Magic-Man
Perseus Jackson
- Pronouns
- He/Him
Why end a great DLC on a sour note?Superstar cup needs to end with GCN Rainbow Road.
Why end a great DLC on a sour note?Superstar cup needs to end with GCN Rainbow Road.
NO WHY PLEASE NINTENDO DON’T MAKE US CHOOSE BETWEEN KOOPA CAPE OR DRY DRY RUINS IN THE BCP
The fuck. GCN Rainbow Road is ending on the sweetest diabetuus note.Why end a great DLC on a sour note?
Two, and it's most likely Koopa Cape (because it was on the banner) and Wii Rainbow Road (because last track of the last cup).How many Wii prefixes do we have left?
Nitro as a term is just fit for the series, (it's a racing game after all) rhyme with Retro, and I think it's just a cool way of talking about the new tracks.I will say that it's amusing that the term "Nitro track" kinda stuck as the term fans use for "new track." Nintendo makes one clever reference to the DS code name in Mario Kart DS to differentiate the new and old courses, and it somehow stuck.
Imagine if "Wii courses" stuck instead, for some reason?
NO WHY PLEASE NINTENDO DON’T MAKE US CHOOSE BETWEEN KOOPA CAPE OR DRY DRY RUINS IN THE BCP
NO WHY PLEASE NINTENDO DON’T MAKE US CHOOSE BETWEEN KOOPA CAPE OR DRY DRY RUINS IN THE BCP
FTFYThe fuck. GCN Rainbow Road is ending on the sour bitter note.
Nitro's a term outside of Nintendo hardware though, and one pretty relevant to racing, also goes along well with retro, which is a actual term. I really don't see how it's confusing, it seems rather obvious to me why the term's stuck.I will say that it's amusing that the term "Nitro track" kinda stuck as the term fans use for "new track." Nintendo makes one clever reference to the DS code name in Mario Kart DS to differentiate the new and old courses, and it somehow stuck.
Imagine if "Wii courses" stuck instead, for some reason?
No, Dry Dry Desert. Definitely see why it’s confusing though.doesn't 8D already have a Dry Dry Ruins?
Nitro's a term outside of Nintendo hardware though, and one pretty relevant to racing, also goes along well with retro, which is a actual term. I really don't see how it's confusing, it seems rather obvious to me why the term's stuck.
I hope the layout itself gets a big glow up. The Tour version is so boring. Not as butchered as Sky Garden or Cheep Cheep Island, but close.I hope Sunset Wilds gets a big glow up for its BCP appearance. Track could look utterly gorgeous.
Unfortunately that won't be the case. The layout for all the tracks are the same on both games by the nature of being a port of the Tour version.I hope the layout itself gets a big glow up. The Tour version is so boring. Not as butchered as Sky Garden or Cheep Cheep Island, but close.
I would honestly say Daisy Cruiser is a lock in my opinion, I just can't see it not being one of the 3 remaining GCN tracks. It's a 2022 Tour course so I would say chances are high.I don't care which tracks make it in at the end.. except for Daisy Cruiser.
I will never rest until I get Daisy Cruiser
The Bowser Castle we are most likely getting is probably one of the SNES ones for the final SNES slot. It is datamined for Tour after all and we could get a killer Super Mario World final boss remix with it so I'm all for it.GCN Bowser Castle should honestly be one of the remaining 3 but I don’t see it as that likely
They are 2D courses like SNES but unlike SNES, there isn't a nostalgia factor involved so they give it a full remake treatment whereas the SNES courses keep very faithful.Why do they change the GBA courses so drastically in Tour? Like, they don’t really do the same for courses from any other game, not even SNES, do they? What compels them to majorly alter the layouts for GBA courses? Surely there must be some reason for it if it’s a consistent thing that only really happens to GBA courses, right?
As Skipper said, they were given a full remake treatment like any courses post-SNES. Seems like the decision to alter the layouts was also a carry-over from how they alter GBA tracks in 8's DLC (Cheese Land and Ribbon Road) but in a much greater scale (possible to accommodate Tour's gameplay more)Why do they change the GBA courses so drastically in Tour? Like, they don’t really do the same for courses from any other game, not even SNES, do they? What compels them to majorly alter the layouts for GBA courses? Surely there must be some reason for it if it’s a consistent thing that only really happens to GBA courses, right?
They are 2D courses like SNES but unlike SNES, there isn't a nostalgia factor involved so they give it a full remake treatment whereas the SNES courses keep very faithful.
