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Spoiler The Legend of Zelda: Tears of the Kingdom - Pre-Release Spoiler Discussion Thread (Tag Story Spoilers)

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Do you mean the symbol on that tear is one of the same symbols on those collectors edition pins? I hadn't seen anyone mention that at all before.

I haven't been able to look through the entire artbook, but people were saying it looked like there were 11 abilities. Not sure what the source is for that though.

EDIT: Here it is:


It wraps around both sides of the Tear, but pretty clearly a match.
 
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I haven't been able to look through the entire artbook, but people were saying it looked like there were 11 abilities. Not sure what the source is for that though.
I dunno, I haven't seen anything about that. There was speculation that there would be 8 total abilities based on the collectors edition coming with 4 pins that had gold symbols, where recall is a gold ability and the other ones are green.

But I haven't seen anything suggesting they are in any way tied to the tears.
 
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Do you mean the symbol on that tear is one of the same symbols on those collectors edition pins? I hadn't seen anyone mention that at all before.
Nah, it's not

It's the symbol we know has gameplay value, "Time" or Recall. So, imo, significantly more solid evidence it has gameplay impact
 
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Zelda is shown standing outside in the open world with Hyrule landmarks in the background. Unless it's a big trailer edit where none of the dialogue matches with what is shown on screen, then if she were in the same Hyrule as Link, why would Link need to find her? She's not captured but she's in a place can't access and the obvious scenario is that she is in a different time period. When she says "You must find me", I don't think she's saying that because she needs to be rescued but because she has something that Link needs to defeat Ganondorf.

If what Reddit speculation a few pages back is true and she is standing in a structure where the Temple of Time currently is in present day, then this may suggest that this is the place where they can travel between time periods. However, Link's means of traveling through time, the Master Sword, is broken. So he can't open the gate to get to Zelda.

8dc454a69ed12fa8e3575d75739f089cf92f9014.gif


Notice that the Master Sword is glowing, seemingly reacting to the golden glow in front of Link, the same golden glow when Link uses some of his abilities and when Zelda falls. My guess is that one of the main objectives is to repair the Master Sword to access the Gate of Time at the Temple of Time. This will allow Link to go where Zelda is and bring back the power he needs to defeat Ganondorf.
 
I haven't been able to look through the entire artbook, but people were saying it looked like there were 11 abilities. Not sure what the source is for that though.

EDIT: Here it is:


It wraps around both sides of the Tear, but pretty clearly a match.

It’s interesting how that appears to be only one half of the time rune. I wonder if there are two “tears” for each rune that fit together like Yin/Yang.
 
It’s interesting how that appears to be only one half of the time rune. I wonder if there are two “tears” for each rune that fit together like Yin/Yang.

It just wraps around to the other side. You can see where it kind of comes back up on the left.
 
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Zelda is shown standing outside in the open world with Hyrule landmarks in the background. Unless it's a big trailer edit where none of the dialogue matches with what is shown on screen, then if she were in the same Hyrule as Link, why would Link need to find her? She's not captured but she's in a place can't access and the obvious scenario is that she is in a different time period. When she says "You must find me", I don't think she's saying that because she needs to be rescued but because she has something that Link needs to defeat Ganondorf.

If what Reddit speculation a few pages back is true and she is standing in a structure where the Temple of Time currently is in present day, then this may suggest that this is the place where they can travel between time periods. However, Link's means of traveling through time, the Master Sword, is broken. So he can't open the gate to get to Zelda.

8dc454a69ed12fa8e3575d75739f089cf92f9014.gif


Notice that the Master Sword is glowing, seemingly reacting to the golden glow in front of Link, the same golden glow when Link uses some of his abilities and when Zelda falls. My guess is that one of the main objectives is to repair the Master Sword to access the Gate of Time at the Temple of Time. This will allow Link to go where Zelda is and bring back the power he needs to defeat Ganondorf.
That gif is remarkably clean and smooth.
 
