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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

I’m going to follow the quests for a bit. I’m finding the aimless wandering in this game to be less enjoyable than BotW
 
Ummm... so this is going to be a nested spoiler, because this may be the most wtf moment of the game so far.

Okay, so the Floor Masters are already extremely wtf and frightening, but when I found them in a cave near the Hyrule Ridge Tower, I got up on a ledge and managed to kill them using some bomb arrows. But then...

chucklefucking PHANTOM GANON pops out of them after they die, who proceeds to teleport over and instantly kill me.
What is even this game?
The amount of times this game has just made me go "nope" and teleport away is astounding
 
The balance between old and new is so perfectly measured. Like, when I landed on Hyrule after the great sky island, I wanted to visit, like, a zillion pieces at once, because I was dying to see what had changed in the great plateau, Kakariko, Rito village, the forgotten temple, etc.

So immediately, I had made my own, organic checklist in my head, so I started to go to all the locations I wanted to revisit one by one, and then on my way, I got sidetracked by the brand-new stuff, like sky islands and towers etc, and would investigate that first, and then find more new stuff.. etc, and then be like, "oh right, the great plateau", and when I finally got there, I would investigate all the changes and new stuff there as well, and after investigating it thoroughly, I would go to the next place I want to revisit, only to get sidetracked by more sky islands or underground segments, and then when I would reach the location I had in mind, I would get MORE sidetracked, and .... etc.

It's a brilliant, BRILLIANT loop, and the core reason why I just can't. Stop. Playing.
 
I wish I was playing this, but i have to work today and tomorrow… man, it sucks…. I wanna fly away from here, literally.
 
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Honestly don't know where I want to go now. I'm in Central Hyrule still and there's just so many places I want to explore and see, and I have no idea what I want to do lol. This is choice paralysis: the game.
 
Ummm... so this is going to be a nested spoiler, because this may be the most wtf moment of the game so far.

Okay, so the Floor Masters are already extremely wtf and frightening, but when I found them in a cave near the Hyrule Ridge Tower, I got up on a ledge and managed to kill them using some bomb arrows. But then...

chucklefucking PHANTOM GANON pops out of them after they die, who proceeds to teleport over and instantly kill me.
What is even this game?
This game really has some Dark Souls vibes when it comes to unexplored areas.
 
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Doing the Rito stuff at the moment,
The path up to the Ark is super cool! Bouncing off the ships and using Tulin is some exciting platforming. I'm assuming the person who talks when you arrive is one of the 'sages'?
 
the new Rito Village theme is beautiful.


Outside of the obvious main themes, has Dragon Roost Island been the song to get the most interpretations?
 
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Honestly don't know where I want to go now. I'm in Central Hyrule still and there's just so many places I want to explore and see, and I have no idea what I want to do lol. This is choice paralysis: the game.
Yeah I felt that way for a bit too. Then just decided to pick a direction and commit to being spontaneous. There are so many points of interest to head towards, just gotta choose one
 
Probably Monday Nintendo will announce x millions sold in 72 hours or something. If not then we'll know Japanese and UK sales middle of the week.
Thanks! I wonder how much it’ll sell in three days

Will that sales figure included both physical and digital sales?
 
Doing the Rito stuff at the moment,
The path up to the Ark is super cool! Bouncing off the ships and using Tulin is some exciting platforming. I'm assuming the person who talks when you arrive is one of the 'sages'?
That sequence leading up to the climax is extremely bliss. Especially the music becoming more intense as you get closer.
 
My only complaint so far is that they got rid of Stasis

That was my crutch for all of BotW. Now I actually have to get decent at the combat because I can't just Za Warudo everything for free hits
 
Thanks! I wonder how much it’ll sell in three days

Will that sales figure included both physical and digital sales?

Both, yes. The intention is to capture how many copies are in players hands through end of the weekend.

Monday feels too early, I'd guess an announcement sometime between Tue-Thu.
 
I don’t think I’ve gotten that yet, but there’s been a shrine that I am certain you can’t beat without the paraglider

As much as I like the game being a bit more linear, like a mix of old and new styles, it's weird when you find something you still can't do. I just found a side quest that is also impossible to complete without the paraglider, and not only that but I was forced to kill myself because I was up high in a balloon and was told to use the paraglider to go back down but I don't have it yet 🤡 so the only way down was to jump to death or teleport and cancel the side quest.

I will stop exploring for now and will progress the story instead, but there are just so many things I'm enticed to see, it's difficult to focus. I just wish they gave you paraglider sooner so you would have more freedom in these first few hours.
 
