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Spoiler The Legend of Zelda: Tears of the Kingdom - Pre-Release Spoiler Discussion Thread (Tag Story Spoilers)

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In my mind it is all very simple (flawed, not very unique theory ahead). :)
Zelda falls back in time to the age of Demise rising the first time, where she meets Hylia and Rauru. She manipulates stuff in the present where Link is fighting Ganondorf (final boss), so Link can come to her and fight Demise (final final boss) with her once and for all. Time loop / Ouroboros. Present bites the past bites the present.
Maybe she has to collect 7 tears in the past and Link 7 in the present to reach each other for the true endgame.

And then they are done with the shackles of the timeline for the next game.
 
I was thinking about those falling pieces from the sky where you rewind them to go up. I do wonder how they will go at it because once they have fallen you won’t be able to see them fall again. Either they fall
only once or some kind of time travel will be needed to reset them.
 
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Compiling the biggest things from the art book that weren’t shown

  • The giant frogs
  • the evil gerudo
  • various interior environments barring the lava one
  • rauru’s face

what else?
 
Compiling the biggest things from the art book that weren’t shown

  • The giant frogs
  • the evil gerudo
  • various interior environments barring the lava one
  • rauru’s face

what else?
From a quick glance, these are the things I didn't spot in the trailer:

  • troll-like enemy type
  • several NPCs like
    • What seems like some kind of exploration party, including that tall buff guy
    • weird short guy depicted next to several instruments (could be unrelated)
    • King Dorephan without the crown but a new hat (would explain why Sidon has the crown in some of the shots)
    • older Purah
  • small Dodongo-like creature
  • frog-like creature with Lord of the Mountain design elements
  • The skull-ship
We actually do see Rauru's face in the trailer
 
I hate that we've seen the gachapon several times now but still not a single prize! I thought companies were forced to share the loot percentage tables now 😡
 
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Is this a triple fuse?
 
Ah. I thought it was shield + fire + cannon. But you're probably right.
I think it looks like that too because in one of the previous trailers he had the same dragon head on a shield. In this shot it seems like a cannon is attached. Maybe the combination makes it a fire canon or something or I might be completely wrong. 3 Fuses would be amazing though.
 
I think it looks like that too because in one of the previous trailers he had the same dragon head on a shield. In this shot it seems like a cannon is attached. Maybe the combination makes it a fire canon or something or I might be completely wrong. 3 Fuses would be amazing though.

Oh yeah that would be absolute bonkers, but the amount of possibilities if like... 99*99 is much but 99*99*99 is a ton load 😅
 
ZeldaPY is right it's a rito and presumably a Gerudo behind Rauru, the image just sucks so here's a better one:

Screenshot-20230414-013815.png

At the bottom left corner that's a rito foot, the thing above it is the tip of the Swallow bow the Rito is holding, while on the right that's a Gerudo sword but it's heavily covered in Malice or dirt or something. What the person who is holding the sword is wearing doesn't look like Riju tho.
Yeah that’s my bad I didn’t know how to extract a good photo from YouTube seeing how pausing the video makes the title and red bar pop up permanently. But now that you’ve mentioned it, those definitely do look like champions a bit
 
That’s what I meant, they forced them into a timeline when SS released
I wouldn't say they forced the series of events itself, but everthing more concrete
almost everything on the timeline is from direct clear in game connections that were always intended (besides some spinoffs like 4s)
the timeline just formalized these connections (and also established the relative periods of times between games)

the only real edit that they made is clarifying lttp and oots connection with the downfall line, as it completly broke down when they modified oots story from the original concept of being the imprisoning war but still acted like it was supposed to be the war
 
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Guys, I’m seeing Rauru mentioned. Wasn’t he the sage for OoT, or is someone else being called that?
Rauru is a repeated name in Zelda (I believe also used for Zelda's dad in SS and the Owl in Link's Awakening)

It's also the name of the Goat guy talking to Zelda in the trailer (probably the original owner of Link's nifty new arm)
 
In my mind it is all very simple (flawed, not very unique theory ahead). :)
Zelda falls back in time to the age of Demise rising the first time, where she meets Hylia and Rauru. She manipulates stuff in the present where Link is fighting Ganondorf (final boss), so Link can come to her and fight Demise (final final boss) with her once and for all. Time loop / Ouroboros. Present bites the past bites the present.
Maybe she has to collect 7 tears in the past and Link 7 in the present to reach each other for the true endgame.

