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StarTopic Sonic Frontiers |ST| Open Zone of the Enders [Final Horizon DLC out now! Includes new story and new playable characters]

So I’m fighting the first Titan and this kinda sucks. The music is god tier and I get the epic vibe they’re going for, but Sonic does an absolutely pathetic amount of damage and there’s no where near enough time. And so I lose, try again, and now I start with only one hundred rings instead of four hundred?! And there’s no way to reload a save in a fight?? This blows.
spamming parries for the first Titan does way more damage than attacking it directly
 
You talking about Knight? That was easily my least favorite boss in the game, and my least favorite boss arena as well. The first two arenas give you a much larger sense of scale which makes the flying a lot more exciting (especially Wyvern, my god) and then for this one they just sorta cram you in a hole and say "okay now fight."

I sadly think the bosses kinda peak early (until you get to the "hidden" final boss)
That's the one. The whole fight is janky and just not a whole lot of fun to play.
Felt this way about the second one, made me end up dropping the game. I was shocked to see people calling the bosses a highlight
Second boss is better than the third, but I didn't like it much either.
 
So I’m fighting the first Titan and this kinda sucks. The music is god tier and I get the epic vibe they’re going for, but Sonic does an absolutely pathetic amount of damage and there’s no where near enough time. And so I lose, try again, and now I start with only one hundred rings instead of four hundred?! And there’s no way to reload a save in a fight?? This blows.
As @DistractedByPixels said, do cyloops to get your rings back up, but also what I had to be told by google (because it was not obvious to me at all) was to spam counters in that battle. Attacks do almost nothing to the first titan but when it's winding up for the big attack that knocks Sonic back, do a counter (hold L&R) and the resulting move will knock the crap out of it's health. Just a few of those will take it down.

Edit: oops, @frog also said this and I missed it. 😅

Seconding @frog!!!! 👍
 
I will say re: bosses that the true final boss fight is pretty good, especially considering that they stole it from an early Ikaruga level.
I'm actually still reeling from the fact that they even did that final battle. It's like a weird dream that I convinced myself of more than an actual thing Sega did. But they did do it.

And its music was lovely. Probably one of the catchiest pieces in the whole game, for me anyway.
 
I gotta say: there is something deeply hilarious about Sonic Team, after finally managing to make Super Sonic part of the core game loop in a 3D game instead of having it be the true final boss genre shift, deciding to go ahead and do a true final boss genre shift anyway.

Like I have no opinion of the fight itself, I'm still on Island 2 and hoping that 100% won't utterly burn me out, but it's just...very funny to me.
 
Okay platinumed and beat the game.


That is the most lackluster and potentially worst Sonic final boss ever.

what-the-hell-was-that-smoking.gif
 
Reload that save, change the difficulty to Hard before you get the Chaos Emerald, then proceed.

The boss you fought already will be a little tougher but just utilize your dodge/parry and and it'll go down and... then the Real Shit™ begins. Crank the volume up, take a deep breath, and remember to wait all the way till the end of the credits.[/iSPOILER]
 
It’s been 48 hours since I beat the first boss and I still can’t believe that Sleeping With Sirens is in a Sonic the Hedgehog game. Like how? How is something this awesome possible?

 
The only Sonic game I have fully played before this, was Forces (yeah, I know...)
I will say, I am enjoying the Open Zone stuff here. it is not amazing by any means, but it is simple and fun.
The actual stages are horrible tho
Is this how 3D Stages usually are in Sonic? I... struggle with them, for so many reasons. Sonic moves by myself a lot, and then touch the controlls and Sonic instantly zooms out of the stage or something.
I am not as used to this as long time Sonic fans of course, but it really feels like the stages have very poor readability for what is going on, with colors and stuff eveyrwhere, and boom, was a spike ball there, while I was going fast. I assume it is a lot of 'play many times to learn it by heart', but even with that in mind, the stages are the worst part of the game so far, for me
Overall tho, it is fun, and as long as I do not HAVE to get a S rank on the stages to beat the game, I do not mind the stages too much.
 