Okay my favorite "solution" to a problem had to do with the Rabella Wetlands tower
to burn away the thorns blocking the tower, I used ultra hand to make a roof to cover the entrance, then used a fire starter to burn a bunch of wood despite the rain.
 
As much as I like the game being a bit more linear, like a mix of old and new styles, it's weird when you find something you still can't do. I just found a side quest that is also impossible to complete without the paraglider, and not only that but I was forced to kill myself because I was up high in a balloon and was told to use the paraglider to go back down but I don't have it yet 🤡 so the only way down was to jump to death or teleport and cancel the side quest.

I will stop exploring for now and will progress the story instead, but there are just so many things I'm enticed to see, it's difficult to focus. I just wish they gave you paraglider sooner so you would have more freedom in these first few hours.
It's part of an obvious quest line right after the tutorial island? Not too hard to get.
 
As much as I like the game being a bit more linear, like a mix of old and new styles, it's weird when you find something you still can't do. I just found a side quest that is also impossible to complete without the paraglider, and not only that but I was forced to kill myself because I was up high in a balloon and was told to use the paraglider to go back down but I don't have it yet 🤡 so the only way down was to jump to death or teleport and cancel the side quest.

I will stop exploring for now and will progress the story instead, but there are just so many things I'm enticed to see, it's difficult to focus. I just wish they gave you paraglider sooner so you would have more freedom in these first few hours.
You could also just try to land in water.

And then miss by inches. Which is hilarious
 
Time to ask a question.

Does anyone know how a cave gets "completed"? The gameplay demonstration had all the caves having checkmarks on them, but even if I go through a cave, it still has no checkmark.
 
That moment when you go so hard with trying to scrape together a dumb solution to a Shrine that it becomes impossible to reset the puzzle and you have to leave and come back

I had to get a ball into a hole that's out of Ultrahand distance. So first I grabbed the ball, then I attached a few parts to the ball in a line, basically putting the ball at the end of a stick. If I Ultrahand the stick, then the ball at the end of it can be moved beyond Ultrahand range. I felt so smart for a minute before realizing that the stick being attatched prevents the ball from sliding into the hole, and once I let go, the whole thing was out of Ultrahand range so I couldn't do anything else.
 
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Anyway I got to my first (?)
master kohga
fight, thought I was extremely outmatched, turns out he's as big a joke as ever.
 
It has to be said: I LOVE the Zonai capsules. I have confirmed that a bird glider with two fans will gain altitude, and I figure I could also install a third fan on the bottom of the glider to help it gain even more.

I LOVE this game.

I am also having a blast creating increasingly complex contraptions for the extremely simple job of helping Addison prop up Hudson’s sign.

It's part of an obvious quest line right after the tutorial island? Not too hard to get.
I understand the nitpick. I think it’s a bit more of a psychological niggle if you’ve played BotW. The Great Plateau gave you all the essentials. The Great Sky Plateau does not. So there will be people who will be like, “I’m done with the tutorial!” and go exploring the overworld.

Where can I find a rocket Zonai distributor? Is there one in the tutorial area?
I got it randomly from the gacha. There is one in the tutorial area, yes.
 
You could also just try to land in water.

And then miss by inches. Which is hilarious
I tried. And missed.

But what was really hilarious was when I accidentally fell off from the sky and managed to land on water by pure luck just to die from drowning seconds later because I couldn't reach the margin lol
 
Not really vibing with the game as much as I would sadly and it's bumming me out a bit. Exploration just feels exponentially more pointless and aimless than ever and it's often just a frustration simulator over anything else. Think I'm gonna mainline the main quest for the set pieces because those have been really good so far. Will probably bounce from the thread till I beat it too because I don't want to be too negative, maybe I need to be a in a better head space to enjoy a more sandboxy game like this.
 
It has to be said: I LOVE the Zonai capsules. I have confirmed that a bird glider with two fans will gain altitude, and I figure I could also install a third fan on the bottom of the glider to help it gain even more.

I LOVE this game.

I am also having a blast creating increasingly complex contraptions for the extremely simple job of helping Addison prop up Hudson’s sign.


I understand the nitpick. I think it’s a bit more of a psychological niggle if you’ve played BotW. The Great Plateau gave you all the essentials. The Great Sky Plateau does not. So there will be people who will be like, “I’m done with the tutorial!” and go exploring the overworld.


I got it randomly from the gacha. There is one in the tutorial area, yes.
Hmmm. On the map, it looks like you can only get certain capsules from certain machines, so maybe I just missed that one on the starting island.
 
Hmmm. On the map, it looks like you can only get certain capsules from certain machines, so maybe I just missed that one on the starting island.