And then they are done with the shackles of the timeline for the next game.
I don't see her going all the way back to the time before Skyward Sword for a number of reasons:

1) The figure depicted in the Zonai mural/carvings is quite clearly meant to be ganondorf. Demise doesn't look like that. For it to be Ganon/dorf it would need to have been after the events of OoT.

2) All of the Zonai structures in BOTW don't look like, 50,000 years old. We know from the events of BOTW that it's at least 10,000+ further down on the timeline than any previous game, so to go all the way back to Skyward Sword you'd need to travel back well over 10,000. Probably at least 20-50k if not more. If she travels back to the time the Zonai were still around it would have to be after they emerged and before they disappeared, which would seemingly be some time between The Adventure of Link and BOTW.

3) What exactly makes everyone think that baskets is Hylia?
Rauru is a repeated name in Zelda (I believe also used for Zelda's dad in SS and the Owl in Link's Awakening)

It's also the name of the Goat guy talking to Zelda in the trailer (probably the original owner of Link's nifty new arm)
Zelda's dad in SS is actually named Gaepora. In OoT Rauru's owl name is Kaepora Gaebora. It's an obvious nod, but I don't think they're meant to be related.

There was a town called Rauru in The Adventure of Link though.
 
I don't see her going all the way back to the time before Skyward Sword for a number of reasons:

1) The figure depicted in the Zonai mural/carvings is quite clearly meant to be ganondorf. Demise doesn't look like that. For it to be Ganon/dorf it would need to have been after the events of OoT.

2) All of the Zonai structures in BOTW don't look like, 50,000 years old. We know from the events of BOTW that it's at least 10,000+ further down on the timeline than any previous game, so to go all the way back to Skyward Sword you'd need to travel back well over 10,000. Probably at least 20-50k if not more. If she travels back to the time the Zonai were still around it would have to be after they emerged and before they disappeared, which would seemingly be some time between The Adventure of Link and BOTW.

Yeah, as I said, it's a very flawed theory. I am not too much invested in the whole timeline thing, so it might be easily debunked (as you maybe already did).
I don't know if all these murals have to be present during the time where Zelda "lands". Could be from a cutscene later.

I think some deeper connection to the past is in TotK and I kind of doubt that they go back to the great calamity 10.000 years ago. That wouldn't be too interesting imho. Wouldn't there be much more Sheikah involvement and thus structures/shrines/guardians?
Back to Demise might be too far in the past but I think it is before the events from 10.000 years ago.
 
Compiling the biggest things from the art book that weren’t shown

  • The giant frogs
  • the evil gerudo
  • various interior environments barring the lava one
  • rauru’s face

what else?

A bunch of sky islands, interiors of presumably dungeons, the interiors of the shrine equivalents and their puzzles, and a couple of buldings (including the pirate ship).

Also, I'll include the glyphs as there are a total of 11 and we still have no idea what they do
 
Yeah, as I said, it's a very flawed theory. I am not too much invested in the whole timeline thing, so it might be easily debunked (as you maybe already did).
I don't know if all these murals have to be present during the time where Zelda "lands". Could be from a cutscene later.