I am smidge bit salty after seeing possibly the best trailer I have ever seen only comparable to the BOTW final trailer because I was almost certain that the highlight of the trailer was going to occur 3/4 of the way through and after some dramatic scene happened with Gannondorf and it look like there would be no hope type thing.
The music would crescendo and pan in on the back of Link standing way up high on sky island with his arms down to his side. Then slowly pan around to his face to reveal his face in the bird mask.
linkwing.jpg

He would then open his arms revealing the whole suit and then dive down and do some of sick aerial combat moves. Only seeing Link open up the wing suit in that tunnel with lazers for a split second was very underwhelming and i think a lot of people watching actually missed it. Which by the way, we have seen nothing from the patents as far as aerial combat. I don't want to be one of those guys where I haven't seen it so it doesn't exist type thing, but it does make me wonder a bit why we haven't seen Link with the bow in mid-air.

We did see Link with Tulin in that giant cloud with the huge gohma thing.

I don't see that being anything but full-on aerial combat, like Vah Medoh but on steroids.
 

Would be so cool if the arrow emit light from the moment it was nocked and while flying through the air.

How cool would it be if you shot one of those arrows across the cavern and the entire room's shadows moved accordingly...

Instead it looks like it only emits light the moment it lands, which, I guess implies it blooms or something
 
Would be so cool if the arrow emit light from the moment it was nocked and while flying through the air.

How cool would it be if you shot one of those arrows across the cavern and the entire room's shadows moved accordingly...

Instead it looks like it only emits light the moment it lands, which, I guess implies it blooms or something
I mean sticking a luminous stone to an arrow might have that desired effect
 
So, I decided to avoid any analysis videos for the amazing trailer, for now 🤭

The leaked commercial, art book and the trailers are giving me enough information of the game, despite watching the trailer for like 50 times, but have not looked at many details.

Happy that the final trailer was as amazing as the ones from BotW.
 
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So the Zora dungeon seems to be taken place in the sky? In the shot where Link battles with Sidon, you can see a set of 5 water tubes, similar to the 5 heads on the door in the lava part of the art book. It almost seems like a Mario level than a more traditional dungeon. I'm expecting meltdowns if true.

It also seems like the Rito area dungeon is the part with the airships and trampolines? Maybe? It could just be a set piece type thing. At the very least, the Goron and Gerudo dungeons seem to be underground
 
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So the Zora dungeon seems to be taken place in the sky? In the shot where Link battles with Sidon, you can see a set of 5 water tubes, similar to the 5 heads on the door in the lava part of the art book. It almost seems like a Mario level than a more traditional dungeon. I'm expecting meltdowns if true.

It also seems like the Rito area dungeon is the part with the airships and trampolines? Maybe? It could just be a set piece type thing. At the very least, the Goron and Gerudo dungeons seem to be underground
Part of the Rito "Dungeon" we could see in the art book had a deep pit filled with lasers that have to be avoided. I'm assuming that that's a part of the same area we saw. The same thing applies to the Zora "dungeon" as there are some underground areas with the same architecture in the art book.
 
From my observation, “Traditional Dungeon” means different things to different people, but I think it generally boils down to some combination of aesthetic uniqueness, length, puzzle linearity, and boss design.

A dungeon comprised of open-air platforms is not new to the series, and so I don’t think it would necessarily cause TOO many meltdowns. I do, however, expect the structure of the new dungeons to be nonlinear similarly to the Divine beasts, with 5 or so “mini objectives” needed to open the boss room - I could see this aspect of TOTK, if true, annoying some people.
 
Ah that's right, I forgot about that one. I wonder what the "theme" would be tho
No idea. I also think it’s extremely likely we get a zonai focused dungeon high in the sky. Zora stuff seems to be happening in the sky too but the art book also shows zora stuff underground so I’m not sure. I think you could link a zonai sky dungeon to a few images in the art book. One that comes to mind is the library. It’s also possible we get a dungeon in the deep underground. The death mountain dungeon is probably underground too but I’m talking pitch black with giant fluorescent mushrooms underground. There’s a lot of that stuff in the art book. Images of giant chairs that tower over link…etc.
 
Ah that's right, I forgot about that one. I wonder what the "theme" would be tho
It's right there in the name. It's theme will be "forgotten." All knowledge and any experience you gained from beating and playing through said dungeon will be immediately wiped from your memory upon completion.
 
