so never gave it a chance to attack. The Koga one I just bombed him lol


Found the Master Sword, sick. And the depths have so much going on, like I lost like an hour exploring when I just wanted bomb flowers lol.
 
I keep finding maps for treasure that I already got. Argh!

Also the Korok puzzles have gotten more varied. Especially the ones that are similar to the ones in BotW. You have to offer a roasted porgy to a statue which was a pretty neat twist on the “offer apples” thing.
 
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I've only done two temples so far but I

accidentally stumbled upon a quest that I was told leads to a fifth temple. Would there be anything wrong with pursuing this now, or should I hold it off for later? I don't want to do anything out of order.
I would keep that for later, until you've finished the other two temples. There's no harm in doing it now but the "expected" order is the 4 regional temples and then this.
 
Had a long weekend (4 days), so i took the Mrs. and the brats to a short vacation in the mountains. I'm happy to announce, i can climb while it rains! (Inside a hall) ((Just kidding, i can't climb for shit, not even in a hall, but my kids had fun.))

(((Of course i also took the Switch with TotK.)))

And after almost 4 days of only doing side quests, shrines and exploration again, i finally had the motivation to move to my next chosen plot progression after Hebra ... the Zora Domain.

So, Sidon's fiance is a Zora from "far away" (as of the german translation)?

Nope, this is totally not Aonuma and Fujibayashi keeping themselves a little door open to use this Link a third time, leaving Hyrule for that "far away" place where Yona comes from, nope. Absolutely not!
 
Did the game just..

put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
I just beat him yesterday and I haven't found that
golem
you speak about, in fact I didn't even know there was one. Any tips on where I can find it, without being too explicit?
 
OK so I haven't played as much of the game as I wanted to over the past few week or so. I want to rectify that though. Issue is, I don't know what to do next :(

What should I do?

1) Finish the Tears of the Dragon Quest-Line. I just unlocked the 'Gerudo Assault' memory and have the rest - bar 'Birth of the Demon King' - to go.
2) Go do the Goron Quest-Line
3) Do something else
 
OK so I haven't played as much of the game as I wanted to over the past few week or so. I want to rectify that though. Issue is, I don't know what to do next :(

What should I do?

1) Finish the Tears of the Dragon Quest-Line. I just unlocked the 'Gerudo Assault' memory and have the rest - bar 'Birth of the Demon King' - to go.
2) Go do the Goron Quest-Line
3) Do something else
2, then 1, unless you have more regional phenomena to do.
 
OK so I haven't played as much of the game as I wanted to over the past few week or so. I want to rectify that though. Issue is, I don't know what to do next :(

What should I do?

1) Finish the Tears of the Dragon Quest-Line. I just unlocked the 'Gerudo Assault' memory and have the rest - bar 'Birth of the Demon King' - to go.
2) Go do the Goron Quest-Line
3) Do something else
I think it depends a little on whether you want to play it your way or in the "suggested" order. If it's the latter, do 2) first.
 
2 will be the second regional phenomena I do. I'm really quite early on in the game despite playing for over 50 hours now lol
That's fine, that's around when I did my second regional phenomenon too. Have fun!

Any tips on where I can find it, without being too explicit?
Trying to be as helpful and unhelpful as possible... the proprietor at one of the stables talks about the place you need to go to first.
 
Random question about cool loot that I found in The Depths.

I got the Sword of the Hero, which I presume is a unique item that can only be found in that specific chest. But I assume that, as it happens with all weapons of the game, it breaks. Once it does, can I get it back? Does the chest respawn?
 
Random question about cool loot that I found in The Depths.

I got the Sword of the Hero, which I presume is a unique item that can only be found in that specific chest. But I assume that, as it happens with all weapons of the game, it breaks. Once it does, can I get it back? Does the chest respawn?
No, but you can buy a replica
from the poe statues.
 
Don’t know if this would be considered a “hot take” but if they’re gonna stick with this formula of Zelda they should just scrap dungeons altogether. They don’t work especially well and feel like they’re only there because it’s Zelda.
 
Don’t know if this would be considered a “hot take” but if they’re gonna stick with this formula of Zelda they should just scrap dungeons altogether. They don’t work especially well and feel like they’re only there because it’s Zelda.
I don't really agree. I think they could incorporate these just a bit differently, more closed off.

In my opinion the Gerudo one works the best because it is
this building which is more isolated from the open world, with a bit more connected objectives.