I think some deeper connection to the past is in TotK and I kind of doubt that they go back to the great calamity 10.000 years ago. That wouldn't be too interesting imho. Wouldn't there be much more Sheikah involvement and thus structures/shrines/guardians?
Back to Demise might be too far in the past but I think it is before the events from 10.000 years ago.
Yeah it might be before the 10,000 year ago calamity but I don't see it being all the way to Skyward Sword. The murals appear to be in the present day cave, or at least that's been the suggestion based on the trailers. But they're quite clearly meant to be Zonai murals, depicting Zonai people and concepts. The Zonai murals showing Ganon/dorf would suggest that he was around at the same time as the Zonai, which would mean the events in the mural took place after OoT, since Ganon/dorf didn't exist before OoT.

One of the more interesting possibilities is that Hyurle/Hylians kinda conquered the Zonai and whitewashed their history of them, painting them as savage/barbaric and the Hylians as the civilized race. If that was the case it could be something that took place around the same time, since maybe Hyrule used the guardians/sheikah tech to help conquer the Zonai.

One thing that seems to be clear is that the Rauru is the owner of the arm that is sealing Ganondorf in the beginning cutscene. So he had to be doing this to Ganondorf the person, not Demise, or any other evil power. So however far back into the past they go it will need to be after Ganondorf is born, so after the events of OoT.
 
The cool part about this trailer is it kinda confirms a more linear story. Like there's no way Riju and Sidon would already have the Tears and Link needs to find his memories of them having them and falling in battle or whatever.

This feels very very much like A Link Between Worlds-style progression mixed with a b-line to the final boss which I am very very in for.
 
It looks like he is using an arrow fused with one of those lotus bud things to light up the cave? Or some special kind of arrow
 
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A bunch of sky islands, interiors of presumably dungeons, the interiors of the shrine equivalents and their puzzles, and a couple of buldings (including the pirate ship).

Also, I'll include the glyphs as there are a total of 11 and we still have no idea what they do

Adding to this, we still don't know where we'll find those boss doors with multiple phases. Whether they're integrated to the overworld or in specific dungeons remains to be seen, as well as the boss arenas.

Imo the only dungeon boss-like creature that we've seen is the Zonai mech that awakens in the latest trailer
 
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I'm undecided if Basket and the people who look like her are the Zonai, and Rauru is a Sage/dragon they built their iconography around, or if Basket and the people who look like her are ancient Hylians and Rauru is a Zonai.

I'm leaning towards the former since the barbarian armor looks to be made for humanoids, but there's also a clear connection between Zelda and Basket (and possibly Hylia), which would imply the latter.
 
i'm obsessed with the underground lighting

the whole underground thing honestly seems like a really big deal, i'm a bit surprised they haven't mentioned it at all up to this point. and if they wanted to keep it a complete surprise for players, it makes no sense to put it in a tv commercial.
 
i'm obsessed with the underground lighting

the whole underground thing honestly seems like a really big deal, i'm a bit surprised they haven't mentioned it at all up to this point. and if they wanted to keep it a complete surprise for players, it makes no sense to put it in a tv commercial.
There is a shot in the trailer with the giant mech that is clearly in the same type of underground zone.
 
I'm going to guess that basket lady is Hylian or at the very least, is from the same race of deity as her. Assuming that the energy blast in the trailer is coming from her, she seems a lot more powerful than a typical Hylian magic user.
 
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i'm obsessed with the underground lighting

the whole underground thing honestly seems like a really big deal, i'm a bit surprised they haven't mentioned it at all up to this point. and if they wanted to keep it a complete surprise for players, it makes no sense to put it in a tv commercial.
Seeing as a lot of people still seem to think that these aren't large areas, I think it's probably fine lol
 
2) All of the Zonai structures in BOTW don't look like, 50,000 years old. We know from the events of BOTW that it's at least 10,000+ further down on the timeline than any previous game, so to go all the way back to Skyward Sword you'd need to travel back well over 10,000. Probably at least 20-50k if not more. If she travels back to the time the Zonai were still around it would have to be after they emerged and before they disappeared, which would seemingly be some time between The Adventure of Link and BOTW.