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I'm guessing not, if light works the way it does in the gif I was responding to
Well from what I gathered from what you said, that might be particular to the light giving plant that's Fused to the arrow there, that only gives light when it blooms

A luminous stone would presumably be lit the entire way
 
Well from what I gathered from what you said, that might be particular to the light giving plant that's Fused to the arrow there, that only gives light when it blooms

A luminous stone would presumably be lit the entire way
Alright
 
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Demise is sealed within the master sword at the end of Skyward sword, isn't he?
The master sword seems to be destroyed in TotK.
It just makes sense to me that Ganondorf tries to resurrect Demise in some capacity and the only way to defeat him are some time shennanigans and support from characters/items from an ancient era.
Why would Ganondorf, a self-proclaimed Demon King and King of Evil, want to revive some other source of evil which may rival or surpass Ganondorf in power? And why would Ganondorf even be aware of Demise? Demise was defeated and his remnants sealed in the Master Sword centuries before Ganondorf was even born. No offense, but I can't see how it makes sense for Ganondorf - a tyrannical figure obsessed with stealing the power of the gods for himself - to want to revive another powerful figure who Ganondorf has no reason to know exists.

I feel like people are trying way too hard to manifest Demise in this game. Ganondorf's current design is certainly much closer to Demise, but that's not surprising. It's only the second new humanoid design Ganondorf has had since Demise appeared in Skyward Sword,* and it's the first time they've been able to take Demise's design characteristics into account for Ganondorf, primarily through the bulkier physique and longer hair. Even then, the rest of the design is clearly informed by various designs related to the Gerudo and Ganondorf; the clothing is reminiscent of Wind Waker Ganondorf and Breath of the Wild male Gerudo armour; the bulkier physique recalls both demise and Wind Waker Ganondorf; the chinstrap beard recalls Twilight Princess and WW Ganondorf; the long hair first appeared on Ganondorf in his King of Evil guise in the adult era from Ocarina of Time.

Maybe destroying the Master Sword makes Ganondorf more powerful this time around, or perhaps it's simply the case that the Sword has actually weakened over time. But I highly doubt there's going to be any overt role - beyond aesthetic and perhaps thematic references - for Demise.

*the last new Ganondorf design we had was for Hyrule Warriors, where the design team took some cues from Demise, including the longer hair.
 
Why would Ganondorf, a self-proclaimed Demon King and King of Evil, want to revive some other source of evil which may rival or surpass Ganondorf in power? And why would Ganondorf even be aware of Demise? Demise was defeated and his remnants sealed in the Master Sword centuries before Ganondorf was even born. No offense, but I can't see how it makes sense for Ganondorf - a tyrannical figure obsessed with stealing the power of the gods for himself - to want to revive another powerful figure who Ganondorf has no reason to know exists.

I feel like people are trying way too hard to manifest Demise in this game. Ganondorf's current design is certainly much closer to Demise, but that's not surprising. It's only the second new humanoid design Ganondorf has had since Demise appeared in Skyward Sword,* and it's the first time they've been able to take Demise's design characteristics into account for Ganondorf, primarily through the bulkier physique and longer hair. Even then, the rest of the design is clearly informed by various designs related to the Gerudo and Ganondorf; the clothing is reminiscent of Wind Waker Ganondorf and Breath of the Wild male Gerudo armour; the bulkier physique recalls both demise and Wind Waker Ganondorf; the chinstrap beard recalls Twilight Princess and WW Ganondorf; the long hair first appeared on Ganondorf in his King of Evil guise in the adult era from Ocarina of Time.

Maybe destroying the Master Sword makes Ganondorf more powerful this time around, or perhaps it's simply the case that the Sword has actually weakened over time. But I highly doubt there's going to be any overt role - beyond aesthetic and perhaps thematic references - for Demise.

*the last new Ganondorf design we had was for Hyrule Warriors, where the design team took some cues from Demise, including the longer hair.

You make good points, can't argue against that. I am not to deep into Zelda lore and at the end of the day, I don't care that much about this aspect of the games.


As you said, it's probably not Ganondorf actively trying to resurrect Demise, but I still have a feeling that the malice as a condensed form of evil energy (brought into the world by Demise?) is damaging the Master Sword in which Demise is sealed away at the end of Skyward Sword. The malice gives strength to Ganondorf and that's why he looks more like Demise than ever before.
In my mind, Ganondorf won't be the final boss. It would be boring if they do another pig thing (Ganon), so Demise overtaking Ganondorf would be more interesting to me. But I don't need to manifest him in this game, it is not that important to me :)
We will see.
 
