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StarTopic Fire Emblem Engage |ST| Your Hidden Desire to Have Neon Joy-Con-Coloured Hair. Mark spoilers!

To quote Ian McShane: "It's just tits and dragons" ... well at least on the women's winners side.
If they make Soren shirtless, it's tits and dragons all around, I've seen the art they've done for male Grima
 
Pro with Somniel, all "vital" activities are close to another, Arena, Ring Chamber and the shops, for example.

Negative, collecting the sparking item spots, taking care of Sommie and so have a similar to the monastery annoying walk time.

Thing is, i do find most "vital" things outside of Emblem Arena leveling somewhat lackluster, especially compared to TH's lessons which had a big impact on unit development outside of battles.

Maybe they can add something like that with the DLC episode. Would also be nice if the Arena would be more useful outside of Emblem ranks.
Yeah what's annoying me is that I still feel compelled to do all these small minor things in the Somniel but they give either very little reward, or temporary buffs or something. Compared to Three Houses, where everything you did worked toward filling your meters up and giving some really nice permanent upgrades and rewards.

But as a small rant, one of my least favorite things in games is the constant need for small-but-plentiful temporary buffs. As an example: I need to eat X food, do push ups, drink a potion that only lasts 2 minutes, pray at an altar, cast a spell that'll wear off in 30 seconds, do a handstand, sing a showtune, etc., in between every single major battle or right before a boss run, and so on. I would MUCH rather have to do more work that requires more effort and investment, but is then permenent, rather than do 13 small things that are fairly quick and simple but you have to do them ad nauseam.
 
TBD, I mostly avoid the temp buffs myself. I'm sure that I would be singing a different tune though if I was playing Maddening/Classic.
 
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So 20 hours in.

I think this is one of my favorite titles Fire Emblem to play. It’s pretty fun in Maddening. Chapter 11 here was better then anything in Three Houses. Very challenging and unique. I’m surprised I beat it in 1st try. A lot of chapters tho are route and defeat boss, hoping for some unique ones later. I like the mechanics, breaks is awesome, extra health bars for boss is okay, but I think I would perfer phases instead, just beating a boss and healing is kinda clunky, a second phase and change of battle scenery might help. The emblems are well balanced so far in maddening, they’re not overpowered like many thought. The bosses using them is pretty cool. Don’t like the classic characters implementation of them, they feel like skins rather the Heroes, but it’s fine.

Outside the battles tho, it’s not interesting. Story is bland. Stir Direction is bland. Cutscene direction is band. Music isn’t as good as the previous titles. It’s good music. But it’s not near reaching great, still got some game to go so here’s hoping the music kicks up. Right now I’ve probably call great about 2-3 tracks. Animations is way above Three houses. They did well there, the combat animations makes the fights great, reminds me a bit of Echoes.

All in all. Gameplay wise. It’s much better then Awakening, Echoes, Three Houses, Birthright and Revelations. Below Conquest tho. I hope the next game isn’t trying to bring new fans to the series again cause it’s the 3 game to do that last years lol. More conquest gameplay please.

I have a lot to say about the story and writing. but I can’t say I hate it cause it doesn’t feel like IS cared too much about how the story went if that makes sense. It’s really “get to the point” that leads to a battle in different scenery and scenario, like they made the maps and gameplay first and then wrote the story to fill in with those maps and scenario in places. I could be wrong but I do like how different each chapter looks and feels compared to three houses.

Only think I really disliked is how they do the cutscenes. Looks pretty bad. Except chapter 10 ending had some interesting camera angles and direction. The rest however is awkward looking. It’s strange tho as I really like a lot of their 3DS direction for cutscene. Say what you will about Fates but the game had a lot of interesting cutscene direction. The jumping of the cliff was a pretty cool point of view shot.

So, in the end. I’m looking forward to the DLC maps and expansion. Pretty fun game
 
I'll be damned, after another week of calling back GameStop every day to check and being given this answer and that one, my Divine Edition finally arrived. So glad to finally have it in hand and be able to play the game!!!
 
Finally finished it! I really liked it, though not as much as Three Houses. It’s probably my second favorite though. Really liked the gameplay, visuals, and characters, but found the story hit or miss and very much miss the social stuff from Three Houses. Grinding supports in this game is a total chore. By endgame I had one A support despite eating after every battle and doing the arena after every fight. Very odd.