Zelda's dad in SS is actually named Gaepora. In OoT Rauru's owl name is Kaepora Gaebora. It's an obvious nod, but I don't think they're meant to be related.
1. Completely agree, considering its likely that calamity ganon exists because of malice leaking out of ganondorf, and that process takes roughly 10,000 years as per the last awakening, its probably at minimum 20,000 years between currents ganondiorfs sealing and botw. thats not even considering that there may have been even more calamity ganons, as somewhat implied by some botw dialogue. Previous zelda games and Skyward Sword could be 100,000 years away or more for all we know. (not sure why you specifed adventure of link, the downfall timeline or any other are not confirmed at all, and nintendo hasn't officially placed it)

2. Hyrule Historia outright says theres a connection iirc
 
There is a shot in the trailer with the giant mech that is clearly in the same type of underground zone.
you mean the one coming out of the wall? i took that more as something that's happening in a "dungeon", not way way deep underground

Seeing as a lot of people still seem to think that these aren't large areas, I think it's probably fine lol
my hope is that these areas are all connected to each other via tunnels. i don't expect a whole open world underground as big as the surface but it would be really cool to have a more limited/linear interconnected underground layer.
 
my hope is that these areas are all connected to each other via tunnels. i don't expect a whole open world underground as big as the surface but it would be really cool to have a more limited/linear interconnected underground layer.
I said the same thing in the other thread! 🤝
 
1. Completely agree, considering its likely that calamity ganon exists because of malice leaking out of ganondorf, and that process takes roughly 10,000 years as per the last awakening, its probably at minimum 20,000 years between currents ganondiorfs sealing and botw. thats not even considering that there may have been even more calamity ganons, as somewhat implied by some botw dialogue. Previous zelda games and Skyward Sword could be 100,000 years away or more for all we know. (not sure why you specifed adventure of link, the downfall timeline or any other are not confirmed at all, and nintendo hasn't officially placed it)

2. Hyrule Historia outright says theres a connection iirc

I said AoL because I thought the unofficial consensus was that that's where BOTW takes place. It's the only one which really fits perfectly, the other two you'd have to come up with some wishy washy reasonings to explain how they're back in the original Hyrule and/or how Ganon is no longer dead.

you mean the one coming out of the wall? i took that more as something that's happening in a "dungeon", not way way deep underground


my hope is that these areas are all connected to each other via tunnels. i don't expect a whole open world underground as big as the surface but it would be really cool to have a more limited/linear interconnected underground layer.
It's got the same "black void" ceiling that we see in the TVC clip and also in a number of artbook spots, as well as the February trailer:

image.png

This is definitely meant to be in that same deep underground realm.
 
One of the most exciting scenes I have seen so far.
Completely what I wished for. Underground flora with unique design and pitch black environments where it might drift into slight horror game territory.
Remember those ultra creepy BotW crab monster concepts? I hope they tap into that well, if only a little.

I want Ascend to turn into a literal NOPE button at times.
 
I don't think the underground will be very big. I fully expect the Sky to have a bunch of surprises, but the lack of emphasis on the underground makes it seem that it won't be nearly as expansive
 
I said AoL because I thought the unofficial consensus was that that's where BOTW takes place. It's the only one which really fits perfectly, the other two you'd have to come up with some wishy washy reasonings to explain how they're back in the original Hyrule and/or how Ganon is no longer dead.
I have definitely not seen a true consensus online personally. For the child timeline we see that Ganondorf reincarnated in FSA even after twilight princess (additionally if Ganon can revive in downfall, no reason dorf can't as well). The adult timeline is weirder with the great sea but that leads to my next point.

The ingame evidence screws over most timeline evidence imo. We have literal quoted references to twilight princess, rock salt descriptions that reference the 'ancient sea', names of town ruins from aol, normal zora and the ruto ect. It goes on and on in contradictions. While yes, easter eggs are sure to exist, all we can do is make arbitrary and likely inaccurate decisions on what is canon and just a 'easter egg'.