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Ignoring aesthetic differences, and assuming BOTW/TOTK follow the Downfall timeline:

Is this Ganondorf & his sealed state one & the same from OOT with the hero falling? Is the past being depicted here all the way back to OOT, with this being Ganondorf's first emergence within the DT? (FWIW, I believe BOTW's 10,000 years ago & TOTK's mural past are two different times).

I think the prevailing sentiment is to not mix the two; Ganondorf was sealed after the hero fell in OOT. And then at some other later point in time (still far in BOTW/TOTK's past), the sealing depicted in the 2019 trailer happened.

But what if they're just telling that story now. BOTW & TOTK trailers have now proved that Ganon can emerge while Ganondorf remains sealed. Let's assume that applies to all previous Downfall titles, to the extent that OOT Ganondorf has simply been sealed this entire, while ALTTP, OOA/S, TLOZ, AOL were just Ganon emerging in a similiar manner to BOTW.

Meaning the "past" that will be shown/explored in TOTK is just OOT post Link's death (but aesthetically reimagined).

I can see the resemblance between Baskets and OOT Zelda, aside from skin tone. I don't know how to reconcile Rauru being a goat/bunny though.
 
Calamity Ganon is a mindless beast made of evil energy that leaks out of Ganondorf. It's a huge leap to say the intelligent, clothed, blue pig-beast from the various games in the downfall timeline are just malice manifestations.

I would be shocked if they reference Ganondorf's origin in TotK in such a way that it references OoT. BotW and TotK are soft reboots of the Zelda franchise.
 
Ignoring aesthetic differences, and assuming BOTW/TOTK follow the Downfall timeline:

Is this Ganondorf & his sealed state one & the same from OOT with the hero falling? Is the past being depicted here all the way back to OOT, with this being Ganondorf's first emergence within the DT? (FWIW, I believe BOTW's 10,000 years ago & TOTK's mural past are two different times).

I think the prevailing sentiment is to not mix the two; Ganondorf was sealed after the hero fell in OOT. And then at some other later point in time (still far in BOTW/TOTK's past), the sealing depicted in the 2019 trailer happened.

But what if they're just telling that story now. BOTW & TOTK trailers have now proved that Ganon can emerge while Ganondorf remains sealed. Let's assume that applies to all previous Downfall titles, to the extent that OOT Ganondorf has simply been sealed this entire, while ALTTP, OOA/S, TLOZ, AOL were just Ganon emerging in a similiar manner to BOTW.

Meaning the "past" that will be shown/explored in TOTK is just OOT post Link's death (but aesthetically reimagined).

I can see the resemblance between Baskets and OOT Zelda, aside from skin tone. I don't know how to reconcile Rauru being a goat/bunny though.
I don't think that's the case, simply because we know the Zonai are involved in Ganondorf's sealing (as that is Rauru's arm) and Zonai clearly weren't around at the time of OoT, unless there is some retconning going on.

Feels much more likely to me that BOTW and TotK are supposed to be so far into the future that it's essentially a clean break from the past timeline, to the extent that 10,000 years ago is still like, 50,000 years after AoL.
 
Why would Ganondorf, a self-proclaimed Demon King and King of Evil, want to revive some other source of evil which may rival or surpass Ganondorf in power? And why would Ganondorf even be aware of Demise? Demise was defeated and his remnants sealed in the Master Sword centuries before Ganondorf was even born. No offense, but I can't see how it makes sense for Ganondorf - a tyrannical figure obsessed with stealing the power of the gods for himself - to want to revive another powerful figure who Ganondorf has no reason to know exists.

I feel like people are trying way too hard to manifest Demise in this game. Ganondorf's current design is certainly much closer to Demise, but that's not surprising. It's only the second new humanoid design Ganondorf has had since Demise appeared in Skyward Sword,* and it's the first time they've been able to take Demise's design characteristics into account for Ganondorf, primarily through the bulkier physique and longer hair. Even then, the rest of the design is clearly informed by various designs related to the Gerudo and Ganondorf; the clothing is reminiscent of Wind Waker Ganondorf and Breath of the Wild male Gerudo armour; the bulkier physique recalls both demise and Wind Waker Ganondorf; the chinstrap beard recalls Twilight Princess and WW Ganondorf; the long hair first appeared on Ganondorf in his King of Evil guise in the adult era from Ocarina of Time.

