Out of curiosity, what exactly did you want it to be? You obviously have experience in the industry - describe your absolute perfect entry into the series?
Fireproof Elixir due to fightning with Construct in mine cart racing in underground.It's 8PM Friday May 12th. What you drinking?
I loved Elden Rings dungeons, but i don't think it translates well to botw/totk. ultimately mobility is very limited in ER and they don't even let you use torrent inside, but that limitation allows for a more linear path-based experience. even the open world in ER is more limited in how little areas connect, this let's them setup set piece moments. botw/totk is so wildly open it's hard to recreate that even in shrines botw needed to limit mobility. so a totk dungeon would either need to remove mobility or be designed completely around it...I hope we get the latter, but it'll be very different from ER.I get that, but at the same time that enclosed themed area is exactly what a lot of people really really want. Kind of like what Elden Ring did: For example Raya Lucaria is a magical academy castle you can see in the distance from miles around, it’s this sort of “ooh that looks really cool and I can’t wait to go there” and you have to work out how to get to it and get inside. And then once you do it’s a self-contained dungeon that feels distinct and unique. That’s precisely what I want in TOTK, or at least a Zelda-fied version of that.
It’s not a deal-breaker, I’m super excited for the game and it looks great. But I don’t think that wanting something like that experience in a new Zelda game is outlandish or anything.
If you bought the game on japanese eShop digital you would play it like 14 hours before midnight (if you are US), it would be around 7 hours for me (Europe). I was planning to do it like this but I got BOTW digital so I need TotK physical + some nice preorder bonuses.What's got me hyped is thinking about the evening of May 11th... that excitement bubbling and just waiting to explode come midnight. I'm buying the game digital, and I just know I'll be up until some ungodly hour doing stupid shit.
The wait is almost over, guys. We're almost there.
Fireproof Elixir due to fightning with Construct in mine cart racing in underground.
I think it will take me at least 2 weeks to complete the game, by the time everyone will be discussing whole theories and impressions and I will just be finishing.I think it'll take me like 50 hours before I reach any dungeon lol
I'm going to play the game for 50 hours. And then I'm going to leave The Great Sky Island.I think it'll take me like 50 hours before I reach any dungeon lol
I get the idea of wanting themed areas, honestly. It's a nice feeling to explore an area dedicated to a single concept or themeI'm really not sure why people get stuck on this dungeons thing here -- they've shown off new types of puzzles, new mechanics, and new boss battles, and people go "Okay that's all the things I want, but is there also a specific enclosed and themed area for me to do all those things in?"
Like, probably not. The whole game is the dungeon, guys.
How easy is this to do? Could I cancel my current digital preorder and reorder from Japanese eShop without too much trouble?If you bought the game on japanese eShop digital you would play it like 7 hours before midnight (if you are in Europe).
I'm really not sure why people get stuck on this dungeons thing here -- they've shown off new types of puzzles, new mechanics, and new boss battles, and people go "Okay that's all the things I want, but is there also a specific enclosed and themed area for me to do all those things in?"
Like, probably not. The whole game is the dungeon, guys.
You need a Japanese Nintendo account I think, and Japanese eshop credit.How easy is this to do? Could I cancel my current digital preorder and reorder from Japanese eShop without too much trouble?
Yes, exactly: BotW had as many dungeons as Majora's Mask.They're not removing dungeons. They are a staple of the entire franchise. The structure within them may change, but it is pretty much the one invariant thing of the entire 35 year franchise. Even BotW, which gets massively derided, stuck to the "entire, achieve one objective that unlocks an ability, then do a more puzzles, then fight a boss" structure.
I just cannot, for the life of me, understand how so much of the pre-release speculation is people thinking the game won't have dungeons.
I'm going to play the game for 50 hours. And then I'm going to leave The Great Sky Island.
Because the divine beasts didn’t satisfy people in the way a ‘traditional’ dungeon would.They're not removing dungeons. They are a staple of the entire franchise. The structure within them may change, but it is pretty much the one invariant thing of the entire 35 year franchise. Even BotW, which gets massively derided, stuck to the "entire, achieve one objective that unlocks an ability, then do a more puzzles, then fight a boss" structure.
I just cannot, for the life of me, understand how so much of the pre-release speculation is people thinking the game won't have dungeons.
And each of those four had better theming than the four DBs combined.Yes, exactly: BotW had as many dungeons as Majora's Mask.
You can cancel your current pre-order. For japanese download you need a japanese account (easy to do) you can switch region of your current account but creating new one is better. (you need to have 0 balance when switching regions). And since the japanese eShop only takes japanese credit cards (I believe it's the same for PayPal - you actually need japanese Paypal). So you can either buy japanese eShop cards - from site like PlayAsia, with small fee (they charge a little more than the actual price of the eShop card). For example for 8000 yen cards you pay around $70, when the real currency of the cards is around $60. Or buy it from Amazon Japan (the price you pay is the same as the eShop credit there). I have a pretty simple tutorial for that somewhere, if you need that. TotK on JP eShop costs roughly $60 when converted, 7900 yen is around 59$ and you can buy eShop card of 5000 and 3000 yen, which is 8000 = 60$.How easy is this to do? Could I cancel my current digital preorder and reorder from Japanese eShop without too much trouble?
Thanks a million! If you have the tutorial it would be amazing. Do I need a VPN or anything?You can cancel your current pre-order. For japanese download you need a japanese account (easy to do) you can switch region of your current account but creating new one is better. (you need to have 0 balance when switching regions). And since the japanese eShop only takes japanese credit cards (I believe it's the same for PayPal - you actually need japanese Paypal). So you can either buy japanese eShop cards - from site like PlayAsia, with small fee (they charge a little more than the actual price of the eShop card). Or buy it from Amazon Japan (the price you pay is the same as the eShop credit there). I have a pretty simple tutorial for that somewhere, if you need that. TotK on JP eShop costs roughly $60 when converted, 7900 yen is around 59$ and you can buy eShop card of 5000 and 3000 yen, which is 8000 = 60$.