If you want my take on the issue, I think currently Nintendo treats botw without a timeline in mind and will keep it like that for a while at least. I also think by including these 'contradictions' Nintendo is simply making a case for any timeline if they do decide to make a placement in the future, while evidence for other lines are regarded as just easter eggs.
 
Remember those ultra creepy BotW crab monster concepts? I hope they tap into that well, if only a little.

I want Ascend to turn into a literal NOPE button at times.
Yeah, those are crazy. I think they would break the tone of BotW/TotK a lot but on the other hand, it would also contrast the underground really well.
And this ice spider/dragon thing or redeads and even Gleeok already look more devilish than most in BotW.
 
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I don't think the underground will be very big. I fully expect the Sky to have a bunch of surprises, but the lack of emphasis on the underground makes it seem that it won't be nearly as expansive
I dunno, there are a few things giving me pause here.

1) The drill towers. I'm like 95% convinced that's what they are now, they are drill platforms that let you access the underground. I'm guessing there are 15 of them like the 15 Sheikah towers in BOTW. That's 15 entry points to a deep underground zone which, from the TVCM footage we see above look huge.

2) The art book areas where Link looks extremely small compared to the surrounding structures. I've been of the opinion that Link isn't shrinking here, he's just in a giant area. Those all had the same kind of plants and structures seen in the underground, with the enormously high ceiling.

I think these areas will be enormous.


I'm starting to think there are no discrete shrines in this game like in BOTW, and everything takes place in the same worldspace, maybe minus the dungeons or any time travel shenanigans. Having an enormous underground with a whole bunch of things to do as well as a ton of sky islands with puzzles seems likely to be taking the place of the more self-contained shrine puzzles.
 
I have definitely not seen a true consensus online personally. For the child timeline we see that Ganondorf reincarnated in FSA even after twilight princess (additionally if Ganon can revive in downfall, no reason dorf can't as well). The adult timeline is weirder with the great sea but that leads to my next point.

The ingame evidence screws over most timeline evidence imo. We have literal quoted references to twilight princess, rock salt descriptions that reference the 'ancient sea', names of town ruins from aol, normal zora and the ruto ect. It goes on and on in contradictions. While yes, easter eggs are sure to exist, all we can do is make arbitrary decsions on what is canon and just a 'easter egg'.

If you want my take on the issue, I think currently Nintendo treats botw without a timeline in mind and will keep it like that for a while at least. I also think by including these 'contradictions' Nintendo is simply making a case for any timeline if they do decide to make a placement in the future, while evidence for other lines are regarded as just easter eggs.
I agree actually that the idea was to make it work for any timeline. The time scale seems to support that.

But I still think it does fit "better" into the downfall timeline than the other two. There was an ancient sea in Lanayru. The Twilight realm had been known before TP, it didn't have to originate with that game. Rito can be an offshoot of the Zora evolved alongside them, Koroks are just another form the Kokiri can take, etc.

Like I said, I think you have to do more "well what if" style explaining to fit it into the child or adult timelines than the downfall, so it seems to fit more easily into the latter. But yeah they probably intend it to be so far into the future that it doesn't really matter.
 
I don't think the underground will be very big. I fully expect the Sky to have a bunch of surprises, but the lack of emphasis on the underground makes it seem that it won't be nearly as expansive

We've still seen at least six clips of the underground in trailers, and potentially a fair number more that are vague but likely underground ruins. It's not the selling point but at least four of the areas seem quite large (vertical ruins, mine ride combat, plant darkness, mining swamp). All of those main areas seemingly had distinct structure and architecture, too.

At least one of the game dungeons will be down there.
 
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I dunno, there are a few things giving me pause here.

1) The drill towers. I'm like 95% convinced that's what they are now, they are drill platforms that let you access the underground. I'm guessing there are 15 of them like the 15 Sheikah towers in BOTW. That's 15 entry points to a deep underground zone which, from the TVCM footage we see above look huge.