Maybe destroying the Master Sword makes Ganondorf more powerful this time around, or perhaps it's simply the case that the Sword has actually weakened over time. But I highly doubt there's going to be any overt role - beyond aesthetic and perhaps thematic references - for Demise.

*the last new Ganondorf design we had was for Hyrule Warriors, where the design team took some cues from Demise, including the longer hair.

Honestly imo Ganondorf "reviving" Demise makes no sense, because in a sense he is Demise, incarnate. It's not like two separate dudes.
 
Honestly imo Ganondorf "reviving" Demise makes no sense, because in a sense he is Demise, incarnate. It's not like two separate dudes.
Wait, really? I always thought Demise was incarnate evil and Ganondorf was a corrupted sage. Like a voldemort of sorts.
 
Wait, really? I always thought Demise was incarnate evil and Ganondorf was a corrupted sage. Like a voldemort of sorts.
When Demise is killed/sealed at the end of Skyward Sword, he says:

"Though this is not the end. My hate...never perishes. It is born anew in a cycle with no end! I will rise again! Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!”

So the implication seems to be that when Ganondorf the Gerudo transformed into Ganon the Demon King, he in some way came to channel Demise's power. At least that's how I see it. I guess even Dorf could be Demise incarnate. But I assume it happened at the transformation since his title changed to Demon King.
 
I dunno, there are a few things giving me pause here.

1) The drill towers. I'm like 95% convinced that's what they are now, they are drill platforms that let you access the underground. I'm guessing there are 15 of them like the 15 Sheikah towers in BOTW. That's 15 entry points to a deep underground zone which, from the TVCM footage we see above look huge.

2) The art book areas where Link looks extremely small compared to the surrounding structures. I've been of the opinion that Link isn't shrinking here, he's just in a giant area. Those all had the same kind of plants and structures seen in the underground, with the enormously high ceiling.

I think these areas will be enormous.


I'm starting to think there are no discrete shrines in this game like in BOTW, and everything takes place in the same worldspace, maybe minus the dungeons or any time travel shenanigans. Having an enormous underground with a whole bunch of things to do as well as a ton of sky islands with puzzles seems likely to be taking the place of the more self-contained shrine puzzles.
I don't know... these mushrooms in the Hateno village make me think of Minish or something similar.

nLTZJuh.png
 
I don't know... these mushrooms in the Hateno village make me think of Minish or something similar.

nLTZJuh.png

(@Truno this is mainly in response to your exchange with Skittzo re: the underground not being very expansive)

Occam's Razor implies that it's a huge underground.

1. We've seen at least two huge underground expanses. Is that it? Have we seen every large underground area in the trailers now? I highly doubt it.

2. The depths we've seen Link go, at least -400, would be awkward if it were deeper than it is wide.
 
(@Truno this is mainly in response to your exchange with Skittzo re: the underground not being very expansive)

Occam's Razor implies that it's a huge underground.

1. We've seen at least two huge underground expanses. Is that it? Have we seen every large underground area in the trailers now? I highly doubt it.
most, yeah, but it could be that there are 3-4 biomes, and the mountain, hebra (which we already kinda saw, but assuming its expanded) and that in the center are the main ones, and that they are not interconnected.

Still, i expect more.

2. The depths we've seen Link go, at least -400, would be awkward if it were deeper than it is wide.
This is not quite correct, -400 does not mean the cave is 400 deep, the cave can be 10 meter deep, but its positioned -400 bellow the sea level, and there are about 400meteres of ground link would have to traverse through with ascend to gete to 0.
Also, there will definitely be some places that are on the surface but in the negative numbers. a lot of valleys could be under sea level.
 
When Demise is killed/sealed at the end of Skyward Sword, he says:

"Though this is not the end. My hate...never perishes. It is born anew in a cycle with no end! I will rise again! Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!”

So the implication seems to be that when Ganondorf the Gerudo transformed into Ganon the Demon King, he in some way came to channel Demise's power. At least that's how I see it. I guess even Dorf could be Demise incarnate. But I assume it happened at the transformation since his title changed to Demon King.
A more accurate translation of the original Japanese lines are as such:

Having been able to overcome me... You are a strong human!!
Splendid. But, remember... This is not over...
Do not forget it! I shall repeat it!!
You people shall... You people who possess the blood of the Goddess and the soul of hero shall... forever be unable to escape from this curse!
This hatred and grude... Its evolution shall forever painfully wander across this blood-stained "Dark Sea" along with you lowlifes forever!!