I don't know why they didn't make the walls in the fire temple unclimbable like they do with every shrine anyway. Or put spikes onto the ceiling so you can't ascend.
It is a bit part of the fun to work around their intended puzzle solutions but if that's the reason why they are more simple, I would prefer them going for a more focused experience through restrictions.
 
the Goron and Gerudo dungeons are good enough that they totally justify their continued existence imo, even if I’d like to see them ask a bit more of the player.
my only real criticism is that they’re still so tiny. it’s never been easier to leave and come back to a dungeon, there’s no reason they need to be these bite-sized, single-sitting experiences!
 
How many of you got all the tears before doing all of the temples? I did that and I'm starting to feel like I'm sequence breaking a bit, haha
I did and didn't regret it but it's definitely not the suggested order lol.
 
I decided to be a good boy and follow grandma Impa's advice (cough*orders*cough) and went to the spot she suggested checking out after doing the first part of her quest while going to Hebra the first time.

I'm now doing the tears ~2 or 3 in between every of the 4 Phenomenas. Since i'm about to start the second, it'll be a while until i do the next Dragon Tear.
 
I'm not usually a big beefy playtime guy, so it's crazy that this has already zipped over 50 hours for me and I'm not at all bored and still excited to play every day more than two weeks after release. This is an all-timer for me for sure. I'm going around filling out the main map and getting the last of the great fairies opened up, then going to do a little sky exploration as I haven't been up there a ton. That's the week plan, then off to continue the story on the weekend.
 
This game really puts a lot of trust into players into learning all of the game's systems and paying attention to their environment. Like you need to learn how objects will react to other objects. You need to know how your powers interact with each other. For example, there are puzzles where the obvious answer is to make a bridge but there are no components to make a bridge. So you need to figure out how to make those components. There are other times you'll need to simulate something because you'll then need to do it in reverse for the solution.

For many of the sky islands, there is no set solution to getting to them. They're just out there floating far away and it's up to the player to figure out how to get there. There will be portal opening up or some puzzle that will unlock something to launch you there.
 
cRDnLio.png


...but when the world needed him most, he disappeared.
 
I wish the depths were more connected to the overworld tbh. I know there are some sections you can ascend from but it'd be sick if you found a new cave, and in the process of exploring it turns out to be way bigger than you anticipated and leads you into the depths on foot. Maybe it's a thing and I haven't encountered it yet, but it'd be a shame if every entrance was a skydiving chasm that serves to separate the layers
 
First time checking in for a while. ~85 hours in and I think I am nearing the end. So far I have 128 shrines completed, all of the depths lit up, and all four regional phenomenons solved. So where I stand with the story...

It looks like I can head up to the castle now after that cutscene with Purra. Also, there is another quest in the depths. I'm guessing it isn't necessary, but I want to clean it up obviously. Feels like I'm starting to get to the end. Also, I did all of the memories to get the master sword, but I still have four missing cut scenes apparently. I'm guessing that they will appear somewhere before the end organically or was I supposed find them on my own?

Lastly, it is kind of weird but before last night I had really started to feel disconnected from the story. It had been well over a week since I had completed the third temple. I was really pushing to get as many shrines done as possible, if not all of them. I still have five on the surface and 19 in the sky to go. It has been a long, very cumbersome ride, but I have loved it.
 
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I have got two questions regarding caves and wells, since I am getting close to the point where I will look for the remaining ones. I will put the question about caves in spoiler tags just in case.

Does the Satori method let you see which caves you have been to or are the pillars of light the same regardless of whether or not you have been to that cave?

Also, is there a way to know the general location of the wells you are missing?
 
Quoted by: Leo
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I'm over 60 hours in now, and noticed that I am averaging finding both a korok seed and a shrine about once per hour.

I really think that is a testament to not only how much there is to do in the game, but how better placed they are in comparison to BoTW. It really makes each one seem special. And a shrine after a session in the depths is like a cold glass of water after a workout.

Even the damn korok seeds. I can't tell you how many times I picked up a rock expecting a korok only to get nothing. Which is a strange feeling of disappointment and delight. I need more gear slots, but I'm also thankful they improved their integration.
 
I have got two questions regarding caves and wells, since I am getting close to the point where I will look for the remaining ones. I will put the question about caves in spoiler tags just in case.

Does the Satori method let you see which caves you have been to or are the pillars of light the same regardless of whether or not you have been to that cave?

Also, is there a way to know the general location of the wells you are missing?

I don't think there's a way, unfortunately, the cherry blossom method shows every cave, including the ones you already found.

What I'm doing is I use light pins to mark the caves when they are highlited, and then I go to my map, erase the pin and mark it with a stamp instead. If I already visited that cave, I will know at that moment because it will be checked, so I just ignore it.
 