No need for VPN. Will hit you with DM in a second if you need help, don't want to take a space here in a thread.Thanks a million! If you have the tutorial it would be amazing. Do I need a VPN or anything?
I think it will take me at least 2 weeks to complete the game, by the time everyone will be discussing whole theories and impressions and I will just be finishing.
At that time I will be tossing and turning in bed like a kid before Christmas day.It's 8PM Friday May 12th. What you drinking?
I think it will take me at least 2 weeks to complete the game, by the time everyone will be discussing whole theories and impressions and I will just be finishing.
Because the divine beasts didn’t satisfy people in the way a ‘traditional’ dungeon would.
I don’t think that’s particularly controversial to say?
It’s kinda hilarious to me how visual theming must be so important to people that it’s always glossed over how the divine beasts, are, in fact QUITE distinctly themed mechanically.
Vah Ruta’s puzzles involve water, Naboris electricity, Medoh wind and Rudania fire.
At that time I will be tossing and turning in bed like a kid before Christmas day.
I plan to wake up the next day super early and get a somewhat significant session in before work. So I gotta try to force myself to get some sleep.
So maybe a liquiified melatonin?
I agree with this, and apologise if I misinterpreted your point!People should specify exactly which issue they are wondering about, rather than letting "dungeon concerns" be this giant catchall for people to sweep together a whole truckload of independent dislikes about dungeons in some previous Zelda games.
Noobjectively worse
I believe we kinda saw a potential solution already with sky islands (and potentially caves?). It's a sureproof way to limit mobility and design around it. Sure you can still technically go anywhere but the developers are in complete control of the progression of the player and they can design all kinds of environmental puzzles within some defined boundaries and/or even linear paths. We got some glimpses of this kind of gameplay already, I hope they went the extra mile with it and incorporated into whatever the dungeons end up to be.I loved Elden Rings dungeons, but i don't think it translates well to botw/totk. ultimately mobility is very limited in ER and they don't even let you use torrent inside, but that limitation allows for a more linear path-based experience. even the open world in ER is more limited in how little areas connect, this let's them setup set piece moments. botw/totk is so wildly open it's hard to recreate that even in shrines botw needed to limit mobility. so a totk dungeon would either need to remove mobility or be designed completely around it...I hope we get the latter, but it'll be very different from ER.
Me too please, think I’m going to try it as well. ThanksNo need for VPN. Will hit you with DM in a second if you need help, don't want to take a space here in a thread.
It’s kinda hilarious to me how visual theming must be so important to people that it’s always glossed over how the divine beasts, are, in fact QUITE distinctly themed mechanically.
Vah Ruta’s puzzles involve water, Naboris electricity, Medoh wind and Rudania fire.
Aesthetics being so important isn't surprising at all. It's a very strong part of the identityIt’s kinda hilarious to me how visual theming must be so important to people that it’s always glossed over how the divine beasts, are, in fact QUITE distinctly themed mechanically.
Vah Ruta’s puzzles involve water, Naboris electricity, Medoh wind and Rudania fire.
Aesthetics being so important isn't surprising at all. It's a very strong part of the identity
I get that, the actual differences are just glossed over and are just as important imo.Why is it hilarious that people want visual identity between areas? Like we understand there's mechanical differences between them.
I get that, the actual differences are just glossed over and are just as important imo.
It’s funny that it’s like never mentioned
I agree with this, and apologise if I misinterpreted your point!
I guess my overall feeling is that Nintendo took my favourite part of Zelda, and made it objectively worse with the divine beasts. I’ll admit items such as the dominion rod and spinner were under-utilised outside of their respective dungeons in TP and I’m sure there are many other examples such as this.
I think my ultimate problem with the divine beasts, and ultimately BotW in general, is that by making so much of the game optional, it made a lot of it feel meaningless.
I think Divine Beasts suffered from the short amount of time it took to solve them, very few enemies, mediocre bosses, and worse, no new enemies (I love mini-bosses). They had themed mechanics (well Rudania was in a Volcano to give it its theme), but the aesthetics weren't themed very well. Overall, I think they just weren't memorable on the inside, however on the outside they looked amazing.
On the other hand, an example of a dungeon that doesn't integrate well into the world is the Deku Tree in Ocarina of Time. You see an ancient talking tree with a moustache, you go inside and discover that the interior could easily serve as a hotel if the Kokiri were interested in tourism.
The one in Oracle of Ages (my favorite 2D Zelda, don't get me wrong) is even worse in this respect. Dude's just got blocks and staircases in his intestines.Lord Jabu-Jabu's belly nearly confused me when I was a kid for this reason lol
Their quests to get them were also amazing.I think Divine Beasts suffered from the short amount of time it took to solve them, very few enemies, mediocre bosses, and worse, no new enemies (I love mini-bosses). They had themed mechanics (well Rudania was in a Volcano to give it its theme), but the interiors weren't themed very well. Overall, I think they just weren't memorable on the inside, however on the outside they looked amazing.
Their quests to get them were also amazing.
But yeah.
The final divine beast from the DLC really already solved a lot of those issues as well too.
It is kind of silly that Medoh was basically the flight range, but way easier. They could have done something even more cool, considering you are literally flying in the air above Hyrule.I agree for the most part, in my opinion the Rudania and Ruta pre-entrance quests were fun, Naboris pre-entrance quest was the best, Medoh pre-entrance...task was like, "that's it"?
development 4 years Copy and paste animations.