With this context it seems to less refer to a specific reincarnation of demise (although this could still be true) but that general forms and manifestations of the demon tribes hatred will forever torment hyrule.
 
I don't think that's the case, simply because we know the Zonai are involved in Ganondorf's sealing (as that is Rauru's arm) and Zonai clearly weren't around at the time of OoT, unless there is some retconning going on.

Feels much more likely to me that BOTW and TotK are supposed to be so far into the future that it's essentially a clean break from the past timeline, to the extent that 10,000 years ago is still like, 50,000 years after AoL.

I am not even sure Rauru is a Zonai...do we know that for sure?

The Zonai must be much older because they probably helped a lot with the building of the sky islands which goes back to Hylia and the first conflict with Demise.
 
I am not even sure Rauru is a Zonai...do we know that for sure?

The Zonai must be much older because they probably helped a lot with the building of the sky islands which goes back to Hylia and the first conflict with Demise.
We have no evidence that skylands is what became of skyloft.

Artbook translations also seem to indicate a connection with the sacred realm
 
We have no evidence that skylands is what became of skyloft.

Artbook translations also seem to indicate a connection with the sacred realm
Maybe, but then the shooting stream of malice in the trailer destroys the cloud barrier established by Hylia herself to protect skyloft.
It is pretty likely that's why these sky islands become visible and some get destroyed (falling rocks, debris on Hyrule ground like in Kakariko) or maybe sink down due to weakened Zonai tech.

They released Skyward Sword last year. I don't think that was a coincidence. Personally I think the ancient robots in Skyward Sword are already some kind of proto-constructs by the Zonai. But just a guess.
 
I still can’t wrap my mind about how time travel will work with this game. Story-wise, we know that Link & Zelda go searching underground for the source of malice and somehow (indirectly) break Ganondorf free from Rauru’s hold. This somehow leads to three critical events:

  1. Zelda falls into a chasm and ends up in the past or another realm
  2. Link is saved by Rauru’s magic arm and brought to the sky islands
  3. Ganondorf is freed and he kicks off what is referred to the “upheaval”
The third event is starting to make more sense. We see a clip of malice striking the barrier that protects the Sacred Realm / sky world from the ground. This causes parts of said world to come crashing down. Not just the smaller pieces that Link can use Recall to get back up to the sky, but bigger pieces like the “donut” seen by Kakariko village. The upheaval also causes the ground to erupt with malice pouring out of Death Mountain and underneath Hyrule Castle while also creating a bunch of holes / chasms throughout the land. Other than the castle floating (which is still odd to me) these events all seem to be tied to the upheaval and can fit within the Hyrule we explored in the first game.

However, is the upheaval also responsible for the Great Deku disappearing, the Lonei labyrinths elevating up to the sky, and for the Typhlo Ruins to suddenly lose its darkness? There are other changes to the world that just don’t seem to tie to Ganondorf being freed and his malice erupting everywhere.

And this goes back to Zelda’s fate and some of the other art book leaks. We keep seeing parts of Hyrule in a restored or ancient form (Great Plateau, Forgotten Temple, Hyrule Castle, etc.) and while these could be flashbacks, the Zelda shots in this latest trailer seem to confirm there is something more to this. There is one shot in particular where it seems like she is on a pedestal that is the exact same one that Link gets his Recall ability from in the opening sky islands (outside the big tower), but Zelda seems to be on ground level during her shot. She is also asking Link to find her, but in a way that suggests she’s in another realm or time. It’s very clear that finding her is one of the main objectives of the game alongside finding the source of the upheaval. Again, I can’t figure out to make sense of it all, but I’m more convinced than ever there will be a time travel to this game. And the art book does have additional clues like that giant clock thing that suggests this will play a major role in the story if not the gameplay.
 
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The voice actor of Daruk spilled a while ago that he is voicing an ancient ancestor of Daruk as well.