Is this how 3D Stages usually are in Sonic? I... struggle with them, for so many reasons. Sonic moves by myself a lot, and then touch the controlls and Sonic instantly zooms out of the stage or something.
I am not as used to this as long time Sonic fans of course, but it really feels like the stages have very poor readability for what is going on, with colors and stuff eveyrwhere, and boom, was a spike ball there, while I was going fast.
Yes. LOL

Matter of fact, Frontiers' stages are actually designed out of small chunks of past 3D Sonic stages. So this is literally what they've been like. It's one of the ymmv parts of the Sonic series: the level design is very love-it-or-hate it, with some games flowing great and some feeling like they hate you, especially since the "boost formula" gameplay began with Sonic Unleashed.

This is actually why I love that Sonic Team said they wanted to continue with the open-zone style because like you said, it's my favorite part of Frontiers. And it's made Frontiers my favorite 3D Sonic game in a really long time.

Also eventually the controls start to click and the stages start to flow a bit, especially considering how short they are. Makes them easier to retry over and over to feel it all out. If that's any comfort. Glad you're enjoying it!
 
Yes. LOL

Matter of fact, Frontiers' stages are actually designed out of small chunks of past 3D Sonic stages. So this is literally what they've been like. It's one of the ymmv parts of the Sonic series: the level design is very love-it-or-hate it, with some games flowing great and some feeling like they hate you, especially since the "boost formula" gameplay began with Sonic Unleashed.

This is actually why I love that Sonic Team said they wanted to continue with the open-zone style because like you said, it's my favorite part of Frontiers. And it's made Frontiers my favorite 3D Sonic game in a really long time.

Also eventually the controls start to click and the stages start to flow a bit, especially considering how short they are. Makes them easier to retry over and over to feel it all out. If that's any comfort. Glad you're enjoying it!
Ah glad I am not the only one, haha. And, I hate to be negative about it, since I know Sonic IS very popular and I imagine the 3D stages does have many fans. For for someone like me, who is new to Sonic (Frontiers was... an... experience, I will say), it is very hard to get into these levels. XD I mean, finishing them is fine, but it rarely feels like I know what I'm doing.
But yeah c: The Open Zone stuff is fun so far. Simple, but casual fun. I am sure the stages will click at least a bit for me eventually, too. Hopefully.
Thank you c:
 
The only Sonic game I have fully played before this, was Forces (yeah, I know...)
I will say, I am enjoying the Open Zone stuff here. it is not amazing by any means, but it is simple and fun.
The actual stages are horrible tho
Is this how 3D Stages usually are in Sonic? I... struggle with them, for so many reasons. Sonic moves by myself a lot, and then touch the controlls and Sonic instantly zooms out of the stage or something.
I am not as used to this as long time Sonic fans of course, but it really feels like the stages have very poor readability for what is going on, with colors and stuff eveyrwhere, and boom, was a spike ball there, while I was going fast. I assume it is a lot of 'play many times to learn it by heart', but even with that in mind, the stages are the worst part of the game so far, for me
Overall tho, it is fun, and as long as I do not HAVE to get a S rank on the stages to beat the game, I do not mind the stages too much.
I will say that, while @chocolate_supra is right that most of the Cyber Space levels are taken from other Sonic games, the controls in them feel worse in Frontiers than in previous games, not to mention the controls in Frontiers' Open Zones. Almost every alteration of the mechanics is for the worse in Cyber Space, from Boost being just a run button to the somehow much worse turning both on the ground and in the air. I'd rather play any original version of the stages over their Frontiers counterparts. It's kinda baffling.
 
I will say that, while @chocolate_supra is right that most of the Cyber Space levels are taken from other Sonic games, the controls in them feel worse in Frontiers than in previous games, not to mention the controls in Frontiers' Open Zones. Almost every alteration of the mechanics is for the worse in Cyber Space, from Boost being just a run button to the somehow much worse turning both on the ground and in the air. I'd rather play any original version of the stages over their Frontiers counterparts. It's kinda baffling.
Yeah I had a hard time feeling out whether the controls were better or worse because the last 3D Sonic to have controls that felt good to me was Adventure 2. 😅

So I'm not a great judge of that aspect.
 
I need an honest opinion. Is this game worth playing? Even, if I haven’t proceeded with the intent of high velocity for quite some time? It has been over 7 years since I was last induced to forego most laws of physics, and assume control of my dashing cobalt furze-pig. Is this game worth reentry?
 