Only 8 shrines left and I'm done with the game. These final ones are really hard to find so it'll take some time. Clocking at 75 right now, my overall opinions about the game: It's good. There are too many frustrating parts that prevented me to enjoy it fully. Gluing mechanic is the biggest one of them. Probably a one sixth of my playtime was spent gluing the tonai parts to the correct place. This could have been much easier if devs allowed touch controls. Just let me touch where to stick it.

Depths not having means of fast travel is another. You can steal a bone horse but I only came across one twice in the whole game (this number might be higher as I bombed the crap out of bokoblins). Lit the all roots up in the depths on foot and it was NOT fun.
 
How many of you got all the tears before doing all of the temples?
(Main quest spoilers) I got all twelve then I saw that the last one on the spiral thingie looked super duper important, so I decided to leave that for after the regional phenomena.

I don't know why they didn't make the walls in the fire temple unclimbable like they do with every shrine anyway
Difference in design intent for those areas. Shrines are supposed to be the isolated puzzle rooms, while the dungeons are still part of the overworld. The intent is definitely “you can cheese these if you want.”

it’s never been easier to leave and come back to a dungeon, there’s no reason they need to be these bite-sized, single-sitting experiences!
Like above, I think “being able to leave” is part of the design intent. You can leave if you don’t feel like you’re ready. On that note, I’m not quite sure which dungeons in the series can’t be finished a single sitting? I don’t remember any dungeon taking more than a couple of hours.

I really think that is a testament to not only how much there is to do in the game, but how better placed they are in comparison to BoTW. It really makes each one seem special
Yeah, the integration of the Koroks into the world has been majorly improved. It’s much harder to find those suckers, and their challenges are considerably more varied.

I’ve also been enjoying how shrines can be tucked away in caves amd such.
 
I just beat him yesterday and I haven't found that
golem
you speak about, in fact I didn't even know there was one. Any tips on where I can find it, without being too explicit?
It's story related, you can't miss it
 
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On that note, I’m not quite sure which dungeons in the series can’t be finished a single sitting? I don’t remember any dungeon taking more than a couple of hours.
well sure, but there’s a big difference between a couple hours (even earlier handheld games have dungeons around that length) and the 20-30 minutes most of these dungeons take, especially considering this and BOTW are wayyyy bigger games in every other respect than any previous Zelda. rather than big, involved centerpieces for the region’s story up to that point, they feel like small endcaps. even moreso than in the “true” handheld Zeldas, they’re clearly paced so as to be finishable in one brief session.

anyway just to be clear I do like them! and I really don’t wanna rehash the last six years of dungeon debate even if the above might be kind of doing that lol. it’s just that one aspect that still feels off to me
 
Not sure why you can’t ascend from the depths at the Lightroots to go back outside. Their stalks go all the way up to the ceiling. It would make it feel more seamless rather than just fast traveling out of the depths when you had enough. And yes, I know there’s those huge columns you can use, but I found like….two of them in my 10+ hours of exploring the depths. The only other way is to ride a dragon out of the depths, but that’s also very inconvenient.
 
Depths not having means of fast travel is another. You can steal a bone horse but I only came across one twice in the whole game (this number might be higher as I bombed the crap out of bokoblins). Lit the all roots up in the depths on foot and it was NOT fun.
hmmm, I’d argue they definitely do—pretty much every aspect of the Depths’ design encourages vehicle building rather than walking on foot (e.g. relatively few, intentionally eye-catching landmarks in wide open spaces unlike the denser and better-hidden points of interest on the surface, the liberally-scattered vehicle part stations, the vehicles left lying around at major landmarks). I get why that might not appeal to everyone, but it’s still made pretty effortless by the ability you get down there plus the schematics you find throughout
 
rather than big, involved centerpieces for the region’s story up to that point, they feel like small endcaps
I can’t say I really agree but I’ve only done two of TotK’s regional phenomena so far, so I guess I’ll see. From my perspective these dungeons seems just as involved and grand as dungeons in previous entries.

Not sure why you can’t ascend from the depths at the Lightroots to go back outside
Yeah, it’s weird, you’d think that should be the case.

pretty much every aspect of the Depths’ design encourages vehicle building rather than walking on foot
Ayup
 
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On second thought, I think the reason why they don’t let you ascend from lightroots is because
that would be an easy way to find shrines on the outside, even ones that are supposed to be hidden in caves.

But they should have added a bunch more columns everywhere then.
 


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