Still hoping that Three Houses wasn’t a one off and we’ll one day get another game like it. But this was a nice experience while I wait for that.

(As an aside I dunno how to do a spoiler tag)
 
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After hearing so much about it, and waffling about with paralogues, I finally did ch 17. What an incredibly fun chapter
 
Me seeing who won the CYL Women's side

x37wd2mzh6n31.png


Anyways... Cleared Lucina's paralogue last night and was surprised that it was pretty straightforward. Gonna try some of the others, I hear Sigurd's and Lyn's are tricky.
 
After hearing so much about it, and waffling about with paralogues, I finally did ch 17. What an incredibly fun chapter
I'm doing that tomorrow. Had too much going on to focus on playing tonight, but I'm looking forward to it.

Me seeing who won the CYL Women's side

x37wd2mzh6n31.png


Anyways... Cleared Lucina's paralogue last night and was surprised that it was pretty straightforward. Gonna try some of the others, I hear Sigurd's and Lyn's are tricky.
They really do vary in complexity a lot. Lucina's is very straightforward and, but some of the map choices for later Paralogues are wild.

But also, lol Gullveig.
 
Wow, look at all these skills you can inherit! I bet you can come up with all sorts of wacky combinations and fun strategies!

So anyway, I gave all my units Canter and have been upgrading them to Canter+.
 
Finally beat Chapter 17! Strange MVP… Chloe with “Clear the way” to ferry all my units across fire patches. I did not expect that to be as useful as it was here, and she only got it mid-battle, too.
 
finished it

probably my 3rd favorite fire emblem overall out of the ones I played if I were to rank them:

1: Path Of Radiance
2: Blazing Blade(as the first game I played in the series way back this is probably somewhat influenced by nostalgia)
3: Engage
4: Conquest
5: Sacred Stones
6: Three Houses
7: Echoes

I pretty much like every game in the series i've played though(although annoyance at the Echoes maps did eventually make me drop that game without quite finishing it)

never did play Radiant Dawn, Awakening, the other Fates routes, the DS remakes, or any of the non officially localized ones

overall the game was pretty much what I expected going in(good gameplay with the emblem abilities putting a fun spin on things and a story that's mostly just kinda there)

I probably enjoyed the gameplay about as much as Conquest and the story while just kinda there didn't feel offensively bad like that one did

there were a few little things like the large amount of loading screens that really grated on me over time as I did all the paralogues and such otherwise i'd probably push past my nostalgia and rank it 2nd

I haven't tried any of the trials stuff so i'll probably do a couple of those tomorrow then maybe do a maddening playthrough when all the DLC is out
 
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Alright so I finally arrived at the legendary chapter 17 on maddening. For the most part it looks pretty manageable... until you look at the top left that is lol

Skirmish right before that
I had a skirmish on Anna's paralogue map and I absolutely beasted through it, I feel so proud of myself lol. I holed up in the closed off area on the top and guarded the choke point with a combination of Lyn clones, Corrin ice blocks/torrential roar, Ike great aether, Lucina bonded guard and Fogado + Claude S ring sniping from the back (that one was a pure luck draw)

I feel like if I use those defensive abilities smartly again, with a dash of Byleth goddess dance for a boss bumrush, chapter 17 should hopefully not be too painful...
 
I tried a Tempest Trial last night and it was fun and I used some Emblems on people I hadn't yet in order to try them out, but (understandably) they don't seem to get any bond experience with the Emblem assigned to them during those battles, and because the experience gain was minimal it was a good chunk of time for pretty minimal rewards.

It was convenient that when I came out of the Trial the Emblems were back to being assigned to the people they had been prior to going in though, and I don't think items or staff charges are used up.
 
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I think it's fair to say that in adapting tempest trials from heroes to a console game, that they really nailed the essence of the mode.

That being, the mode was so mediocre in heroes that one of the primary benefits to their subscription service when they introduced it was that it would effectively let you skip 99% of the complete inanity of the mode and get the gacha chasing dopamine hit without having to tap auto battle for hours, and you can really feel that same completely overwhelming level of pointlessness in the version in this game.
 
I still remember the first TT in Heroes.

It was so fucking difficult, autobattling was pretty much impossible. That "final boss" Hector still gives players nightmares.
 
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Whoof. Some of those paralogues are tough, and I've only done a few.