I need an honest opinion. Is this game worth playing? Even, if I haven’t proceeded with the intent of high velocity for quite some time? It has been over 7 years since I was last induced to forego most laws of physics, and assume control of my dashing cobalt furze-pig. Is this game worth reentry?
Yes

It's seriously the first Sonic game since 2011 that I've actually really liked. It's a bit janky in a Sonic Adventure 1 figuring-it-out-as-we-go way, but it's the best 3D Sonic in a long damn time.
 
I need an honest opinion. Is this game worth playing? Even, if I haven’t proceeded with the intent of high velocity for quite some time? It has been over 7 years since I was last induced to forego most laws of physics, and assume control of my dashing cobalt furze-pig. Is this game worth reentry?
Yes, but maybe not for full price. It is the best 3D Sonic in a while, but given that Sonic Generations is over a decade old that may not be saying much. It's fun but it is jank. It's compelling but rough. There are some fun positives (exploring the open zones, the story) and some not so fun positives (the Cyber Space levels, a few too many collectibles especially for 100%). It's a game that I like, but it's a game that I wish I could love.
 
Yes, but maybe not for full price. It is the best 3D Sonic in a while, but given that Sonic Generations is over a decade old that may not be saying much. It's fun but it is jank. There are some fun positives (exploring the open zones, the story) and some not so fun positives (the Cyber Space levels, a few too many collectibles especially for 100%). It's a game that I like, but it's a game that I wish I could love.
Hmmmmmmm, I see. 🤔
 
Hmmmmmmm, I see. 🤔
I guess the best way to put it beyond this is that I'm finding it compelling enough to 100% (which at my pace will probably take around 25 hours? I'm about 80% of the way through), which I can't say for most of the 3D Sonic games, but I do also notice the issues. But I also did get the game for 35 bucks, which helps there.
 
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@VolcanicDynamo
Oooh so, the new controls and such for Frontiers just kinda fucks up those stages' original designs, I imagine? That is a shame, I assume they are not fully 'balanced' with Frontier's changes, making them more jank than they would be.
Oh, btw
Please, help me, this Gravestone light puzzle, how do I do it... my heavily Autistic brain literally can't, with puzzles like this, I am fully stuck
 
@VolcanicDynamo
Oooh so, the new controls and such for Frontiers just kinda fucks up those stages' original designs, I imagine? That is a shame, I assume they are not fully 'balanced' with Frontier's changes, making them more jank than they would be.
Oh, btw
Please, help me, this Gravestone light puzzle, how do I do it... my heavily Autistic brain literally can't, with puzzles like this, I am fully stuck
Yeah, to an extent it's that. When you go from a boost that damages enemies to what is a run button, from a speedy homing attack to one that stops for impact when you damage enemies for the sake of the combat system, and simifying the non-combat mechanics doesnt do the levels favors. But I also find that it's not just that. The turning for example - I find that pretty solid in the open zone, but it's super heavy and slippery in Cyber Space. The boost speed is also quite a lot slower too. It's like two different movement systems with the same controls, it feels super off to me.

Oh gosh, that puzzle. I wish I could help, but I kinda just...fumbled around and tried messing with all of the options? Found it to be the toughest of the end of island puzzles so far.
 
Yeah, to an extent it's that. When you go from a boost that damages enemies to what is a run button, from a speedy homing attack to one that stops for impact when you damage enemies for the sake of the combat system, and simifying the non-combat mechanics doesnt do the levels favors. But I also find that it's not just that. The turning for example - I find that pretty solid in the open zone, but it's super heavy and slippery in Cyber Space. The boost speed is also quite a lot slower too. It's like two different movement systems with the same controls, it feels super off to me.

Oh gosh, that puzzle. I wish I could help, but I kinda just...fumbled around and tried messing with all of the options? Found it to be the toughest of the end of island puzzles so far.
That indeed sounds like a lot of small things that combined probably makes it feel REALLY off. I do not have enough experience, tho I did notice turning felt really weird in the Stages, and it just felt... hard to move around in general. It is very... off.
They are short enough so that I do not mind TOO much, as long as I do not have to S-rank them to beat the game...

And awwww, I see ^^" Thanks anyways. I just really personally struggle with that type of puzzle. My brain shuts down and everything becomes a blur. And not a blue one.
I'll see if I can find a helpful video for it, cuz I just can't do it, haha.
 
from a speedy homing attack to one that stops for impact when you damage enemies for the sake of the combat system
I am so glad in not the only one bothered by this.

