Hailinel
Musou Mania!
If that's true, I will laugh my ass off. That's pretty awesome.The winners might have leaked btw.
Guys: Robin, Soren
Gals: Gullveig, Corrin
If that's true, I will laugh my ass off. That's pretty awesome.The winners might have leaked btw.
Guys: Robin, Soren
Gals: Gullveig, Corrin
If that's true, I will laugh my ass off. That's pretty awesome.
To quote Ian McShane: "It's just tits and dragons" ... well at least on the women's winners side.
Yeah what's annoying me is that I still feel compelled to do all these small minor things in the Somniel but they give either very little reward, or temporary buffs or something. Compared to Three Houses, where everything you did worked toward filling your meters up and giving some really nice permanent upgrades and rewards.Pro with Somniel, all "vital" activities are close to another, Arena, Ring Chamber and the shops, for example.
Negative, collecting the sparking item spots, taking care of Sommie and so have a similar to the monastery annoying walk time.
Thing is, i do find most "vital" things outside of Emblem Arena leveling somewhat lackluster, especially compared to TH's lessons which had a big impact on unit development outside of battles.
Maybe they can add something like that with the DLC episode. Would also be nice if the Arena would be more useful outside of Emblem ranks.
I'm doing that tomorrow. Had too much going on to focus on playing tonight, but I'm looking forward to it.After hearing so much about it, and waffling about with paralogues, I finally did ch 17. What an incredibly fun chapter
They really do vary in complexity a lot. Lucina's is very straightforward and, but some of the map choices for later Paralogues are wild.Me seeing who won the CYL Women's side
Anyways... Cleared Lucina's paralogue last night and was surprised that it was pretty straightforward. Gonna try some of the others, I hear Sigurd's and Lyn's are tricky.
I didn’t think they were worth the minimal xp gain for clearing multiple maps eitherTempest Trials don't feel worth the time you put in. Am I missing something?
I literally cannot deal with the inheriting skills system. I dont have the attention span to deal with all that. It doesn't help that you gotta go through two doors with loading screens to be able to inherit skills and then actually inheriting them. Just over-complicated and tedious.Wow, look at all these skills you can inherit! I bet you can come up with all sorts of wacky combinations and fun strategies!
So anyway, I gave all my units Canter and have been upgrading them to Canter+.
I literally cannot deal with the inheriting skills system. I dont have the attention span to deal with all that. It doesn't help that you gotta go through two doors with loading screens to be able to inherit skills and then actually inheriting them. Just over-complicated and tedious.
I’m that player that doesn’t like to waste SP or 1-time items that I never end up using themI always love when I see comically bad advice or analysis of a FE game like "just get this 2k skill on your whole army and the game is a joke" ignoring that it'll take 75% of the game to get that much sp on everyone. Gimp yourself for most of the game to make the final stretch easier is always ????? Logic to me
I just wish it was simplified. Like it's possible to have a system where you "earn" skills and then customize your characters. But we have like 12 or 13 emblems with many many skills each. You absolutely have to go to that arena room to be able to earn and then be allowed to inherit skills, the last of which is unnecessary. Just seemed to be a forced way to push support convos with these legacy characters.Easily the worst thing in this game as a person that loves customizing characters.
There's a difference between "I've been overly conservative and managed to make it work" and "this game is easy because of insert bad advise here"I’m that player that doesn’t like to waste SP or 1-time items that I never end up using them
Lol.
I’m more then half way to the game and haven’t used any SP on Maddening. And I’ve only crafted 1 weapon.
Haven’t had a single chapter that infuriating yet. And the toughest one, I manage to beat it in 1 go (chapter 11) tho it took a lot of strategy and perhaps some
Luck with hit rates. I am having fun without inheriting skills, the rings themselves are good enough.
You can fast travel between the Arena and the Ring Chamber with X. Still 1 loading screen required but I'd prefer that over 2.I literally cannot deal with the inheriting skills system. I dont have the attention span to deal with all that. It doesn't help that you gotta go through two doors with loading screens to be able to inherit skills and then actually inheriting them. Just over-complicated and tedious.
I do remember in Awakening. The general advice was “use Donnel”. But that was a lot of first timers. And my advice was “use anyone, the game isn’t balance well at all, 99% of the cast is good and the children are usually busted”There's a difference between "I've been overly conservative and managed to make it work" and "this game is easy because of insert bad advise here"
I do remember in Awakening. The general advice was “use Donnel”. But that was a lot of first timers. And my advice was “use anyone, the game isn’t balance well at all, 99% of the cast is good and the children are usually busted”
Or get ‘em the skill Galeforce which isn’t that good in my opinion.