Got through Lucina's easily enough. Made it through most of Lyn's then got surprised by a ton of units pouring out of the tents down by her and had like three characters die...had to go back a bit and fix that.
 
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Wow, look at all these skills you can inherit! I bet you can come up with all sorts of wacky combinations and fun strategies!

So anyway, I gave all my units Canter and have been upgrading them to Canter+.
I literally cannot deal with the inheriting skills system. I dont have the attention span to deal with all that. It doesn't help that you gotta go through two doors with loading screens to be able to inherit skills and then actually inheriting them. Just over-complicated and tedious.
 
I literally cannot deal with the inheriting skills system. I dont have the attention span to deal with all that. It doesn't help that you gotta go through two doors with loading screens to be able to inherit skills and then actually inheriting them. Just over-complicated and tedious.

Easily the worst thing in this game as a person that loves customizing characters.
 
I always love when I see comically bad advice or analysis of a FE game like "just get this 2k skill on your whole army and the game is a joke" ignoring that it'll take 75% of the game to get that much sp on everyone. Gimp yourself for most of the game to make the final stretch easier is always ????? Logic to me
 
The only skill that should be on everyone is Reposition.

I learned that in Heroes!

;D
 
Every character is essentially a completely different character depending on the emblem they have equipped, which has some implications about the balance of the campaign re: long-term character builds

I'm not done the game yet, but will expand on that thought when I beat it
 
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I always love when I see comically bad advice or analysis of a FE game like "just get this 2k skill on your whole army and the game is a joke" ignoring that it'll take 75% of the game to get that much sp on everyone. Gimp yourself for most of the game to make the final stretch easier is always ????? Logic to me
I’m that player that doesn’t like to waste SP or 1-time items that I never end up using them
Lol.

I’m more then half way to the game and haven’t used any SP on Maddening. And I’ve only crafted 1 weapon.

Haven’t had a single chapter that infuriating yet. And the toughest one, I manage to beat it in 1 go (chapter 11) tho it took a lot of strategy and perhaps some
Luck with hit rates. I am having fun without inheriting skills, the rings themselves are good enough.
 
Finally finished the avaliable paralogues and was able to finish chapter 20. Was interesting how the boss played in that one becuase he almost killed one of my units but managed to take the hit
 
Easily the worst thing in this game as a person that loves customizing characters.
I just wish it was simplified. Like it's possible to have a system where you "earn" skills and then customize your characters. But we have like 12 or 13 emblems with many many skills each. You absolutely have to go to that arena room to be able to earn and then be allowed to inherit skills, the last of which is unnecessary. Just seemed to be a forced way to push support convos with these legacy characters.

It's made going back to The Somneil painful. I immediately just get drained especially in the 2nd half.
Not a fan of being given 6 or whatever rings, building up sp and everything , then losing them only to be given new rings afterwards either from Solm or the enemy. Then I get the rings back that I lose after each successive battle which just made it all worse for me. I was at the point where I was beginning to add skills and I'm getting these rings back, whose skills I have forgotten about, leaving me to deal with two things. First: I don't want to waste SP in case a ring I get back has a better great skill cough Roy's*cough* than someone I have. Secondly: This leads me to going to the arena and ring chamber rooms after every battle. It just adds 15 or so extra minutes unnecessarily.

I do have to add that I have adhd and it gets bad at times. This game feels like an attack on my adhd, so maybe I'm overreacting and it's a big me problem. I just can't remember the last game this has happened to me and I play 4x pc games lmao.
 
I’m that player that doesn’t like to waste SP or 1-time items that I never end up using them
Lol.

I’m more then half way to the game and haven’t used any SP on Maddening. And I’ve only crafted 1 weapon.

Haven’t had a single chapter that infuriating yet. And the toughest one, I manage to beat it in 1 go (chapter 11) tho it took a lot of strategy and perhaps some
Luck with hit rates. I am having fun without inheriting skills, the rings themselves are good enough.
There's a difference between "I've been overly conservative and managed to make it work" and "this game is easy because of insert bad advise here"
 
I literally cannot deal with the inheriting skills system. I dont have the attention span to deal with all that. It doesn't help that you gotta go through two doors with loading screens to be able to inherit skills and then actually inheriting them. Just over-complicated and tedious.
You can fast travel between the Arena and the Ring Chamber with X. Still 1 loading screen required but I'd prefer that over 2.
 