You don't think it's the black malice holes that are the entryways to the underground?

We know that mapping the overworld is a thing again for some reason.
The cable device's name in the book translates to something like 'Bird watchtower reel'
Link is being sent upwards rather fast... I think he's being used as a human kite or something, and you have to fly around on this cable to capture the map data.
 
You don't think it's the black malice holes that are the entryways to the underground?

We know that mapping the overworld is a thing again for some reason.
The cable device's name in the book translates to something like 'Bird watchtower reel'
Link is being sent upwards rather fast... I think he's being used as a human kite or something, and you have to fly around on this cable to capture the map data.
No I think the "deep underground" i.e. the super dark areas will be accessible via the towers. The clip of Link ascending on that sheikah platform seems to be him coming up from the underground, and the outer ring of the platform says "tower". I think the inner ring says "transport".

The cable and spool look far more like a diving cable to me, which divers use to keep track of their location in underwater caves. I'm thinking Link will have to map out the deep underground areas using that to avoid getting lost, since he won't have the map of the area yet and as we can see, it's very dark.


I'm thinking the malice holes are entryways to the shallow underground caves, not this deep underground zone. The caves which look like the 2019 reveal trailer caves, or the one where the Hynox is chasing him. They have a very different aesthetic than the "deep" underground zone IMO.
 
No I think the "deep underground" i.e. the super dark areas will be accessible via the towers. The clip of Link ascending on that sheikah platform seems to be him coming up from the underground, and the outer ring of the platform says "tower". I think the inner ring says "transport".
But the reeled cable goes below him, not above him, through a little hole at the edge of the transport platform.

It could be the mapping system for underground too tbh, but i don't think that's what's being shown. Wouldn't be surprised if those giant glowing trees are something to do with mapping the underground.
 
You don't think it's the black malice holes that are the entryways to the underground?

We know that mapping the overworld is a thing again for some reason.
The cable device's name in the book translates to something like 'Bird watchtower reel'
Link is being sent upwards rather fast... I think he's being used as a human kite or something, and you have to fly around on this cable to capture the map data.

aeHlNcIf6jpN.png


The bottom, square part of this tower looks to be this room with the Sheikah tech and reel.

It doesn't make sense for that platform to be going up if that room is at the bottom of the tower, and he's ascending way too far and rapidly to be going from the bottom of this tower to the top.

We're being sent down to the underground to explore with that Sheikah slate, which will probably send info/video back to Purah along the reel. That's why he doesn't have it on him all the time--it's only for these missions related to the towers.

I'm guessing you reach the tower to fill in the map of Hyrule, do the underground Sheikah Slate exploration to fill in the underground map, and maybe do something at the top of the tower to fill in the sky island map.

But the reeled cable goes below him, not above him, through a little hole at the edge of the transport platform.

It could be the mapping system for underground too tbh, but i don't think that's what's being shown. Wouldn't be surprised if those giant glowing trees are something to do with mapping the underground.
The reel looks like it's attached to the edge of the platform. Once you reach the bottom, you can go as far as the spool allows.
 
aeHlNcIf6jpN.png


This bottom, square part of this tower looks to be this room with the Sheikah tech and reel.

It doesn't make sense for that platform to be going up if that room is at the bottom of the tower, and he's ascending way too far and rapidly to be going from the bottom of this tower to the top.

We're being sent down to the underground to explore with that Sheikah slate, which will probably send info/video back to Purah along the reel. That's why he doesn't have it on him all the time--it's only for these missions related to the towers.

I'm guessing you reach the tower to fill in the map of Hyrule, do the underground Sheikah Slate exploration to fill in the underground map, and maybe do something at the top of the tower to fill in the sky island map.

You must be misunderstanding me. I think he's being shot into the sky! So the faster the better.
 
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