I would guess Zelda lands before the first Great calamity 10.000 years ago. There she meets Rauru and basket girl and helps Link in the present somehow.
Maybe she forms kind of time capsules with Zonai tech and that's how we as link can visit the past or some image of it.
Zeltik noted that Link looks very confused in the trailer when stepping into Hyrule castle looking pristine. There are also golden sparks floating around. Maybe some use of the Recall ability (Zelda has the tear that shows the symbol of Recall).
 
We've kinda concluded that the game takes place several years later, I've theorised that Link is called to the location of Rauru or that Zelda made the discovery of the tomb's location thanks to a tear she always had in her possession and was called there by Hylia "Something only I can do". That's all I can think of what is kinda logical.

I always wondered why it's only an arm that keeps Ganon in place, and maybe it is because of a link with the past that is weakening. As if the spiral holding Ganon's corpse is the link between then and now and the moment that link is severed time lines are scattered all over throwing the world into turmoil and a state of past and present.
 
I'm going to put forward a story theory based on absolutely nothing: Goat man (Rauru) was the ancient hero, Basket-chan was the ancient princess, and Ganondorf was Ganondorf. Rauru will probably be friendly to Zelda at first but will betray us in a story twist. He's the true final boss.
 
Maybe, but then the shooting stream of malice in the trailer destroys the cloud barrier established by Hylia herself to protect skyloft.
It is pretty likely that's why these sky islands become visible and some get destroyed (falling rocks, debris on Hyrule ground like in Kakariko) or maybe sink down due to weakened Zonai tech.

They released Skyward Sword last year. I don't think that was a coincidence. Personally I think the ancient robots in Skyward Sword are already some kind of proto-constructs by the Zonai. But just a guess.
I suppose that it could be breaking the barrier, but to me it just seemed like it was spreading the monsters.
I really don't think that it was because of totk, nintendo tries to have a zelda game of sorts most years and skyward sword was the only major 3d zelda without a HD release.
Additionally, even if the islands are skyloft, I severely doubt the A.Rs have anything to do with them, the use Blue energy (perhaps derived from Nayru), are somewhat sentient, use completely different designs and styling compared to traditional zonai bots, and are only found in the Lanayru region, not Faron where the zonai seem to hail from. (Also the A.Rs are all dead and gone and Zonai architecture doesn't exist during Skyward Sword, so its difficult to know how they would have appeared over time)
 
The voice actor of Daruk spilled a while ago that he is voicing an ancient ancestor of Daruk as well.

I would guess Zelda lands before the first Great calamity 10.000 years ago. There she meets Rauru and basket girl and helps Link in the present somehow.
Maybe she forms kind of time capsules with Zonai tech and that's how we as link can visit the past or some image of it.
Zeltik noted that Link looks very confused in the trailer when stepping into Hyrule castle looking pristine. There are also golden sparks floating around. Maybe some use of the Recall ability (Zelda has the tear that shows the symbol of Recall).
I think the Goron holding the Cobble Crusher or whatever in the trailer is Darunia somehow. There's gunna be some time shenanigans and Zelda/Rauru/Hylia of the past send him forward.
 
So the Zora dungeon seems to be taken place in the sky? In the shot where Link battles with Sidon, you can see a set of 5 water tubes, similar to the 5 heads on the door in the lava part of the art book. It almost seems like a Mario level than a more traditional dungeon. I'm expecting meltdowns if true.

It also seems like the Rito area dungeon is the part with the airships and trampolines? Maybe? It could just be a set piece type thing. At the very least, the Goron and Gerudo dungeons seem to be underground
Yeah, the Zora dungeon for sure takes place in the sky, but I wouldn't equate it to a "Mario level". The water bubbles and low gravity jumping come earlier on in the form of sky island set pieces, which lead you to the large structure at the top, which is the actual dungeon.



Even then, these sky islands and the structure at the top are large enough to house interiors. A grated window into one of these interiors is shown below.



So, the dungeon itself is quite big, is themed, will likely have its own music, has proper interiors, a unique boss fight (the tar shark), and has puzzles using special mechanics. I don't see why anyone would have a meltdown (I do understand what you were saying though).
 
I'm going to put forward a story theory based on absolutely nothing: Goat man (Rauru) was the ancient hero, Basket-chan was the ancient princess, and Ganondorf was Ganondorf. Rauru will probably be friendly to Zelda at first but will betray us in a story twist. He's the true final boss.
I love plot twists so I hope you are right
 
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