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There's a difference between "I've been overly conservative and managed to make it work" and "this game is easy because of insert bad advise here"
I do remember in Awakening. The general advice was “use Donnel”. But that was a lot of first timers. And my advice was “use anyone, the game isn’t balance well at all, 99% of the cast is good and the children are usually busted”

Or get ‘em the skill Galeforce which isn’t that good in my opinion.

So yeah I guess a lot of fire emblem advice isn’t good online lol. I don’t really interact with the series online much, even tho it’s my favorite series. Don’t find any interesting Fire emblem content online.
 
I do remember in Awakening. The general advice was “use Donnel”. But that was a lot of first timers. And my advice was “use anyone, the game isn’t balance well at all, 99% of the cast is good and the children are usually busted”

Or get ‘em the skill Galeforce which isn’t that good in my opinion.

So yeah I guess a lot of fire emblem advice isn’t good online lol. I don’t really interact with the series online much, even tho it’s my favorite series. Don’t find any interesting Fire emblem content online.

Galeforce in awakening, a skill that essentially guaranteed your unit with it gets a free second move per turn, isn't that good?

It's practically the most versatile skill in the game!
 
Galeforce in awakening, a skill that essentially guaranteed your unit with it gets a free second move per turn, isn't that good?

It's practically the most versatile skill in the game!
Galeforce is a very powerful skill that is overkill by the time you get it on most of your army in normal/hard mode, and isn't viable for most of the Lunatic/+ since most of your army isn't viable. It's great for street pass battles and for the "post game dlc" that assumes you have a super min/maxed army, but that's not how people back in the day would recommend it.

It's not that galeforce itself is a broken skill that breaks the back half of Awakening, it's the fact you grinded most of your army to level 15 promoted and now have the stats to tackle end game around the point the game expects your army to have just started promoting. Galeforce just makes your over leveled army win even faster, a "win more" skill. Suggesting the average player grinds to get everyone galeforce in Awakening would be like suggesting players in Engage grind to get everyone Canter once skirmishes open up.
 
Yeah what's annoying me is that I still feel compelled to do all these small minor things in the Somniel but they give either very little reward, or temporary buffs or something. Compared to Three Houses, where everything you did worked toward filling your meters up and giving some really nice permanent upgrades and rewards.

But as a small rant, one of my least favorite things in games is the constant need for small-but-plentiful temporary buffs. As an example: I need to eat X food, do push ups, drink a potion that only lasts 2 minutes, pray at an altar, cast a spell that'll wear off in 30 seconds, do a handstand, sing a showtune, etc., in between every single major battle or right before a boss run, and so on. I would MUCH rather have to do more work that requires more effort and investment, but is then permenent, rather than do 13 small things that are fairly quick and simple but you have to do them ad nauseam.
See, I've not found a lot of it to be necessary unless it appeals to that completionist part of your brain. The tempory buffs are by no means necessary for the chapters - though maybe they help if you're on the hardest difficulty I guess.

The only things I usually worry about are collecting the items from the pets, feeding Sommie, checking the shops, checking off the bulletin board achievements, and doing the arena. I don't do the strength training or wyvern rides or most of it. I will occasionally cook a meal or something but all in all the Somniel stuff takes me probably 10 minutes or less between each battle - only more if I really decide to tinker with stuff. It's by no means as time consuming as Three Houses was.
 
The thing is, you really don't need to grind to get everyone Canter. Most units are gonna reach 1000SP naturally, or just have that much SP outright when they join. It's not an expensive skill to get. I was able to equip most of my army with it without grinding at all.

Given that most of the sub-1000SP skills are just basic stat buffs, and a lot of the other big skills are 2000SP, Canter fits the sweet spot of useful and relatively cheap. It really should've been 2000SP, with Canter+ at 3000SP.
 
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Seeing Ike using AX’s is always weird to me cause I never had him use an AX in his games. And I swear, it took me mutiple playthoughs to realize he could even equip them.

He gets such a good weapon early
On in radiant Dawn that you never have a reason to switch.

So him killing me with a Hammer in the arena makes me nitpicky
 
Honestly the only thing I wish is that things like exercising, ring polishing, wyvern riding, and fishing had an "automate" option for people who don't want to do them after every battle. As an example for exercise, doing the mini game well gets you +3 to the stat, doing poorly gets you +2, and the automate gives you +1 to + 3 randomly. Players who have a high affinity with Sommie have better odds of getting the better results. That way people who wanna spend 20-30 minutes between battles get rewarded for it, and people who want to get back to the action aren't completely missing out.
 