I’m specifically talking about course layouts here, not just visual changes, because it seems like no other courses except GBA ones are given such extreme layout changes in Tour. I can understand changing them to better accommodate Tour’s gameplay…but then why don’t we see other courses get that same kind of treatment, not even SNES? And I doubt it has to do with lack of nostalgia, because from what I understand (never really played much Super Circuit myself so I’m not very familiar with the original courses, personally) the layout changes for GBA games in Tour have been for the worse, not better, so why would they bother to change the layouts only to make them worse? Though maybe they’re not really worse and people are just complaining about them not being faithful to the original layouts, but going off of the discussion I’ve seen online about it it would appear that many people find them to be worse.As Skipper said, they were given a full remake treatment like any courses post-SNES. Seems like the decision to alter the layouts was also a carry-over from how they alter GBA tracks in 8's DLC (Cheese Land and Ribbon Road) but in a much greater scale (possible to accommodate Tour's gameplay more)
Super Circuit courses generally have more complex layouts than Super Mario Kart courses, so Tour may need to simplify them more in order to make them work, accounting for things like scaling in three dimensions, adding elevation, preventing skips, as well as making them more playable under Tour's mechanicsI’m specifically talking about course layouts here, not just visual changes, because it seems like no other courses except GBA ones are given such extreme layout changes in Tour. I can understand changing them to better accommodate Tour’s gameplay…but then why don’t we see other courses get that same kind of treatment, not even SNES? And I doubt it has to do with lack of nostalgia, because from what I understand (never really played much Super Circuit myself so I’m not very familiar with the original courses, personally) the layout changes for GBA games in Tour have been for the worse, not better, so why would they bother to change the layouts only to make them worse? Though maybe they’re not really worse and people are just complaining about them not being faithful to the original layouts, but going off of the discussion I’ve seen online about it it would appear that many people find them to be worse.
If you saw Birdo, then your game was definitely updated... have you actually downloaded the DLC from the e-Shop? Since you have the NSO expansion, it should let you download it when you go onto the Booster Course Pass e-Shop page.Random - I tried playing this last week...possibly before Wave 4 was out..I saw Birdo as a character, went to select, but was told I needed to have the NSO Expansion but I do have it..or..I think I do, lol. I have access to GBA games. Is the Mario Kart Expansion Pass separate or should I be good and I just likely tried to access at a weird time.
LOL, no, I did not. God, lol. I am clueless. Thank you!If you saw Birdo, then your game was definitely updated... have you actually downloaded the DLC from the e-Shop? Since you have the NSO expansion, it should let you download it when you go onto the Booster Course Pass e-Shop page.
SNES tracks layouts were very simple, and for being the first game in the series mean it got a nostalgia treatment where most things were kept as is.I’m specifically talking about course layouts here, not just visual changes, because it seems like no other courses except GBA ones are given such extreme layout changes in Tour. I can understand changing them to better accommodate Tour’s gameplay…but then why don’t we see other courses get that same kind of treatment, not even SNES? And I doubt it has to do with lack of nostalgia, because from what I understand (never really played much Super Circuit myself so I’m not very familiar with the original courses, personally) the layout changes for GBA games in Tour have been for the worse, not better, so why would they bother to change the layouts only to make them worse? Though maybe they’re not really worse and people are just complaining about them not being faithful to the original layouts, but going off of the discussion I’ve seen online about it it would appear that many people find them to be worse.
No problemLOL, no, I did not. God, lol. I am clueless. Thank you!
Unfortunately that won't be the case. The layout for all the tracks are the same on both games by the nature of being a port of the Tour version.
Why do they change the GBA courses so drastically in Tour? Like, they don’t really do the same for courses from any other game, not even SNES, do they? What compels them to majorly alter the layouts for GBA courses? Surely there must be some reason for it if it’s a consistent thing that only really happens to GBA courses, right?
Those are fighting words, especially with Vancouver Velocity, DK Summit, and Mount Wario.Hot take: all desert and ice courses are varying degrees of mediocre to below average.
Hot take: all desert and ice courses are varying degrees of mediocre to below average.
I'd agree with Wave 1/2/3, but the city tracks from Wave 4 and the other city tracks already in Tour are a big improvement from those. They're much more diverse in terms of layout and setting. For example, Los Angeles Laps only has a small city section. The rest of the track is a beach, an oil field, and a amusement park. Vancouver Velocity has an autumn park , a hockey rink, and a winter park with high banked suspension bridges. Far cry from the basic city tracks from Wave 1.I'm starting to think the city courses are dragging down the game, they're so subpar and ugly.