So yeah I guess a lot of fire emblem advice isn’t good online lol. I don’t really interact with the series online much, even tho it’s my favorite series. Don’t find any interesting Fire emblem content online.
Galeforce is a very powerful skill that is overkill by the time you get it on most of your army in normal/hard mode, and isn't viable for most of the Lunatic/+ since most of your army isn't viable. It's great for street pass battles and for the "post game dlc" that assumes you have a super min/maxed army, but that's not how people back in the day would recommend it.Galeforce in awakening, a skill that essentially guaranteed your unit with it gets a free second move per turn, isn't that good?
It's practically the most versatile skill in the game!
See, I've not found a lot of it to be necessary unless it appeals to that completionist part of your brain. The tempory buffs are by no means necessary for the chapters - though maybe they help if you're on the hardest difficulty I guess.Yeah what's annoying me is that I still feel compelled to do all these small minor things in the Somniel but they give either very little reward, or temporary buffs or something. Compared to Three Houses, where everything you did worked toward filling your meters up and giving some really nice permanent upgrades and rewards.
But as a small rant, one of my least favorite things in games is the constant need for small-but-plentiful temporary buffs. As an example: I need to eat X food, do push ups, drink a potion that only lasts 2 minutes, pray at an altar, cast a spell that'll wear off in 30 seconds, do a handstand, sing a showtune, etc., in between every single major battle or right before a boss run, and so on. I would MUCH rather have to do more work that requires more effort and investment, but is then permenent, rather than do 13 small things that are fairly quick and simple but you have to do them ad nauseam.
I didn’t elaborate. I don’t think Galeforce is all that good for newcomers or general advice. the skill itself is good. The advice, not really.Galeforce in awakening, a skill that essentially guaranteed your unit with it gets a free second move per turn, isn't that good?
It's practically the most versatile skill in the game!
Galeforce it's pretty good for lunatic/+ and it can be grinded pretty easily with both Sumia, Cordelia and of course the female Avatar, after that you give them to the children and you have a good amount of crazy units with it. It's when you try to give Galeforce to everyone that it start to be a waste of time, especially because it's not the only broken skill in the game and it's pretty costly to gain and only those 3 units have an easy time to gain it in a reasonable time.Galeforce is a very powerful skill that is overkill by the time you get it on most of your army in normal/hard mode, and isn't viable for most of the Lunatic/+ since most of your army isn't viable. It's great for street pass battles and for the "post game dlc" that assumes you have a super min/maxed army, but that's not how people back in the day would recommend it.
It's not that galeforce itself is a broken skill that breaks the back half of Awakening, it's the fact you grinded most of your army to level 15 promoted and now have the stats to tackle end game around the point the game expects your army to have just started promoting. Galeforce just makes your over leveled army win even faster, a "win more" skill. Suggesting the average player grinds to get everyone galeforce in Awakening would be like suggesting players in Engage grind to get everyone Canter once skirmishes open up.
I've been looking at this being a clever reference to the Hammer being secretly and funnily one of the best weapons for him to take into the tower in Radiant Dawn.Seeing Ike using AX’s is always weird to me cause I never had him use an AX in his games. And I swear, it took me mutiple playthoughs to realize he could even equip them.
He gets such a good weapon early
On in radiant Dawn that you never have a reason to switch.
So him killing me with a Hammer in the arena makes me nitpicky
I feel you. I feel like I'm a lot less willing to experiment in this game because of how limited the resources are. Every character is just kind of pigeon-holed into the roles and classes you would expect for them - I feel like in Three Houses I would play around a bit more because it was so easy to change things back up. Money and seals just seem too scarce to play around with new combinations.I’m that player that doesn’t like to waste SP or 1-time items that I never end up using them
Lol.
I’m more then half way to the game and haven’t used any SP on Maddening. And I’ve only crafted 1 weapon.
Haven’t had a single chapter that infuriating yet. And the toughest one, I manage to beat it in 1 go (chapter 11) tho it took a lot of strategy and perhaps some
Luck with hit rates. I am having fun without inheriting skills, the rings themselves are good enough.
Seeing Ike using AX’s is always weird to me cause I never had him use an AX in his games. And I swear, it took me mutiple playthoughs to realize he could even equip them.
He gets such a good weapon early
On in radiant Dawn that you never have a reason to switch.
So him killing me with a Hammer in the arena makes me nitpicky
Yep!Using a Second Seal lets you basically reset to Level 1 of your current class without losing stats, right?