Galeforce in awakening, a skill that essentially guaranteed your unit with it gets a free second move per turn, isn't that good?

It's practically the most versatile skill in the game!
I didn’t elaborate. I don’t think Galeforce is all that good for newcomers or general advice. the skill itself is good. The advice, not really.

For maximization. Probably a different story.
 
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Galeforce is a very powerful skill that is overkill by the time you get it on most of your army in normal/hard mode, and isn't viable for most of the Lunatic/+ since most of your army isn't viable. It's great for street pass battles and for the "post game dlc" that assumes you have a super min/maxed army, but that's not how people back in the day would recommend it.

It's not that galeforce itself is a broken skill that breaks the back half of Awakening, it's the fact you grinded most of your army to level 15 promoted and now have the stats to tackle end game around the point the game expects your army to have just started promoting. Galeforce just makes your over leveled army win even faster, a "win more" skill. Suggesting the average player grinds to get everyone galeforce in Awakening would be like suggesting players in Engage grind to get everyone Canter once skirmishes open up.
Galeforce it's pretty good for lunatic/+ and it can be grinded pretty easily with both Sumia, Cordelia and of course the female Avatar, after that you give them to the children and you have a good amount of crazy units with it. It's when you try to give Galeforce to everyone that it start to be a waste of time, especially because it's not the only broken skill in the game and it's pretty costly to gain and only those 3 units have an easy time to gain it in a reasonable time.
 
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I wish all of that Somniel stuff could be done using a simple menu, similar to how support conversations and shopping are handled.

While the Somniel is more compact and the activities more optional than the monastery of TH, it also lacks the sense of place and scale that the monastery had (it doesn't help that I feel zero attachment to any of the characters, unlike TH). It seems like IS added it (and the post-battle resource gathering) to check off boxes rather than with any design intent.
 
Seeing Ike using AX’s is always weird to me cause I never had him use an AX in his games. And I swear, it took me mutiple playthoughs to realize he could even equip them.

He gets such a good weapon early
On in radiant Dawn that you never have a reason to switch.

So him killing me with a Hammer in the arena makes me nitpicky
I've been looking at this being a clever reference to the Hammer being secretly and funnily one of the best weapons for him to take into the tower in Radiant Dawn.
 
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I’m that player that doesn’t like to waste SP or 1-time items that I never end up using them
Lol.

I’m more then half way to the game and haven’t used any SP on Maddening. And I’ve only crafted 1 weapon.

Haven’t had a single chapter that infuriating yet. And the toughest one, I manage to beat it in 1 go (chapter 11) tho it took a lot of strategy and perhaps some
Luck with hit rates. I am having fun without inheriting skills, the rings themselves are good enough.
I feel you. I feel like I'm a lot less willing to experiment in this game because of how limited the resources are. Every character is just kind of pigeon-holed into the roles and classes you would expect for them - I feel like in Three Houses I would play around a bit more because it was so easy to change things back up. Money and seals just seem too scarce to play around with new combinations.
 
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Seeing Ike using AX’s is always weird to me cause I never had him use an AX in his games. And I swear, it took me mutiple playthoughs to realize he could even equip them.

He gets such a good weapon early
On in radiant Dawn that you never have a reason to switch.

So him killing me with a Hammer in the arena makes me nitpicky

It's definitely half because the number of lords they could choose that even have a secondary weapon type that they had little choice but to give everyone they could their second choices, but giving Ike a hammer is straight the easiest way to deal with one of the final maps in RD, to the point where he'll sometimes deal with it in a single turn. (SUCK ON THAT, ZELGIUS)
 
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(Embarrassing moment)

So I was looking for tips and I realized that I never used second seals so everyone that I though was capped at 20 it seems like can go higher. I know what I'm doing tonight.
 
Using a Second Seal lets you basically reset to Level 1 of your current class without losing stats, right?
Yep!

I didn’t find a reason to switch any of the royals outside of their direct upgrade advanced classes, outside of weapon skill levels.

One thing I was wondering- what was Alcryst’s class is the NA edition? I just wondered if it’s called the same in the European one, ‘Tireur d'elite’. Which translates as ‘elite shooter’ but seemed better than the sniper class due to access to Luna.
 
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