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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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That increases the chance that we'll actually see Zelda's fuck-it moment where she chops off her hair, cool
I want to see the flower shrine NPC Lady trying not to step on flowers as the World is collapsing around her have her fuck it moment and rip through all her flowers just so Link can finally talk and scream at her to ”Get off the flowers!”
 
In my opinion, AoC basically says that Ganon wouldn't have won if he didn't take control of the Divine Beasts, no matter how many guardians he got control of.
 
I see.

For real tho, I don't know anything about ResetEra, I've avoided that place like the plague, do they hate BOTW or something?
It's an argument that was made trying to diminish the praise surrounding Breath of the Wild. The quote was something like "if the game were called 'The Legend of Belda' then nobody would care," suggesting the only reason it got so much love and attention was because of the name recognition.

Also I don't know that it started specifically on ERA, @Jencks was simply saying that sort of rhetoric is rearing its head there currently. I assume because of TotK hype?
 
It's an argument that was made trying to diminish the praise surrounding Breath of the Wild. The quote was something like "if the game were called 'The Legend of Belda' then nobody would care," suggesting the only reason it got so much love and attention was because of the name recognition.

Also I don't know that it started specifically on ERA, @Jencks was simply saying that sort of rhetoric is rearing its head there currently. I assume because of TotK hype?

“Belda” has probably been around since well before Breath of the Wild. At the very least it feels like it was. The same sentiments came about with Skyward Sword at the least. Skyward Sword HD landing more than ten points lower on MC likely emboldens the arguments.

Anyway Tears and premature GOTY 2023 talk just has people talking about Breath of the Wild again, and that brings out the “bad game because durability, empty world, rain something something” arguments again.
 
“Belda” has probably been around since well before Breath of the Wild. At the very least it feels like it was. The same sentiments came about with Skyward Sword at the least. Skyward Sword HD landing more than ten points lower on MC likely emboldens the arguments.

Anyway Tears and premature GOTY 2023 talk just has people talking about Breath of the Wild again, and that brings out the “bad game because durability, empty world, rain something something” arguments again.
What's nutty to me about all the anti-BotW arguments, not saying people aren't entitled to their opinions just that I don't get it, is that I actually loved Skyward Sword, Twilight Princess, all those "linear" Zeldas, and when BotW came out with only four "dungeons" and significantly less major story beats pushing the game forward, I was kinda disappointed. I was hoping there'd be big story stuff happening in Faron, or Hebra, or just something more going on in Akkala than just the lab, something to justify exploring all those areas, and I didn't like that there wasn't. For a while I was torn because it wasn't really the type of Zelda game I wanted.

But at no point anywhere in there did I ever think it was anything less than a stellar game, and an absolute accomplishment for Nintendo. 😅 It wasn't what I wanted from the series but I still recognized the damn quality of the entire thing, and what a special experience it was. And before I knew it I wanted to go back and play through again from the beginning. And then again. And now three playthroughs later it may be my favorite 3D Zelda despite it not being "what I wanted," because it's that damn good.

I have a hard time understanding how people wouldn't see it as at least "really good," even if it did some things they disagreed with. 😅

But that's just me. 🤷‍♂️
 
You know, since they're reusing the map, Nintendo might be more inclined to continue to show us underground and sky island clips rather than scenes where we are in Hyrule's overworld. Literally, every few seconds of overworld footage has been combed through extensively. We can watch a video where someone shows exactly what has changed, and where that location is in BOTW. That kind of spoils the surprise, but luckily, Nintendo has barely showed us any major location in the overworld.


It's better to show us high up islands and underground clips because we have no context for them.I imagine Aonuma and the Zelda team realized this too.
 
One argument along the lines of Belda and Nintendo using the same open world map as BOTW that I’m tired of reading in comments in other forums and in YTube videos is that the world, with limited game footage so far mind you, will be some how bad. Even if there are only minor changes. Yes who doesn’t want a brand new Map, I get that but my take is quite different. I think we are going to be so pre-occupied with what’s underneath and above us as we are playing that it’s going to be nice to have some orientation of where we are in over-world without wondering what’s around the next corner horizontally. I also think some people are just looking for TOTK to be the same as BOTW as far as exploring horizontally, and we don’t have any other games to compare to TOTK as far as how crazy it’s going to be exploring vertically in an open world setting. The few game mechanics we have seen so far and how we are going to be able to play around with them in the physics engine is going to be so much fun, let alone all the cool puzzles that will be designed around them. I think it was incredibly challenging for the Zelda Team to do this and the game is going to blow us away, just in a different way than BOTW.
 
It's an argument that was made trying to diminish the praise surrounding Breath of the Wild. The quote was something like "if the game were called 'The Legend of Belda' then nobody would care," suggesting the only reason it got so much love and attention was because of the name recognition.

Also I don't know that it started specifically on ERA, @Jencks was simply saying that sort of rhetoric is rearing its head there currently. I assume because of TotK hype?
Oh, that's a pretty silly argument. Brand appeal does factor into people's enjoyment of things, but it's not the end all be all, and frankly most popular games can dismissed under that argument.