I'm thinking I must have missed one as well. I found 2 and neither dispensed that particular capsule. I haven't gone too far past the tutorial islands so I'm thinking about restarting to go over them more thoroughly. I definitely want a nice stockpile of the Zonai items available before moving on. Between this and BOTW , Zelda is gonna get damned sick of waiting on me lol.
 
So, is it ok to say that so far I have mixed feelings?
I expected to be more excited about playing the game, but here I am.

I know that maybe I’m going to be one of the few persons in the world that says this, but I preferred BotW Great Plateau over the tutorial area of TotK.

All of the Great Plateau was amazing: the old man/King, the towers activating, the awakening of Link, the main story, the setting, etc

But here, Rauru was ok. Nothing espectacular. The shrines structure again is not exciting to me, and found the Great Sky Island to be more linear
 
I reccommend doing the Impa Geoglyphs quest, they're more important than the game seems to treat it
Why? I want to take my sweet time with the game and avoid visiting the towns and settlements for now (feels good to visit Impa in Bread after you liberated all Divine Beasts and got the Master Sword, for instance).

Also, can you return to the big Sky Islands early? I have been able to visit a few small ones that contain treasure chests.
 
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So, is it ok to say that so far I have mixed feelings?
I expected to be more excited about playing the game, but here I am.

I know that maybe I’m going to be one of the few persons in the world that says this, but I preferred BotW Great Plateau over the tutorial area of TotK.

All of the Great Plateau was amazing: the old man/King, the towers activating, the awakening of Link, the main story, the setting, etc

But here, Rauru was ok. Nothing espectacular. The shrines structure again is not exciting to me, and found the Great Sky Island to be more linear

I was in the same boat for awhile. What the problem was for me is that, despite knowing it is a new game, I was trying to play it the same way as BOTW. It makes me approach even familiar things and situations in completely different ways and it was a struggle to wrap my head around it. Now I'm totally in love with the new abilities. I'm finding so many new and interesting ways to solve traversal and normal puzzles. And yes, new and interesting ways to get Link killed as well. Hope it clicks for you as well soon!
 
wondering if the enemy scaling works differently in this one, like if it’s by area rather than by overall progress
I went through the Zora questline first (which is not where you’re encouraged to go) and literally the only enemy in the whole region that didn’t kill me in one hit with four hearts was the boss lol
 
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I'm doing the same thing I did in BoTW. The game is like "here is your objective. Go to Zelda." And I'm like "But there's a Battle Talus over and something shiny behind it? I'ma go there first."

So yeah somehow this game has me just has interested to explore as BoTW did lol.
 
I have to vent.

The first two hours was amazing but is it me or does the level design go to absolute shit in the snowy area of the Great Sky Island?
Getting up to the shrine was a pain as the correct path up wasn't signposted clearly and the path that seems natural just lead to slippery unclimbable cliffs. This would be fine normally, but when I am under time pressure because I don't have any warm clothing it was incredibly annoying.
Ended up using a guide, and I shouldn't have to do that for the starting area.

After that, it took me nearly an hour to get back to the temple of time because there wasn't an intuitive path from the snow shrine back there. At one point I spent half an hour trying to cross a freezing river the opposite direction to what the devs clearly intended, and it was impossible because the combination of the the current, the physics system being too fussy, and the logs not sticking together evenly meant this seemingly simple task was nightmarish.

In the end I just gave up and went the long way around, and now I feel like crap because the game was so amazing and then suddenly it was nothing but frustration.


Completely disagree with calling something "bad level design" the moment a problem becomes hard to solve. That's a terrible way of thinking.

First of all, my partner, my friend, and I all came up with three separate ways of approaching the third shrine. You have the tools, you just need the creativity. That's the test. It was designed exactly the way it was on purpose.

For one, just.... stick some logs together to make a ladder to climb up the ice wall. That alone is an extremely simple solution.

Secondly, you don't need to walk all the way back to the Temple of Time because, just like with the previous two shrines, as soon as you exit there is an obviously telegraphed place where you can use your new ability. Ascend up the wooden platform next to the shrine to fine a Wing that you can use to fly back to the shrine in less than a minute.

I don't understand why people immediately jump to criticizing a games "level design", as if not only this game wasn't in development for six years, but also as if they'd just randomly half-ass a whole section of the tutorial island.
 
I'm thinking I must have missed one as well. I found 2 and neither dispensed that particular capsule. I haven't gone too far past the tutorial islands so I'm thinking about restarting to go over them more thoroughly. I definitely want a nice stockpile of the Zonai items available before moving on. Between this and BOTW , Zelda is gonna get damned sick of waiting on me lol.
I definitely gotta go back to the sky islands soon to explore more thoroughly. Feels like I'm at a Zonai gear disadvantage
 


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