And the quick homing attack is still there!! It's just on balloons only. That super fast "pop,pop,pop" when you're homing through a line of balloons in Frontiers, that's the way it used to feel homing through a line of enemies in Adventure. It's one of the things I miss the most about the old gameplay system. Homing attacks literally stop you now and it's so gross
 
That indeed sounds like a lot of small things that combined probably makes it feel REALLY off. I do not have enough experience, tho I did notice turning felt really weird in the Stages, and it just felt... hard to move around in general. It is very... off.
They are short enough so that I do not mind TOO much, as long as I do not have to S-rank them to beat the game...

And awwww, I see ^^" Thanks anyways. I just really personally struggle with that type of puzzle. My brain shuts down and everything becomes a blur. And not a blue one.
I'll see if I can find a helpful video for it, cuz I just can't do it, haha.
Yeah, great way to put it. And yeah you don't need to S-Rank. You get more than enough of any resource just from playing the game normally. But S-Rank also is pretty doable with some practice, and luckily if you want all seven keys you don't have to do all the missions at once, you can replay the stage and do a different mission each time.

No shame in watching a video to help out with that dang puzzle!
I am so glad in not the only one bothered by this.

And the quick homing attack is still there!! It's just on balloons only. That super fast "pop,pop,pop" when you're homing through a line of balloons in Frontiers, that's the way it used to feel homing through a line of enemies in Adventure. It's one of the things I miss the most about the old gameplay system. Homing attacks literally stop you now and it's so gross
It's a change that makes sense within the greater combat focus of the open zone, where you want to hit an enemy and snap to them to begin a combo. Or if you hit an an enemy and kill them, it gives you time to aim the camera and go for another enemy.

But it's also one that makes no sense in cyber space, where every enemy dies in a single hit and, given the lack of a boost attack, it remains your main form of attack even for grounded enemies. Doesn't make sense for the one hit enemies in all of the platforming segments in the open world either, but you're not being timed there, so it often bothers me less, even if it still bugs me.
 
Hey, speaking of timely discussions - Sonic Frontiers is still 40 bucks on Best Buy. If you're in the US, that's a decent price for the game.
 
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So, uh, was the game ever gonna tell me that I could roll into a ball classic style in the 2D segments or was I supposed to find that out myself, 20+ hours in, completely by accident, after having played like 80% of these Cyber Space stages?

Granted, the roll isn't good. You aren't getting classic rolling physics, and the move is made completely redundant by the slide (another move I don't use much, huh), which can be performed in 3D or 2D and has the same function. At this point they should just make them the same move again, especially when none of these boost games had rolling as modern Sonic. But...it's there! You can roll! Neat! I guess?
 
So, uh, was the game ever gonna tell me that I could roll into a ball classic style in the 2D segments or was I supposed to find that out myself, 20+ hours in, completely by accident, after having played like 80% of these Cyber Space stages?

Granted, the roll isn't good. You aren't getting classic rolling physics, and the move is made completely redundant by the slide (another move I don't use much, huh), which can be performed in 3D or 2D and has the same function. At this point they should just make them the same move again, especially when none of these boost games had rolling as modern Sonic. But...it's there! You can roll! Neat! I guess?
I only knew about the roll from all those preview event impressions last year but it sucks because 2D cyberspace physics sucks.

Even some PC mods with the improved physics doesn't really make the roll worthwhile unfortunately.
 
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I... I... what
It's Pinball. I am suppose to beat a mandatory 100% random pinball game to progress the story? With HOW much points?
I did it for forever and then I randomly lost my balls and..."Gee you lost. Try again?"

What... what is with this game and the 'puzzles'. Please someone tell me I am missing something about how to beat this. If not, I dunno if I can continue this game
 
I... I... what
It's Pinball. I am suppose to beat a mandatory 100% random pinball game to progress the story? With HOW much points?
I did it for forever and then I randomly lost my balls and..."Gee you lost. Try again?"

What... what is with this game and the 'puzzles'. Please someone tell me I am missing something about how to beat this. If not, I dunno if I can continue this game
There really is no trick, it just sucks. Once you get the 256x multiplier (from getting enough rings) the points add up pretty quickly though.
 