Eldin Ring? Only popular because it's a FromSoftware game.
Last of Us? Only popular because it's Naughty Dog.
Spider-Man PS4 games? Only good because they're Spider-Man.

Like yeah name recognition and brand does matter, but the games themselves have to be good first.
 
Oh, that's a pretty silly argument. Brand appeal does factor into people's enjoyment of things, but it's not the end all be all, and frankly most popular games can dismissed under that argument.

Eldin Ring? Only popular because it's a FromSoftware game.
Last of Us? Only popular because it's Naughty Dog.
Spider-Man PS4 games? Only good because they're Spider-Man.

Like yeah name recognition and brand does matter, but the games themselves have to be good first.

I hadn’t realized you were asking for a real answer - sorry about the cheeky response!
 
It's an argument that was made trying to diminish the praise surrounding Breath of the Wild. The quote was something like "if the game were called 'The Legend of Belda' then nobody would care," suggesting the only reason it got so much love and attention was because of the name recognition.

Also I don't know that it started specifically on ERA, @Jencks was simply saying that sort of rhetoric is rearing its head there currently. I assume because of TotK hype?
Belda the name it self started on Gaf actually. During the E3 Nintendo did a whole conference off. Base off the gameplay demo. Apparently it was a game that look and played like it was 2008. And that if Ubisoft released Breath of the Wild. It would be seen as mediocre
 
Damn I now remember the screenshots shared of the Great Plateau from up above with some poor textures, people clowing on the game for a whole thread calling it a PS2 game. Between that and the Switch pre-release doom people where out to get Nintendo at that time lol. So many things have changed then, Zelda is even used as a shining example of a great looking Switch games nowadays.
 
It's crazy to think that in few days it will already be 10 year, the whole decade since the Wii U January 2013 panic Direct when Aonuma first talked about BOTW

7412.png


And also at the same time - January 2013, the full production on BOTW started.

january2013.png


Crazy to think that it's been already 10 years since the masterpiece started it's development, first Wii U game, then dual release. And now, we are in the year when the sequel releases, that uses everything that made BOTW so special, the chemistry engine, the artstyle and others. Truly a timeless title Zelda Wii U was.

I still don't believe how they thought they would release it in 2015. That would essentially mean roughly 2 years and 10 months of development.
 
Crazy to think that it's been already 10 years since the masterpiece started it's development, first Wii U game, then dual release. And now, we are in the year when the sequel releases, that uses everything that made BOTW so special, the chemistry engine, the artstyle and others. Truly a timeless title Zelda Wii U was.

I still don't believe how they thought they would release it in 2015. That would essentially mean roughly 2 years and 10 months of development.
IIRC the game was mostly finished by 2015. The main reason for the 2016 delay was that the physics engine didn't work properly, which meant they had to redo it completely.
And it was only pushed back again to 2017 to allow for the development of a Switch port.

The Zelda team is incredibly talented and quick.
 
IIRC the game was mostly finished by 2015. The main reason for the 2016 delay was that the physics engine didn't work properly, which meant they had to redo it completely.
And it was only pushed back again to 2017 to allow for the development of a Switch port.

The Zelda team is incredibly talented and quick.
Yes, I know about the problems of the physics engine but I don't think the game was finished by 2015. It's obvious that since the development was longer they were also adding stuff to the game. I think if it would release sooner the game would be somewhat different, content wise.
 
It's crazy to think that in few days it will already be 10 year, the whole decade since the Wii U January 2013 panic Direct when Aonuma first talked about BOTW

7412.png


And also at the same time - January 2013, the full production on BOTW started.

january2013.png


Crazy to think that it's been already 10 years since the masterpiece started it's development, first Wii U game, then dual release. And now, we are in the year when the sequel releases, that uses everything that made BOTW so special, the chemistry engine, the artstyle and others. Truly a timeless title Zelda Wii U was.

I still don't believe how they thought they would release it in 2015. That would essentially mean roughly 2 years and 10 months of development.
What's actually crazy is that BotW dev cycle was 4 years despite being delayed twice, while TotK is at least 5 years in the making using same engine on the same hardware. Oh God this game is gonna be unreal (hopefully).
Yes, I know about the problems of the physics engine but I don't think the game was finished by 2015. It's obvious that since the development was longer they were also adding stuff to the game. I think if it would release sooner the game would be somewhat different, content wise.
Yeah I don't think we got the same game we would get, had they released it in 2015.

Also maybe, and this is just a wild guess from my part, the game design was pretty much done before Jan 13 and that's when the actual development started.
 
What's actually crazy is that BotW dev cycle was 4 years despite being delayed twice, while TotK is at least 5 years in the making using same engine on the same hardware. Oh God this game is gonna be unreal (hopefully).
Unless they're just holding it back for new hardware. Is it at all likely that they have already finished the DLC, and have gone on to start work on the next Zelda?

Even if the game is crazy vast, I don't know how it could take so long with the same engine and assets.
 
Unless they're just holding it back for new hardware. Is it at all likely that they have already finished the DLC, and have gone on to start work on the next Zelda?

