Yiga clan is so hilarious in this game.
That exact same thing happened to me and as far as I can tell there's no order to them.I've only done two temples so far but I
accidentally stumbled upon a quest that I was told leads to a fifth temple. Would there be anything wrong with pursuing this now, or should I hold it off for later? I don't want to do anything out of order.
I was glad that I did the hideout late in BotW, because I very much disliked how they'd randomly and frequently spawn upon you afterwards. Maybe there's something similar in this game after some point (don't want to know if there is), but so far the peace and quiet when actually being in a field devoid of enemies is wonderful.Agreed. Huge improvement over the last game. I personally found the Yiga Hideout portion of Breath of the Wild to be kind of trash. Definitely not the case for how they’re integrated into this world.
Lend me your power! I was utterly confused when I first walked in that shrine and haven't been back since
I’ve found a couple of shrine quests that are like those BotW, but yeah, most so far have been crystal delivery.One of the few (only?) areas I feel TOTK is a step backwards from BOTW are the Shrine Quests. I loved Kass's riddles in the first game, having to figure out how to activate a Shrine was good fun. Here it just tends to be 'take this crystal and bring it here', 9 times out 10, which is a shame.
Otherwise, incredible game.
I'll go back to this after I finish the other two I'm missing. So, like, in two weeks.my Very Official Ranking of the temples
I should have not clicked lol but I'd presume the answer is yesDid the game just..
Did the game just..
put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
I saw it all today and was laughing.Did the game just..
put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
I've only done two temples so far but I
accidentally stumbled upon a quest that I was told leads to a fifth temple. Would there be anything wrong with pursuing this now, or should I hold it off for later? I don't want to do anything out of order.
I hope it is serving as a glorified UI place holder for a new arm power in the DLC or something.Honest question: are any of you using the map as a rune ability? I can't even think of a moment I'd prefer that rather than pressing the minus button.
I just beat him yesterday and I haven't found thatDid the game just..
put me in a electrified ring and have TWO mecha battles??? Never expected that but as a mecha fan I approve. Also is it possible to beat master Koga before you get the golem? (as in you can fight it on foot?)
2, then 1, unless you have more regional phenomena to do.OK so I haven't played as much of the game as I wanted to over the past few week or so. I want to rectify that though. Issue is, I don't know what to do next
What should I do?
1) Finish the Tears of the Dragon Quest-Line. I just unlocked the 'Gerudo Assault' memory and have the rest - bar 'Birth of the Demon King' - to go.
2) Go do the Goron Quest-Line
3) Do something else
Thanks. 2 will be the second regional phenomena I do. I'm really quite early on in the game despite playing for over 50 hours now lol.2, then 1, unless you have more regional phenomena to do.
I think it depends a little on whether you want to play it your way or in the "suggested" order. If it's the latter, do 2) first.OK so I haven't played as much of the game as I wanted to over the past few week or so. I want to rectify that though. Issue is, I don't know what to do next
What should I do?
1) Finish the Tears of the Dragon Quest-Line. I just unlocked the 'Gerudo Assault' memory and have the rest - bar 'Birth of the Demon King' - to go.
2) Go do the Goron Quest-Line
3) Do something else
That's fine, that's around when I did my second regional phenomenon too. Have fun!2 will be the second regional phenomena I do. I'm really quite early on in the game despite playing for over 50 hours now lol
Trying to be as helpful and unhelpful as possible... the proprietor at one of the stables talks about the place you need to go to first.Any tips on where I can find it, without being too explicit?
That's perfect, thanks!Trying to be as helpful and unhelpful as possible... the proprietor at one of the stables talks about the place you need to go to first.
Random question about cool loot that I found in The Depths.
I got the Sword of the Hero, which I presume is a unique item that can only be found in that specific chest. But I assume that, as it happens with all weapons of the game, it breaks. Once it does, can I get it back? Does the chest respawn?
Oh, cool, thanks!No, but you can buy a replica
from the poe statues.
I don't really agree. I think they could incorporate these just a bit differently, more closed off.Don’t know if this would be considered a “hot take” but if they’re gonna stick with this formula of Zelda they should just scrap dungeons altogether. They don’t work especially well and feel like they’re only there because it’s Zelda.
How many of you got all the tears before doing all of the temples? I did that and I'm starting to feel like I'm sequence breaking a bit, haha
...but when the world needed him most, he disappeared.
I have got two questions regarding caves and wells, since I am getting close to the point where I will look for the remaining ones. I will put the question about caves in spoiler tags just in case.
Does the Satori method let you see which caves you have been to or are the pillars of light the same regardless of whether or not you have been to that cave?
Also, is there a way to know the general location of the wells you are missing?
(Main quest spoilers) I got all twelve then I saw that the last one on the spiral thingie looked super duper important, so I decided to leave that for after the regional phenomena.How many of you got all the tears before doing all of the temples?
Difference in design intent for those areas. Shrines are supposed to be the isolated puzzle rooms, while the dungeons are still part of the overworld. The intent is definitely “you can cheese these if you want.”I don't know why they didn't make the walls in the fire temple unclimbable like they do with every shrine anyway
Like above, I think “being able to leave” is part of the design intent. You can leave if you don’t feel like you’re ready. On that note, I’m not quite sure which dungeons in the series can’t be finished a single sitting? I don’t remember any dungeon taking more than a couple of hours.it’s never been easier to leave and come back to a dungeon, there’s no reason they need to be these bite-sized, single-sitting experiences!
Yeah, the integration of the Koroks into the world has been majorly improved. It’s much harder to find those suckers, and their challenges are considerably more varied.I really think that is a testament to not only how much there is to do in the game, but how better placed they are in comparison to BoTW. It really makes each one seem special
It's story related, you can't miss itI just beat him yesterday and I haven't found that
you speak about, in fact I didn't even know there was one. Any tips on where I can find it, without being too explicit?golem
well sure, but there’s a big difference between a couple hours (even earlier handheld games have dungeons around that length) and the 20-30 minutes most of these dungeons take, especially considering this and BOTW are wayyyy bigger games in every other respect than any previous Zelda. rather than big, involved centerpieces for the region’s story up to that point, they feel like small endcaps. even moreso than in the “true” handheld Zeldas, they’re clearly paced so as to be finishable in one brief session.On that note, I’m not quite sure which dungeons in the series can’t be finished a single sitting? I don’t remember any dungeon taking more than a couple of hours.
hmmm, I’d argue they definitely do—pretty much every aspect of the Depths’ design encourages vehicle building rather than walking on foot (e.g. relatively few, intentionally eye-catching landmarks in wide open spaces unlike the denser and better-hidden points of interest on the surface, the liberally-scattered vehicle part stations, the vehicles left lying around at major landmarks). I get why that might not appeal to everyone, but it’s still made pretty effortless by the ability you get down there plus the schematics you find throughoutDepths not having means of fast travel is another. You can steal a bone horse but I only came across one twice in the whole game (this number might be higher as I bombed the crap out of bokoblins). Lit the all roots up in the depths on foot and it was NOT fun.
I can’t say I really agree but I’ve only done two of TotK’s regional phenomena so far, so I guess I’ll see. From my perspective these dungeons seems just as involved and grand as dungeons in previous entries.rather than big, involved centerpieces for the region’s story up to that point, they feel like small endcaps
Yeah, it’s weird, you’d think that should be the case.Not sure why you can’t ascend from the depths at the Lightroots to go back outside
Ayuppretty much every aspect of the Depths’ design encourages vehicle building rather than walking on foot