There really is no trick, it just sucks. Once you get the 256x multiplier (from getting enough rings) the points add up pretty quickly though.
Ugh, ok.. thank you. That does suck still. Cuz of the frustrating randomness.
I do not get what they were thinking with these end-of-island puzzles.
Island 1: ultra hard extremely finicky confusing mess
Island 2: literally the easiest puzzle in existence
Island 3 ..... ultra hard extremely finicky again

Please tell me the rest are not too bad...
 
Ugh, ok.. thank you. That does suck still. Cuz of the frustrating randomness.
I do not get what they were thinking with these end-of-island puzzles.
Island 1: ultra hard extremely finicky confusing mess
Island 2: literally the easiest puzzle in existence
Island 3 ..... ultra hard extremely finicky again

Please tell me the rest are not too bad...
You thought collecting the koco’s from under the pillars or whatever on island one was hard? It seemed simple to me. Basic and boring, but not hard. Unless I’m thinking of something else?
 
You thought collecting the koco’s from under the pillars or whatever on island one was hard? It seemed simple to me. Basic and boring, but not hard. Unless I’m thinking of something else?
No no, that one wasn't very hard (janky controlls aside). I mean the tombstone puzzle was extremely hard (also extra hard for me cuz of my conditions but yeh), the Pinball thing was very hard cuz of the randomness. But the Crane Game one was super simple. Just a very weird balance of the end-of-island puzzles.
Just weird how the first one is super tough, second super easy and impossible to lose, and third one again hard, haha.
 
No no, that one wasn't very hard (janky controlls aside). I mean the tombstone puzzle was extremely hard (also extra hard for me cuz of my conditions but yeh), the Pinball thing was very hard cuz of the randomness. But the Crane Game one was super simple. Just a very weird balance of the end-of-island puzzles.
Just weird how the first one is super tough, second super easy and impossible to lose, and third one again hard, haha.
Oh yeah, wow, I can't believe I forgot the tombstone puzzle. That was something else. I don't think I even solved it, I got frustrated after five minutes and started randomly rotating the pillars and stumbled onto the solution.
 
Oh yeah, wow, I can't believe I forgot the tombstone puzzle. That was something else. I don't think I even solved it, I got frustrated after five minutes and started randomly rotating the pillars and stumbled onto the solution.
Haha, yeah, I wish I could have randomly done that, but alas, I resorted to looking up how to solve it. I am still enjoying the game, very close to the end now, but those end-of-island puzzles and a lot of frustrating platforming near the end + impossibilities on knowing when you should control and when you should let the game play for you, does drag the game down a bit.
But is still fun ^^
 
Ugh, ok.. thank you. That does suck still. Cuz of the frustrating randomness.
I do not get what they were thinking with these end-of-island puzzles.
Island 1: ultra hard extremely finicky confusing mess
Island 2: literally the easiest puzzle in existence
Island 3 ..... ultra hard extremely finicky again

Please tell me the rest are not too bad...
The compulsory missions to progress the story are just badly designed and undercooked throughout. None are as frustrating as the laser statues or pinball though.
 
The compulsory missions to progress the story are just badly designed and undercooked throughout
Very much so. The idea of the missions is fully fine, but they seem... very very poorly balanced or playtested. One is almost 100% random, one is just extremely hard and cryptic, and one is one of the easiest things in the entire game. It is super weird.
Put a fun twist on them. Something 'Sonic'.
Maybe control Sonic and run around between the Gravestones with a birds-eye view to follow the right tracks. Boom, suddenly way easier, way more Sonic, and actually won't halt your game for an hour
 
I was bracing myself to really hate the pinball game...and then I beat it on my first attempt? It did feel a little lucky, though. While it may fly in the face of pinball, they should have let the combo multiplier persist after death if they wanted to have a score of 5,000,000 as the target. Or maybe have a couple of other pinball segments to build up to the 5,000,000?

Discussing the side missions, it can feel like some mechanics are just thrown at you without letting them have any build up or climax. Not that the game needs to follow the "introduce mechanic safely, play with it longer, big finale" idea, but it might have helped for some of the mission types. Or perhaps just weaving more of them more seamlessly into the Open Zone?
 
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I'm almost at the end of Sonic Frontiers.

I am very glad that the final titan wasn't the actual final boss because that was, uh, pretty underwhelming.

Is it as underwhelming as the true final boss being a big moon being that hacking mini game you did like four times before? I dunno, this feels like...a game, haha.
 


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