Even if the game is crazy vast, I don't know how it could take so long with the same engine and assets.
Covid
 
Asset reuse can only take you so far. If you need to make 2x the assets of the original game for new enemies, locations, characters, armor, etc. then that will take all the time it needs to. E.g. there isn't a single Shiekah tower or shrine on the map anymore, I don't think they plan to reuse any Sheikah shrine assets for mini dungeons.
 
they are reusing assets. and while i was on the "why is it taking so long" train, cause i was expecting more of a remixed game... they obviously are not just reusing assets but expanding it a ton, meaning there is way more checking, debugging, etc to be made. It increases the complexity of the whole project.
i would not be suprised if in some areas they had unexpected problems during development because of reused assets/engine and needing to keep the old world consistent for the most part.

Like expanding the physics, and then the mine carts behave in a weird way when this item is used next to them? hell to debug.

What i was thinking ... will we get animal buddies? Not in the OoA/OoS sense, but expanding the mechanic of wolf link and adding more animals? maybe some story relevant ones?
Will they allow us to have different animals in the stables then horses? i always wanted a dear to ride on, it looked so fun, but was always a pain to catch.
 
I do think before COVID, Tears of the Kingdom was a 2021 release, intended for the Zelda 35th Anniversary, there would have been a concert and everything. This game is probably THE Nintendo title that was impacted the most by COVID.
 
is it possible that the extended dev time has allowed them to implement the planned post launch content into the main game?
 
I do think before COVID, Tears of the Kingdom was a 2021 release, intended for the Zelda 35th Anniversary, there would have been a concert and everything. This game is probably THE Nintendo title that was impacted the most by COVID.
I think the same. Maybe winter 2022 at the later, but likely holiday 2021, indeed. But we'll never know, when we see the game we'll speculate about how ambitious the game looks for 6 years of development, lmao.
 
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is it possible that the extended dev time has allowed them to implement the planned post launch content into the main game?
it oculd be possible...but im 99% confident they dont do that. money and such...

i at least hope that either the main game or the DLC have proper side content.
The DLC as it was felt like "lets finish the rather minimalist main story and add more puzzles Master Quest Style" (reusing bosses, the shrine elements, the 4 races etc)

Im talking about a whole side quest line / gaiden story, that has its own boss(es...), benefits, characters, and is independent from the main story and maybe somewhat weird.
Im sure we wont get such a thing from the main game.
But a dlc? Thats kinda like torna? doesn't need to be as expansive, have it be a 5-10h sidequest. i would be all over that. (but don't make it a 30€ dlc when the main game is already 70€ here.. and would have more then 10 times the content)

(My main inspiration is the usuall optional dungeon/boss in jrpgs, superbosses, ultimate weapons/summons... those had some gread side content that you could ignore but tested you more, and did not depend (for the most part) on the main story)
 
Do you think that BOTW save file will play any role in ToTK? I don't mean anything major but just something like few items or anything.

It might be something simple, perhaps there are chests somewhere on the great plateau with the worn shirt and trousers or the BOTW Champions' Tunic if you have beaten Ganon in a BOTW save file (BOTW puts a star next to such files).
 
I do think before COVID, Tears of the Kingdom was a 2021 release, intended for the Zelda 35th Anniversary, there would have been a concert and everything. This game is probably THE Nintendo title that was impacted the most by COVID.
I think we can blame Covid for most things through till like probably late 2024/early 2025. I feel people sometimes forget the knock on effect of Covid delays. TotK wasn't just pushed back 12-18 months by Covid, it also means the projects that staff would work on after TotK was pushed back as well. Consider press sneak fuck's recent comment about how a game that starts development today won't release for like 7 years, we're still dealing with covid's impacts on scheduling and staffing.
 
I think we can blame Covid for most things through till like probably late 2024/early 2025. I feel people sometimes forget the knock on effect of Covid delays. TotK wasn't just pushed back 12-18 months by Covid, it also means the projects that staff would work on after TotK was pushed back as well. Consider press sneak fuck's recent comment about how a game that starts development today won't release for like 7 years, we're still dealing with covid's impacts on scheduling and staffing.
You are probably right, although the 7 year comment mostly applies to Non-Nintendo projects, most Nintendo games aren't really in dev for 7 years.
 
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An 7year comment is worthless without context. I assume its talking about the big big AAA games, and i can see that. Mid tier games? indies? remasters/remakes? some direct sequels? na.
 
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Looked at the last TotK again, found 2 new things. Hiding text just because it's strange.

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I have a feeling TotK might not focus on exploration as much as BotW. If they wanted to do that, they could have easily dropped Link into an entirely new world and have new versions of shrines and towers. Instead, they are reusing the existing Hyrule but with different gameplay and story. Since the world is similar, the major changes has to be in the gameplay and story. "Tears of the Kingdom" subtitle definitely does not invoke the same feeling of exploration as "Breath of the Wild". To me, this title suggests TotK might be more of a narrative driven experience as the first couple of teasers seem to suggest.
 
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